Best Anoints for Witch and Sorceress
Anointing a notable on an amulet gives it without the path to it. For Witch and Sorceress the notable that would cost the most to reach is Jack of all Trades: 38 passive points from the Witch / Sorceress start. For life: Gem Enthusiast (37 points). For mana: Gem Enthusiast (37). 858 notables on the tree can be instilled. Patch 0.5.5, from the game files.
Best anoint for each build theme (Witch and Sorceress)
For each theme, the instillable notables about it that sit farthest from your start: the points you would spend to path there.
Gem Enthusiast37 pts
In the Thick of It34 pts
Last Stand34 pts
Spiked Shield31 pts
One with the River25 pts
Towering Shield24 pts
Gem Enthusiast37 pts
Bounty Hunter34 pts
Suffusion33 pts
Lifelong Friend28 pts
Long Distance Relationship27 pts
Left Hand of Darkness23 pts
Wellspring28 pts
Carved Earth25 pts
Right Hand of Darkness23 pts
Power Shots38 pts
Hunter36 pts
Tainted Strike35 pts
Power Shots38 pts
Sand in the Eyes37 pts
Kept at Bay36 pts
Full Salvo38 pts
Shrapnel37 pts
Reusable Ammunition37 pts
Initiative32 pts
Versatile Arms32 pts
Deadly Flourish31 pts
General's Bindings36 pts
Leather Bound Gauntlets36 pts
Brush Off35 pts
General's Bindings36 pts
Leather Bound Gauntlets36 pts
Knight of Izaro34 pts
Crystalline Resistance37 pts
Inspiring Leader33 pts
Smoke Inhalation33 pts
Fate Finding34 pts
Efficient Inscriptions16 pts
Profane Commander15 pts
Gem Enthusiast37 pts
Light on your Feet33 pts
Marked Agility32 pts
Hunter36 pts
Captivating Companionship36 pts
Sturdy Ally34 pts
Crystallised Immunities37 pts
Demolitionist36 pts
Engineered Blaze36 pts
Crystallised Immunities37 pts
Suffusion33 pts
Pressure Points32 pts
Crystallised Immunities37 pts
Lightning Rod37 pts
Coursing Energy35 pts
Bond of the Mamba29 pts
Agonising Calamity27 pts
Left Hand of Darkness23 pts
Electrocuting Exposure35 pts
Swift Flight35 pts
Hidden Barb35 pts
Crystal Elixir30 pts
Exploit29 pts
Fan the Flames27 pts
Crystallised Immunities37 pts
Engineered Blaze36 pts
Arsonist35 pts
Tolerant Equipment34 pts
Bond of the Viper31 pts
Dread Engineer's Concoction28 pts
Bleeding Out36 pts
Rusted Pins36 pts
Deep Wounds34 pts
Necromantic Ward27 pts
Dominus' Providence21 pts
Warding Potions19 pts
Artillery Strike37 pts
Fortified Location37 pts
Watchtowers29 pts
Knight of Chitus32 pts
Shield Expertise31 pts
Swift Blocking31 pts
Endurance31 pts
The Frenzied Bear29 pts
Cranial Impact27 pts
Last Stand34 pts
Succour33 pts
Refills33 pts
Blinding Flash37 pts
Last Stand34 pts
Headshot33 pts
Artillery Strike37 pts
Engineered Blaze36 pts
Doomsayer34 pts
Utility Ordnance35 pts
Grenadier34 pts
Authority33 pts
Bloodthirsty33 pts
Suffusion33 pts
Fast Metabolism33 pts
Frozen Claw24 pts
Spirit of the Wolf23 pts
Blood of the Wolf23 pts
Urgent Call33 pts
Escalation30 pts
Cacophony28 pts
Sturdy Ally34 pts
Versatile Arms32 pts
Colossal Weapon31 pts
Versatile Arms32 pts
Curved Weapon31 pts
Natural Immunity31 pts
The Winter Owl26 pts
Heartstopping25 pts
The Howling Primate25 pts
Top 30 by points saved
#138points saved
#238points saved
#3Full Salvo25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds38points saved
#438points saved
#5Power Shots15% reduced Attack Speed with Crossbows80% increased Critical Damage Bonus with Crossbows38points saved
#637points saved
#7Shrapnel30% chance to Pierce an EnemyProjectiles have 10% chance to Chain an additional time from terrain37points saved
#837points saved
#9Artillery StrikeAttack Skills have +1 to maximum number of Summoned Ballista Totems15% increased Area of Effect while you have a Totem37points saved
#10Fortified Location10% increased Armour and Evasion Rating per Summoned Totem in your Presence10% increased Attack Damage per Summoned Totem in your Presence37points saved
#11Crystalline Resistance+1% to all Maximum Elemental Resistances if you have atleast 5 Red, Green and Blue Support Gems Socketed37points saved
#12Crystallised ImmunitiesImmune to Chill if a majority of your Socketed Support Gems are BlueImmune to Ignite if a majority of your Socketed Support Gems are RedImmune to Shock if a majority of your Socketed Support Gems are Green37points saved
#13Gem Enthusiast5% increased Maximum Life if you have at least 10 Red Support Gems Socketed5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed5% increased Movement Speed if you have at least 10 Green Support Gems Socketed37points saved
#1437points saved
#15Reusable AmmunitionBolts fired by Crossbow Attacks have 30% chance to notexpend Ammunition if you've Reloaded Recently37points saved
#1636points saved
#17Hunter50% increased Damage against Demons50% increased Duration of Ailments on Beasts50% increased Critical Hit Chance against Humanoids50% increased Immobilisation buildup against Constructs36points saved
#1836points saved
#19Cull the Hordes40% increased Culling Strike Threshold against Rare or Unique Enemies36points saved
#20DemolitionistGain 4% of Damage as Extra Fire Damage forevery different Grenade fired in the past 8 seconds36points saved
#21Kept at BayAttacks used by Ballistas have 10% increased Attack Speed50% increased Ballista Immobilisation buildup36points saved
#2236points saved
#2336points saved
#24Captivating Companionship5% of Damage from Hits is taken from your Damageable Companion's Life before you20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence36points saved
#25Engineered Blaze4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%36points saved
#26Giantslayer25% increased Damage with Hits against Rare and Unique Enemies20% increased Accuracy Rating against Rare or Unique Enemies20% increased chance to inflict Ailments against Rare or Unique Enemies36points saved
#2736points saved
#28Coursing Energy40% increased Electrocute Buildup30% increased Shock Chance against Electrocuted Enemies35points saved
#29Tainted Strike20% increased Critical Hit Chance for Attacks30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits35points saved
#3035points saved
17 notables only instilling grants
Not on the passive tree at all, so no class can path to them.

Bastion of LightBlind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raisedRaise Shield inflicts Parried for 2 seconds on Hit
Desert's ScornEnemies standing on Chilled Ground take 25% increased Fire DamageEnemies standing on Ignited Ground take 25% increased Cold Damage
Dominion50% reduced effect of Archon Buffs on youArchon Buffs have no recovery period after you lose one




Mystic AvalancheFinal Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis
Replenishing Horde25% Chance to revive a random Permanent Minion whenever you use a Command Skill25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Storm's RebukeFully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits

How it is counted
Points saved = passive points to allocate the notable from the Witch / Sorceress start on the shortest path of the tree graph (every node one point, the notable included). Recipes are the game's instilling table (the three Liquid Emotions, in order). Themes match the notable's stat text, as on best ascendancy for….
Assumptions
- Counted from a bare class start: if your build already paths nearby, the anoint saves less.
- Points, not power: the list says what a notable would cost, not how strong it is.
- No emotion prices: the tier is the game's order of the emotions (Diluted Liquid Ire is 1).
