Best Ascendancy for Flasks and Charms
PathfinderRanger · 8 nodesPathfinder (Ranger) has the most ascendancy nodes about flasks and charms: 8, among them Enduring Elixirs, Acidic Concoction and Bleeding Concoction. Next: Ritualist (4), Amazon (2) and Blood Mage (2). 5 of 22 ascendancies have at least one such node. Counted: nodes about flasks and charms. Patch 0.5.5, from the game files.
A count is not a damage number: one notable can matter more than four small passives, so each row lists the nodes it counts. Pick the ascendancy, then read them. Abyssal Lich is left out: its nodes are in the files but not on this patch's passive tree.
Ascendancies by nodes about flasks and charms
- Enduring ElixirsLife Flask Effects are not removed when Unreserved Life is FilledLife Flask Effects do not Queue
- Acidic Concoction
Grants skill Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Grants skill Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Bleeding Concoction
Grants skill Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Grants skill Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Explosive Concoction
Grants skill Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Grants skill Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Fulminating Concoction
Grants skill Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Grants skill Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Life Flask Charges20% increased Life Flask Charges gained
- Mana Flask Charges20% increased Mana Flask Charges gained
- Shattering Concoction
Grants skill Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Grants skill Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
- Mind PhylacteriesCan instead consume 25% of maximum Mana to trigger Charms with insufficient charges
- Charm Charges15% increased Charm Charges gained
- Charm Charges15% increased Charm Charges gained
- Flask Recovery15% increased Life and Mana Recovery from Flasks
- Sanguine TidesFlasks do not recover LifeGain 1 Life Flask Charge per 2% Life spentOn Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
- Life Flasks15% increased Life Flask Charges gained
- Sacred Flow+40 to Spirit for each of your empty Charm slots
- Flask Recovery12% increased Life and Mana Recovery from Flasks
Other themes
How it is counted: a node counts when one of its lines (or the description of the skill it grants) matches the theme's words, read from the game's passive tree and stat files. Compare two ascendancies to see all their nodes.



















