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Monk

Monk

Dexterity/Intelligence class · Path of Exile 2✓ Checked against game files · 0.5.5

The Monk is a Dexterity/Intelligence class: 7 Strength, 11 Dexterity and 11 Intelligence at level 1. The Monk starts with a Wrapped Quarterstaff and the Falling Thunder skill gem. Ascendancies: Martial Artist, Invoker and Acolyte of Chayula. 22 skills need a quarterstaff, the Monk's starting weapon. Patch 0.5.5, from the game files.

Base attributes
Str7
Dex11
Int11
Trait: Trained to evade incoming attacks
Starts with

Monk ascendancies (3)

Martial Artist

Martial Artist

They made you a human weapon... but that strength has set you free.

8 notables · 8 small passives · 8 points from the trials

  • Grants skill Hollow FocusWhile active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
  • Grants skill Hollow FormChannel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
  • Grants skill Hollow ResonanceAttaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
  • When you gain Combo, gain an additional Combo
    -0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
  • Skills can build and retain Combo regardless of Weapon Set
    Gain Combo from all Attack Hits
  • Can tattoo Runes onto your body, gaining
    additional Rune-only sockets:
    • 1 Helmet socket
    • 2 Body Armour sockets
    • 1 Gloves socket
    • 1 Boots socket
  • 100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30
    Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
  • Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and
    their Explicit Modifiers are transformed into more powerful related Modifiers
    Ignore Attribute Requirements to equip Gloves
Martial ArtistHollow Focus Technique Grants Skill: Hollow Focus Grants Skill: Hollow FocusHollow Form Technique Grants Skill: Hollow Form Grants Skill: Hollow FormHollow Resonance Technique Grants Skill: Hollow Resonance Grants Skill: Hollow ResonanceMartial Adept When you gain Combo, gain an additional Combo -0.2 seconds to current Energy Shield Recharge delay per Combo expended when using SkillsMartial Master Skills can build and retain Combo regardless of Weapon Set Gain Combo from all Attack HitsRunic Meridians Can tattoo Runes onto your body, gaining additional Rune-only sockets: • 1 Helmet socket • 2 Body Armour sockets • 1 Gloves socket • 1 Boots socketWay of the Mountain 100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30 Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's TeachingsWay of the Stonefist Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and their Explicit Modifiers are transformed into more powerful related Modifiers Ignore Attribute Requirements to equip GlovesAdditional Power Charge Chance 10% chance when you gain a Power Charge to gain an additional Power ChargeArea of Effect 8% increased Area of EffectArea of Effect 8% increased Area of EffectAttack Speed 4% increased Attack SpeedAttack Speed 4% increased Attack SpeedAttributes +5 to all AttributesEvasion and Energy Shield 15% increased Evasion Rating 15% increased maximum Energy ShieldImmobilisation Buildup 20% increased Immobilisation buildup

Small passives

  • Additional Power Charge Chance
    10% chance when you gain a Power Charge to gain an additional Power Charge
  • Area of Effect×2
    8% increased Area of Effect
  • Attack Speed×2
    4% increased Attack Speed
  • Attributes
    +5 to all Attributes
  • Evasion and Energy Shield
    15% increased Evasion Rating
    15% increased maximum Energy Shield
  • Immobilisation Buildup
    20% increased Immobilisation buildup
Invoker

Invoker

True strength lies within. One must only focus... and believe.

9 notables · 10 small passives · 8 points from the trials

  • Grants skill Unbound AvatarGain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
  • Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
    35% less Evasion Rating
  • Trigger Elemental Expression on Melee Critical Hit
    Grants skill Elemental ExpressionCreate a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
  • Grants skill MeditateChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
  • Gain 10% of Damage as Extra Cold Damage
    On Freezing Enemies create Chilled Ground
  • Gain 10% of Damage as Extra Lightning Damage
    25% chance on Shocking Enemies to created Shocked Ground
  • +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
    +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
    Cannot gain Spirit from Equipment
  • Critical Hits ignore non-negative Enemy Monster Elemental Resistances
  • Meta Skills gain 35% more Energy
    Meta Skills have 50% increased Reservation Efficiency
Master of the Elements...and I Shall Rage Grants Skill: Unbound Avatar Grants Skill: Unbound Avatar...and Protect me from Harm Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating 35% less Evasion Rating...and Scatter Them to the Winds Grants Skill: Elemental Expression Trigger Elemental Expression on Melee Critical Hit Grants Skill: Elemental ExpressionFaith is a Choice Grants Skill: Meditate Grants Skill: MeditateI am the Blizzard... Gain 10% of Damage as Extra Cold Damage On Freezing Enemies create Chilled GroundI am the Thunder... Gain 10% of Damage as Extra Lightning Damage 25% chance on Shocking Enemies to created Shocked GroundLead me through Grace... +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour Cannot gain Spirit from EquipmentSunder my Enemies... Critical Hits ignore non-negative Enemy Monster Elemental ResistancesThe Soul Springs Eternal Meta Skills gain 35% more Energy Meta Skills have 50% increased Reservation EfficiencyChill Effect 15% increased Magnitude of Chill you inflictCritical Chance 12% increased Critical Hit ChanceCritical Chance 12% increased Critical Hit ChanceElemental Damage 12% increased Elemental DamageElemental Damage 12% increased Elemental DamageEnergy Shield Recharge Rate 20% increased Energy Shield Recharge RateEvasion 20% increased Evasion RatingEvasion and Energy Shield 15% increased Evasion Rating 15% increased maximum Energy ShieldShock Effect 15% increased Magnitude of Shock you inflictTriggered Spell Damage Triggered Spells deal 16% increased Spell Damage

Small passives

  • Chill Effect
    15% increased Magnitude of Chill you inflict
  • Critical Chance×2
    12% increased Critical Hit Chance
  • Elemental Damage×2
    12% increased Elemental Damage
  • Energy Shield Recharge Rate
    20% increased Energy Shield Recharge Rate
  • Evasion
    20% increased Evasion Rating
  • Evasion and Energy Shield
    15% increased Evasion Rating
    15% increased maximum Energy Shield
  • Shock Effect
    15% increased Magnitude of Shock you inflict
  • Triggered Spell Damage
    Triggered Spells deal 16% increased Spell Damage
Acolyte of Chayula

Acolyte of Chayula

The truth of your faith threatens to break your very soul... but in that struggle lies power beyond belief.

10 notables · 10 small passives · 8 points from the trials

  • Grants skill Archon of ChayulaBuild Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
  • +10% to Maximum Chaos Resistance
    Chaos Resistance is doubled
  • 1% increased maximum Darkness per 1% Chaos Resistance
  • You have no Spirit
    Base Maximum Darkness is 100
    Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
    Darkness Reservation lasts for 5 seconds
    +10 to Maximum Darkness per Level
  • Grants skill Void IllusionWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
  • Gain 1 Volatility on inflicting an Elemental Ailment
    Take no Damage from Volatility
  • Lucid DreamingNotable · choose one option
    Choose one of 3 options:
    • Choice of Life
      Remnants you create have 50% increased effect
      Remnants can be collected from 50% further away
      All Flames of Chayula that you manifest are Red
    • Choice of Mana
      Remnants you create have 50% increased effect
      Remnants can be collected from 50% further away
      All Flames of Chayula that you manifest are Blue
    • Choice of Power
      Remnants you create have 50% increased effect
      Remnants can be collected from 50% further away
      All Flames of Chayula that you manifest are Purple
  • Leech recovers based on Chaos Damage as well as Physical Damage
  • Grants Unravelling
  • Grants skill Into the BreachCreate a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Acolyte of ChayulaArchon of Chayula Grants Skill: Archon of Chayula Grants Skill: Archon of ChayulaChayula's Gift +10% to Maximum Chaos Resistance Chaos Resistance is doubledDeepening Shadows 1% increased maximum Darkness per 1% Chaos ResistanceEmbrace the Darkness You have no Spirit Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 5 seconds +10 to Maximum Darkness per LevelGrasp of the Void Grants Skill: Void Illusion Grants Skill: Void IllusionInner Turmoil Gain 1 Volatility on inflicting an Elemental Ailment Take no Damage from VolatilityLucid DreamingSap of Nightmares Leech recovers based on Chaos Damage as well as Physical DamageUnravelling Grants UnravellingWaking Dream Grants Skill: Into the Breach Grants Skill: Into the BreachChaos Damage 11% increased Chaos DamageChaos Damage 11% increased Chaos DamageChaos Resistance +7% to Chaos ResistanceChoice of Life Remnants you create have 50% increased effect Remnants can be collected from 50% further away All Flames of Chayula that you manifest are RedChoice of Mana Remnants you create have 50% increased effect Remnants can be collected from 50% further away All Flames of Chayula that you manifest are BlueChoice of Power Remnants you create have 50% increased effect Remnants can be collected from 50% further away All Flames of Chayula that you manifest are PurpleDamage as Chaos Gain 4% of Damage as Extra Chaos DamageDarkness 10% increased maximum DarknessDarkness 10% increased maximum DarknessLeech 11% increased amount of Life Leeched 11% increased amount of Mana LeechedSkill Speed 4% increased Skill SpeedSkill Speed 4% increased Skill SpeedVolatility 10% chance to gain Volatility on Kill

Small passives

  • Chaos Damage×2
    11% increased Chaos Damage
  • Chaos Resistance
    +7% to Chaos Resistance
  • Damage as Chaos
    Gain 4% of Damage as Extra Chaos Damage
  • Darkness×2
    10% increased maximum Darkness
  • Leech
    11% increased amount of Life Leeched
    11% increased amount of Mana Leeched
  • Skill Speed×2
    4% increased Skill Speed
  • Volatility
    10% chance to gain Volatility on Kill

Which Monk ascendancy? Nodes by theme

Counts of nodes (notables and small passives) whose text is about each theme. Side by side: Invoker vs Martial Artist · Acolyte of Chayula vs Martial Artist · Acolyte of Chayula vs Invoker.

Monk skills

Path of Exile 2 does not lock skill gems to a class: any class can use any gem its weapon allows. These are the skills only the Monk's ascendancies grant, and the gems built for the weapons the Monk starts with.

Skills only Monk ascendancies grant (9)

  • Grants skill Hollow Focus · Martial Artist: Hollow Focus TechniqueWhile active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
  • Grants skill Hollow Form · Martial Artist: Hollow Form TechniqueChannel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
  • Grants skill Hollow Resonance · Martial Artist: Hollow Resonance TechniqueAttaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
  • Grants skill Unbound Avatar · Invoker: ...and I Shall RageGain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
  • Grants skill Elemental Expression · Invoker: ...and Scatter Them to the WindsCreate a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
  • Grants skill Meditate · Invoker: Faith is a ChoiceChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
  • Grants skill Archon of Chayula · Acolyte of Chayula: Archon of ChayulaBuild Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
  • Grants skill Void Illusion · Acolyte of Chayula: Grasp of the VoidWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
  • Grants skill Into the Breach · Acolyte of Chayula: Waking DreamCreate a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.

Quarterstaff skills (22)

Supports the game recommends for them

×N: recommended for N of these quarterstaff skills. Top 18 of 124.

Meta gems that can hold them

20 more skills take any martial or melee weapon, this one included
  • Ancestral Cry
    Any Melee Martial Weapon or Unarmed · Warcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
  • Archon of Chayula
    not a gem · Acolyte of Chayula: Archon of ChayulaAny Martial Weapon · Buff, Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, Storm
  • Fragments Of The Past
    Any Martial Weapon, Unarmed · Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
  • Herald of Ash
    Any Martial Weapon · Buff, Persistent, AoE, Fire, Duration, Herald
  • Herald of Blood
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
  • Herald of Ice
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
  • Herald of Plague
    Any Martial Weapon · Buff, Persistent, Chaos, Herald
  • Herald of Thunder
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
  • Hollow Focus
    not a gem · Martial Artist: Hollow Focus TechniqueAny Melee Martial Weapon · Attack, Buff, Persistent, AoE, Duration
  • Hollow Form
    not a gem · Martial Artist: Hollow Form TechniqueAny Melee Martial Weapon · Attack, Melee, Sustained, Channelling, Meta
  • Hollow Resonance
    not a gem · Martial Artist: Hollow Resonance TechniqueAny non-Talisman Melee Martial Weapon · Attack, AoE, Trigger
  • Manifest Weapon
    not a gem · Smith of Kitava: Living WeaponAny Melee Martial Weapon · Minion, Companion, Persistent
  • Rain of Blades
    Any Martial Weapon · Attack, Buff, AoE, Trigger, Duration
  • Shockwave Totem
    Any Martial Weapon · Attack, Totem, AoE, Melee, Slam, Duration, Nova
  • Smash to Smithereens
    not a gemAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Fire
  • Temper Weapon
    not a gem · Smith of Kitava: Against the AnvilAny non-Talisman Melee Martial Weapon · Attack, Buff, AoE, Melee, Trigger, Fire, Channelling
  • Vivid Stampede
    not a gem · Spirit Walker: Vivid StampedeAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Lightning, Duration
  • Void Illusion
    not a gem · Acolyte of Chayula: Grasp of the VoidAny Martial Weapon, Unarmed · Attack, Buff, Persistent, AoE, Trigger, Duration
  • Voltaic Barrier
    Any non-Talisman Martial Weapon · Attack, AoE, Trigger, Lightning, Chaining
  • Wind Dancer
    Any Martial Weapon · Buff, Attack, Persistent, AoE, Melee, Trigger, Staged

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