ExileDB

Best Class for Bucklers

Buckler passives near each class start · Path of Exile 2✓ Checked against game files · 0.5.5
Leather Buckler
RangerHuntress
Ranger and Huntress
24 buckler passives within 20 points

Ranger and Huntress reach the most buckler passives: 24 within 20 points of the class start and 25 within 30 (the tree has 26). Next: Mercenary (22), Monk (18). The nearest buckler notable for Ranger is Consistent Intake, 9 points away. No ascendancy node names bucklers. Patch 0.5.5, from the game files.

All 8 classes for bucklers

Passives whose text names Buckler or Parry (the Buckler skill), within 15, 20, 30 points of each class start; sorted by the 20-point count.

  1. Ranger#1
    Ranger
    15 within 1524 within 2025 within 30+17 Block within 20
    starts withCrude Bow· same tree start as Huntress
    Nearest buckler notablesConsistent Intake9 ptsFlashy Parrying9 ptsReverberating Parry14 pts
  2. Huntress#2
    Huntress
    15 within 1524 within 2025 within 30+17 Block within 20
    starts withHardwood Spear· same tree start as Ranger
    Nearest buckler notablesConsistent Intake9 ptsFlashy Parrying9 ptsReverberating Parry14 pts
  3. Mercenary#3
    Mercenary
    9 within 1522 within 2025 within 30+35 Block within 20
    Nearest buckler notablesReverberating Parry14 ptsConsistent Intake15 ptsFlashy Parrying15 pts
  4. Monk#4
    Monk
    4 within 1518 within 2025 within 30+2 Block within 20
    Nearest buckler notablesConsistent Intake13 ptsFlashy Parrying13 ptsSwift Interruption17 pts
  5. Warrior#5
    Warrior
    0 within 156 within 2025 within 30+44 Block within 20
    starts withWooden Club
    Nearest buckler notablesKnight of Chitus17 ptsReverberating Parry21 ptsConsistent Intake23 pts
    WarbringerWarbringer:Block Chance1 asc. ptRenly's Training2 asc. ptsBlock Chance3 asc. ptsTurtle Charm4 asc. pts
  6. Witch#6
    Witch
    0 within 151 within 2024 within 30+11 Block within 20
    starts withWithered Wand· same tree start as Sorceress
    Nearest buckler notablesConsistent Intake21 ptsFlashy Parrying21 ptsSwift Interruption24 pts
  7. Sorceress#7
    Sorceress
    0 within 151 within 2024 within 30+11 Block within 20
    starts withAshen Staff· same tree start as Witch
    Nearest buckler notablesConsistent Intake21 ptsFlashy Parrying21 ptsSwift Interruption24 pts
  8. Druid#8
    Druid
    0 within 150 within 2011 within 30+42 Block within 20
    starts withVoltaic Staff
    Nearest buckler notablesKnight of Chitus24 ptsConsistent Intake29 ptsFlashy Parrying29 pts

9 buckler notables on the tree

  • Consistent Intakenearest: Ranger, 9 pts
    15% increased Parried Debuff Magnitude
    Cannot be Critically Hit while Parrying
  • Flashy Parryingnearest: Ranger, 9 pts
    12% increased Block chance
    20% increased Parried Debuff Duration
  • Reverberating Parrynearest: Ranger, 14 pts
    15% increased Parried Debuff Magnitude
    20% increased Parry Hit Area of Effect
  • Resolute Reprisalnearest: Ranger, 16 pts
    30% increased Parry Range
    Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
  • Swift Interruptionnearest: Ranger, 16 pts
    12% increased Attack Speed if you've successfully Parried Recently
    6% increased Movement Speed if you've successfully Parried Recently
  • Knight of Chitusnearest: Warrior, 17 pts
    Gain Deflection Rating equal to 12% of Evasion Rating
    15% increased Block chance
    15% increased Parried Debuff Magnitude
  • Off-Balancing Retortnearest: Ranger, 17 pts
    30% increased Parried Debuff Duration
  • Reprisalnearest: Ranger, 17 pts
    25% increased Parried Debuff Magnitude
  • Bastion of Lightnearest: , Infinity pts
    Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised
    Raise Shield inflicts Parried for 2 seconds on Hit

How this is counted

Read from the passive tree in the game files (26 passives name Buckler or Parry; 61 more apply to Block). For each class we count the passives you can allocate with 15, 20 and 30 points from its start: every passive on the shortest path costs a point, and another class's start can't be walked through. Block passives also work with bucklers but are shared with other weapons, so they only break ties. Ascendancy nodes count the points from the ascendancy start (8 points in total). Ranger and Huntress, and Witch and Sorceress, share a start, so their tree numbers are equal. Plan the path yourself in the passive tree planner.

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