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Blood Mage vs Infernalist

Witch ascendancies compared · Path of Exile 2✓ Checked against game files · 0.5.5
Blood MagevsInfernalist

Blood Mage and Infernalist are both Witch ascendancies. Blood Mage has 9 notables and 8 small passives, mostly about life (10), critical hits (5) and spells (4). Infernalist has 11 notables and 11 small passives, mostly about life (11), spells (4) and mana (4). The biggest differences: critical hits (5 vs 2), ignite (0 vs 3) and curses (3 vs 0). Patch 0.5.5, from the game files.

Nodes by theme

Nodes about…Blood MageInfernalist
Minions
–
2
Spells
4
4
Critical hits
5
2
Fire
–
2
Physical
1
–
Elemental
1
1
Ignite
–
3
Bleeding
2
–
Curses
3
–
Life
10
11
Energy shield
1
3
Mana
1
4
Spirit
–
1
Flasks and charms
2
–
Leech
2
–
Shapeshifting
–
1

Each number counts the nodes (notables and small passives) whose text is about the theme.

Skills they grant

Blood Mage

Infernalist

Every node, side by side

Blood Mage
Blood Mage
9 notables · 8 small
  • Elemental Damage also Contributes to Bleeding Magnitude
    Bleeding you inflict on Cursed targets is Aggravated
  • Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
  • Gore SpikeNotable
    1% increased Critical Damage Bonus per 50 current Life
  • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
  • SanguimancyNotable · costs no point
    Skills gain a Base Life Cost equal to Base Mana Cost
    Grants skill Life RemnantsDrink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
  • Flasks do not recover Life
    Gain 1 Life Flask Charge per 2% Life spent
    On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
    Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
  • Base Critical Hit Chance for Spells is 15%
  • 20% of Spell Damage Leeched as Life
  • Targets Cursed by you have 100% reduced Life Regeneration Rate
    Targets Cursed by you have at least 15% of Life Reserved

Small passives

  • Bleed on Critical Chance
    15% chance to inflict Bleeding on Critical Hit
  • Curse Effect
    6% increased Curse Magnitudes
  • Life×2
    3% increased maximum Life
  • Life Flasks
    15% increased Life Flask Charges gained
  • Life Leech
    12% increased amount of Life Leeched
  • Spell Critical Chance×2
    12% increased Critical Hit Chance for Spells
Infernalist
Infernalist
11 notables · 11 small
  • 20% of Physical Damage taken as Chaos Damage
    20% of Lightning Damage taken as Fire Damage
    20% of Cold Damage taken as Fire Damage
  • Reserves 25% of Life
    +1 to Maximum Mana per 6 Maximum Life
  • Reserves 25% of Life
    +1 to Maximum Energy Shield per 8 Maximum Life
  • Reserves 25% of Life
    +1 to Maximum Spirit per 25 Maximum Life
  • All Damage from you and Allies in your Presence
    contributes to Flammability and Ignite Magnitudes
  • Grants skill Demon FormShapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
  • Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
    50% more Critical Damage Bonus
  • Grants skill Summon Infernal HoundActivate to summon a Reviving Infernal Hound which Ignites enemies near it.
  • Demonflame has no maximum
  • Maximum Mana is replaced by twice as much Maximum Infernal Flame
    Gain Infernal Flame instead of spending Mana for Skill costs
    Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
    Lose all Infernal Flame on reaching maximum Infernal Flame
    25% of Infernal Flame lost per second if none was gained in the past 2 seconds
  • Gain Elemental Archon when you cast a Spell while on High Infernal Flame
    Elemental Archon does not expire while on High Infernal Flame
    Lose Elemental Archon on reaching maximum Infernal Flame

Small passives

  • Critical Chance
    12% increased Critical Hit Chance
  • Flammability Magnitude
    40% increased Flammability Magnitude
  • Life×4
    3% increased maximum Life
  • Mana×2
    3% increased maximum Mana
  • Minion Life
    Minions have 12% increased maximum Life
  • Spell Damage×2
    12% increased Spell Damage

Other Witch pairs: Infernalist vs Lich · Abyssal Lich vs Infernalist · Blood Mage vs Lich · Abyssal Lich vs Blood Mage · Abyssal Lich vs Lich. Compare with an ascendancy of another class →