
Ranger
The Ranger is a Dexterity class: 7 Strength, 15 Dexterity and 7 Intelligence at level 1. The Ranger starts with a Crude Bow and a Broadhead Quiver and the Lightning Arrow skill gem, and begins on the passive tree at the same point as the Huntress. Ascendancies: Deadeye and Pathfinder. 25 skills need a bow, the Ranger's starting weapon. Patch 0.5.5, from the game files.
Crude BowBow
Broadhead QuiverQuiver
Lightning Arrowfirst skill gem
Ranger ascendancies (2)

Deadeye
A woman can change the world with a single well-placed arrow.
8 notables · 8 small passives · 8 points from the trials
- AvidityNotable50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
- BullseyeNotableApply 10 Critical Weakness to Enemies when Consuming a Mark on them
- Called ShotsNotable
Grants skill Called ShotsApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds. - Endless MunitionsNotableSkills fire an additional Projectile
- Mirage DeadeyeNotable
Grants skill Mirage DeadeyeWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. - Projectile Proximity SpecialisationNotable · choose one optionChoose one of 2 options:
- Far ShotProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
- Point BlankProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
- Thrilling ChaseNotableBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Small passives
- Frenzy Charge Duration×225% increased Frenzy Charge Duration
- Mark Effect×212% increased Effect of your Mark Skills
- Projectile Damage12% increased Projectile Damage
- Projectile Speed×210% increased Projectile Speed
- Skill Speed4% increased Skill Speed

Pathfinder
There are venoms and virtues aplenty in the wilds, if you know where to look.
8 notables · 8 small passives · 8 points from the trials · nodes grant up to 6 passive skill points
- Brew ConcoctionNotable · choose one optionChoose one of 5 options:
- Acidic Concoction
Grants skill Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Bleeding Concoction
Grants skill Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Explosive Concoction
Grants skill Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Fulminating Concoction
Grants skill Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack. - Shattering Concoction
Grants skill Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
- Enduring ElixirsNotableLife Flask Effects are not removed when Unreserved Life is FilledLife Flask Effects do not Queue
- Overwhelming ToxicityNotableDouble the number of your Poisons that targets can be affected by at the same time50% less Poison Duration
- Path SeekerNotable · choose one optionChoose one of 2 options:
- Path of the SorceressCan Allocate Passive Skills from the Sorceress's starting pointGrants 4 Passive Skill Points
- Path of the WarriorCan Allocate Passive Skills from the Warrior's starting pointGrants 4 Passive Skill Points
- Relentless PursuitNotableYour speed is unaffected by Slows
- Running AssaultNotableCannot be Heavy Stunned while Sprinting30% less Movement Speed Penalty from using Skills while moving
- Sustainable PracticesNotable50% of Evasion Rating also grants Elemental Damage reduction
- Traveller's WisdomNotableAttribute Passive Skills can instead grant 5% increased DamageAttribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy ShieldAttribute Passive Skills can instead grant 5% increased Cost Efficiency
Small passives
- Evasion20% increased Evasion Rating
- Life Flask Charges20% increased Life Flask Charges gained
- Mana Flask Charges20% increased Mana Flask Charges gained
- Passive Points×2Grants 1 Passive Skill Point
- Poison Effect12% increased Magnitude of Poison you inflict
- Skill Speed×24% increased Skill Speed
Which Ranger ascendancy? Nodes by theme
Counts of nodes (notables and small passives) whose text is about each theme. Side by side: Deadeye vs Pathfinder.
Ranger skills
Path of Exile 2 does not lock skill gems to a class: any class can use any gem its weapon allows. These are the skills only the Ranger's ascendancies grant, and the gems built for the weapons the Ranger starts with.
Skills only Ranger ascendancies grant (7)
Grants skill Called Shots · Deadeye: Called ShotsApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
Grants skill Mirage Deadeye · Deadeye: Mirage DeadeyeWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
Grants skill Acidic Concoction · Pathfinder: Acidic ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Grants skill Bleeding Concoction · Pathfinder: Bleeding ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Grants skill Explosive Concoction · Pathfinder: Explosive ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Grants skill Fulminating Concoction · Pathfinder: Fulminating ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Grants skill Shattering Concoction · Pathfinder: Shattering ConcoctionConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
Bow skills (25)
BarrageSpears or Bows · Spell, Buff, Duration
Bow Shotnot a gemAttack, Projectile, Repeatable
Detonating ArrowAttack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Electrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Repeatable
Escape ShotAttack, AoE, Projectile, Trigger, Cold
Freezing SalvoAttack, AoE, Projectile, Cold, Repeatable
Gas ArrowAttack, AoE, Projectile, Fire, Chaos, Duration, Repeatable
Ice ShotAttack, Projectile, Cold, Repeatable
Ice-Tipped ArrowsSpears or Bows · Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Lightning ArrowAttack, AoE, Projectile, Lightning, Chaining, Repeatable
Lightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Magnetic SalvoAttack, AoE, Projectile, Lightning
Mirage ArcherSpears or Bows or Crossbows · Buff, Persistent, Trigger, Duration, Meta
Mirage Deadeyenot a gem · Deadeye: Mirage DeadeyeSpears or Bows or Crossbows · Buff, Persistent, Trigger, Duration, Meta
Phantasmal Arrownot a gemAttack, AoE, Projectile, Fire, Duration, Repeatable
Poisonburst ArrowAttack, AoE, Projectile, Chaos, Duration, Repeatable
Rain of ArrowsAttack, AoE, Projectile, Sustained
Shockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
SnipeAttack, AoE, Projectile, Cold, Channelling, Payoff, Repeatable
Spiral VolleyAttack, Projectile, Sustained
Stormcaller ArrowAttack, AoE, Projectile, Lightning, Duration, Repeatable
Tornado ShotAttack, AoE, Projectile, Physical, Duration, Repeatable, Wind
Toxic DomainSpears or Bows or Crossbows · Buff, Attack, AoE, Physical, Chaos, Duration, Plant
Toxic GrowthAttack, AoE, Projectile, Chaos, Repeatable, Plant
Vine ArrowAttack, AoE, Projectile, Chaos, Duration, Repeatable, Plant
Supports the game recommends for them
×N: recommended for N of these bow skills. Top 18 of 128.
×9
×9
×7
×6
×5
×5
×5
×5
×5
×5
×5
×5
×4
×4
×4
×4
×4
×4
Meta gems that can hold them
Summon Companion×19holds 19 of these skills
Animus Splinters×18holds 18 of these skills
Mirage Archer×18holds 18 of these skills
Mirage Deadeye×18holds 18 of these skills
Ancestral Warrior Totem×5holds 5 of these skills
Demon Magus×4holds 4 of these skills
14 more skills take any martial or melee weapon, this one included
Archon of Chayulanot a gem · Acolyte of Chayula: Archon of ChayulaAny Martial Weapon · Buff, Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, Storm
Fragments Of The PastAny Martial Weapon, Unarmed · Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
Herald of AshAny Martial Weapon · Buff, Persistent, AoE, Fire, Duration, Herald
Herald of BloodAny Martial Weapon · Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
Herald of IceAny Martial Weapon · Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
Herald of PlagueAny Martial Weapon · Buff, Persistent, Chaos, Herald
Herald of ThunderAny Martial Weapon · Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Rain of BladesAny Martial Weapon · Attack, Buff, AoE, Trigger, Duration
Shockwave TotemAny Martial Weapon · Attack, Totem, AoE, Melee, Slam, Duration, Nova
Smash to Smithereensnot a gemAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Fire
Vivid Stampedenot a gem · Spirit Walker: Vivid StampedeAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Lightning, Duration
Void Illusionnot a gem · Acolyte of Chayula: Grasp of the VoidAny Martial Weapon, Unarmed · Attack, Buff, Persistent, AoE, Trigger, Duration
Voltaic BarrierAny non-Talisman Martial Weapon · Attack, AoE, Trigger, Lightning, Chaining
Wind DancerAny Martial Weapon · Buff, Attack, Persistent, AoE, Melee, Trigger, Staged
Start on the passive tree
The Ranger begins at the same point as the Huntress. Open the tree planner with the Ranger →
Rankings and tools for this class
- Best bows — Ranger starts with a Crude Bow
- Best evasion bases — the armour type for Dexterity
- Compare any two ascendancies
- Best ascendancy for each theme


























