ExileDB

Invoker vs Martial Artist

Monk ascendancies compared · Path of Exile 2✓ Checked against game files · 0.5.5
InvokervsMartial Artist

Invoker and Martial Artist are both Monk ascendancies. Invoker has 9 notables and 10 small passives, mostly about critical hits (4), elemental (4) and energy shield (4). Martial Artist has 8 notables and 8 small passives, mostly about attack speed (2), critical hits (2) and energy shield (2). The biggest differences: elemental (4 vs 0), evasion (4 vs 1) and attack speed (0 vs 2). Patch 0.5.5, from the game files.

Nodes by theme

Nodes about…InvokerMartial Artist
Spells
1
–
Melee
1
1
Projectiles
1
–
Attack speed
–
2
Critical hits
4
2
Cold and freeze
2
–
Lightning and shock
3
1
Elemental
4
–
Energy shield
4
2
Armour
1
–
Evasion
4
1
Resistances
1
–
Spirit
2
–
Charges
–
2
Stun
–
1
Area of effect
–
2
Strength stacking
1
–
Dexterity stacking
1
–
Intelligence stacking
1
–

Each number counts the nodes (notables and small passives) whose text is about the theme.

Skills they grant

Invoker

Martial Artist

Every node, side by side

Invoker
Invoker
9 notables · 10 small
  • Grants skill Unbound AvatarGain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
  • Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
    35% less Evasion Rating
  • Trigger Elemental Expression on Melee Critical Hit
    Grants skill Elemental ExpressionCreate a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
  • Grants skill MeditateChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
  • Gain 10% of Damage as Extra Cold Damage
    On Freezing Enemies create Chilled Ground
  • Gain 10% of Damage as Extra Lightning Damage
    25% chance on Shocking Enemies to created Shocked Ground
  • +1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
    +1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
    Cannot gain Spirit from Equipment
  • Critical Hits ignore non-negative Enemy Monster Elemental Resistances
  • Meta Skills gain 35% more Energy
    Meta Skills have 50% increased Reservation Efficiency

Small passives

  • Chill Effect
    15% increased Magnitude of Chill you inflict
  • Critical Chance×2
    12% increased Critical Hit Chance
  • Elemental Damage×2
    12% increased Elemental Damage
  • Energy Shield Recharge Rate
    20% increased Energy Shield Recharge Rate
  • Evasion
    20% increased Evasion Rating
  • Evasion and Energy Shield
    15% increased Evasion Rating
    15% increased maximum Energy Shield
  • Shock Effect
    15% increased Magnitude of Shock you inflict
  • Triggered Spell Damage
    Triggered Spells deal 16% increased Spell Damage
Martial Artist
Martial Artist
8 notables · 8 small
  • Grants skill Hollow FocusWhile active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
  • Grants skill Hollow FormChannel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
  • Grants skill Hollow ResonanceAttaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
  • When you gain Combo, gain an additional Combo
    -0.2 seconds to current Energy Shield Recharge delay per Combo expended when using Skills
  • Skills can build and retain Combo regardless of Weapon Set
    Gain Combo from all Attack Hits
  • Can tattoo Runes onto your body, gaining
    additional Rune-only sockets:
    • 1 Helmet socket
    • 2 Body Armour sockets
    • 1 Gloves socket
    • 1 Boots socket
  • 100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30
    Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
  • Gloves you equip have their Base Type transformed to Fists of Stone while equipped, and
    their Explicit Modifiers are transformed into more powerful related Modifiers
    Ignore Attribute Requirements to equip Gloves

Small passives

  • Additional Power Charge Chance
    10% chance when you gain a Power Charge to gain an additional Power Charge
  • Area of Effect×2
    8% increased Area of Effect
  • Attack Speed×2
    4% increased Attack Speed
  • Attributes
    +5 to all Attributes
  • Evasion and Energy Shield
    15% increased Evasion Rating
    15% increased maximum Energy Shield
  • Immobilisation Buildup
    20% increased Immobilisation buildup

Other Monk pairs: Acolyte of Chayula vs Martial Artist · Acolyte of Chayula vs Invoker. Compare with an ascendancy of another class →