ExileDB

Best Anoints for Witch and Sorceress

Instilled notables ranked by the passive points they save · Path of Exile 2✓ Checked against game files · 0.5.5
Witch / Sorceress
Jack of all Trades
saves 38 passive points for Witch and Sorceress
Diluted Liquid GreedConcentrated Liquid FearLiquid Envy

Anointing a notable on an amulet gives it without the path to it. For Witch and Sorceress the notable that would cost the most to reach is Jack of all Trades: 38 passive points from the Witch / Sorceress start. For life: Gem Enthusiast (37 points). For mana: Gem Enthusiast (37). 858 notables on the tree can be instilled. Patch 0.5.5, from the game files.

Best anoint for each build theme (Witch and Sorceress)

For each theme, the instillable notables about it that sit farthest from your start: the points you would spend to path there.

Energy shield
Critical hits
Attack speed
Projectiles
Movement speed
Companions
Cold and freeze
Lightning and shock
Elemental
Bleeding
Block and shields
Flasks and charms
Stun
Area of effect
Cooldowns
Shapeshifting
Warcries
Strength stacking
Dexterity stacking
Intelligence stacking

Top 30 by points saved

  1. #1
    Jack of all Trades
    2% increased Damage per 5 of your lowest Attribute
    38
    points saved
  2. #2
    Efficient Loading
    30% chance when you Reload a Crossbow to be immediate
    38
    points saved
  3. #3
    Full Salvo
    25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds
    38
    points saved
  4. #4
    Polymathy
    7% increased Attributes
    38
    points saved
  5. #5
    Power Shots
    15% reduced Attack Speed with Crossbows
    80% increased Critical Damage Bonus with Crossbows
    38
    points saved
  6. #6
    Blinding Flash
    20% increased Blind Effect
    Blind Enemies when they Stun you
    37
    points saved
  7. #7
    Shrapnel
    30% chance to Pierce an Enemy
    Projectiles have 10% chance to Chain an additional time from terrain
    37
    points saved
  8. #8
    Sand in the Eyes
    10% increased Attack Speed
    15% chance to Blind Enemies on Hit with Attacks
    37
    points saved
  9. #9
    Artillery Strike
    Attack Skills have +1 to maximum number of Summoned Ballista Totems
    15% increased Area of Effect while you have a Totem
    37
    points saved
  10. #10
    Fortified Location
    10% increased Armour and Evasion Rating per Summoned Totem in your Presence
    10% increased Attack Damage per Summoned Totem in your Presence
    37
    points saved
  11. #11
    Crystalline Resistance
    +1% to all Maximum Elemental Resistances if you have at
    least 5 Red, Green and Blue Support Gems Socketed
    37
    points saved
  12. #12
    Crystallised Immunities
    Immune to Chill if a majority of your Socketed Support Gems are Blue
    Immune to Ignite if a majority of your Socketed Support Gems are Red
    Immune to Shock if a majority of your Socketed Support Gems are Green
    37
    points saved
  13. #13
    Gem Enthusiast
    5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
    5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
    5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
    37
    points saved
  14. #14
    Lightning Rod
    30% chance for Lightning Damage with Hits to be Lucky
    37
    points saved
  15. #15
    Reusable Ammunition
    Bolts fired by Crossbow Attacks have 30% chance to not
    expend Ammunition if you've Reloaded Recently
    37
    points saved
  16. #16
    General's Bindings
    Gain 8% of Evasion Rating as extra Armour
    36
    points saved
  17. #17
    Hunter
    50% increased Damage against Demons
    50% increased Duration of Ailments on Beasts
    50% increased Critical Hit Chance against Humanoids
    50% increased Immobilisation buildup against Constructs
    36
    points saved
  18. #18
    Bleeding Out
    +250 to Accuracy against Bleeding Enemies
    Bleeding you inflict deals Damage 10% faster
    36
    points saved
  19. #19
    Cull the Hordes
    40% increased Culling Strike Threshold against Rare or Unique Enemies
    36
    points saved
  20. #20
    Demolitionist
    Gain 4% of Damage as Extra Fire Damage for
    every different Grenade fired in the past 8 seconds
    36
    points saved
  21. #21
    Kept at Bay
    Attacks used by Ballistas have 10% increased Attack Speed
    50% increased Ballista Immobilisation buildup
    36
    points saved
  22. #22
    Leather Bound Gauntlets
    +1 to Evasion Rating per 1 Item Armour on Equipped Gloves
    36
    points saved
  23. #23
    Rusted Pins
    30% increased Pin Buildup
    Bleeding you inflict on Pinned Enemies is Aggravated
    36
    points saved
  24. #24
    Captivating Companionship
    5% of Damage from Hits is taken from your Damageable Companion's Life before you
    20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
    36
    points saved
  25. #25
    Engineered Blaze
    4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%
    36
    points saved
  26. #26
    Giantslayer
    25% increased Damage with Hits against Rare and Unique Enemies
    20% increased Accuracy Rating against Rare or Unique Enemies
    20% increased chance to inflict Ailments against Rare or Unique Enemies
    36
    points saved
  27. #27
    Repeating Explosives
    Grenades have 15% chance to activate a second time
    36
    points saved
  28. #28
    Coursing Energy
    40% increased Electrocute Buildup
    30% increased Shock Chance against Electrocuted Enemies
    35
    points saved
  29. #29
    Tainted Strike
    20% increased Critical Hit Chance for Attacks
    30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
    35
    points saved
  30. #30
    Utility Ordnance
    40% increased Cooldown Recovery Rate for Grenade Skills
    80% reduced Grenade Damage
    35
    points saved

17 notables only instilling grants

Not on the passive tree at all, so no class can path to them.

  • Augmented Flesh
    Grants 2 additional Skill Slots
    Potent Liquid ContemptConcentrated Liquid SufferingConcentrated Liquid Suffering
  • Bastion of Light
    Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised
    Raise Shield inflicts Parried for 2 seconds on Hit
    Potent Liquid ContemptConcentrated Liquid FearLiquid Despair
  • Dark Entropy
    Withered also causes enemies to deal 1% reduced Damage
    Potent Liquid FerocityConcentrated Liquid IsolationLiquid Disgust
  • Desert's Scorn
    Enemies standing on Chilled Ground take 25% increased Fire Damage
    Enemies standing on Ignited Ground take 25% increased Cold Damage
    Potent Liquid ContemptConcentrated Liquid FearConcentrated Liquid Suffering
  • Dominion
    50% reduced effect of Archon Buffs on you
    Archon Buffs have no recovery period after you lose one
    Potent Liquid ContemptConcentrated Liquid SufferingConcentrated Liquid Isolation
  • Grace of the Ancestors
    10% increased Attack Speed
    Every Rage also grants 1% increased Evasion Rating
    Potent Liquid MelancholyLiquid EnvyConcentrated Liquid Fear
  • Growing Peril
    1% increased Chaos Damage over Time per Volatility
    Potent Liquid MelancholyConcentrated Liquid SufferingLiquid Despair
  • Kaom's Blessing
    The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted
    Potent Liquid FerocityConcentrated Liquid FearConcentrated Liquid Isolation
  • Lord of the Squall
    Grant Elemental Archon to your Minions for 5 seconds when they Revive
    Potent Liquid ContemptConcentrated Liquid IsolationLiquid Despair
  • Magnum Opus
    Charms applied to you have 100% increased Effect per empty Charm slot
    Potent Liquid FerocityLiquid DespairConcentrated Liquid Isolation
  • Mystic Avalanche
    Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis
    Potent Liquid FerocityConcentrated Liquid IsolationConcentrated Liquid Suffering
  • Paragon
    +5% to Quality of all Skills
    +5 to all Attributes
    Potent Liquid FerocityConcentrated Liquid IsolationLiquid Despair
  • Replenishing Horde
    25% Chance to revive a random Permanent Minion whenever you use a Command Skill
    25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
    Potent Liquid MelancholyConcentrated Liquid IsolationLiquid Disgust
  • Storm's Rebuke
    Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits
    Potent Liquid MelancholyConcentrated Liquid SufferingConcentrated Liquid Suffering
  • Thaumaturgic Generator
    Grants Thaumaturgical Dynamism
    Potent Liquid MelancholyLiquid DisgustConcentrated Liquid Isolation
  • Unfettered
    50% increased Armour while Bleeding
    10% increased Movement Speed while Sprinting
    Potent Liquid ContemptLiquid EnvyLiquid Despair
  • Zarokh's Gift
    Sinister Jewel Socket
    Potent Liquid MelancholyPotent Liquid FerocityPotent Liquid Contempt

How it is counted

Points saved = passive points to allocate the notable from the Witch / Sorceress start on the shortest path of the tree graph (every node one point, the notable included). Recipes are the game's instilling table (the three Liquid Emotions, in order). Themes match the notable's stat text, as on best ascendancy for….

Assumptions

  • Counted from a bare class start: if your build already paths nearby, the anoint saves less.
  • Points, not power: the list says what a notable would cost, not how strong it is.
  • No emotion prices: the tier is the game's order of the emotions (Diluted Liquid Ire is 1).

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