ExileDB

Best Anoints for Druid

Instilled notables ranked by the passive points they save · Path of Exile 2✓ Checked against game files · 0.5.5
Druid
Bond of the Viper
saves 39 passive points for Druid
Diluted Liquid IreDiluted Liquid IreLiquid Disgust

Anointing a notable on an amulet gives it without the path to it. For Druid the notable that would cost the most to reach is Bond of the Viper: 39 passive points from the Druid start. For life: The Great Boar (37 points). For mana: Rattled (37). 858 notables on the tree can be instilled. Patch 0.5.5, from the game files.

Best anoint for each build theme (Druid)

For each theme, the instillable notables about it that sit farthest from your start: the points you would spend to path there.

Mana
Spells
Critical hits
Attack speed
Movement speed
Cold and freeze
Lightning and shock
Block and shields
Flasks and charms
Strength stacking
Dexterity stacking
Intelligence stacking

Top 30 by points saved

  1. #1
    Bond of the Viper
    16% increased Skill Effect Duration
    Companions have a 40% chance to Poison on Hit
    39
    points saved
  2. #2
    Pierce the Heart
    Arrows Pierce an additional Target
    39
    points saved
  3. #3
    Easy Going
    25% increased Reservation Efficiency of Companion Skills
    38
    points saved
  4. #4
    Bond of the Mamba
    Gain 4% of Physical Damage as extra Chaos Damage
    Companions gain 12% Damage as extra Chaos Damage
    37
    points saved
  5. #5
    Roll and Strike
    25% increased Damage with Spears
    10% increased Attack Speed with Spears
    37
    points saved
  6. #6
    Precise Point
    25% increased Damage with Spears
    25% increased Accuracy Rating with Spears
    37
    points saved
  7. #7
    Reprisal
    25% increased Parried Debuff Magnitude
    37
    points saved
  8. #8
    Efficient Contraptions
    Hazards have 15% chance to rearm after they are triggered
    37
    points saved
  9. #9
    Rattled
    +20 to maximum Mana
    50% increased Shock Duration
    37
    points saved
  10. #10
    Off-Balancing Retort
    30% increased Parried Debuff Duration
    37
    points saved
  11. #11
    The Great Boar
    +1 Life per 4 Dexterity
    +1 to Stun Threshold per Dexterity
    +5 to Strength
    37
    points saved
  12. #12
    Trained Deflection
    Prevent +6% of Damage from Deflected Hits
    37
    points saved
  13. #13
    Escalating Mayhem
    10% increased Damage for each Hazard triggered Recently, up to 50%
    37
    points saved
  14. #14
    Wellspring
    30% increased Mana Recovery from Flasks
    8% increased Attack and Cast Speed during Effect of any Mana Flask
    36
    points saved
  15. #15
    Frazzled
    15% increased Mana Regeneration Rate
    30% increased Magnitude of Shock you inflict
    36
    points saved
  16. #16
    Javelin
    40% increased Critical Damage Bonus with Spears
    36
    points saved
  17. #17
    Lifelong Friend
    Minions Revive 35% faster if all your Minions are Companions
    36
    points saved
  18. #18
    Acceleration
    3% increased Movement Speed
    10% increased Skill Speed
    36
    points saved
  19. #19
    Focused Thrust
    75% increased Melee Damage with Spears while Surrounded
    40% increased Projectile Damage with Spears while there are no Enemies within 3m
    36
    points saved
  20. #20
    Staunch Deflection
    Gain Deflection Rating equal to 8% of Evasion Rating
    Deflected Hits cannot inflict Maim on you
    Deflected Hits cannot inflict Bleeding on you
    36
    points saved
  21. #21
    The Wild Cat
    Gain Deflection Rating equal to 12% of Evasion Rating
    40% increased Evasion Rating while moving
    +10 to Dexterity
    36
    points saved
  22. #22
    Dread Engineer's Concoction
    35% increased Magnitude of Ignite against Poisoned enemies
    36
    points saved
  23. #23
    Electrocution
    Enemies you Electrocute have 20% increased Damage taken
    36
    points saved
  24. #24
    Inspiring Ally
    Increases and Reductions to Companion Damage also apply to you
    36
    points saved
  25. #25
    Toxic Sludge
    40% increased Duration of Poisons you inflict against Slowed Enemies
    36
    points saved
  26. #26
    Conductive Embrace
    +10% to Lightning Resistance
    +2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed
    36
    points saved
  27. #27
    Falcon Dive
    4% increased Attack Speed
    1% increased Attack Speed per 400 Accuracy Rating, up to 20%
    36
    points saved
  28. #28
    Feathered Fletching
    Increases and Reductions to Projectile Speed also apply to Damage with Bows
    36
    points saved
  29. #29
    Sniper
    Arrows gain Critical Hit Chance as they travel farther, up to
    40% increased Critical Hit Chance after 7 metres
    36
    points saved
  30. #30
    Primal Protection
    40% increased Charm Effect Duration
    40% increased Charm Charges gained
    35
    points saved

17 notables only instilling grants

Not on the passive tree at all, so no class can path to them.

  • Augmented Flesh
    Grants 2 additional Skill Slots
    Potent Liquid ContemptConcentrated Liquid SufferingConcentrated Liquid Suffering
  • Bastion of Light
    Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised
    Raise Shield inflicts Parried for 2 seconds on Hit
    Potent Liquid ContemptConcentrated Liquid FearLiquid Despair
  • Dark Entropy
    Withered also causes enemies to deal 1% reduced Damage
    Potent Liquid FerocityConcentrated Liquid IsolationLiquid Disgust
  • Desert's Scorn
    Enemies standing on Chilled Ground take 25% increased Fire Damage
    Enemies standing on Ignited Ground take 25% increased Cold Damage
    Potent Liquid ContemptConcentrated Liquid FearConcentrated Liquid Suffering
  • Dominion
    50% reduced effect of Archon Buffs on you
    Archon Buffs have no recovery period after you lose one
    Potent Liquid ContemptConcentrated Liquid SufferingConcentrated Liquid Isolation
  • Grace of the Ancestors
    10% increased Attack Speed
    Every Rage also grants 1% increased Evasion Rating
    Potent Liquid MelancholyLiquid EnvyConcentrated Liquid Fear
  • Growing Peril
    1% increased Chaos Damage over Time per Volatility
    Potent Liquid MelancholyConcentrated Liquid SufferingLiquid Despair
  • Kaom's Blessing
    The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted
    Potent Liquid FerocityConcentrated Liquid FearConcentrated Liquid Isolation
  • Lord of the Squall
    Grant Elemental Archon to your Minions for 5 seconds when they Revive
    Potent Liquid ContemptConcentrated Liquid IsolationLiquid Despair
  • Magnum Opus
    Charms applied to you have 100% increased Effect per empty Charm slot
    Potent Liquid FerocityLiquid DespairConcentrated Liquid Isolation
  • Mystic Avalanche
    Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis
    Potent Liquid FerocityConcentrated Liquid IsolationConcentrated Liquid Suffering
  • Paragon
    +5% to Quality of all Skills
    +5 to all Attributes
    Potent Liquid FerocityConcentrated Liquid IsolationLiquid Despair
  • Replenishing Horde
    25% Chance to revive a random Permanent Minion whenever you use a Command Skill
    25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
    Potent Liquid MelancholyConcentrated Liquid IsolationLiquid Disgust
  • Storm's Rebuke
    Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits
    Potent Liquid MelancholyConcentrated Liquid SufferingConcentrated Liquid Suffering
  • Thaumaturgic Generator
    Grants Thaumaturgical Dynamism
    Potent Liquid MelancholyLiquid DisgustConcentrated Liquid Isolation
  • Unfettered
    50% increased Armour while Bleeding
    10% increased Movement Speed while Sprinting
    Potent Liquid ContemptLiquid EnvyLiquid Despair
  • Zarokh's Gift
    Sinister Jewel Socket
    Potent Liquid MelancholyPotent Liquid FerocityPotent Liquid Contempt

How it is counted

Points saved = passive points to allocate the notable from the Druid start on the shortest path of the tree graph (every node one point, the notable included). Recipes are the game's instilling table (the three Liquid Emotions, in order). Themes match the notable's stat text, as on best ascendancy for….

Assumptions

  • Counted from a bare class start: if your build already paths nearby, the anoint saves less.
  • Points, not power: the list says what a notable would cost, not how strong it is.
  • No emotion prices: the tier is the game's order of the emotions (Diluted Liquid Ire is 1).

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