Oracle vs Shaman
Druid ascendancies compared · Path of Exile 2✓ Checked against game files · 0.5.5
vs
Oracle and Shaman are both Druid ascendancies. Oracle has 8 notables and 8 small passives, mostly about spells (3), critical hits (2) and totems (2). Shaman has 8 notables and 8 small passives, mostly about elemental (4), mana (2) and resistances (2). The biggest differences: elemental (0 vs 4), spells (3 vs 1) and critical hits (2 vs 0). Patch 0.5.5, from the game files.
Nodes by theme
| Nodes about… | Oracle | Shaman |
|---|---|---|
| Spells | 3 | 1 |
| Attack speed | 1 | – |
| Critical hits | 2 | – |
| Elemental | – | 4 |
| Totems | 2 | – |
| Life | 2 | 1 |
| Energy shield | – | 1 |
| Mana | 2 | 2 |
| Armour | – | 1 |
| Evasion | – | 1 |
| Resistances | – | 2 |
| Spirit | – | 1 |
| Flasks and charms | – | 2 |
| Stun | 1 | – |
| Cooldowns | 1 | – |
Each number counts the nodes (notables and small passives) whose text is about the theme.
Skills they grant
Oracle
Moment of Vulnerabilityfrom Converging Paths
Align Fatefrom Fateful Vision
Shaman
Apocalypsefrom Bringer of the Apocalypse
Every node, side by side

Oracle
8 notables · 8 small · +2 passive points
- Converging PathsNotable
Grants skill Moment of VulnerabilitySend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original. - Entwined RealitiesNotableNon-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
- Fateful VisionNotable
Grants skill Align FateWhile active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown. - Forced OutcomeNotableInevitable Critical Hits
- Harmony WithinNotableHit damage is taken from Mana before Life if your current Mana is higher than your current Life15% less maximum Life15% less maximum Mana
- The Lesser HarmNotableEnemy Critical Hit Chance against you is UnluckyDamage of Enemies Hitting you is Unlucky
- The Unseen PathNotableWalk the Paths Not Taken
- Unnamed HeartwoodNotable+1 to maximum number of Summoned TotemsTotems die 6 seconds after their Life is reduced to 0
Small passives
- Critical Damage Bonus on YouHits against you have 12% reduced Critical Damage Bonus
- Critical Hit Chance12% increased Critical Hit Chance
- Immobilisation Buildup20% increased Immobilisation buildup
- Life and Mana Regeneration Rate8% increased Life Regeneration rate8% increased Mana Regeneration Rate
- Passive Point×2Grants 1 Passive Skill Point
- Spell Damage12% increased Spell Damage
- Totem Cast and Attack SpeedSpells Cast by Totems have 5% increased Cast SpeedAttacks used by Totems have 5% increased Attack Speed

Shaman
8 notables · 8 small
- Avatar of EvolutionNotable5% of Physical Damage taken as Fire Damage5% of Physical Damage taken as Lightning Damage5% of Physical Damage taken as Cold DamageAdaptations have a duration of 5 secondsDouble Adaptation Effect
- Bringer of the ApocalypseNotable
Grants skill ApocalypseBuild Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts. - Druidic ChampionNotableEvery 2 Rage also grants 1% more Spell damage
- Furious WellspringNotableNo Inherent loss of RageRegenerate 6% of your maximum Rage per secondIncreases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration RateSkills have +5 to Rage cost+7 to Maximum Rage
- Reactive GrowthNotable10% less Elemental Damage takenAdapt to the highest Elemental Damage Type of each Hit you take10% less Damage taken of each Elemental Damage Type per matching Adaptation
- Sacred FlowNotable+40 to Spirit for each of your empty Charm slots
- Turning of the SeasonsNotableEnemies in your Presence have ExposureGain 10% of Damage as Extra Damage of a random Element
- Wisdom of the MajiNotableGain the benefits of Bonded modifiers on Runes and Idols
Small passives
- Defences10% increased Armour, Evasion and Energy Shield
- Elemental Damage×212% increased Elemental Damage
- Elemental Resistances×2+3% to all Elemental Resistances
- Flask Recovery12% increased Life and Mana Recovery from Flasks
- Maximum Rage×2+3 to Maximum Rage

















