ExileDB

Oracle vs Shaman

Druid ascendancies compared · Path of Exile 2✓ Checked against game files · 0.5.5
OraclevsShaman

Oracle and Shaman are both Druid ascendancies. Oracle has 8 notables and 8 small passives, mostly about spells (3), critical hits (2) and totems (2). Shaman has 8 notables and 8 small passives, mostly about elemental (4), mana (2) and resistances (2). The biggest differences: elemental (0 vs 4), spells (3 vs 1) and critical hits (2 vs 0). Patch 0.5.5, from the game files.

Nodes by theme

Nodes about…OracleShaman
Spells
3
1
Attack speed
1
–
Critical hits
2
–
Elemental
–
4
Totems
2
–
Life
2
1
Energy shield
–
1
Mana
2
2
Armour
–
1
Evasion
–
1
Resistances
–
2
Spirit
–
1
Flasks and charms
–
2
Stun
1
–
Cooldowns
1
–

Each number counts the nodes (notables and small passives) whose text is about the theme.

Skills they grant

Oracle

Shaman

Every node, side by side

Oracle
Oracle
8 notables · 8 small · +2 passive points
  • Grants skill Moment of VulnerabilitySend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
  • Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
  • Grants skill Align FateWhile active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
  • Inevitable Critical Hits
  • Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
    15% less maximum Life
    15% less maximum Mana
  • Enemy Critical Hit Chance against you is Unlucky
    Damage of Enemies Hitting you is Unlucky
  • Walk the Paths Not Taken
  • +1 to maximum number of Summoned Totems
    Totems die 6 seconds after their Life is reduced to 0

Small passives

  • Critical Damage Bonus on You
    Hits against you have 12% reduced Critical Damage Bonus
  • Critical Hit Chance
    12% increased Critical Hit Chance
  • Immobilisation Buildup
    20% increased Immobilisation buildup
  • Life and Mana Regeneration Rate
    8% increased Life Regeneration rate
    8% increased Mana Regeneration Rate
  • Passive Point×2
    Grants 1 Passive Skill Point
  • Spell Damage
    12% increased Spell Damage
  • Totem Cast and Attack Speed
    Spells Cast by Totems have 5% increased Cast Speed
    Attacks used by Totems have 5% increased Attack Speed
Shaman
Shaman
8 notables · 8 small
  • 5% of Physical Damage taken as Fire Damage
    5% of Physical Damage taken as Lightning Damage
    5% of Physical Damage taken as Cold Damage
    Adaptations have a duration of 5 seconds
    Double Adaptation Effect
  • Grants skill ApocalypseBuild Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
  • Every 2 Rage also grants 1% more Spell damage
  • No Inherent loss of Rage
    Regenerate 6% of your maximum Rage per second
    Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
    Skills have +5 to Rage cost
    +7 to Maximum Rage
  • 10% less Elemental Damage taken
    Adapt to the highest Elemental Damage Type of each Hit you take
    10% less Damage taken of each Elemental Damage Type per matching Adaptation
  • +40 to Spirit for each of your empty Charm slots
  • Enemies in your Presence have Exposure
    Gain 10% of Damage as Extra Damage of a random Element
  • Gain the benefits of Bonded modifiers on Runes and Idols

Small passives

  • Defences
    10% increased Armour, Evasion and Energy Shield
  • Elemental Damage×2
    12% increased Elemental Damage
  • Elemental Resistances×2
    +3% to all Elemental Resistances
  • Flask Recovery
    12% increased Life and Mana Recovery from Flasks
  • Maximum Rage×2
    +3 to Maximum Rage

Compare with an ascendancy of another class →