ExileDB

Best Class for Quarterstaves

Quarterstaff passives near each class start · Path of Exile 2✓ Checked against game files · 0.5.5
Wrapped Quarterstaff
Monk
Monk
14 quarterstaff passives within 20 points
Monk starts with one in hand

Monk reaches the most quarterstaff passives: 14 within 20 points of the class start and 16 within 30 (the tree has 16). Next: Ranger (6), Huntress (6). The nearest quarterstaff notable for Monk is Hollow Palm Technique, 13 points away. No ascendancy node names quarterstaves. Patch 0.5.5, from the game files.

All 8 classes for quarterstaves

Passives whose text names Quarterstaff, within 15, 20, 30 points of each class start; sorted by the 20-point count.

  1. Monk#1
    Monk
    1 within 1514 within 2016 within 30+2 Two Handed Weapons within 20
    Nearest quarterstaff notablesHollow Palm Technique13 ptsMartial Artistry18 ptsWhirling Assault18 pts
  2. Ranger#2
    Ranger
    0 within 156 within 2016 within 30+8 Two Handed Weapons within 20
    starts withCrude Bow· same tree start as Huntress
    Nearest quarterstaff notablesHollow Palm Technique16 ptsMartial Artistry20 ptsWhirling Assault20 pts
  3. Huntress#3
    Huntress
    0 within 156 within 2016 within 30+8 Two Handed Weapons within 20
    starts withHardwood Spear· same tree start as Ranger
    Nearest quarterstaff notablesHollow Palm Technique16 ptsMartial Artistry20 ptsWhirling Assault20 pts
  4. Witch#4
    Witch
    0 within 152 within 2016 within 30
    starts withWithered Wand· same tree start as Sorceress
    Nearest quarterstaff notablesHollow Palm Technique17 ptsMartial Artistry22 ptsWhirling Assault22 pts
  5. Sorceress#5
    Sorceress
    0 within 152 within 2016 within 30
    starts withAshen Staff· same tree start as Witch
    Nearest quarterstaff notablesHollow Palm Technique17 ptsMartial Artistry22 ptsWhirling Assault22 pts
  6. Mercenary#6
    Mercenary
    0 within 150 within 2016 within 30+18 Two Handed Weapons within 20
    Nearest quarterstaff notablesHollow Palm Technique23 ptsMartial Artistry27 ptsWhirling Assault27 pts
  7. Druid#7
    Druid
    0 within 150 within 206 within 30+10 Two Handed Weapons within 20
    starts withVoltaic Staff
    Nearest quarterstaff notablesHollow Palm Technique25 ptsMartial Artistry30 ptsWhirling Assault30 pts
  8. Warrior#8
    Warrior
    0 within 150 within 200 within 30+18 Two Handed Weapons within 20
    starts withWooden Club
    Nearest quarterstaff notablesHollow Palm Technique31 ptsMartial Artistry35 ptsWhirling Assault35 pts

5 quarterstaff notables on the tree

  • Hollow Palm Techniquenearest: Monk, 13 pts
    Can Attack as though using a Quarterstaff while both of your hand slots are empty
    Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
    • Base Unarmed Physical damage replaced with damage based on their Skill Level
    • 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
    • +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
  • Martial Artistrynearest: Monk, 18 pts
    25% increased Accuracy Rating with Quarterstaves
    25% increased Critical Damage Bonus with Quarterstaves
    +25 to Dexterity
  • Whirling Assaultnearest: Monk, 18 pts
    8% increased Attack Speed with Quarterstaves
    Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
  • One with the Rivernearest: Monk, 21 pts
    10% chance to Daze on Hit
    30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff
    30% increased Freeze Buildup with Quarterstaves
    30% increased Stun Buildup with Quarterstaves
  • One with the Stormnearest: Monk, 21 pts
    Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge

How this is counted

Read from the passive tree in the game files (16 passives name Quarterstaff; 18 more apply to Two Handed Weapons). For each class we count the passives you can allocate with 15, 20 and 30 points from its start: every passive on the shortest path costs a point, and another class's start can't be walked through. Two Handed Weapons passives also work with quarterstaves but are shared with other weapons, so they only break ties. Ascendancy nodes count the points from the ascendancy start (8 points in total). Ranger and Huntress, and Witch and Sorceress, share a start, so their tree numbers are equal. Plan the path yourself in the passive tree planner.

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