Blood Mage vs Infernalist
Witch ascendancies compared · Path of Exile 2✓ Checked against game files · 0.5.5
vs
Blood Mage and Infernalist are both Witch ascendancies. Blood Mage has 9 notables and 8 small passives, mostly about life (10), critical hits (5) and spells (4). Infernalist has 11 notables and 11 small passives, mostly about life (11), spells (4) and mana (4). The biggest differences: critical hits (5 vs 2), ignite (0 vs 3) and curses (3 vs 0). Patch 0.5.5, from the game files.
Nodes by theme
| Nodes about… | Blood Mage | Infernalist |
|---|---|---|
| Minions | – | 2 |
| Spells | 4 | 4 |
| Critical hits | 5 | 2 |
| Fire | – | 2 |
| Physical | 1 | – |
| Elemental | 1 | 1 |
| Ignite | – | 3 |
| Bleeding | 2 | – |
| Curses | 3 | – |
| Life | 10 | 11 |
| Energy shield | 1 | 3 |
| Mana | 1 | 4 |
| Spirit | – | 1 |
| Flasks and charms | 2 | – |
| Leech | 2 | – |
| Shapeshifting | – | 1 |
Each number counts the nodes (notables and small passives) whose text is about the theme.
Skills they grant
Blood Mage
Life Remnantsfrom Sanguimancy
Infernalist
Demon Formfrom Demonic Possession
Summon Infernal Houndfrom Loyal Hellhound
Every node, side by side

Blood Mage
9 notables · 8 small
- Blood BarbsNotableElemental Damage also Contributes to Bleeding MagnitudeBleeding you inflict on Cursed targets is Aggravated
- Crimson PowerNotableGain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
- Gore SpikeNotable1% increased Critical Damage Bonus per 50 current Life
- Grasping WoundsNotable25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
- SanguimancyNotable · costs no pointSkills gain a Base Life Cost equal to Base Mana Cost
Grants skill Life RemnantsDrink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life. - Sanguine TidesNotableFlasks do not recover LifeGain 1 Life Flask Charge per 2% Life spentOn Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumedGain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
- Sunder the FleshNotableBase Critical Hit Chance for Spells is 15%
- Vitality SiphonNotable20% of Spell Damage Leeched as Life
- Whispers of the FleshNotableTargets Cursed by you have 100% reduced Life Regeneration RateTargets Cursed by you have at least 15% of Life Reserved
Small passives
- Bleed on Critical Chance15% chance to inflict Bleeding on Critical Hit
- Curse Effect6% increased Curse Magnitudes
- Life×23% increased maximum Life
- Life Flasks15% increased Life Flask Charges gained
- Life Leech12% increased amount of Life Leeched
- Spell Critical Chance×212% increased Critical Hit Chance for Spells

Infernalist
11 notables · 11 small
- Altered FleshNotable20% of Physical Damage taken as Chaos Damage20% of Lightning Damage taken as Fire Damage20% of Cold Damage taken as Fire Damage
- Bringer of FlameNotableAll Damage from you and Allies in your Presencecontributes to Flammability and Ignite Magnitudes
- Demonic PossessionNotable
Grants skill Demon FormShapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill. - Grinning ImmolationNotableBecome Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second50% more Critical Damage Bonus
- Loyal HellhoundNotable
Grants skill Summon Infernal HoundActivate to summon a Reviving Infernal Hound which Ignites enemies near it. - Mastered DarknessNotableDemonflame has no maximum
- Pyromantic PactNotableMaximum Mana is replaced by twice as much Maximum Infernal FlameGain Infernal Flame instead of spending Mana for Skill costsTake maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximumLose all Infernal Flame on reaching maximum Infernal Flame25% of Infernal Flame lost per second if none was gained in the past 2 seconds
- Seething BodyNotableGain Elemental Archon when you cast a Spell while on High Infernal FlameElemental Archon does not expire while on High Infernal FlameLose Elemental Archon on reaching maximum Infernal Flame
Small passives
- Critical Chance12% increased Critical Hit Chance
- Flammability Magnitude40% increased Flammability Magnitude
- Life×43% increased maximum Life
- Mana×23% increased maximum Mana
- Minion LifeMinions have 12% increased maximum Life
- Spell Damage×212% increased Spell Damage
Other Witch pairs: Infernalist vs Lich · Abyssal Lich vs Infernalist · Blood Mage vs Lich · Abyssal Lich vs Blood Mage · Abyssal Lich vs Lich. Compare with an ascendancy of another class →





















