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Witch

Witch

Intelligence class · Path of Exile 2✓ Checked against game files · 0.5.5

The Witch is an Intelligence class: 7 Strength, 7 Dexterity and 15 Intelligence at level 1. The Witch starts with a Withered Wand and a Rattling Sceptre and the Unearth skill gem, and begins on the passive tree at the same point as the Sorceress. Ascendancies: Infernalist, Blood Mage and Lich (Abyssal Lich is in the files but not on the tree). 1 skill needs a wand, the Witch's starting weapon. Patch 0.5.5, from the game files.

Base attributes
Str7
Dex7
Int15
Trait: Natural resilience to Chaos
Starts with

Witch ascendancies (4)

Infernalist

Infernalist

You seek power at any cost... and there is no price too high to pay.

11 notables · 11 small passives · 8 points from the trials

  • 20% of Physical Damage taken as Chaos Damage
    20% of Lightning Damage taken as Fire Damage
    20% of Cold Damage taken as Fire Damage
  • Reserves 25% of Life
    +1 to Maximum Mana per 6 Maximum Life
  • Reserves 25% of Life
    +1 to Maximum Energy Shield per 8 Maximum Life
  • Reserves 25% of Life
    +1 to Maximum Spirit per 25 Maximum Life
  • All Damage from you and Allies in your Presence
    contributes to Flammability and Ignite Magnitudes
  • Grants skill Demon FormShapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
  • Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
    50% more Critical Damage Bonus
  • Grants skill Summon Infernal HoundActivate to summon a Reviving Infernal Hound which Ignites enemies near it.
  • Demonflame has no maximum
  • Maximum Mana is replaced by twice as much Maximum Infernal Flame
    Gain Infernal Flame instead of spending Mana for Skill costs
    Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
    Lose all Infernal Flame on reaching maximum Infernal Flame
    25% of Infernal Flame lost per second if none was gained in the past 2 seconds
  • Gain Elemental Archon when you cast a Spell while on High Infernal Flame
    Elemental Archon does not expire while on High Infernal Flame
    Lose Elemental Archon on reaching maximum Infernal Flame
InfernalistAltered Flesh 20% of Physical Damage taken as Chaos Damage 20% of Lightning Damage taken as Fire Damage 20% of Cold Damage taken as Fire DamageBeidat's Gaze Reserves 25% of Life +1 to Maximum Mana per 6 Maximum LifeBeidat's Hand Reserves 25% of Life +1 to Maximum Energy Shield per 8 Maximum LifeBeidat's Will Reserves 25% of Life +1 to Maximum Spirit per 25 Maximum LifeBringer of Flame All Damage from you and Allies in your Presence contributes to Flammability and Ignite MagnitudesDemonic Possession Grants Skill: Demon Form Grants Skill: Demon FormGrinning Immolation Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second 50% more Critical Damage BonusLoyal Hellhound Grants Skill: Summon Infernal Hound Grants Skill: Summon Infernal HoundMastered Darkness Demonflame has no maximumPyromantic Pact Maximum Mana is replaced by twice as much Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame 25% of Infernal Flame lost per second if none was gained in the past 2 secondsSeething Body Gain Elemental Archon when you cast a Spell while on High Infernal Flame Elemental Archon does not expire while on High Infernal Flame Lose Elemental Archon on reaching maximum Infernal FlameCritical Chance 12% increased Critical Hit ChanceFlammability Magnitude 40% increased Flammability MagnitudeLife 3% increased maximum LifeLife 3% increased maximum LifeLife 3% increased maximum LifeLife 3% increased maximum LifeMana 3% increased maximum ManaMana 3% increased maximum ManaMinion Life Minions have 12% increased maximum LifeSpell Damage 12% increased Spell DamageSpell Damage 12% increased Spell Damage

Small passives

  • Critical Chance
    12% increased Critical Hit Chance
  • Flammability Magnitude
    40% increased Flammability Magnitude
  • Life×4
    3% increased maximum Life
  • Mana×2
    3% increased maximum Mana
  • Minion Life
    Minions have 12% increased maximum Life
  • Spell Damage×2
    12% increased Spell Damage
Blood Mage

Blood Mage

Your search for power took you on a journey inwards.

9 notables · 8 small passives · 8 points from the trials

  • Elemental Damage also Contributes to Bleeding Magnitude
    Bleeding you inflict on Cursed targets is Aggravated
  • Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
  • Gore SpikeNotable
    1% increased Critical Damage Bonus per 50 current Life
  • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
  • SanguimancyNotable · costs no point
    Skills gain a Base Life Cost equal to Base Mana Cost
    Grants skill Life RemnantsDrink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
  • Flasks do not recover Life
    Gain 1 Life Flask Charge per 2% Life spent
    On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
    Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
  • Base Critical Hit Chance for Spells is 15%
  • 20% of Spell Damage Leeched as Life
  • Targets Cursed by you have 100% reduced Life Regeneration Rate
    Targets Cursed by you have at least 15% of Life Reserved

Small passives

  • Bleed on Critical Chance
    15% chance to inflict Bleeding on Critical Hit
  • Curse Effect
    6% increased Curse Magnitudes
  • Life×2
    3% increased maximum Life
  • Life Flasks
    15% increased Life Flask Charges gained
  • Life Leech
    12% increased amount of Life Leeched
  • Spell Critical Chance×2
    12% increased Critical Hit Chance for Spells
Lich

Lich

Death is your domain, your flesh merely a material to be mastered.

9 notables · 9 small passives · 8 points from the trials

  • 4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
  • Can Socket a non-Unique Basic Jewel into the Phylactery
    100% increased Effect of bonuses gained from Socketed Jewel
    50% more Mana Cost of Skills if you have no Energy Shield
  • Sacrificing Energy Shield does not interrupt Recharge
    Sacrifice 5% of maximum Energy Shield when you Cast a Spell
    Spells for which this Sacrifice was fully made deal 30% more Damage
  • Your Life cannot change while you have Energy Shield
  • Curses you inflict have infinite Duration
    You can apply an additional Curse
  • While you are not on Low Mana, you and Allies in your Presence have Unholy Might
    Lose 5% of maximum Mana per Second
  • Spells consume a Power Charge if able to deal 40% more Damage
  • Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
  • 10% of Damage taken bypasses Energy Shield
    No inherent Mana Regeneration
    Regenerate Mana equal to 6% of maximum Life per second
NecromancerBlackened Heart 4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum ManaCrystalline Phylactery Can Socket a non-Unique Basic Jewel into the Phylactery 100% increased Effect of bonuses gained from Socketed Jewel 50% more Mana Cost of Skills if you have no Energy ShieldEldritch Empowerment Sacrificing Energy Shield does not interrupt Recharge Sacrifice 5% of maximum Energy Shield when you Cast a Spell Spells for which this Sacrifice was fully made deal 30% more DamageEternal Life Your Life cannot change while you have Energy ShieldIncessant Cacophony Curses you inflict have infinite Duration You can apply an additional CurseNecromantic Conduit While you are not on Low Mana, you and Allies in your Presence have Unholy Might Lose 5% of maximum Mana per SecondPrice of Power Spells consume a Power Charge if able to deal 40% more DamageRupture the Soul Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damageSoulless Form 10% of Damage taken bypasses Energy Shield No inherent Mana Regeneration Regenerate Mana equal to 6% of maximum Life per secondCurse Area 15% increased Area of Effect of CursesCurse Area 15% increased Area of Effect of CursesEnergy Shield 20% increased maximum Energy ShieldEnergy Shield 20% increased maximum Energy ShieldEnergy Shield if Consumed Power Charge 30% increased maximum Energy Shield if you've consumed a Power Charge RecentlyLife 3% increased maximum LifeLife 3% increased maximum LifeMana 3% increased maximum ManaMana 3% increased maximum Mana

Small passives

  • Curse Area×2
    15% increased Area of Effect of Curses
  • Energy Shield×2
    20% increased maximum Energy Shield
  • Energy Shield if Consumed Power Charge
    30% increased maximum Energy Shield if you've consumed a Power Charge Recently
  • Life×2
    3% increased maximum Life
  • Mana×2
    3% increased maximum Mana
Abyssal Lich

Abyssal Lich

The Well of Souls is yours to command.

4 notables · 0 small passives · not on the 0.5 passive tree

Abyssal Lich has its own rows in the game's Ascendancy and PassiveSkills tables (4 nodes, below), but none of them is placed on the patch 0.5.5 passive tree, so it cannot be picked there. It is a variant of the Lich.

  • Rupture the FleshNotable
    Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage
  • Steward of KulemakNotable
    Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition
    Grants skill Abyssal ApparitionConsume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
  • Umbral WellNotable
    Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created
  • Unwilling OfferingNotable
    Your Offerings can target Enemies in Culling range
    Your Offerings affect you instead of your Minions
    Offerings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy

Which Witch ascendancy? Nodes by theme

Nodes about…InfernalistBlood MageLichAbyssal Lich
Minions2––2
Spells4421
Critical hits25––
Fire2–––
Chaos––1–
Physical–1–1
Elemental11––
Ignite3–––
Bleeding–2––
Curses–341
Life11104–
Energy shield317–
Mana416–
Spirit1–––
Charges––21
Flasks and charms–2––
Area of effect––2–
Cooldowns–––1
Leech–2––
Shapeshifting1–––

Counts of nodes (notables and small passives) whose text is about each theme. Side by side: Blood Mage vs Infernalist · Infernalist vs Lich · Abyssal Lich vs Infernalist · Blood Mage vs Lich · Abyssal Lich vs Blood Mage · Abyssal Lich vs Lich.

Witch skills

Path of Exile 2 does not lock skill gems to a class: any class can use any gem its weapon allows. These are the skills only the Witch's ascendancies grant, and the gems built for the weapons the Witch starts with.

Skills only Witch ascendancies grant (4)

  • Grants skill Demon Form · Infernalist: Demonic PossessionShapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
  • Grants skill Summon Infernal Hound · Infernalist: Loyal HellhoundActivate to summon a Reviving Infernal Hound which Ignites enemies near it.
  • Grants skill Life Remnants · Blood Mage: SanguimancyDrink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
  • Grants skill Abyssal Apparition · Abyssal Lich: Steward of KulemakConsume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.

Wand skills (1)

Spells and minions for an Intelligence caster (91)

Start on the passive tree

RangerHuntressWarriorMercenaryDruidWitchSorceressMonk

The Witch begins at the same point as the Sorceress. Open the tree planner with the Witch →

Rankings and tools for this class

Witch vs another class