ExileDB

Best Ascendancy for Mana

12 ascendancies ranked by nodes about mana · Path of Exile 2✓ Checked against game files · 0.5.5
LichLichWitch · 6 nodes

Lich (Witch) and Pathfinder (Ranger) have the most ascendancy nodes about mana: 6 each. 12 of 22 ascendancies have at least one such node. Counted: nodes about mana. Patch 0.5.5, from the game files.

A count is not a damage number: one notable can matter more than four small passives, so each row lists the nodes it counts. Pick the ascendancy, then read them. Abyssal Lich is left out: its nodes are in the files but not on this patch's passive tree.

Ascendancies by nodes about mana

  1. 1
    Lich
    Witch · 4 notables
    6nodes
    • Blackened Heart
      4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
    • Crystalline Phylactery
      50% more Mana Cost of Skills if you have no Energy Shield
    • Necromantic Conduit
      While you are not on Low Mana, you and Allies in your Presence have Unholy Might
      Lose 5% of maximum Mana per Second
    • Soulless Form
      No inherent Mana Regeneration
      Regenerate Mana equal to 6% of maximum Life per second
    • Mana
      3% increased maximum Mana
    • Mana
      3% increased maximum Mana
  2. 2
    Pathfinder
    Ranger · 0 notables
    6nodes
    • Acidic ConcoctionGrants skill Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.Grants skill Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Bleeding ConcoctionGrants skill Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.Grants skill Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Explosive ConcoctionGrants skill Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.Grants skill Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Fulminating ConcoctionGrants skill Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.Grants skill Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Mana Flask Charges
      20% increased Mana Flask Charges gained
    • Shattering ConcoctionGrants skill Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.Grants skill Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
  3. 3
    Infernalist
    Witch · 2 notables
    4nodes
    • Beidat's Gaze
      +1 to Maximum Mana per 6 Maximum Life
    • Pyromantic Pact
      Maximum Mana is replaced by twice as much Maximum Infernal Flame
      Gain Infernal Flame instead of spending Mana for Skill costs
    • Mana
      3% increased maximum Mana
    • Mana
      3% increased maximum Mana
  4. 43nodes
    • Force of Will
      20% of Damage is taken from Mana before Life
      20% increased Effect of Arcane Surge on you per ten percent missing Mana
    • Mana Regeneration
      12% increased Mana Regeneration Rate
    • Mana Regeneration
      12% increased Mana Regeneration Rate
  5. 5
    Amazon
    Huntress · 1 notable
    2nodes
    • Azmeri Brew
      Life Flasks also recover Mana
      Mana Flasks also recover Life
    • Flask Recovery
      15% increased Life and Mana Recovery from Flasks
  6. 62nodes
    • Varashta's Intuition
      100% of Elemental Damage is taken from Mana before Life
    • Mana
      3% increased maximum Mana
  7. 7
    Oracle
    Druid · 1 notable
    2nodes
    • Harmony Within
      Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
      15% less maximum Mana
    • Life and Mana Regeneration Rate
      8% increased Mana Regeneration Rate
  8. 8
    Ritualist
    Huntress · 1 notable
    2nodes
    • Mind Phylacteries
      Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
    • Reduced Mana
      30% reduced maximum Mana
  9. 9
    Shaman
    Druid · 1 notable
    2nodes
    • Furious Wellspring
      Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
    • Flask Recovery
      12% increased Life and Mana Recovery from Flasks
  10. 10
    Blood Mage
    Witch · 1 notable
    1nodes
    • Sanguimancy
      Skills gain a Base Life Cost equal to Base Mana Cost
  11. 111nodes
    • Footprints in the SandGrants skill Temporal RiftWhile active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.Grants skill Temporal RiftWhile active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
  12. 121nodes
    • Leech
      11% increased amount of Mana Leeched