
Mercenary
The Mercenary is a Strength/Dexterity class: 11 Strength, 11 Dexterity and 7 Intelligence at level 1. The Mercenary starts with a Makeshift Crossbow and the Fragmentation Rounds skill gem. Ascendancies: Tactician, Witchhunter and Gemling Legionnaire. 33 skills need a crossbow, the Mercenary's starting weapon. Patch 0.5.5, from the game files.
Makeshift CrossbowCrossbow
Fragmentation Roundsfirst skill gem
Mercenary ascendancies (3)

Tactician
Countless wars have left you with skills somewhat resembling a decent officer...
10 notables · 10 small passives · 8 points from the trials
- A Solid PlanNotablePersistent Buffs have 50% less Reservation
- Cannons, Ready!Notable+1 to maximum number of Summoned TotemsSkills used by Totems have 30% more Skill SpeedTotems only use Skills when you fire an Attack Projectile
- Polish That GearNotableGain Deflection Rating equal to 20% of ArmourGain 100% of Evasion Rating as extra Ailment Threshold
- Stay Light, Use CoverNotableDefend with 200% of ArmourEnemies have an Accuracy Penalty against you based on DistanceMaximum Chance to Evade is 50%Maximum Physical Damage Reduction is 50%
- Strategic EmbankmentsNotableTotems you place grant Embankment Auras
- Suppressing FireNotable40% more Immobilisation buildup
- Unleash Hell!Notable
Grants skill Supporting FireRecruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location. - Watch How I Do ItNotableAllies in your Presence gain added Attack Damage equalto 25% of your main hand Weapon's damage
- Whoever Pays BestNotableBanners gain 5 Glory per secondThere is no Limit on the number of Banners you can place
Small passives
- Armour and Evasion×215% increased Armour and Evasion Rating
- Banner AreaBanner Skills have 16% increased Area of Effect
- Minion DamageMinions deal 20% increased Damage
- Pin Buildup×220% increased Pin Buildup
- Presence Area20% increased Presence Area of Effect
- Spirit8% increased Spirit
- Totem Damage×220% increased Totem Damage

Witchhunter
There's something very wrong with this world... and you're going to fix it.
8 notables · 8 small passives · 8 points from the trials
- Ceremonial AblutionNotableSorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
- Judge, Jury, and ExecutionerNotableDecimating Strike
- No MercyNotableDeal up to 40% more Damage to Enemies based on their missing Concentration
- Obsessive RitualsNotable50% less Armour and Evasion Rating
Grants skill Sorcery WardPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted. - Pitiless KillerNotableCulling Strike
- Weapon MasterNotable100 Passive Skill Points become Weapon Set Skill PointsGrants 100 Weapon Set Passive Skill Points
- WitchbaneNotableEnemies have Maximum Concentration equal to 30% of their Maximum LifeBreak enemy Concentration on Hit equal to 100% of Damage DealtEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
- Zealous InquisitionNotable10% chance for Enemies you Kill to Explode, dealing 100%of their maximum Life as Physical DamageChance is doubled against Undead and Demons
Small passives
- Area of Effect8% increased Area of Effect
- Armour and Evasion×215% increased Armour and Evasion Rating
- Cooldown Recovery Rate×36% increased Cooldown Recovery Rate
- Damage vs Low Life Enemies×235% increased Damage with Hits against Enemies that are on Low Life

Gemling Legionnaire
The more you embrace virtue gems, the more power they offer...
8 notables · 8 small passives · 8 points from the trials
- Adaptive CapabilityNotableAttribute Requirements of Gems can be satisified by your highest Attribute
- Advanced ThaumaturgyNotableGem Quality grants Socketed Skills an additional effect
- Essence of VirtueNotable
Grants skill Virtuous BarrierWhile active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit. - Gem StuddedNotableFor each colour of Socketed Support Gem that is most numerous, gain:•Red: Hits against you have no Critical Damage Bonus•Blue: Skills have 30% less cost•Green: 40% less Movement Speed Penalty from using Skills while Moving
- Implanted GemsNotable · choose one optionChoose one of 3 options:
- Bolstering Implants+2 to Level of all Skills with a Strength requirement
- Motoric Implants+2 to Level of all Skills with a Dexterity requirement
- Neurological Implants+2 to Level of all Skills with an Intelligence requirement
- Integrated EfficiencyNotableSkills deal 20% increased Damage per Connected Red Support GemSkills have 6% increased Skill Speed per Connected Green Support GemSkills have 20% increased Critical Hit Chance per Connected Blue Support Gem
- Thaumaturgical InfusionNotable+1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed+1% to Maximum Fire Resistance per 3 Red Support Gems Socketed+1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed
Small passives
- Attributes×23% increased Attributes
- Reduced Attribute Requirements×3Equipment and Skill Gems have 4% reduced Attribute Requirements
- Skill Gem Quality×3+2% to Quality of all Skills
Which Mercenary ascendancy? Nodes by theme
| Nodes about… | |||
|---|---|---|---|
| Minions | 2 | – | – |
| Projectiles | 3 | – | – |
| Attack speed | 1 | – | 1 |
| Critical hits | – | – | 1 |
| Fire | 1 | – | – |
| Physical | – | 1 | – |
| Totems | 4 | – | – |
| Armour | 4 | 3 | – |
| Evasion | 4 | 3 | – |
| Resistances | – | – | 1 |
| Spirit | 2 | – | – |
| Area of effect | 2 | 1 | – |
| Movement speed | – | – | 1 |
| Cooldowns | – | 3 | – |
| Strength stacking | – | – | 1 |
| Dexterity stacking | – | – | 1 |
| Intelligence stacking | – | – | 1 |
Counts of nodes (notables and small passives) whose text is about each theme. Side by side: Tactician vs Witchhunter · Gemling Legionnaire vs Tactician · Gemling Legionnaire vs Witchhunter.
Mercenary skills
Path of Exile 2 does not lock skill gems to a class: any class can use any gem its weapon allows. These are the skills only the Mercenary's ascendancies grant, and the gems built for the weapons the Mercenary starts with.
Skills only Mercenary ascendancies grant (3)
Grants skill Supporting Fire · Tactician: Unleash Hell!Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
Grants skill Sorcery Ward · Witchhunter: Obsessive RitualsPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Grants skill Virtuous Barrier · Gemling Legionnaire: Essence of VirtueWhile active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
Crossbow skills (33)
Armour Piercing RoundsAttack, Ammunition, Projectile, Physical
Artillery BallistaAttack, Totem, AoE, Projectile, Sustained, Duration
Cluster GrenadeAttack, AoE, Projectile, Grenade, Fire
Crossbow Shotnot a gemAttack, Ammunition, Projectile
Emergency ReloadBuff, Duration
Explosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Detonator
Explosive ShotAttack, AoE, Ammunition, Projectile, Fire, Detonator
Flash GrenadeAttack, AoE, Projectile, Grenade
Fragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff, Merging
Galvanic ShardsAttack, Ammunition, Projectile, Lightning, Chaining, Merging
Gas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Glacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
Grenadenot a gemAttack, AoE, Projectile, Grenade, Physical, Duration
Hailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
High Velocity RoundsAttack, Ammunition, Projectile, Physical, Duration, Payoff
Ice ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Incendiary ShotAttack, AoE, Ammunition, Projectile, Fire, Merging
Kinetic Bashnot a gemAttack, AoE, Melee, Physical, Channelling
Mirage ArcherSpears or Bows or Crossbows · Buff, Persistent, Trigger, Duration, Meta
Mirage Deadeyenot a gem · Deadeye: Mirage DeadeyeSpears or Bows or Crossbows · Buff, Persistent, Trigger, Duration, Meta
Mortar CannonTotem, Grenade, Duration, Meta
Oil GrenadeAttack, AoE, Projectile, Grenade, Fire, Duration
Permafrost BoltsAttack, AoE, Ammunition, Projectile, Cold, Merging
Plasma BlastAttack, AoE, Ammunition, Projectile, Lightning, Channelling
Rapid ShotAttack, Ammunition, Projectile, Fire
Requiemnot a gemAttack, AoE, Ammunition, Projectile, Cold, Conditional
Shard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, Duration
Shockburst RoundsAttack, AoE, Ammunition, Projectile, Lightning, Payoff
Siege BallistaAttack, Totem, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Siege CascadeAttack, AoE, Ammunition, Projectile, Sustained
Stormblast BoltsAttack, AoE, Ammunition, Projectile, Lightning, Duration
Toxic DomainSpears or Bows or Crossbows · Buff, Attack, AoE, Physical, Chaos, Duration, Plant
Voltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning, Duration
Supports the game recommends for them
×N: recommended for N of these crossbow skills. Top 18 of 141.
×10
×9
×8
×8
×8
×6
×6
×6
×6
×6
×6
×6
×5
×5
×5
×5
×5
×5
Meta gems that can hold them
Summon Companion×24holds 24 of these skills
Mirage Archer×21holds 21 of these skills
Mirage Deadeye×21holds 21 of these skills
Animus Splinters×17holds 17 of these skills
Ancestral Warrior Totem×14holds 14 of these skills
Demon Magus×9holds 9 of these skills
Mortar Cannon×6holds 6 of these skills
14 more skills take any martial or melee weapon, this one included
Archon of Chayulanot a gem · Acolyte of Chayula: Archon of ChayulaAny Martial Weapon · Buff, Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, Storm
Fragments Of The PastAny Martial Weapon, Unarmed · Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
Herald of AshAny Martial Weapon · Buff, Persistent, AoE, Fire, Duration, Herald
Herald of BloodAny Martial Weapon · Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
Herald of IceAny Martial Weapon · Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
Herald of PlagueAny Martial Weapon · Buff, Persistent, Chaos, Herald
Herald of ThunderAny Martial Weapon · Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Rain of BladesAny Martial Weapon · Attack, Buff, AoE, Trigger, Duration
Shockwave TotemAny Martial Weapon · Attack, Totem, AoE, Melee, Slam, Duration, Nova
Smash to Smithereensnot a gemAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Fire
Vivid Stampedenot a gem · Spirit Walker: Vivid StampedeAny Martial Weapon, Unarmed · Attack, AoE, Trigger, Lightning, Duration
Void Illusionnot a gem · Acolyte of Chayula: Grasp of the VoidAny Martial Weapon, Unarmed · Attack, Buff, Persistent, AoE, Trigger, Duration
Voltaic BarrierAny non-Talisman Martial Weapon · Attack, AoE, Trigger, Lightning, Chaining
Wind DancerAny Martial Weapon · Buff, Attack, Persistent, AoE, Melee, Trigger, Staged
Start on the passive tree
The Mercenary has a starting point of its own. Open the tree planner with the Mercenary →
Rankings and tools for this class
- Best crossbows — Mercenary starts with a Makeshift Crossbow
- Best armour and evasion bases — the armour type for Strength/Dexterity
- Best spectres — Tactician has minion nodes
- Spirit planner — Tactician changes Spirit or reservation
- Compare any two ascendancies
- Best ascendancy for each theme































