Druid vs Ranger
The Druid is a Strength/Intelligence class (11/7/11 Str/Dex/Int) that starts with a Voltaic Staff and a Changeling Talisman; the Ranger is a Dexterity class (7/15/7) that starts with a Crude Bow and a Broadhead Quiver. They begin at different points of the passive tree. Across their ascendancies the biggest differences are projectiles (0 vs 7 nodes), flasks and charms (2 vs 8 nodes) and area of effect (0 vs 5 nodes). Patch 0.5.5, from the game files.
Side by side
| Druid | Ranger | |
|---|---|---|
| Attributes | Str11 Dex7 Int11 | Str7 Dex15 Int7 |
| Trait | Natural resilience to Lightning | Arrows fly fast and true |
| Starts with | ||
| First skill gem | ||
| Gems that need its weapon | 16 (staff, talisman) | 22 (bow, quiver) |
| Ascendancies |
Their ascendancies' nodes by theme
| Nodes about… | Druid | Ranger |
|---|---|---|
| Spells | 4 | – |
| Projectiles | – | 7 |
| Attack speed | 1 | 3 |
| Critical hits | 2 | 1 |
| Fire | – | 1 |
| Cold and freeze | – | 1 |
| Lightning and shock | – | 1 |
| Physical | – | 2 |
| Elemental | 4 | 1 |
| Ignite | – | 1 |
| Poison | – | 3 |
| Bleeding | – | 1 |
| Totems | 2 | – |
| Life | 3 | 2 |
| Energy shield | 1 | 1 |
| Mana | 4 | 6 |
| Armour | 1 | 1 |
| Evasion | 1 | 3 |
| Resistances | 2 | – |
| Spirit | 1 | – |
| Charges | – | 4 |
| Flasks and charms | 2 | 8 |
| Stun | 1 | 1 |
| Area of effect | – | 5 |
| Movement speed | – | 1 |
| Cooldowns | 1 | – |
Nodes of all the class's ascendancies added up; each ascendancy's own counts are on its page.
Druid ascendancies
Ranger ascendancies
Deadeyeprojectiles 7, charges 4 and attack speed 1
Pathfinderflasks and charms 8, mana 6 and area of effect 5
More class comparisons: Druid vs Huntress · Druid vs Mercenary · Druid vs Monk · Druid vs Sorceress · Druid vs Warrior · Druid vs Witch · Huntress vs Ranger · Mercenary vs Ranger · Monk vs Ranger · Ranger vs Sorceress · Ranger vs Warrior · Ranger vs Witch.

