Druid vs Witch
The Druid is a Strength/Intelligence class (11/7/11 Str/Dex/Int) that starts with a Voltaic Staff and a Changeling Talisman; the Witch is an Intelligence class (7/7/15) that starts with a Withered Wand and a Rattling Sceptre. They begin at different points of the passive tree. Across their ascendancies the biggest differences are life (3 vs 25 nodes), energy shield (1 vs 11 nodes) and curses (0 vs 7 nodes). Patch 0.5.5, from the game files.
Side by side
| Druid | Witch | |
|---|---|---|
| Attributes | Str11 Dex7 Int11 | Str7 Dex7 Int15 |
| Trait | Natural resilience to Lightning | Natural resilience to Chaos |
| Starts with | ||
| First skill gem | ||
| Gems that need its weapon | 16 (staff, talisman) | 0 (wand, sceptre) |
| Ascendancies |
Their ascendancies' nodes by theme
| Nodes about… | Druid | Witch |
|---|---|---|
| Minions | – | 2 |
| Spells | 4 | 10 |
| Attack speed | 1 | – |
| Critical hits | 2 | 7 |
| Fire | – | 2 |
| Chaos | – | 1 |
| Physical | – | 1 |
| Elemental | 4 | 2 |
| Ignite | – | 3 |
| Bleeding | – | 2 |
| Curses | – | 7 |
| Totems | 2 | – |
| Life | 3 | 25 |
| Energy shield | 1 | 11 |
| Mana | 4 | 11 |
| Armour | 1 | – |
| Evasion | 1 | – |
| Resistances | 2 | – |
| Spirit | 1 | 1 |
| Charges | – | 2 |
| Flasks and charms | 2 | 2 |
| Stun | 1 | – |
| Area of effect | – | 2 |
| Cooldowns | 1 | – |
| Leech | – | 2 |
| Shapeshifting | – | 1 |
Nodes of all the class's ascendancies added up; each ascendancy's own counts are on its page.
Druid ascendancies
Witch ascendancies
Infernalistlife 11, spells 4 and mana 4
Blood Magelife 10, critical hits 5 and spells 4
Lichenergy shield 7, mana 6 and curses 4
Blood Mage vs Infernalist · Infernalist vs Lich · Blood Mage vs Lich
More class comparisons: Druid vs Huntress · Druid vs Mercenary · Druid vs Monk · Druid vs Ranger · Druid vs Sorceress · Druid vs Warrior · Huntress vs Witch · Mercenary vs Witch · Monk vs Witch · Ranger vs Witch · Sorceress vs Witch · Warrior vs Witch.

