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Witchhunter

Witchhunter

Mercenary ascendancy · Path of Exile 2✓ Checked against game files · 0.5.5

Witchhunter is a Mercenary ascendancy with 8 notables and 8 small passives. You get 8 ascendancy points from the four trials. Most of its nodes are about armour (3), evasion (3) and cooldowns (3). It grants the skill Sorcery Ward. Patch 0.5.5, from the game files.

There's something very wrong with this world... and you're going to fix it.

Witchhunter notables (8)

  • Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
  • Decimating Strike
  • No MercyNotable
    Deal up to 40% more Damage to Enemies based on their missing Concentration
  • 50% less Armour and Evasion Rating
    Grants skill Sorcery WardPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
  • Culling Strike
  • 100 Passive Skill Points become Weapon Set Skill Points
    Grants 100 Weapon Set Passive Skill Points
  • WitchbaneNotable
    Enemies have Maximum Concentration equal to 30% of their Maximum Life
    Break enemy Concentration on Hit equal to 100% of Damage Dealt
    Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
  • 10% chance for Enemies you Kill to Explode, dealing 100%
    of their maximum Life as Physical Damage
    Chance is doubled against Undead and Demons

Small passives (8)

  • Area of Effect
    8% increased Area of Effect
  • Armour and Evasion×2
    15% increased Armour and Evasion Rating
  • Cooldown Recovery Rate×3
    6% increased Cooldown Recovery Rate
  • Damage vs Low Life Enemies×2
    35% increased Damage with Hits against Enemies that are on Low Life

Where Witchhunter ranks: best ascendancy for…