Deadeye vs Pathfinder
Ranger ascendancies compared · Path of Exile 2✓ Checked against game files · 0.5.5
vs
Deadeye and Pathfinder are both Ranger ascendancies. Deadeye has 8 notables and 8 small passives, mostly about projectiles (7), charges (4) and attack speed (1). Pathfinder has 8 notables and 8 small passives, mostly about flasks and charms (8), mana (6) and area of effect (5). The biggest differences: flasks and charms (0 vs 8), projectiles (7 vs 0) and mana (0 vs 6). Patch 0.5.5, from the game files.
Nodes by theme
| Nodes about… | Deadeye | Pathfinder |
|---|---|---|
| Projectiles | 7 | – |
| Attack speed | 1 | 2 |
| Critical hits | 1 | – |
| Fire | – | 1 |
| Cold and freeze | – | 1 |
| Lightning and shock | – | 1 |
| Physical | – | 2 |
| Elemental | – | 1 |
| Ignite | – | 1 |
| Poison | – | 3 |
| Bleeding | – | 1 |
| Life | – | 2 |
| Energy shield | – | 1 |
| Mana | – | 6 |
| Armour | – | 1 |
| Evasion | – | 3 |
| Charges | 4 | – |
| Flasks and charms | – | 8 |
| Stun | – | 1 |
| Area of effect | – | 5 |
| Movement speed | – | 1 |
Each number counts the nodes (notables and small passives) whose text is about the theme.
Skills they grant
Every node, side by side

Deadeye
8 notables · 8 small
- AvidityNotable50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
- BullseyeNotableApply 10 Critical Weakness to Enemies when Consuming a Mark on them
- Called ShotsNotable
Grants skill Called ShotsApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds. - Endless MunitionsNotableSkills fire an additional Projectile
- Mirage DeadeyeNotable
Grants skill Mirage DeadeyeWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. - Projectile Proximity SpecialisationNotable · choose one optionChoose one of 2 options:
- Far ShotProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
- Point BlankProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
- Thrilling ChaseNotableBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Small passives
- Frenzy Charge Duration×225% increased Frenzy Charge Duration
- Mark Effect×212% increased Effect of your Mark Skills
- Projectile Damage12% increased Projectile Damage
- Projectile Speed×210% increased Projectile Speed
- Skill Speed4% increased Skill Speed

Pathfinder
8 notables · 8 small · +6 passive points
- Brew ConcoctionNotable · choose one optionChoose one of 5 options:
- Acidic Concoction
Grants skill Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Bleeding Concoction
Grants skill Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Explosive Concoction
Grants skill Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Fulminating Concoction
Grants skill Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Shattering Concoction
Grants skill Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
- Enduring ElixirsNotableLife Flask Effects are not removed when Unreserved Life is FilledLife Flask Effects do not Queue
- Overwhelming ToxicityNotableDouble the number of your Poisons that targets can be affected by at the same time50% less Poison Duration
- Path SeekerNotable · choose one optionChoose one of 2 options:
- Path of the SorceressCan Allocate Passive Skills from the Sorceress's starting pointGrants 4 Passive Skill Points
- Path of the WarriorCan Allocate Passive Skills from the Warrior's starting pointGrants 4 Passive Skill Points
- Relentless PursuitNotableYour speed is unaffected by Slows
- Running AssaultNotableCannot be Heavy Stunned while Sprinting30% less Movement Speed Penalty from using Skills while moving
- Sustainable PracticesNotable50% of Evasion Rating also grants Elemental Damage reduction
- Traveller's WisdomNotableAttribute Passive Skills can instead grant 5% increased DamageAttribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy ShieldAttribute Passive Skills can instead grant 5% increased Cost Efficiency
Small passives
- Evasion20% increased Evasion Rating
- Life Flask Charges20% increased Life Flask Charges gained
- Mana Flask Charges20% increased Mana Flask Charges gained
- Passive Points×2Grants 1 Passive Skill Point
- Poison Effect12% increased Magnitude of Poison you inflict
- Skill Speed×24% increased Skill Speed


























