Best Anoints for Mercenary
Anointing a notable on an amulet gives it without the path to it. For Mercenary the notable that would cost the most to reach is Embodiment of Death: 40 passive points from the Mercenary start. For life: Eldritch Will (34 points). For mana: Archon of the Storm (38). 858 notables on the tree can be instilled. Patch 0.5.5, from the game files.
Best anoint for each build theme (Mercenary)
For each theme, the instillable notables about it that sit farthest from your start: the points you would spend to path there.
Eldritch Will34 pts
Enhanced Barrier34 pts
Glazed Flesh34 pts
Archon of the Blizzard38 pts
Convalescence34 pts
Eldritch Will34 pts
Archon of the Storm38 pts
Refocus35 pts
Brain Storm34 pts
Left Hand of Darkness38 pts
Right Hand of Darkness38 pts
Lord of Horrors36 pts
Right Hand of Darkness38 pts
Empowering Infusions35 pts
Cut to the Bone35 pts
Necrotic Touch35 pts
Cut to the Bone35 pts
Grip of Evil35 pts
Deep Trance29 pts
Chakra of Thought28 pts
Spirit of the Wolf28 pts
Turn the Clock Back33 pts
Turn the Clock Forward33 pts
Psychic Fragmentation28 pts
Rhythm of Fire27 pts
Bestial Rage25 pts
In Your Face25 pts
Ruinic Helm31 pts
Conall the Hunted30 pts
Morgana, the Storm Seer30 pts
The Soul Meridian31 pts
Chakra of Breathing31 pts
Inner Faith30 pts
Electric Amplification39 pts
Cremation38 pts
Volcanic Skin38 pts
Profane Commander30 pts
Efficient Inscriptions29 pts
Fate Finding19 pts
Invigorating Archon34 pts
Relentless Fallen31 pts
Spaghettification30 pts
Rallying Form30 pts
Easy Going27 pts
Lifelong Friend25 pts
Burnout39 pts
Cremation38 pts
Volcanic Skin38 pts
Embodiment of Frost40 pts
Chilled to the Bone37 pts
Frostwalker37 pts
Power Conduction40 pts
Embodiment of Lightning40 pts
Pure Power39 pts
Left Hand of Darkness38 pts
Right Hand of Darkness38 pts
Dark Entries37 pts
Cut to the Bone35 pts
Entropic Incarnation34 pts
Blood Tearing34 pts
Electric Amplification39 pts
Archon of the Blizzard38 pts
Archon of the Storm38 pts
Burnout39 pts
Flamewalker37 pts
Pyromancer33 pts
Building Toxins27 pts
Toxic Tolerance27 pts
Escalating Toxins26 pts
Embodiment of Death40 pts
Rupturing Pins35 pts
Sanguine Tolerance35 pts
Lingering Whispers36 pts
Master of Hexes34 pts
Void34 pts
Ancestral Conduits32 pts
Spirit Bond31 pts
Ancestral Alacrity22 pts
Holy Protector32 pts
Defensive Stance30 pts
Core of the Guardian28 pts
Infusion of Power32 pts
Well of Power31 pts
One with the Storm30 pts
Savouring28 pts
Arcane Mixtures27 pts
Altered Brain Chemistry25 pts
Eldritch Will34 pts
Abasement32 pts
One with the River30 pts
Right Hand of Darkness38 pts
Ruin32 pts
Explosive Impact31 pts
Temporal Mastery34 pts
Forthcoming34 pts
Growing Swarm29 pts
Blood of the Wolf28 pts
Immortal Thirst26 pts
Savoured Blood24 pts
Electrified Claw31 pts
Scales of the Wyvern31 pts
Spirit of the Wyvern31 pts
Extinguishing Exhalation27 pts
Howling Beast25 pts
Guttural Roar22 pts
Tempered Mind32 pts
Immolation29 pts
Breath of Fire29 pts
Wild Storm30 pts
Breath of Lightning29 pts
Chakra of Stability27 pts
Ingenuity33 pts
Mental Alacrity31 pts
Lucidity30 pts
Top 30 by points saved
#140points saved
#240points saved
#340points saved
#440points saved
#539points saved
#639points saved
#7Electric AmplificationDamage Penetrates 18% Lightning ResistanceGain 6% of Elemental Damage as Extra Lightning Damage39points saved
#8Archon of the BlizzardGain Elemental Archon when your Energy Shield Recharge begins38points saved
#938points saved
#1038points saved
#1138points saved
#12Left Hand of DarknessMinions have 20% additional Physical Damage ReductionMinions have +23% to Chaos ResistanceAttacks Gain 5% of Damage as extra Chaos Damage38points saved
#13Right Hand of DarknessMinions have 20% increased Area of EffectMinions have 10% chance to inflict Withered on HitSpells Gain 5% of Damage as extra Chaos Damage38points saved
#1438points saved
#15Chilled to the Bone20% increased Chill Duration on Enemies30% increased Magnitude of Chill you inflict37points saved
#16Flamewalker40% reduced Magnitude of Ignite on youGain 15% of Damage as Extra Fire Damage while on Ignited Ground37points saved
#17Frostwalker40% reduced Effect of Chill on youGain 15% of Damage as Extra Cold Damage while on Chilled Ground37points saved
#18StormwalkerGain 15% of Damage as Extra Lightning Damage while on Shocked Ground40% reduced effect of Shock on you37points saved
#1937points saved
#2037points saved
#2137points saved
#2237points saved
#2336points saved
#2436points saved
#25Unbothering Cold+10% to Cold Resistance+2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed36points saved
#2635points saved
#27Empowering Infusions35% increased Spell Damage if you have consumed an Elemental Infusion Recently35points saved
#28Everlasting InfusionsSkills have 10% chance to not remove Elemental Infusions but still count as consuming them35points saved
#29Living DeathMinions have +22% to all Elemental ResistancesMinions have +3% to all Maximum Elemental Resistances35points saved
#30Lust for Sacrifice50% increased Minion Damage while you have at least two different active Offerings35points saved
17 notables only instilling grants
Not on the passive tree at all, so no class can path to them.

Bastion of LightBlind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raisedRaise Shield inflicts Parried for 2 seconds on Hit
Desert's ScornEnemies standing on Chilled Ground take 25% increased Fire DamageEnemies standing on Ignited Ground take 25% increased Cold Damage
Dominion50% reduced effect of Archon Buffs on youArchon Buffs have no recovery period after you lose one




Mystic AvalancheFinal Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis
Replenishing Horde25% Chance to revive a random Permanent Minion whenever you use a Command Skill25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
Storm's RebukeFully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits

How it is counted
Points saved = passive points to allocate the notable from the Mercenary start on the shortest path of the tree graph (every node one point, the notable included). Recipes are the game's instilling table (the three Liquid Emotions, in order). Themes match the notable's stat text, as on best ascendancy for….
Assumptions
- Counted from a bare class start: if your build already paths nearby, the anoint saves less.
- Points, not power: the list says what a notable would cost, not how strong it is.
- No emotion prices: the tier is the game's order of the emotions (Diluted Liquid Ire is 1).
