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Abyssal Lich vs Blood Mage

Witch ascendancies compared · Path of Exile 2✓ Checked against game files · 0.5.5
Abyssal LichvsBlood Mage

Abyssal Lich and Blood Mage are both Witch ascendancies. Abyssal Lich has 4 notables and 0 small passives, mostly about minions (2), spells (1) and physical (1). Blood Mage has 9 notables and 8 small passives, mostly about life (10), critical hits (5) and spells (4). The biggest differences: life (0 vs 10), critical hits (0 vs 5) and spells (1 vs 4). Abyssal Lich is not on this patch's passive tree. Patch 0.5.5, from the game files.

Nodes by theme

Nodes about…Abyssal LichBlood Mage
Minions
2
–
Spells
1
4
Critical hits
–
5
Physical
1
1
Elemental
–
1
Bleeding
–
2
Curses
1
3
Life
–
10
Energy shield
–
1
Mana
–
1
Charges
1
–
Flasks and charms
–
2
Cooldowns
1
–
Leech
–
2

Each number counts the nodes (notables and small passives) whose text is about the theme.

Skills they grant

Abyssal Lich

Blood Mage

Every node, side by side

Abyssal Lich
Abyssal Lich
4 notables · 0 small · not on the tree
  • Rupture the FleshNotable
    Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage
  • Steward of KulemakNotable
    Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition
    Grants skill Abyssal ApparitionConsume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
  • Umbral WellNotable
    Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created
  • Unwilling OfferingNotable
    Your Offerings can target Enemies in Culling range
    Your Offerings affect you instead of your Minions
    Offerings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy
Blood Mage
Blood Mage
9 notables · 8 small
  • Elemental Damage also Contributes to Bleeding Magnitude
    Bleeding you inflict on Cursed targets is Aggravated
  • Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
  • Gore SpikeNotable
    1% increased Critical Damage Bonus per 50 current Life
  • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
  • SanguimancyNotable · costs no point
    Skills gain a Base Life Cost equal to Base Mana Cost
    Grants skill Life RemnantsDrink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
  • Flasks do not recover Life
    Gain 1 Life Flask Charge per 2% Life spent
    On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
    Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
  • Base Critical Hit Chance for Spells is 15%
  • 20% of Spell Damage Leeched as Life
  • Targets Cursed by you have 100% reduced Life Regeneration Rate
    Targets Cursed by you have at least 15% of Life Reserved

Small passives

  • Bleed on Critical Chance
    15% chance to inflict Bleeding on Critical Hit
  • Curse Effect
    6% increased Curse Magnitudes
  • Life×2
    3% increased maximum Life
  • Life Flasks
    15% increased Life Flask Charges gained
  • Life Leech
    12% increased amount of Life Leeched
  • Spell Critical Chance×2
    12% increased Critical Hit Chance for Spells

Other Witch pairs: Blood Mage vs Infernalist · Infernalist vs Lich · Abyssal Lich vs Infernalist · Blood Mage vs Lich · Abyssal Lich vs Lich. Compare with an ascendancy of another class →