
Druid
The Druid is a Strength/Intelligence class: 11 Strength, 7 Dexterity and 11 Intelligence at level 1. The Druid starts with a Voltaic Staff and a Changeling Talisman and the Volcano skill gem. Ascendancies: Oracle and Shaman. 20 skills need a talisman, the Druid's starting weapon. Patch 0.5.5, from the game files.
Voltaic StaffStaff · grants Lightning Bolt
Changeling TalismanTalisman
Volcanofirst skill gem
Druid ascendancies (2)

Oracle
There are many paths to achieve your goals... and you see them all.
8 notables · 8 small passives · 8 points from the trials · nodes grant up to 2 passive skill points
- Converging PathsNotable
Grants skill Moment of VulnerabilitySend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original. - Entwined RealitiesNotableNon-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
- Fateful VisionNotable
Grants skill Align FateWhile active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown. - Forced OutcomeNotableInevitable Critical Hits
- Harmony WithinNotableHit damage is taken from Mana before Life if your current Mana is higher than your current Life15% less maximum Life15% less maximum Mana
- The Lesser HarmNotableEnemy Critical Hit Chance against you is UnluckyDamage of Enemies Hitting you is Unlucky
- The Unseen PathNotableWalk the Paths Not Taken
- Unnamed HeartwoodNotable+1 to maximum number of Summoned TotemsTotems die 6 seconds after their Life is reduced to 0
Small passives
- Critical Damage Bonus on YouHits against you have 12% reduced Critical Damage Bonus
- Critical Hit Chance12% increased Critical Hit Chance
- Immobilisation Buildup20% increased Immobilisation buildup
- Life and Mana Regeneration Rate8% increased Life Regeneration rate8% increased Mana Regeneration Rate
- Passive Point×2Grants 1 Passive Skill Point
- Spell Damage12% increased Spell Damage
- Totem Cast and Attack SpeedSpells Cast by Totems have 5% increased Cast SpeedAttacks used by Totems have 5% increased Attack Speed

Shaman
Wraeclast has suffered for too long. You are vengeance incarnate.
8 notables · 8 small passives · 8 points from the trials
- Avatar of EvolutionNotable5% of Physical Damage taken as Fire Damage5% of Physical Damage taken as Lightning Damage5% of Physical Damage taken as Cold DamageAdaptations have a duration of 5 secondsDouble Adaptation Effect
- Bringer of the ApocalypseNotable
Grants skill ApocalypseBuild Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts. - Druidic ChampionNotableEvery 2 Rage also grants 1% more Spell damage
- Furious WellspringNotableNo Inherent loss of RageRegenerate 6% of your maximum Rage per secondIncreases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration RateSkills have +5 to Rage cost+7 to Maximum Rage
- Reactive GrowthNotable10% less Elemental Damage takenAdapt to the highest Elemental Damage Type of each Hit you take10% less Damage taken of each Elemental Damage Type per matching Adaptation
- Sacred FlowNotable+40 to Spirit for each of your empty Charm slots
- Turning of the SeasonsNotableEnemies in your Presence have ExposureGain 10% of Damage as Extra Damage of a random Element
- Wisdom of the MajiNotableGain the benefits of Bonded modifiers on Runes and Idols
Small passives
- Defences10% increased Armour, Evasion and Energy Shield
- Elemental Damage×212% increased Elemental Damage
- Elemental Resistances×2+3% to all Elemental Resistances
- Flask Recovery12% increased Life and Mana Recovery from Flasks
- Maximum Rage×2+3 to Maximum Rage
Which Druid ascendancy? Nodes by theme
| Nodes about… | ||
|---|---|---|
| Spells | 3 | 1 |
| Attack speed | 1 | – |
| Critical hits | 2 | – |
| Elemental | – | 4 |
| Totems | 2 | – |
| Life | 2 | 1 |
| Energy shield | – | 1 |
| Mana | 2 | 2 |
| Armour | – | 1 |
| Evasion | – | 1 |
| Resistances | – | 2 |
| Spirit | – | 1 |
| Flasks and charms | – | 2 |
| Stun | 1 | – |
| Cooldowns | 1 | – |
Counts of nodes (notables and small passives) whose text is about each theme. Side by side: Oracle vs Shaman.
Druid skills
Path of Exile 2 does not lock skill gems to a class: any class can use any gem its weapon allows. These are the skills only the Druid's ascendancies grant, and the gems built for the weapons the Druid starts with.
Skills only Druid ascendancies grant (3)
Grants skill Moment of Vulnerability · Oracle: Converging PathsSend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
Grants skill Align Fate · Oracle: Fateful VisionWhile active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
Grants skill Apocalypse · Shaman: Bringer of the ApocalypseBuild Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
Talisman skills (20)
Arctic HowlWarcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Cross SlashAttack, Shapeshift, Werewolf, AoE, Melee
DevourAttack, Shapeshift, Wyvern, AoE, Melee, Slam
Feral InvocationBuff, Persistent, Invocation, Meta
Ferocious RoarWarcry, Shapeshift, Bear, AoE, Nova, Meta
Flame BreathAttack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Furious SlamAttack, Shapeshift, Bear, AoE, Melee, Slam
Fury of the MountainAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Lunar AssaultAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Lunar BlessingWarcry, Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, Duration
Maulnot a gemAttack, Shapeshift, Bear, AoE, Melee, Strike
Molten Crashnot a gemAttack, Shapeshift, Bear, AoE, Melee, Slam, Travel
Oil BarrageAttack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
PounceAttack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
RampageAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Rendnot a gemAttack, Shapeshift, Wyvern, AoE, Melee, Strike, Duration
Rolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Shrednot a gemAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, Payoff
Walking CalamityAttack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Wing BlastAttack, Shapeshift, Wyvern, AoE, Melee, Wind
Supports the game recommends for them
×N: recommended for N of these talisman skills. Top 18 of 123.
×7
×6
×6
×4
×4
×4
×3
×3
×3
×3
×3
×3
×2
×2
×2
×2
×2
×2
Meta gems that can hold them
Spirit Vessel×13holds 13 of these skills
Summon Companion×11holds 11 of these skills
Feral Invocation×10holds 10 of these skills
Animus Splinters×8holds 8 of these skills
Hollow Form×5holds 5 of these skills
Demon Magus×3holds 3 of these skills
17 more skills take any martial or melee weapon, this one included
Ancestral CryAny Melee Martial Weapon or Unarmed · Warcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Archon of Chayulanot a gem · Acolyte of Chayula: Archon of ChayulaAny Martial Weapon · Buff, Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, Storm
Fragments Of The PastAny Martial Weapon, Unarmed · Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
Herald of AshAny Martial Weapon · Buff, Persistent, AoE, Fire, Duration, Herald
Herald of BloodAny Martial Weapon · Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
Herald of IceAny Martial Weapon · Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
Herald of PlagueAny Martial Weapon · Buff, Persistent, Chaos, Herald
Herald of ThunderAny Martial Weapon · Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Hollow Focusnot a gem · Martial Artist: Hollow Focus TechniqueAny Melee Martial Weapon · Attack, Buff, Persistent, AoE, Duration
Hollow Formnot a gem · Martial Artist: Hollow Form TechniqueAny Melee Martial Weapon · Attack, Melee, Sustained, Channelling, Meta
Manifest Weaponnot a gem · Smith of Kitava: Living WeaponAny Melee Martial Weapon · Minion, Companion, Persistent
Rain of BladesAny Martial Weapon · Attack, Buff, AoE, Trigger, Duration
Shockwave TotemAny Martial Weapon · Attack, Totem, AoE, Melee, Slam, Duration, Nova
Smash to Smithereensnot a gemAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Fire
Vivid Stampedenot a gem · Spirit Walker: Vivid StampedeAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Lightning, Duration
Void Illusionnot a gem · Acolyte of Chayula: Grasp of the VoidAny Martial Weapon, Unarmed · Attack, Buff, Persistent, AoE, Trigger, Duration
Wind DancerAny Martial Weapon · Buff, Attack, Persistent, AoE, Melee, Trigger, Staged
Spells and minions for a Strength/Intelligence caster (91)
Spells and minions need no particular weapon. These are the Strength/Intelligence spell and minion gems (the gem colour that matches the Druid's highest attribute), by type.
Minions (22)
Curses (8)
Fire (14)
Cold (12)
Lightning (11)
Chaos (10)
Start on the passive tree
The Druid has a starting point of its own. Open the tree planner with the Druid →
Rankings and tools for this class
- Best talismans — Druid starts with a Changeling Talisman
- Best armour and energy shield bases — the armour type for Strength/Intelligence
- Spirit planner — Shaman changes Spirit or reservation
- Compare any two ascendancies
- Best ascendancy for each theme











































































































