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Ranger

Ranger

Dexterity class · Path of Exile 2✓ Checked against game files · 0.5.5

The Ranger is a Dexterity class: 7 Strength, 15 Dexterity and 7 Intelligence at level 1. The Ranger starts with a Crude Bow and a Broadhead Quiver and the Lightning Arrow skill gem, and begins on the passive tree at the same point as the Huntress. Ascendancies: Deadeye and Pathfinder. 25 skills need a bow, the Ranger's starting weapon. Patch 0.5.5, from the game files.

Base attributes
Str7
Dex15
Int7
Trait: Arrows fly fast and true
Starts with

Ranger ascendancies (2)

Deadeye

Deadeye

A woman can change the world with a single well-placed arrow.

8 notables · 8 small passives · 8 points from the trials

  • AvidityNotable
    50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
  • BullseyeNotable
    Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
  • Grants skill Called ShotsApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
  • Skills fire an additional Projectile
  • Gain Tailwind on Skill use
    Lose all Tailwind when Hit
  • Grants skill Mirage DeadeyeWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
  • Projectile Proximity SpecialisationNotable · choose one option
    Choose one of 2 options:
    • Far Shot
      Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
    • Point Blank
      Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
  • Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled

Small passives

  • Frenzy Charge Duration×2
    25% increased Frenzy Charge Duration
  • Mark Effect×2
    12% increased Effect of your Mark Skills
  • Projectile Damage
    12% increased Projectile Damage
  • Projectile Speed×2
    10% increased Projectile Speed
  • Skill Speed
    4% increased Skill Speed
Pathfinder

Pathfinder

There are venoms and virtues aplenty in the wilds, if you know where to look.

8 notables · 8 small passives · 8 points from the trials · nodes grant up to 6 passive skill points

  • Brew ConcoctionNotable · choose one option
    Choose one of 5 options:
    • Acidic ConcoctionGrants skill Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Bleeding ConcoctionGrants skill Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Explosive ConcoctionGrants skill Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Fulminating ConcoctionGrants skill Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    • Shattering ConcoctionGrants skill Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
  • Life Flask Effects are not removed when Unreserved Life is Filled
    Life Flask Effects do not Queue
  • Double the number of your Poisons that targets can be affected by at the same time
    50% less Poison Duration
  • Path SeekerNotable · choose one option
    Choose one of 2 options:
    • Path of the Sorceress
      Can Allocate Passive Skills from the Sorceress's starting point
      Grants 4 Passive Skill Points
    • Path of the Warrior
      Can Allocate Passive Skills from the Warrior's starting point
      Grants 4 Passive Skill Points
  • Your speed is unaffected by Slows
  • Cannot be Heavy Stunned while Sprinting
    30% less Movement Speed Penalty from using Skills while moving
  • 50% of Evasion Rating also grants Elemental Damage reduction
  • Attribute Passive Skills can instead grant 5% increased Damage
    Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
    Attribute Passive Skills can instead grant 5% increased Cost Efficiency
PathfinderBrew ConcoctionEnduring Elixirs Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not QueueOverwhelming Toxicity Double the number of your Poisons that targets can be affected by at the same time 50% less Poison DurationPath SeekerRelentless Pursuit Your speed is unaffected by SlowsRunning Assault Cannot be Heavy Stunned while Sprinting 30% less Movement Speed Penalty from using Skills while movingSustainable Practices 50% of Evasion Rating also grants Elemental Damage reductionTraveller's Wisdom Attribute Passive Skills can instead grant 5% increased Damage Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield Attribute Passive Skills can instead grant 5% increased Cost EfficiencyAcidic Concoction Grants Skill: Acidic Concoction Grants Skill: Acidic ConcoctionBleeding Concoction Grants Skill: Bleeding Concoction Grants Skill: Bleeding ConcoctionEvasion 20% increased Evasion RatingExplosive Concoction Grants Skill: Explosive Concoction Grants Skill: Explosive ConcoctionFulminating Concoction Grants Skill: Fulminating Concoction Grants Skill: Fulminating ConcoctionLife Flask Charges 20% increased Life Flask Charges gainedMana Flask Charges 20% increased Mana Flask Charges gainedPassive Points Grants 1 Passive Skill PointPassive Points Grants 1 Passive Skill PointPath of the Sorceress Can Allocate Passive Skills from the Sorceress's starting point Grants 4 Passive Skill PointsPath of the Warrior Can Allocate Passive Skills from the Warrior's starting point Grants 4 Passive Skill PointsPoison Effect 12% increased Magnitude of Poison you inflictShattering Concoction Grants Skill: Shattering Concoction Grants Skill: Shattering ConcoctionSkill Speed 4% increased Skill SpeedSkill Speed 4% increased Skill Speed

Small passives

  • Evasion
    20% increased Evasion Rating
  • Life Flask Charges
    20% increased Life Flask Charges gained
  • Mana Flask Charges
    20% increased Mana Flask Charges gained
  • Passive Points×2
    Grants 1 Passive Skill Point
  • Poison Effect
    12% increased Magnitude of Poison you inflict
  • Skill Speed×2
    4% increased Skill Speed

Which Ranger ascendancy? Nodes by theme

Counts of nodes (notables and small passives) whose text is about each theme. Side by side: Deadeye vs Pathfinder.

Ranger skills

Path of Exile 2 does not lock skill gems to a class: any class can use any gem its weapon allows. These are the skills only the Ranger's ascendancies grant, and the gems built for the weapons the Ranger starts with.

Skills only Ranger ascendancies grant (7)

  • Grants skill Called Shots · Deadeye: Called ShotsApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
  • Grants skill Mirage Deadeye · Deadeye: Mirage DeadeyeWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
  • Grants skill Acidic Concoction · Pathfinder: Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
  • Grants skill Bleeding Concoction · Pathfinder: Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
  • Grants skill Explosive Concoction · Pathfinder: Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
  • Grants skill Fulminating Concoction · Pathfinder: Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
  • Grants skill Shattering Concoction · Pathfinder: Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.

Bow skills (25)

  • Barrage
    Spears or Bows · Spell, Buff, Duration
  • Bow Shot
    not a gemAttack, Projectile, Repeatable
  • Detonating Arrow
    Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
  • Electrocuting Arrow
    Attack, AoE, Projectile, Lightning, Duration, Repeatable
  • Escape Shot
    Attack, AoE, Projectile, Trigger, Cold
  • Freezing Salvo
    Attack, AoE, Projectile, Cold, Repeatable
  • Gas Arrow
    Attack, AoE, Projectile, Fire, Chaos, Duration, Repeatable
  • Ice Shot
    Attack, Projectile, Cold, Repeatable
  • Ice-Tipped Arrows
    Spears or Bows · Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
  • Lightning Arrow
    Attack, AoE, Projectile, Lightning, Chaining, Repeatable
  • Lightning Rod
    Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
  • Magnetic Salvo
    Attack, AoE, Projectile, Lightning
  • Mirage Archer
    Spears or Bows or Crossbows · Buff, Persistent, Trigger, Duration, Meta
  • Mirage Deadeye
    not a gem · Deadeye: Mirage DeadeyeSpears or Bows or Crossbows · Buff, Persistent, Trigger, Duration, Meta
  • Phantasmal Arrow
    not a gemAttack, AoE, Projectile, Fire, Duration, Repeatable
  • Poisonburst Arrow
    Attack, AoE, Projectile, Chaos, Duration, Repeatable
  • Rain of Arrows
    Attack, AoE, Projectile, Sustained
  • Shockchain Arrow
    Attack, AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
  • Snipe
    Attack, AoE, Projectile, Cold, Channelling, Payoff, Repeatable
  • Spiral Volley
    Attack, Projectile, Sustained
  • Stormcaller Arrow
    Attack, AoE, Projectile, Lightning, Duration, Repeatable
  • Tornado Shot
    Attack, AoE, Projectile, Physical, Duration, Repeatable, Wind
  • Toxic Domain
    Spears or Bows or Crossbows · Buff, Attack, AoE, Physical, Chaos, Duration, Plant
  • Toxic Growth
    Attack, AoE, Projectile, Chaos, Repeatable, Plant
  • Vine Arrow
    Attack, AoE, Projectile, Chaos, Duration, Repeatable, Plant

Supports the game recommends for them

×N: recommended for N of these bow skills. Top 18 of 128.

Meta gems that can hold them

14 more skills take any martial or melee weapon, this one included
  • Archon of Chayula
    not a gem · Acolyte of Chayula: Archon of ChayulaAny Martial Weapon · Buff, Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, Storm
  • Fragments Of The Past
    Any Martial Weapon, Unarmed · Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
  • Herald of Ash
    Any Martial Weapon · Buff, Persistent, AoE, Fire, Duration, Herald
  • Herald of Blood
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
  • Herald of Ice
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
  • Herald of Plague
    Any Martial Weapon · Buff, Persistent, Chaos, Herald
  • Herald of Thunder
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
  • Rain of Blades
    Any Martial Weapon · Attack, Buff, AoE, Trigger, Duration
  • Shockwave Totem
    Any Martial Weapon · Attack, Totem, AoE, Melee, Slam, Duration, Nova
  • Smash to Smithereens
    not a gemAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Fire
  • Vivid Stampede
    not a gem · Spirit Walker: Vivid StampedeAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Lightning, Duration
  • Void Illusion
    not a gem · Acolyte of Chayula: Grasp of the VoidAny Martial Weapon, Unarmed · Attack, Buff, Persistent, AoE, Trigger, Duration
  • Voltaic Barrier
    Any non-Talisman Martial Weapon · Attack, AoE, Trigger, Lightning, Chaining
  • Wind Dancer
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Melee, Trigger, Staged

Start on the passive tree

RangerHuntressWarriorMercenaryDruidWitchSorceressMonk

The Ranger begins at the same point as the Huntress. Open the tree planner with the Ranger →

Rankings and tools for this class