ExileDB

Tactician vs Witchhunter

Mercenary ascendancies compared · Path of Exile 2✓ Checked against game files · 0.5.5
TacticianvsWitchhunter

Tactician and Witchhunter are both Mercenary ascendancies. Tactician has 10 notables and 10 small passives, mostly about totems (4), armour (4) and evasion (4). Witchhunter has 8 notables and 8 small passives, mostly about armour (3), evasion (3) and cooldowns (3). The biggest differences: totems (4 vs 0), projectiles (3 vs 0) and cooldowns (0 vs 3). Patch 0.5.5, from the game files.

Nodes by theme

Nodes about…TacticianWitchhunter
Minions
2
–
Projectiles
3
–
Attack speed
1
–
Fire
1
–
Physical
–
1
Totems
4
–
Armour
4
3
Evasion
4
3
Spirit
2
–
Area of effect
2
1
Cooldowns
–
3

Each number counts the nodes (notables and small passives) whose text is about the theme.

Skills they grant

Tactician

Witchhunter

Every node, side by side

Tactician
Tactician
10 notables · 10 small
  • Persistent Buffs have 50% less Reservation
  • +1 to maximum number of Summoned Totems
    Skills used by Totems have 30% more Skill Speed
    Totems only use Skills when you fire an Attack Projectile
  • Gain Deflection Rating equal to 20% of Armour
    Gain 100% of Evasion Rating as extra Ailment Threshold
  • Projectile Damage builds Pin
    Pinned enemies cannot perform actions
  • Defend with 200% of Armour
    Enemies have an Accuracy Penalty against you based on Distance
    Maximum Chance to Evade is 50%
    Maximum Physical Damage Reduction is 50%
  • Totems you place grant Embankment Auras
  • 40% more Immobilisation buildup
  • Grants skill Supporting FireRecruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
  • Allies in your Presence gain added Attack Damage equal
    to 25% of your main hand Weapon's damage
  • Banners gain 5 Glory per second
    There is no Limit on the number of Banners you can place

Small passives

  • Armour and Evasion×2
    15% increased Armour and Evasion Rating
  • Banner Area
    Banner Skills have 16% increased Area of Effect
  • Minion Damage
    Minions deal 20% increased Damage
  • Pin Buildup×2
    20% increased Pin Buildup
  • Presence Area
    20% increased Presence Area of Effect
  • Spirit
    8% increased Spirit
  • Totem Damage×2
    20% increased Totem Damage
Witchhunter
Witchhunter
8 notables · 8 small
  • Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
  • Decimating Strike
  • No MercyNotable
    Deal up to 40% more Damage to Enemies based on their missing Concentration
  • 50% less Armour and Evasion Rating
    Grants skill Sorcery WardPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
  • Culling Strike
  • 100 Passive Skill Points become Weapon Set Skill Points
    Grants 100 Weapon Set Passive Skill Points
  • WitchbaneNotable
    Enemies have Maximum Concentration equal to 30% of their Maximum Life
    Break enemy Concentration on Hit equal to 100% of Damage Dealt
    Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
  • 10% chance for Enemies you Kill to Explode, dealing 100%
    of their maximum Life as Physical Damage
    Chance is doubled against Undead and Demons

Small passives

  • Area of Effect
    8% increased Area of Effect
  • Armour and Evasion×2
    15% increased Armour and Evasion Rating
  • Cooldown Recovery Rate×3
    6% increased Cooldown Recovery Rate
  • Damage vs Low Life Enemies×2
    35% increased Damage with Hits against Enemies that are on Low Life

Other Mercenary pairs: Gemling Legionnaire vs Tactician · Gemling Legionnaire vs Witchhunter. Compare with an ascendancy of another class →