
Witch
The Witch is an Intelligence class: 7 Strength, 7 Dexterity and 15 Intelligence at level 1. The Witch starts with a Withered Wand and a Rattling Sceptre and the Unearth skill gem, and begins on the passive tree at the same point as the Sorceress. Ascendancies: Infernalist, Blood Mage and Lich (Abyssal Lich is in the files but not on the tree). 1 skill needs a wand, the Witch's starting weapon. Patch 0.5.5, from the game files.
Withered WandWand · grants Chaos Bolt
Rattling SceptreSceptre · grants Skeletal Warrior
Unearthfirst skill gem
Witch ascendancies (4)

Infernalist
You seek power at any cost... and there is no price too high to pay.
11 notables · 11 small passives · 8 points from the trials
- Altered FleshNotable20% of Physical Damage taken as Chaos Damage20% of Lightning Damage taken as Fire Damage20% of Cold Damage taken as Fire Damage
- Bringer of FlameNotableAll Damage from you and Allies in your Presencecontributes to Flammability and Ignite Magnitudes
- Demonic PossessionNotable
Grants skill Demon FormShapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill. - Grinning ImmolationNotableBecome Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second50% more Critical Damage Bonus
- Loyal HellhoundNotable
Grants skill Summon Infernal HoundActivate to summon a Reviving Infernal Hound which Ignites enemies near it. - Mastered DarknessNotableDemonflame has no maximum
- Pyromantic PactNotableMaximum Mana is replaced by twice as much Maximum Infernal FlameGain Infernal Flame instead of spending Mana for Skill costsTake maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximumLose all Infernal Flame on reaching maximum Infernal Flame25% of Infernal Flame lost per second if none was gained in the past 2 seconds
- Seething BodyNotableGain Elemental Archon when you cast a Spell while on High Infernal FlameElemental Archon does not expire while on High Infernal FlameLose Elemental Archon on reaching maximum Infernal Flame
Small passives
- Critical Chance12% increased Critical Hit Chance
- Flammability Magnitude40% increased Flammability Magnitude
- Life×43% increased maximum Life
- Mana×23% increased maximum Mana
- Minion LifeMinions have 12% increased maximum Life
- Spell Damage×212% increased Spell Damage

Blood Mage
Your search for power took you on a journey inwards.
9 notables · 8 small passives · 8 points from the trials
- Blood BarbsNotableElemental Damage also Contributes to Bleeding MagnitudeBleeding you inflict on Cursed targets is Aggravated
- Crimson PowerNotableGain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
- Gore SpikeNotable1% increased Critical Damage Bonus per 50 current Life
- Grasping WoundsNotable25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
- SanguimancyNotable · costs no pointSkills gain a Base Life Cost equal to Base Mana Cost
Grants skill Life RemnantsDrink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life. - Sanguine TidesNotableFlasks do not recover LifeGain 1 Life Flask Charge per 2% Life spentOn Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumedGain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
- Sunder the FleshNotableBase Critical Hit Chance for Spells is 15%
- Vitality SiphonNotable20% of Spell Damage Leeched as Life
- Whispers of the FleshNotableTargets Cursed by you have 100% reduced Life Regeneration RateTargets Cursed by you have at least 15% of Life Reserved
Small passives
- Bleed on Critical Chance15% chance to inflict Bleeding on Critical Hit
- Curse Effect6% increased Curse Magnitudes
- Life×23% increased maximum Life
- Life Flasks15% increased Life Flask Charges gained
- Life Leech12% increased amount of Life Leeched
- Spell Critical Chance×212% increased Critical Hit Chance for Spells

Lich
Death is your domain, your flesh merely a material to be mastered.
9 notables · 9 small passives · 8 points from the trials
- Blackened HeartNotable4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
- Crystalline PhylacteryNotableCan Socket a non-Unique Basic Jewel into the Phylactery100% increased Effect of bonuses gained from Socketed Jewel50% more Mana Cost of Skills if you have no Energy Shield
- Eldritch EmpowermentNotableSacrificing Energy Shield does not interrupt RechargeSacrifice 5% of maximum Energy Shield when you Cast a SpellSpells for which this Sacrifice was fully made deal 30% more Damage
- Eternal LifeNotableYour Life cannot change while you have Energy Shield
- Incessant CacophonyNotableCurses you inflict have infinite DurationYou can apply an additional Curse
- Necromantic ConduitNotableWhile you are not on Low Mana, you and Allies in your Presence have Unholy MightLose 5% of maximum Mana per Second
- Price of PowerNotableSpells consume a Power Charge if able to deal 40% more Damage
- Rupture the SoulNotableCursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
- Soulless FormNotable10% of Damage taken bypasses Energy ShieldNo inherent Mana RegenerationRegenerate Mana equal to 6% of maximum Life per second
Small passives
- Curse Area×215% increased Area of Effect of Curses
- Energy Shield×220% increased maximum Energy Shield
- Energy Shield if Consumed Power Charge30% increased maximum Energy Shield if you've consumed a Power Charge Recently
- Life×23% increased maximum Life
- Mana×23% increased maximum Mana

Abyssal Lich
The Well of Souls is yours to command.
4 notables · 0 small passives · not on the 0.5 passive tree
Abyssal Lich has its own rows in the game's Ascendancy and PassiveSkills tables (4 nodes, below), but none of them is placed on the patch 0.5.5 passive tree, so it cannot be picked there. It is a variant of the Lich.
- Rupture the FleshNotableCursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage
- Steward of KulemakNotableDamaging Spells consume a Power Charge if able to trigger Abyssal Apparition
Grants skill Abyssal ApparitionConsume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable. - Umbral WellNotableSkeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created
- Unwilling OfferingNotableYour Offerings can target Enemies in Culling rangeYour Offerings affect you instead of your MinionsOfferings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy
Which Witch ascendancy? Nodes by theme
| Nodes about… | ||||
|---|---|---|---|---|
| Minions | 2 | – | – | 2 |
| Spells | 4 | 4 | 2 | 1 |
| Critical hits | 2 | 5 | – | – |
| Fire | 2 | – | – | – |
| Chaos | – | – | 1 | – |
| Physical | – | 1 | – | 1 |
| Elemental | 1 | 1 | – | – |
| Ignite | 3 | – | – | – |
| Bleeding | – | 2 | – | – |
| Curses | – | 3 | 4 | 1 |
| Life | 11 | 10 | 4 | – |
| Energy shield | 3 | 1 | 7 | – |
| Mana | 4 | 1 | 6 | – |
| Spirit | 1 | – | – | – |
| Charges | – | – | 2 | 1 |
| Flasks and charms | – | 2 | – | – |
| Area of effect | – | – | 2 | – |
| Cooldowns | – | – | – | 1 |
| Leech | – | 2 | – | – |
| Shapeshifting | 1 | – | – | – |
Counts of nodes (notables and small passives) whose text is about each theme. Side by side: Blood Mage vs Infernalist · Infernalist vs Lich · Abyssal Lich vs Infernalist · Blood Mage vs Lich · Abyssal Lich vs Blood Mage · Abyssal Lich vs Lich.
Witch skills
Path of Exile 2 does not lock skill gems to a class: any class can use any gem its weapon allows. These are the skills only the Witch's ascendancies grant, and the gems built for the weapons the Witch starts with.
Skills only Witch ascendancies grant (4)
Grants skill Demon Form · Infernalist: Demonic PossessionShapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Grants skill Summon Infernal Hound · Infernalist: Loyal HellhoundActivate to summon a Reviving Infernal Hound which Ignites enemies near it.
Grants skill Life Remnants · Blood Mage: SanguimancyDrink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Grants skill Abyssal Apparition · Abyssal Lich: Steward of KulemakConsume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
Wand skills (1)
The Stars Answernot a gemSpell, Buff, AoE, Trigger, Physical, Cold, Duration
Spells and minions for an Intelligence caster (91)
Spells and minions need no particular weapon. These are the Intelligence spell and minion gems (the gem colour that matches the Witch's highest attribute), by type.
Minions (22)
Curses (8)
Fire (14)
Cold (12)
Lightning (11)
Chaos (10)
Start on the passive tree
The Witch begins at the same point as the Sorceress. Open the tree planner with the Witch →
Rankings and tools for this class
- Best energy shield bases — the armour type for Intelligence
- Best spectres — Infernalist, Abyssal Lich have minion nodes
- Spirit planner — Infernalist changes Spirit or reservation
- Compare any two ascendancies
- Best ascendancy for each theme



























































































































