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Best Anoints for Mercenary

Instilled notables ranked by the passive points they save · Path of Exile 2✓ Checked against game files · 0.5.5
Mercenary
Embodiment of Death
saves 40 passive points for Mercenary
Liquid DespairDiluted Liquid GreedConcentrated Liquid Fear

Anointing a notable on an amulet gives it without the path to it. For Mercenary the notable that would cost the most to reach is Embodiment of Death: 40 passive points from the Mercenary start. For life: Eldritch Will (34 points). For mana: Archon of the Storm (38). 858 notables on the tree can be instilled. Patch 0.5.5, from the game files.

Best anoint for each build theme (Mercenary)

For each theme, the instillable notables about it that sit farthest from your start: the points you would spend to path there.

Critical hits
Companions
Fire
Cold and freeze
Lightning and shock
Ignite
Block and shields
Flasks and charms
Area of effect
Cooldowns
Strength stacking
Dexterity stacking
Intelligence stacking

Top 30 by points saved

  1. #1
    Embodiment of Death
    Immune to Bleeding while affected by an Archon Buff
    40
    points saved
  2. #2
    Power Conduction
    25% increased Shock Duration
    25% increased Magnitude of Shock you inflict
    40
    points saved
  3. #3
    Embodiment of Frost
    Immune to Freeze and Chill while affected by an Archon Buff
    40
    points saved
  4. #4
    Embodiment of Lightning
    Immune to Shock while affected by an Archon Buff
    40
    points saved
  5. #5
    Pure Power
    10% more Maximum Lightning Damage
    39
    points saved
  6. #6
    Burnout
    Ignites you inflict deal Damage 15% faster
    39
    points saved
  7. #7
    Electric Amplification
    Damage Penetrates 18% Lightning Resistance
    Gain 6% of Elemental Damage as Extra Lightning Damage
    39
    points saved
  8. #8
    Archon of the Blizzard
    Gain Elemental Archon when your Energy Shield Recharge begins
    38
    points saved
  9. #9
    Archon of the Storm
    Gain Elemental Archon after spending 100% of your Maximum Mana
    38
    points saved
  10. #10
    Archon of Undeath
    15% chance to gain Archon of Undeath when you use a Command skill
    38
    points saved
  11. #11
    Cremation
    Damage Penetrates 18% Fire Resistance
    Gain 6% of Elemental Damage as Extra Fire Damage
    38
    points saved
  12. #12
    Left Hand of Darkness
    Minions have 20% additional Physical Damage Reduction
    Minions have +23% to Chaos Resistance
    Attacks Gain 5% of Damage as extra Chaos Damage
    38
    points saved
  13. #13
    Right Hand of Darkness
    Minions have 20% increased Area of Effect
    Minions have 10% chance to inflict Withered on Hit
    Spells Gain 5% of Damage as extra Chaos Damage
    38
    points saved
  14. #14
    Volcanic Skin
    Gain 8% of Damage as Extra Fire Damage
    +20% to Fire Resistance
    38
    points saved
  15. #15
    Chilled to the Bone
    20% increased Chill Duration on Enemies
    30% increased Magnitude of Chill you inflict
    37
    points saved
  16. #16
    Flamewalker
    40% reduced Magnitude of Ignite on you
    Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
    37
    points saved
  17. #17
    Frostwalker
    40% reduced Effect of Chill on you
    Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
    37
    points saved
  18. #18
    Stormwalker
    Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
    40% reduced effect of Shock on you
    37
    points saved
  19. #19
    Dark Entries
    +1 to Level of all Chaos Skills
    37
    points saved
  20. #20
    Endless Blizzard
    +1 to Level of all Cold Skills
    37
    points saved
  21. #21
    Glaciation
    Damage Penetrates 18% Cold Resistance
    Gain 6% of Elemental Damage as Extra Cold Damage
    37
    points saved
  22. #22
    Inescapable Cold
    40% increased Freeze Buildup
    20% increased Freeze Duration on Enemies
    37
    points saved
  23. #23
    Lingering Whispers
    40% increased Curse Duration
    10% increased Curse Magnitudes
    36
    points saved
  24. #24
    Lord of Horrors
    12% increased Reservation Efficiency of Minion Skills
    36
    points saved
  25. #25
    Unbothering Cold
    +10% to Cold Resistance
    +2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed
    36
    points saved
  26. #26
    Dead can Dance
    Minions have 25% increased maximum Life
    Minions have 25% increased Evasion Rating
    35
    points saved
  27. #27
    Empowering Infusions
    35% increased Spell Damage if you have consumed an Elemental Infusion Recently
    35
    points saved
  28. #28
    Everlasting Infusions
    Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
    35
    points saved
  29. #29
    Living Death
    Minions have +22% to all Elemental Resistances
    Minions have +3% to all Maximum Elemental Resistances
    35
    points saved
  30. #30
    Lust for Sacrifice
    50% increased Minion Damage while you have at least two different active Offerings
    35
    points saved

17 notables only instilling grants

Not on the passive tree at all, so no class can path to them.

  • Augmented Flesh
    Grants 2 additional Skill Slots
    Potent Liquid ContemptConcentrated Liquid SufferingConcentrated Liquid Suffering
  • Bastion of Light
    Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised
    Raise Shield inflicts Parried for 2 seconds on Hit
    Potent Liquid ContemptConcentrated Liquid FearLiquid Despair
  • Dark Entropy
    Withered also causes enemies to deal 1% reduced Damage
    Potent Liquid FerocityConcentrated Liquid IsolationLiquid Disgust
  • Desert's Scorn
    Enemies standing on Chilled Ground take 25% increased Fire Damage
    Enemies standing on Ignited Ground take 25% increased Cold Damage
    Potent Liquid ContemptConcentrated Liquid FearConcentrated Liquid Suffering
  • Dominion
    50% reduced effect of Archon Buffs on you
    Archon Buffs have no recovery period after you lose one
    Potent Liquid ContemptConcentrated Liquid SufferingConcentrated Liquid Isolation
  • Grace of the Ancestors
    10% increased Attack Speed
    Every Rage also grants 1% increased Evasion Rating
    Potent Liquid MelancholyLiquid EnvyConcentrated Liquid Fear
  • Growing Peril
    1% increased Chaos Damage over Time per Volatility
    Potent Liquid MelancholyConcentrated Liquid SufferingLiquid Despair
  • Kaom's Blessing
    The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted
    Potent Liquid FerocityConcentrated Liquid FearConcentrated Liquid Isolation
  • Lord of the Squall
    Grant Elemental Archon to your Minions for 5 seconds when they Revive
    Potent Liquid ContemptConcentrated Liquid IsolationLiquid Despair
  • Magnum Opus
    Charms applied to you have 100% increased Effect per empty Charm slot
    Potent Liquid FerocityLiquid DespairConcentrated Liquid Isolation
  • Mystic Avalanche
    Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis
    Potent Liquid FerocityConcentrated Liquid IsolationConcentrated Liquid Suffering
  • Paragon
    +5% to Quality of all Skills
    +5 to all Attributes
    Potent Liquid FerocityConcentrated Liquid IsolationLiquid Despair
  • Replenishing Horde
    25% Chance to revive a random Permanent Minion whenever you use a Command Skill
    25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
    Potent Liquid MelancholyConcentrated Liquid IsolationLiquid Disgust
  • Storm's Rebuke
    Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits
    Potent Liquid MelancholyConcentrated Liquid SufferingConcentrated Liquid Suffering
  • Thaumaturgic Generator
    Grants Thaumaturgical Dynamism
    Potent Liquid MelancholyLiquid DisgustConcentrated Liquid Isolation
  • Unfettered
    50% increased Armour while Bleeding
    10% increased Movement Speed while Sprinting
    Potent Liquid ContemptLiquid EnvyLiquid Despair
  • Zarokh's Gift
    Sinister Jewel Socket
    Potent Liquid MelancholyPotent Liquid FerocityPotent Liquid Contempt

How it is counted

Points saved = passive points to allocate the notable from the Mercenary start on the shortest path of the tree graph (every node one point, the notable included). Recipes are the game's instilling table (the three Liquid Emotions, in order). Themes match the notable's stat text, as on best ascendancy for….

Assumptions

  • Counted from a bare class start: if your build already paths nearby, the anoint saves less.
  • Points, not power: the list says what a notable would cost, not how strong it is.
  • No emotion prices: the tier is the game's order of the emotions (Diluted Liquid Ire is 1).

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