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Deadeye vs Pathfinder

Ranger ascendancies compared · Path of Exile 2✓ Checked against game files · 0.5.5
DeadeyevsPathfinder

Deadeye and Pathfinder are both Ranger ascendancies. Deadeye has 8 notables and 8 small passives, mostly about projectiles (7), charges (4) and attack speed (1). Pathfinder has 8 notables and 8 small passives, mostly about flasks and charms (8), mana (6) and area of effect (5). The biggest differences: flasks and charms (0 vs 8), projectiles (7 vs 0) and mana (0 vs 6). Patch 0.5.5, from the game files.

Nodes by theme

Nodes about…DeadeyePathfinder
Projectiles
7
–
Attack speed
1
2
Critical hits
1
–
Fire
–
1
Cold and freeze
–
1
Lightning and shock
–
1
Physical
–
2
Elemental
–
1
Ignite
–
1
Poison
–
3
Bleeding
–
1
Life
–
2
Energy shield
–
1
Mana
–
6
Armour
–
1
Evasion
–
3
Charges
4
–
Flasks and charms
–
8
Stun
–
1
Area of effect
–
5
Movement speed
–
1

Each number counts the nodes (notables and small passives) whose text is about the theme.

Every node, side by side

Deadeye
Deadeye
8 notables · 8 small
  • AvidityNotable
    50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
  • BullseyeNotable
    Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
  • Grants skill Called ShotsApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
  • Skills fire an additional Projectile
  • Gain Tailwind on Skill use
    Lose all Tailwind when Hit
  • Grants skill Mirage DeadeyeWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
  • Projectile Proximity SpecialisationNotable · choose one option
    Choose one of 2 options:
    • Far Shot
      Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
    • Point Blank
      Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
  • Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled

Small passives

  • Frenzy Charge Duration×2
    25% increased Frenzy Charge Duration
  • Mark Effect×2
    12% increased Effect of your Mark Skills
  • Projectile Damage
    12% increased Projectile Damage
  • Projectile Speed×2
    10% increased Projectile Speed
  • Skill Speed
    4% increased Skill Speed
Pathfinder
Pathfinder
8 notables · 8 small · +6 passive points
  • Brew ConcoctionNotable · choose one option
    Choose one of 5 options:
    • Acidic ConcoctionGrants skill Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Bleeding ConcoctionGrants skill Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Explosive ConcoctionGrants skill Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Fulminating ConcoctionGrants skill Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Shattering ConcoctionGrants skill Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
  • Life Flask Effects are not removed when Unreserved Life is Filled
    Life Flask Effects do not Queue
  • Double the number of your Poisons that targets can be affected by at the same time
    50% less Poison Duration
  • Path SeekerNotable · choose one option
    Choose one of 2 options:
    • Path of the Sorceress
      Can Allocate Passive Skills from the Sorceress's starting point
      Grants 4 Passive Skill Points
    • Path of the Warrior
      Can Allocate Passive Skills from the Warrior's starting point
      Grants 4 Passive Skill Points
  • Your speed is unaffected by Slows
  • Cannot be Heavy Stunned while Sprinting
    30% less Movement Speed Penalty from using Skills while moving
  • 50% of Evasion Rating also grants Elemental Damage reduction
  • Attribute Passive Skills can instead grant 5% increased Damage
    Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
    Attribute Passive Skills can instead grant 5% increased Cost Efficiency

Small passives

  • Evasion
    20% increased Evasion Rating
  • Life Flask Charges
    20% increased Life Flask Charges gained
  • Mana Flask Charges
    20% increased Mana Flask Charges gained
  • Passive Points×2
    Grants 1 Passive Skill Point
  • Poison Effect
    12% increased Magnitude of Poison you inflict
  • Skill Speed×2
    4% increased Skill Speed

Compare with an ascendancy of another class →