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Druid

Druid

Strength/Intelligence class · Path of Exile 2✓ Checked against game files · 0.5.5

The Druid is a Strength/Intelligence class: 11 Strength, 7 Dexterity and 11 Intelligence at level 1. The Druid starts with a Voltaic Staff and a Changeling Talisman and the Volcano skill gem. Ascendancies: Oracle and Shaman. 20 skills need a talisman, the Druid's starting weapon. Patch 0.5.5, from the game files.

Base attributes
Str11
Dex7
Int11
Trait: Natural resilience to Lightning
Starts with

Druid ascendancies (2)

Oracle

Oracle

There are many paths to achieve your goals... and you see them all.

8 notables · 8 small passives · 8 points from the trials · nodes grant up to 2 passive skill points

  • Grants skill Moment of VulnerabilitySend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
  • Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
  • Grants skill Align FateWhile active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
  • Inevitable Critical Hits
  • Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
    15% less maximum Life
    15% less maximum Mana
  • Enemy Critical Hit Chance against you is Unlucky
    Damage of Enemies Hitting you is Unlucky
  • Walk the Paths Not Taken
  • +1 to maximum number of Summoned Totems
    Totems die 6 seconds after their Life is reduced to 0

Small passives

  • Critical Damage Bonus on You
    Hits against you have 12% reduced Critical Damage Bonus
  • Critical Hit Chance
    12% increased Critical Hit Chance
  • Immobilisation Buildup
    20% increased Immobilisation buildup
  • Life and Mana Regeneration Rate
    8% increased Life Regeneration rate
    8% increased Mana Regeneration Rate
  • Passive Point×2
    Grants 1 Passive Skill Point
  • Spell Damage
    12% increased Spell Damage
  • Totem Cast and Attack Speed
    Spells Cast by Totems have 5% increased Cast Speed
    Attacks used by Totems have 5% increased Attack Speed
Shaman

Shaman

Wraeclast has suffered for too long. You are vengeance incarnate.

8 notables · 8 small passives · 8 points from the trials

  • 5% of Physical Damage taken as Fire Damage
    5% of Physical Damage taken as Lightning Damage
    5% of Physical Damage taken as Cold Damage
    Adaptations have a duration of 5 seconds
    Double Adaptation Effect
  • Grants skill ApocalypseBuild Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
  • Every 2 Rage also grants 1% more Spell damage
  • No Inherent loss of Rage
    Regenerate 6% of your maximum Rage per second
    Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
    Skills have +5 to Rage cost
    +7 to Maximum Rage
  • 10% less Elemental Damage taken
    Adapt to the highest Elemental Damage Type of each Hit you take
    10% less Damage taken of each Elemental Damage Type per matching Adaptation
  • +40 to Spirit for each of your empty Charm slots
  • Enemies in your Presence have Exposure
    Gain 10% of Damage as Extra Damage of a random Element
  • Gain the benefits of Bonded modifiers on Runes and Idols

Small passives

  • Defences
    10% increased Armour, Evasion and Energy Shield
  • Elemental Damage×2
    12% increased Elemental Damage
  • Elemental Resistances×2
    +3% to all Elemental Resistances
  • Flask Recovery
    12% increased Life and Mana Recovery from Flasks
  • Maximum Rage×2
    +3 to Maximum Rage

Which Druid ascendancy? Nodes by theme

Counts of nodes (notables and small passives) whose text is about each theme. Side by side: Oracle vs Shaman.

Druid skills

Path of Exile 2 does not lock skill gems to a class: any class can use any gem its weapon allows. These are the skills only the Druid's ascendancies grant, and the gems built for the weapons the Druid starts with.

Skills only Druid ascendancies grant (3)

  • Grants skill Moment of Vulnerability · Oracle: Converging PathsSend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
  • Grants skill Align Fate · Oracle: Fateful VisionWhile active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
  • Grants skill Apocalypse · Shaman: Bringer of the ApocalypseBuild Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.

Talisman skills (20)

  • Arctic Howl
    Warcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
  • Cross Slash
    Attack, Shapeshift, Werewolf, AoE, Melee
  • Devour
    Attack, Shapeshift, Wyvern, AoE, Melee, Slam
  • Feral Invocation
    Buff, Persistent, Invocation, Meta
  • Ferocious Roar
    Warcry, Shapeshift, Bear, AoE, Nova, Meta
  • Flame Breath
    Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
  • Furious Slam
    Attack, Shapeshift, Bear, AoE, Melee, Slam
  • Fury of the Mountain
    Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
  • Lunar Assault
    Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold
  • Lunar Blessing
    Warcry, Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, Duration
  • Maul
    not a gemAttack, Shapeshift, Bear, AoE, Melee, Strike
  • Molten Crash
    not a gemAttack, Shapeshift, Bear, AoE, Melee, Slam, Travel
  • Oil Barrage
    Attack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
  • Pounce
    Attack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
  • Rampage
    Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
  • Rend
    not a gemAttack, Shapeshift, Wyvern, AoE, Melee, Strike, Duration
  • Rolling Magma
    Attack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
  • Shred
    not a gemAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, Payoff
  • Walking Calamity
    Attack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
  • Wing Blast
    Attack, Shapeshift, Wyvern, AoE, Melee, Wind

Supports the game recommends for them

×N: recommended for N of these talisman skills. Top 18 of 123.

Meta gems that can hold them

17 more skills take any martial or melee weapon, this one included
  • Ancestral Cry
    Any Melee Martial Weapon or Unarmed · Warcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
  • Archon of Chayula
    not a gem · Acolyte of Chayula: Archon of ChayulaAny Martial Weapon · Buff, Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, Storm
  • Fragments Of The Past
    Any Martial Weapon, Unarmed · Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
  • Herald of Ash
    Any Martial Weapon · Buff, Persistent, AoE, Fire, Duration, Herald
  • Herald of Blood
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
  • Herald of Ice
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
  • Herald of Plague
    Any Martial Weapon · Buff, Persistent, Chaos, Herald
  • Herald of Thunder
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
  • Hollow Focus
    not a gem · Martial Artist: Hollow Focus TechniqueAny Melee Martial Weapon · Attack, Buff, Persistent, AoE, Duration
  • Hollow Form
    not a gem · Martial Artist: Hollow Form TechniqueAny Melee Martial Weapon · Attack, Melee, Sustained, Channelling, Meta
  • Manifest Weapon
    not a gem · Smith of Kitava: Living WeaponAny Melee Martial Weapon · Minion, Companion, Persistent
  • Rain of Blades
    Any Martial Weapon · Attack, Buff, AoE, Trigger, Duration
  • Shockwave Totem
    Any Martial Weapon · Attack, Totem, AoE, Melee, Slam, Duration, Nova
  • Smash to Smithereens
    not a gemAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Fire
  • Vivid Stampede
    not a gem · Spirit Walker: Vivid StampedeAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Lightning, Duration
  • Void Illusion
    not a gem · Acolyte of Chayula: Grasp of the VoidAny Martial Weapon, Unarmed · Attack, Buff, Persistent, AoE, Trigger, Duration
  • Wind Dancer
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Melee, Trigger, Staged

Spells and minions for a Strength/Intelligence caster (91)

Start on the passive tree

RangerHuntressWarriorMercenaryDruidWitchSorceressMonk

The Druid has a starting point of its own. Open the tree planner with the Druid →

Rankings and tools for this class

Druid vs another class