Best Ascendancy for Spell Casters
10 ascendancies ranked by nodes about spell casters · Path of Exile 2✓ Checked against game files · 0.5.5
Blood MageWitch · 4 nodesBlood Mage (Witch) and Infernalist (Witch) have the most ascendancy nodes about spell casters: 4 each. 10 of 22 ascendancies have at least one such node. Counted: nodes about spells and cast speed. Patch 0.5.5, from the game files.
A count is not a damage number: one notable can matter more than four small passives, so each row lists the nodes it counts. Pick the ascendancy, then read them. Abyssal Lich is left out: its nodes are in the files but not on this patch's passive tree.
Ascendancies by nodes about spell casters
- Sunder the FleshBase Critical Hit Chance for Spells is 15%
- Vitality Siphon20% of Spell Damage Leeched as Life
- Spell Critical Chance12% increased Critical Hit Chance for Spells
- Spell Critical Chance12% increased Critical Hit Chance for Spells
- Demonic Possession
Grants skill Demon FormShapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Grants skill Demon FormShapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill. - Seething BodyGain Elemental Archon when you cast a Spell while on High Infernal Flame
- Spell Damage12% increased Spell Damage
- Spell Damage12% increased Spell Damage
- Footprints in the Sand
Grants skill Temporal RiftWhile active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
Grants skill Temporal RiftWhile active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use. - Cast Speed6% increased Cast Speed
- Barya of Navira
Grants skill Navira, the Last MirageSummon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
Grants skill Navira, the Last MirageSummon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells. - Barya of Ruzhan
Grants skill Ruzhan, the Blazing SwordSummon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
Grants skill Ruzhan, the Blazing SwordSummon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so. - Cast Speed4% increased Cast Speed
- Fateful Vision
Grants skill Align FateWhile active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
Grants skill Align FateWhile active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown. - Spell Damage12% increased Spell Damage
- Totem Cast and Attack SpeedSpells Cast by Totems have 5% increased Cast Speed
- Tempest CallerTrigger Elemental Storm on Critical Hit with Spells
- Spell Critical Chance12% increased Critical Hit Chance for Spells
- Spell Critical Chance12% increased Critical Hit Chance for Spells
- Eldritch EmpowermentSacrifice 5% of maximum Energy Shield when you Cast a SpellSpells for which this Sacrifice was fully made deal 30% more Damage
- Price of PowerSpells consume a Power Charge if able to deal 40% more Damage
- Druidic ChampionEvery 2 Rage also grants 1% more Spell damage
- Heat of the Forge
Grants skill Fire Spell on HitWhile active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
Grants skill Fire Spell on HitWhile active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
- Triggered Spell DamageTriggered Spells deal 16% increased Spell Damage
Other themes
How it is counted: a node counts when one of its lines (or the description of the skill it grants) matches the theme's words, read from the game's passive tree and stat files. Compare two ascendancies to see all their nodes.





























