ExileDB

Jewels: Item Level Breakpoints

Which modifier tiers each item level from 60 to 1 unlocks✓ Checked against game files · 0.5.5

Nothing unlocks at item level 82 on jewels: item level 1 already rolls every tier (T1 "Accurate" (1–2)% increased Accuracy Rating; T1 "Precise" (1–2)% increased Accuracy Rating with Bows; T1 "Combat" (1–2)% increased Attack Damage; T1 "Chaotic" (1–2)% increased Chaos Damage; T1 "Chilling" (1–2)% increased Cold Damage; T1 "Bestial" (1–2)% increased Damage while Shapeshifted; T1 "Beating" (1–2)% increased Damage with Maces; T1 "Overgrown" (1–2)% increased Damage with Plant Skills; T1 "Monk's" (1–2)% increased Damage with Quarterstaves; T1 "Spearheaded" (1–2)% increased Damage with Spears; T1 "Prismatic" (1–2)% increased Elemental Damage; T1 "Flaming" (1–2)% increased Fire Damage; T1 "Sharpened" (1–2)% increased Global Physical Damage; T1 "Humming" (1–2)% increased Lightning Damage; T1 "Clashing" (1–2)% increased Melee Damage; T1 "Archer's" (1–2)% increased Projectile Damage; T1 "Mystic" (1–2)% increased Spell Damage; T1 "Protecting" (1–3)% increased Block chance; T1 "Serene" (10–15)% faster start of Energy Shield Recharge; T1 "Jolting" (10–15)% increased Magnitude of Shock you inflict; T1 "Shaman's" (10–18)% increased Totem Damage; T1 "Armoured" (10–20)% increased Armour; T1 "Necromantic" (10–20)% increased Damage if you have Consumed a Corpse Recently; T1 "Verdant" (10–20)% increased Damage while you have an active Charm; T1 "Slaying" (10–20)% increased Damage with Hits against Rare and Unique Enemies; T1 "Yelling" (10–20)% increased Damage with Warcries; T1 "Evasive" (10–20)% increased Evasion Rating; T1 "Hazardous" (10–20)% increased Hazard Damage; T1 "Rancorous" (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits; T1 "Shimmering" (10–20)% increased maximum Energy Shield; T1 "Engaging" (10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds; T1 "Retreating" (10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds; T1 "Retaliating" (10–20)% increased Thorns damage; T1 "Carved" (10–20)% increased Totem Life; T1 "Incise" (15–25)% chance for Attack Hits to apply Incision; T1 "Exploiting" (15–25)% increased Damage against Enemies with Fully Broken Armour; T1 "Focusing" (15–25)% increased Energy Shield from Equipped Focus; T1 "Parrying" (15–25)% increased Parry Damage; T1 "Iconic" (15–25)% increased Presence Area of Effect; T1 "Shielding" (18–32)% increased Armour, Evasion and Energy Shield from Equipped Shield; T1 "Blasting" (2–3)% increased Area of Effect; T1 "Armoured" (2–3)% increased Armour; T1 "Fletching" (2–3)% increased bonuses gained from Equipped Quiver; T1 "Necromantic" (2–3)% increased Damage if you have Consumed a Corpse Recently; T1 "Verdant" (2–3)% increased Damage while you have an active Charm; T1 "Perforating" (2–3)% increased Damage with Bows; T1 "Bolting" (2–3)% increased Damage with Crossbows; T1 "Slaying" (2–3)% increased Damage with Hits against Rare and Unique Enemies; T1 "Yelling" (2–3)% increased Damage with Warcries; T1 "Marking" (2–3)% increased Effect of your Mark Skills; T1 "Evasive" (2–3)% increased Evasion Rating; T1 "Hazardous" (2–3)% increased Hazard Damage; T1 "Shimmering" (2–3)% increased maximum Energy Shield; T1 "Engaging" (2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds; T1 "Parrying" (2–3)% increased Parry Damage; T1 "Retreating" (2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds; T1 "Soaring" (2–3)% increased Projectile Speed; T1 "Retaliating" (2–3)% increased Thorns damage; T1 "Shaman's" (2–3)% increased Totem Damage; T1 "Carved" (2–3)% increased Totem Life; T1 "Hexing" (2–4)% increased Curse Magnitudes; T1 "Exploiting" (2–4)% increased Damage against Enemies with Fully Broken Armour; T1 "Incise" (3–5)% chance for Attack Hits to apply Incision; T1 "Stifling" (3–5)% increased Blind Effect; T1 "Withering" (3–5)% increased Withered Magnitude; T1 "Expanding" (3–6)% increased Area of Effect of Curses; T1 "Bleeding" (3–7)% chance to inflict Bleeding on Hit; T1 "Protecting" (3–7)% increased Block chance; T1 "Burning" (3–7)% increased Ignite Magnitude; T1 "Acrimonious" (3–7)% increased Magnitude of Ailments you inflict; T1 "Haemorrhaging" (3–7)% increased Magnitude of Bleeding you inflict; T1 "Venomous" (3–7)% increased Magnitude of Poison you inflict; T1 "Focusing" (30–50)% increased Energy Shield from Equipped Focus; T1 "Blasting" (4–6)% increased Area of Effect; T1 "Fletching" (4–6)% increased bonuses gained from Equipped Quiver; T1 "Marking" (4–8)% increased Effect of your Mark Skills; T1 "Soaring" (4–8)% increased Projectile Speed; T1 "Accurate" (5–10)% increased Accuracy Rating; T1 "Stifling" (5–10)% increased Blind Effect; T1 "Rancorous" (5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits; T1 "Withering" (5–10)% increased Withered Magnitude; T1 "Precise" (5–15)% increased Accuracy Rating with Bows; T1 "Combat" (5–15)% increased Attack Damage; T1 "Chilling" (5–15)% increased Cold Damage; T1 "Bestial" (5–15)% increased Damage while Shapeshifted; T1 "Overgrown" (5–15)% increased Damage with Plant Skills; T1 "Prismatic" (5–15)% increased Elemental Damage; T1 "Flaming" (5–15)% increased Fire Damage; T1 "Sharpened" (5–15)% increased Global Physical Damage; T1 "Burning" (5–15)% increased Ignite Magnitude; T1 "Humming" (5–15)% increased Lightning Damage; T1 "Acrimonious" (5–15)% increased Magnitude of Ailments you inflict; T1 "Haemorrhaging" (5–15)% increased Magnitude of Bleeding you inflict; T1 "Venomous" (5–15)% increased Magnitude of Poison you inflict; T1 "Clashing" (5–15)% increased Melee Damage; T1 "Archer's" (5–15)% increased Projectile Damage; T1 "Mystic" (5–15)% increased Spell Damage; T1 "Serene" (5–7)% faster start of Energy Shield Recharge; T1 "Jolting" (5–7)% increased Magnitude of Shock you inflict; T1 "Perforating" (6–16)% increased Damage with Bows; T1 "Bolting" (6–16)% increased Damage with Crossbows; T1 "Beating" (6–16)% increased Damage with Maces; T1 "Monk's" (6–16)% increased Damage with Quarterstaves; T1 "Spearheaded" (6–16)% increased Damage with Spears; T1 "Chaotic" (7–13)% increased Chaos Damage; T1 "Expanding" (8–12)% increased Area of Effect of Curses; T1 "Iconic" (8–12)% increased Presence Area of Effect; T1 "Shielding" (8–15)% increased Armour, Evasion and Energy Shield from Equipped Shield; T1 "Angry" +(1–2) to Maximum Rage; T1 "Angry" +1 to Maximum Rage; T1 "Bleeding" 1% chance to inflict Bleeding on Hit; T1 "Hexing" 1% increased Curse Magnitudes; T1 "Rallying" Banner Skills have (2–3)% increased Area of Effect; T1 "Rallying" Banner Skills have (6–16)% increased Area of Effect; T1 "Shattering" Break (1–2)% increased Armour; T1 "Shattering" Break (5–15)% increased Armour; T1 "Kinship" Companions deal (10–20)% increased Damage; T1 "Kinship" Companions deal (2–3)% increased Damage; T1 "Kindred" Companions have (10–20)% increased maximum Life; T1 "Kindred" Companions have (2–3)% increased maximum Life; T1 "Numbing" Damage Penetrates (1–2)% Cold Resistance; T1 "Searing" Damage Penetrates (1–2)% Fire Resistance; T1 "Surging" Damage Penetrates (1–2)% Lightning Resistance; T1 "Numbing" Damage Penetrates (5–10)% Cold Resistance; T1 "Searing" Damage Penetrates (5–10)% Fire Resistance; T1 "Surging" Damage Penetrates (5–10)% Lightning Resistance; T1 "Empowering" Empowered Attacks deal (10–20)% increased Damage; T1 "Empowering" Empowered Attacks deal (2–3)% increased Damage; T1 "Heralding" Herald Skills deal (15–25)% increased Damage; T1 "Heralding" Herald Skills deal (2–4)% increased Damage; T1 "Authoritative" Minions deal (1–2)% increased Damage; T1 "Authoritative" Minions deal (5–15)% increased Damage; T1 "Fortuitous" Minions have (1–2)% increased maximum Life; T1 "Companion" Minions have (3–5)% increased Area of Effect; T1 "Fortuitous" Minions have (5–15)% increased maximum Life; T1 "Companion" Minions have (5–8)% increased Area of Effect; T1 "Sacrificial" Offerings have (15–25)% increased Maximum Life; T1 "Sacrificial" Offerings have (2–3)% increased Maximum Life; T1 "Triggered" Triggered Spells deal (10–18)% increased Spell Damage; T1 "Triggered" Triggered Spells deal (2–3)% increased Spell Damage; T1 "Greater" Upgrades Radius to Medium; T1 "of Thirsting" (1–2)% increased amount of Mana Leeched; T1 "of Alacrity" (1–2)% increased Attack Speed; T1 "of Nocking" (1–2)% increased Attack Speed with Bows; T1 "of Rapidity" (1–2)% increased Attack Speed with Crossbows; T1 "of Sequencing" (1–2)% increased Attack Speed with Quarterstaves; T1 "of Spearing" (1–2)% increased Attack Speed with Spears; T1 "of Enchanting" (1–2)% increased Cast Speed; T1 "of the Woodland" (1–2)% increased Charm Effect Duration; T1 "of Prolonging" (1–2)% increased Flask Effect Duration; T1 "of Quenching" (1–2)% increased Mana Recovery from Flasks; T1 "of Energy" (1–2)% increased Mana Regeneration Rate; T1 "of Speed" (1–2)% increased Movement Speed; T1 "of the Wild" (1–2)% increased Skill Speed while Shapeshifted; T1 "of Withstanding" (1–2)% increased Stun Threshold; T1 "of Chronomancy" (1–3)% increased Cooldown Recovery Rate; T1 "of Reloading" (10–15)% increased Crossbow Reload Speed; T1 "of Unsettling" (10–15)% increased Parried Debuff Duration; T1 "of Piercing" (10–20)% chance to Pierce an Enemy; T1 "Resonating" (10–20)% increased Armour Break Duration; T1 "of Shocking" (10–20)% increased chance to Shock; T1 "of Potency" (10–20)% increased Critical Damage Bonus; T1 "of Demolishing" (10–20)% increased Critical Damage Bonus for Attack Damage; T1 "of Hunting" (10–20)% increased Critical Damage Bonus with Spears; T1 "of Unmaking" (10–20)% increased Critical Spell Damage Bonus; T1 "of Enduring" (10–20)% increased Elemental Ailment Threshold; T1 "of Ignition" (10–20)% increased Flammability Magnitude; T1 "of Freezing" (10–20)% increased Freeze Buildup; T1 "of Glaciers" (10–20)% increased Freeze Buildup with Quarterstaves; T1 "of Pathfinding" (10–20)% increased Life Flask Charges gained; T1 "of Fountains" (10–20)% increased Mana Flask Charges gained; T1 "of Pinning" (10–20)% increased Pin Buildup; T1 "of Stunning" (10–20)% increased Stun Buildup; T1 "of Ancestry" (10–20)% increased Totem Placement speed; T1 "of Lungs" (10–20)% increased Warcry Speed; T1 "of Valour" (15–20)% increased Glory generation for Banner Skills; T1 "of Frost" (15–25)% increased Chill Duration on Enemies; T1 "of Continuation" (15–25)% increased Curse Duration; T1 "of Supremacy" (15–25)% increased Effect of Notable Passive Skills in Radius; T1 "of Potency" (15–25)% increased Effect of Small Passive Skills in Radius; T1 "of Paralyzing" (15–25)% increased Shock Duration; T1 "of Thumping" (15–25)% increased Stun Buildup with Maces; T1 "of Stoutness" (15–25)% increased Stun Threshold if you haven't been Stunned Recently; T1 "of Biding" (15–25)% increased Stun Threshold while Parrying; T1 "of Snowbreathing" (18–32)% increased Freeze Threshold; T1 "of Frenzy" (2–3)% increased amount of Life Leeched; T1 "of Shocking" (2–3)% increased chance to Shock; T1 "of Enduring" (2–3)% increased Elemental Ailment Threshold; T1 "of Ignition" (2–3)% increased Flammability Magnitude; T1 "of Recovery" (2–3)% increased Life Recovery from Flasks; T1 "of Paralyzing" (2–3)% increased Shock Duration; T1 "of Stoutness" (2–3)% increased Stun Threshold if you haven't been Stunned Recently; T1 "of Ancestry" (2–3)% increased Totem Placement speed; T1 "of Lungs" (2–3)% increased Warcry Speed; T1 "of Infusion" (2–3)% of Damage taken Recouped as Life; T1 "of Sacrifice" (2–3)% of Skill Mana Costs Converted to Life Costs; T1 "of Alacrity" (2–4)% increased Attack Speed; T1 "of Nocking" (2–4)% increased Attack Speed with Bows; T1 "of Rapidity" (2–4)% increased Attack Speed with Crossbows; T1 "of Sequencing" (2–4)% increased Attack Speed with Quarterstaves; T1 "of Spearing" (2–4)% increased Attack Speed with Spears; T1 "of Enchanting" (2–4)% increased Cast Speed; T1 "of Continuation" (2–4)% increased Curse Duration; T1 "of Snowbreathing" (2–4)% increased Freeze Threshold; T1 "of the Wild" (2–4)% increased Skill Speed while Shapeshifted; T1 "of Mind" (2–4)% of Damage is taken from Mana before Life; T1 "of Hastening" (2–5)% reduced Slowing Potency of Debuffs on You; T1 "of Chronomancy" (3–5)% increased Cooldown Recovery Rate; T1 "of Suffusion" (3–5)% increased Duration of Damaging Ailments on Enemies; T1 "of Suffering" (3–5)% increased Duration of Ignite, Shock and Chill on Enemies; T1 "of Gathering" (3–5)% increased Flask Charges gained; T1 "of Regeneration" (3–5)% increased Life Regeneration rate; T1 "of Lengthening" (3–5)% increased Skill Effect Duration; T1 "of Blinding" (3–7)% chance to Blind Enemies on Hit with Attacks; T1 "of Haemophilia" (3–7)% increased Bleeding Duration; T1 "of Ailing" (3–7)% increased chance to inflict Ailments; T1 "of the Thicker" (3–7)% increased Charm Charges gained; T1 "of Annihilation" (3–7)% increased Critical Hit Chance; T1 "of Deadliness" (3–7)% increased Critical Hit Chance for Attacks; T1 "of Annihilating" (3–7)% increased Critical Hit Chance for Spells; T1 "of Fending" (3–7)% increased Knockback Distance; T1 "of Infection" (3–7)% increased Poison Duration; T1 "of Rallying" (3–7)% increased Warcry Cooldown Recovery Rate; T1 "of Sacrifice" (4–6)% of Skill Mana Costs Converted to Life Costs; T1 "of Dazing" (5–10)% chance to Daze on Hit; T1 "of Piercing" (5–10)% chance to Pierce an Enemy; T1 "of Poisoning" (5–10)% chance to Poison on Hit; T1 "Resonating" (5–10)% increased Armour Break Duration; T1 "of Haemophilia" (5–10)% increased Bleeding Duration; T1 "of Potency" (5–10)% increased Critical Damage Bonus; T1 "of Demolishing" (5–10)% increased Critical Damage Bonus for Attack Damage; T1 "of Hunting" (5–10)% increased Critical Damage Bonus with Spears; T1 "of Unmaking" (5–10)% increased Critical Spell Damage Bonus; T1 "of Suffusion" (5–10)% increased Duration of Damaging Ailments on Enemies; T1 "of Suffering" (5–10)% increased Duration of Ignite, Shock and Chill on Enemies; T1 "of Gathering" (5–10)% increased Flask Charges gained; T1 "of Prolonging" (5–10)% increased Flask Effect Duration; T1 "of Freezing" (5–10)% increased Freeze Buildup; T1 "of Glaciers" (5–10)% increased Freeze Buildup with Quarterstaves; T1 "of Pathfinding" (5–10)% increased Life Flask Charges gained; T1 "of Regeneration" (5–10)% increased Life Regeneration rate; T1 "of Fountains" (5–10)% increased Mana Flask Charges gained; T1 "of Unsettling" (5–10)% increased Parried Debuff Duration; T1 "of Pinning" (5–10)% increased Pin Buildup; T1 "of Infection" (5–10)% increased Poison Duration; T1 "of Lengthening" (5–10)% increased Skill Effect Duration; T1 "of Stunning" (5–10)% increased Stun Buildup; T1 "of Hastening" (5–10)% reduced Slowing Potency of Debuffs on You; T1 "of Chanting" (5–15)% faster Curse Activation; T1 "of Frenzy" (5–15)% increased amount of Life Leeched; T1 "of Thirsting" (5–15)% increased amount of Mana Leeched; T1 "of Ailing" (5–15)% increased chance to inflict Ailments; T1 "of the Thicker" (5–15)% increased Charm Charges gained; T1 "of the Woodland" (5–15)% increased Charm Effect Duration; T1 "of Annihilation" (5–15)% increased Critical Hit Chance; T1 "of Annihilating" (5–15)% increased Critical Hit Chance for Spells; T1 "of Fending" (5–15)% increased Knockback Distance; T1 "of Recovery" (5–15)% increased Life Recovery from Flasks; T1 "of Quenching" (5–15)% increased Mana Recovery from Flasks; T1 "of Energy" (5–15)% increased Mana Regeneration Rate; T1 "of Rallying" (5–15)% increased Warcry Cooldown Recovery Rate; T1 "of Reloading" (5–7)% increased Crossbow Reload Speed; T1 "of Frost" (6–12)% increased Chill Duration on Enemies; T1 "of Thumping" (6–12)% increased Stun Buildup with Maces; T1 "of Deadliness" (6–16)% increased Critical Hit Chance for Attacks; T1 "of Withstanding" (6–16)% increased Stun Threshold; T1 "of Valour" (8–12)% increased Glory generation for Banner Skills; T1 "of Biding" (8–12)% increased Stun Threshold while Parrying; T1 "of the Kraken" +1% to Maximum Cold Resistance; T1 "of the Phoenix" +1% to Maximum Fire Resistance; T1 "of the Leviathan" +1% to Maximum Lightning Resistance; T1 "of Blinding" 1% chance to Blind Enemies on Hit with Attacks; T1 "of Dazing" 1% chance to Daze on Hit; T1 "of Poisoning" 1% chance to Poison on Hit; T1 "of Speed" 1% increased Movement Speed; T1 "of Mind" 1% of Damage is taken from Mana before Life; T1 "of Infusion" 1% of Damage taken Recouped as Life; T1 "of Inspiring" Banner Skills have (15–25)% increased Duration; T1 "of Inspiring" Banner Skills have (3–4)% increased Duration; T1 "of Decrepifying" Damaging Ailments deal damage (2–3)% faster; T1 "of Decrepifying" Damaging Ailments deal damage (3–7)% faster; T1 "of Diminishing" Debuffs on you expire (3–5)% faster; T1 "of Diminishing" Debuffs on you expire (5–10)% faster; T1 "of Retribution" Gain (1–2) Rage when Hit by an Enemy; T1 "of Retribution" Gain (1–3) Rage when Hit by an Enemy; T1 "of Raging" Gain 1 Rage on Melee Hit; T1 "of Raging" Gain 1 Rage on Melee Hit; T1 "of Inuring" Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield; T1 "of Inuring" Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield; T1 "of Barriers" Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield; T1 "of Barriers" Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield; T1 "of Tracking" Mark Skills have (18–32)% increased Skill Effect Duration; T1 "of Targeting" Mark Skills have (2–3)% increased Use Speed; T1 "of Tracking" Mark Skills have (3–4)% increased Skill Effect Duration; T1 "of Targeting" Mark Skills have (5–15)% increased Use Speed; T1 "of Generation" Meta Skills gain (2–4)% increased Energy; T1 "of Generation" Meta Skills gain (4–8)% increased Energy; T1 "of Confidence" Minions have (1–2)% additional Physical Damage Reduction; T1 "of Orchestration" Minions have (1–2)% increased Attack and Cast Speed; T1 "of Marshalling" Minions have (10–20)% increased Critical Hit Chance; T1 "of Gripping" Minions have (15–25)% increased Critical Damage Bonus; T1 "of Orchestration" Minions have (2–4)% increased Attack and Cast Speed; T1 "of Marshalling" Minions have (5–10)% increased Critical Hit Chance; T1 "of Gripping" Minions have (6–12)% increased Critical Damage Bonus; T1 "of Confidence" Minions have (6–16)% additional Physical Damage Reduction; T1 "of Acclimatisation" Minions have +(1–2)% to all Elemental Resistances; T1 "of Righteousness" Minions have +(1–2)% to Chaos Resistance; T1 "of Acclimatisation" Minions have +(5–10)% to all Elemental Resistances; T1 "of Righteousness" Minions have +(7–13)% to Chaos Resistance; T1 "of Offering" Offering Skills have (15–25)% increased Duration; T1 "of Offering" Offering Skills have (6–12)% increased Duration; T1 "of Chaining" Projectiles have (1–2)% chance to Chain an additional time from terrain; T1 "of Forking" Projectiles have (10–15)% chance for an additional Projectile when Forking; T1 "of Chaining" Projectiles have (3–5)% chance to Chain an additional time from terrain; T1 "of Forking" Projectiles have (5–7)% chance for an additional Projectile when Forking; T1 "of Success" Recover (1–2)% of maximum Life on Kill; T1 "of Osmosis" Recover (1–2)% of maximum Mana on Kill; T1 "of Success" Recover 1% of maximum Life on Kill; T1 "of Osmosis" Recover 1% of maximum Mana on Kill; T2 "Grand" Upgrades Radius to Large), so 81 and 82 are the same. From item level 60 to 1, 0 tiers unlock in all. Patch 0.5.5, from the game files.

Below item level 60

320 more jewels tiers unlock from item level 1 to 59. Every tier of every modifier, with its item level, is on each base type's page:

Questions

What changes between item level 81 and 82 on jewels?

Nothing unlocks at item level 82 on jewels: item level 1 already rolls every tier (T1 "Accurate" (1–2)% increased Accuracy Rating; T1 "Precise" (1–2)% increased Accuracy Rating with Bows; T1 "Combat" (1–2)% increased Attack Damage; T1 "Chaotic" (1–2)% increased Chaos Damage; T1 "Chilling" (1–2)% increased Cold Damage; T1 "Bestial" (1–2)% increased Damage while Shapeshifted; T1 "Beating" (1–2)% increased Damage with Maces; T1 "Overgrown" (1–2)% increased Damage with Plant Skills; T1 "Monk's" (1–2)% increased Damage with Quarterstaves; T1 "Spearheaded" (1–2)% increased Damage with Spears; T1 "Prismatic" (1–2)% increased Elemental Damage; T1 "Flaming" (1–2)% increased Fire Damage; T1 "Sharpened" (1–2)% increased Global Physical Damage; T1 "Humming" (1–2)% increased Lightning Damage; T1 "Clashing" (1–2)% increased Melee Damage; T1 "Archer's" (1–2)% increased Projectile Damage; T1 "Mystic" (1–2)% increased Spell Damage; T1 "Protecting" (1–3)% increased Block chance; T1 "Serene" (10–15)% faster start of Energy Shield Recharge; T1 "Jolting" (10–15)% increased Magnitude of Shock you inflict; T1 "Shaman's" (10–18)% increased Totem Damage; T1 "Armoured" (10–20)% increased Armour; T1 "Necromantic" (10–20)% increased Damage if you have Consumed a Corpse Recently; T1 "Verdant" (10–20)% increased Damage while you have an active Charm; T1 "Slaying" (10–20)% increased Damage with Hits against Rare and Unique Enemies; T1 "Yelling" (10–20)% increased Damage with Warcries; T1 "Evasive" (10–20)% increased Evasion Rating; T1 "Hazardous" (10–20)% increased Hazard Damage; T1 "Rancorous" (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits; T1 "Shimmering" (10–20)% increased maximum Energy Shield; T1 "Engaging" (10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds; T1 "Retreating" (10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds; T1 "Retaliating" (10–20)% increased Thorns damage; T1 "Carved" (10–20)% increased Totem Life; T1 "Incise" (15–25)% chance for Attack Hits to apply Incision; T1 "Exploiting" (15–25)% increased Damage against Enemies with Fully Broken Armour; T1 "Focusing" (15–25)% increased Energy Shield from Equipped Focus; T1 "Parrying" (15–25)% increased Parry Damage; T1 "Iconic" (15–25)% increased Presence Area of Effect; T1 "Shielding" (18–32)% increased Armour, Evasion and Energy Shield from Equipped Shield; T1 "Blasting" (2–3)% increased Area of Effect; T1 "Armoured" (2–3)% increased Armour; T1 "Fletching" (2–3)% increased bonuses gained from Equipped Quiver; T1 "Necromantic" (2–3)% increased Damage if you have Consumed a Corpse Recently; T1 "Verdant" (2–3)% increased Damage while you have an active Charm; T1 "Perforating" (2–3)% increased Damage with Bows; T1 "Bolting" (2–3)% increased Damage with Crossbows; T1 "Slaying" (2–3)% increased Damage with Hits against Rare and Unique Enemies; T1 "Yelling" (2–3)% increased Damage with Warcries; T1 "Marking" (2–3)% increased Effect of your Mark Skills; T1 "Evasive" (2–3)% increased Evasion Rating; T1 "Hazardous" (2–3)% increased Hazard Damage; T1 "Shimmering" (2–3)% increased maximum Energy Shield; T1 "Engaging" (2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds; T1 "Parrying" (2–3)% increased Parry Damage; T1 "Retreating" (2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds; T1 "Soaring" (2–3)% increased Projectile Speed; T1 "Retaliating" (2–3)% increased Thorns damage; T1 "Shaman's" (2–3)% increased Totem Damage; T1 "Carved" (2–3)% increased Totem Life; T1 "Hexing" (2–4)% increased Curse Magnitudes; T1 "Exploiting" (2–4)% increased Damage against Enemies with Fully Broken Armour; T1 "Incise" (3–5)% chance for Attack Hits to apply Incision; T1 "Stifling" (3–5)% increased Blind Effect; T1 "Withering" (3–5)% increased Withered Magnitude; T1 "Expanding" (3–6)% increased Area of Effect of Curses; T1 "Bleeding" (3–7)% chance to inflict Bleeding on Hit; T1 "Protecting" (3–7)% increased Block chance; T1 "Burning" (3–7)% increased Ignite Magnitude; T1 "Acrimonious" (3–7)% increased Magnitude of Ailments you inflict; T1 "Haemorrhaging" (3–7)% increased Magnitude of Bleeding you inflict; T1 "Venomous" (3–7)% increased Magnitude of Poison you inflict; T1 "Focusing" (30–50)% increased Energy Shield from Equipped Focus; T1 "Blasting" (4–6)% increased Area of Effect; T1 "Fletching" (4–6)% increased bonuses gained from Equipped Quiver; T1 "Marking" (4–8)% increased Effect of your Mark Skills; T1 "Soaring" (4–8)% increased Projectile Speed; T1 "Accurate" (5–10)% increased Accuracy Rating; T1 "Stifling" (5–10)% increased Blind Effect; T1 "Rancorous" (5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits; T1 "Withering" (5–10)% increased Withered Magnitude; T1 "Precise" (5–15)% increased Accuracy Rating with Bows; T1 "Combat" (5–15)% increased Attack Damage; T1 "Chilling" (5–15)% increased Cold Damage; T1 "Bestial" (5–15)% increased Damage while Shapeshifted; T1 "Overgrown" (5–15)% increased Damage with Plant Skills; T1 "Prismatic" (5–15)% increased Elemental Damage; T1 "Flaming" (5–15)% increased Fire Damage; T1 "Sharpened" (5–15)% increased Global Physical Damage; T1 "Burning" (5–15)% increased Ignite Magnitude; T1 "Humming" (5–15)% increased Lightning Damage; T1 "Acrimonious" (5–15)% increased Magnitude of Ailments you inflict; T1 "Haemorrhaging" (5–15)% increased Magnitude of Bleeding you inflict; T1 "Venomous" (5–15)% increased Magnitude of Poison you inflict; T1 "Clashing" (5–15)% increased Melee Damage; T1 "Archer's" (5–15)% increased Projectile Damage; T1 "Mystic" (5–15)% increased Spell Damage; T1 "Serene" (5–7)% faster start of Energy Shield Recharge; T1 "Jolting" (5–7)% increased Magnitude of Shock you inflict; T1 "Perforating" (6–16)% increased Damage with Bows; T1 "Bolting" (6–16)% increased Damage with Crossbows; T1 "Beating" (6–16)% increased Damage with Maces; T1 "Monk's" (6–16)% increased Damage with Quarterstaves; T1 "Spearheaded" (6–16)% increased Damage with Spears; T1 "Chaotic" (7–13)% increased Chaos Damage; T1 "Expanding" (8–12)% increased Area of Effect of Curses; T1 "Iconic" (8–12)% increased Presence Area of Effect; T1 "Shielding" (8–15)% increased Armour, Evasion and Energy Shield from Equipped Shield; T1 "Angry" +(1–2) to Maximum Rage; T1 "Angry" +1 to Maximum Rage; T1 "Bleeding" 1% chance to inflict Bleeding on Hit; T1 "Hexing" 1% increased Curse Magnitudes; T1 "Rallying" Banner Skills have (2–3)% increased Area of Effect; T1 "Rallying" Banner Skills have (6–16)% increased Area of Effect; T1 "Shattering" Break (1–2)% increased Armour; T1 "Shattering" Break (5–15)% increased Armour; T1 "Kinship" Companions deal (10–20)% increased Damage; T1 "Kinship" Companions deal (2–3)% increased Damage; T1 "Kindred" Companions have (10–20)% increased maximum Life; T1 "Kindred" Companions have (2–3)% increased maximum Life; T1 "Numbing" Damage Penetrates (1–2)% Cold Resistance; T1 "Searing" Damage Penetrates (1–2)% Fire Resistance; T1 "Surging" Damage Penetrates (1–2)% Lightning Resistance; T1 "Numbing" Damage Penetrates (5–10)% Cold Resistance; T1 "Searing" Damage Penetrates (5–10)% Fire Resistance; T1 "Surging" Damage Penetrates (5–10)% Lightning Resistance; T1 "Empowering" Empowered Attacks deal (10–20)% increased Damage; T1 "Empowering" Empowered Attacks deal (2–3)% increased Damage; T1 "Heralding" Herald Skills deal (15–25)% increased Damage; T1 "Heralding" Herald Skills deal (2–4)% increased Damage; T1 "Authoritative" Minions deal (1–2)% increased Damage; T1 "Authoritative" Minions deal (5–15)% increased Damage; T1 "Fortuitous" Minions have (1–2)% increased maximum Life; T1 "Companion" Minions have (3–5)% increased Area of Effect; T1 "Fortuitous" Minions have (5–15)% increased maximum Life; T1 "Companion" Minions have (5–8)% increased Area of Effect; T1 "Sacrificial" Offerings have (15–25)% increased Maximum Life; T1 "Sacrificial" Offerings have (2–3)% increased Maximum Life; T1 "Triggered" Triggered Spells deal (10–18)% increased Spell Damage; T1 "Triggered" Triggered Spells deal (2–3)% increased Spell Damage; T1 "Greater" Upgrades Radius to Medium; T1 "of Thirsting" (1–2)% increased amount of Mana Leeched; T1 "of Alacrity" (1–2)% increased Attack Speed; T1 "of Nocking" (1–2)% increased Attack Speed with Bows; T1 "of Rapidity" (1–2)% increased Attack Speed with Crossbows; T1 "of Sequencing" (1–2)% increased Attack Speed with Quarterstaves; T1 "of Spearing" (1–2)% increased Attack Speed with Spears; T1 "of Enchanting" (1–2)% increased Cast Speed; T1 "of the Woodland" (1–2)% increased Charm Effect Duration; T1 "of Prolonging" (1–2)% increased Flask Effect Duration; T1 "of Quenching" (1–2)% increased Mana Recovery from Flasks; T1 "of Energy" (1–2)% increased Mana Regeneration Rate; T1 "of Speed" (1–2)% increased Movement Speed; T1 "of the Wild" (1–2)% increased Skill Speed while Shapeshifted; T1 "of Withstanding" (1–2)% increased Stun Threshold; T1 "of Chronomancy" (1–3)% increased Cooldown Recovery Rate; T1 "of Reloading" (10–15)% increased Crossbow Reload Speed; T1 "of Unsettling" (10–15)% increased Parried Debuff Duration; T1 "of Piercing" (10–20)% chance to Pierce an Enemy; T1 "Resonating" (10–20)% increased Armour Break Duration; T1 "of Shocking" (10–20)% increased chance to Shock; T1 "of Potency" (10–20)% increased Critical Damage Bonus; T1 "of Demolishing" (10–20)% increased Critical Damage Bonus for Attack Damage; T1 "of Hunting" (10–20)% increased Critical Damage Bonus with Spears; T1 "of Unmaking" (10–20)% increased Critical Spell Damage Bonus; T1 "of Enduring" (10–20)% increased Elemental Ailment Threshold; T1 "of Ignition" (10–20)% increased Flammability Magnitude; T1 "of Freezing" (10–20)% increased Freeze Buildup; T1 "of Glaciers" (10–20)% increased Freeze Buildup with Quarterstaves; T1 "of Pathfinding" (10–20)% increased Life Flask Charges gained; T1 "of Fountains" (10–20)% increased Mana Flask Charges gained; T1 "of Pinning" (10–20)% increased Pin Buildup; T1 "of Stunning" (10–20)% increased Stun Buildup; T1 "of Ancestry" (10–20)% increased Totem Placement speed; T1 "of Lungs" (10–20)% increased Warcry Speed; T1 "of Valour" (15–20)% increased Glory generation for Banner Skills; T1 "of Frost" (15–25)% increased Chill Duration on Enemies; T1 "of Continuation" (15–25)% increased Curse Duration; T1 "of Supremacy" (15–25)% increased Effect of Notable Passive Skills in Radius; T1 "of Potency" (15–25)% increased Effect of Small Passive Skills in Radius; T1 "of Paralyzing" (15–25)% increased Shock Duration; T1 "of Thumping" (15–25)% increased Stun Buildup with Maces; T1 "of Stoutness" (15–25)% increased Stun Threshold if you haven't been Stunned Recently; T1 "of Biding" (15–25)% increased Stun Threshold while Parrying; T1 "of Snowbreathing" (18–32)% increased Freeze Threshold; T1 "of Frenzy" (2–3)% increased amount of Life Leeched; T1 "of Shocking" (2–3)% increased chance to Shock; T1 "of Enduring" (2–3)% increased Elemental Ailment Threshold; T1 "of Ignition" (2–3)% increased Flammability Magnitude; T1 "of Recovery" (2–3)% increased Life Recovery from Flasks; T1 "of Paralyzing" (2–3)% increased Shock Duration; T1 "of Stoutness" (2–3)% increased Stun Threshold if you haven't been Stunned Recently; T1 "of Ancestry" (2–3)% increased Totem Placement speed; T1 "of Lungs" (2–3)% increased Warcry Speed; T1 "of Infusion" (2–3)% of Damage taken Recouped as Life; T1 "of Sacrifice" (2–3)% of Skill Mana Costs Converted to Life Costs; T1 "of Alacrity" (2–4)% increased Attack Speed; T1 "of Nocking" (2–4)% increased Attack Speed with Bows; T1 "of Rapidity" (2–4)% increased Attack Speed with Crossbows; T1 "of Sequencing" (2–4)% increased Attack Speed with Quarterstaves; T1 "of Spearing" (2–4)% increased Attack Speed with Spears; T1 "of Enchanting" (2–4)% increased Cast Speed; T1 "of Continuation" (2–4)% increased Curse Duration; T1 "of Snowbreathing" (2–4)% increased Freeze Threshold; T1 "of the Wild" (2–4)% increased Skill Speed while Shapeshifted; T1 "of Mind" (2–4)% of Damage is taken from Mana before Life; T1 "of Hastening" (2–5)% reduced Slowing Potency of Debuffs on You; T1 "of Chronomancy" (3–5)% increased Cooldown Recovery Rate; T1 "of Suffusion" (3–5)% increased Duration of Damaging Ailments on Enemies; T1 "of Suffering" (3–5)% increased Duration of Ignite, Shock and Chill on Enemies; T1 "of Gathering" (3–5)% increased Flask Charges gained; T1 "of Regeneration" (3–5)% increased Life Regeneration rate; T1 "of Lengthening" (3–5)% increased Skill Effect Duration; T1 "of Blinding" (3–7)% chance to Blind Enemies on Hit with Attacks; T1 "of Haemophilia" (3–7)% increased Bleeding Duration; T1 "of Ailing" (3–7)% increased chance to inflict Ailments; T1 "of the Thicker" (3–7)% increased Charm Charges gained; T1 "of Annihilation" (3–7)% increased Critical Hit Chance; T1 "of Deadliness" (3–7)% increased Critical Hit Chance for Attacks; T1 "of Annihilating" (3–7)% increased Critical Hit Chance for Spells; T1 "of Fending" (3–7)% increased Knockback Distance; T1 "of Infection" (3–7)% increased Poison Duration; T1 "of Rallying" (3–7)% increased Warcry Cooldown Recovery Rate; T1 "of Sacrifice" (4–6)% of Skill Mana Costs Converted to Life Costs; T1 "of Dazing" (5–10)% chance to Daze on Hit; T1 "of Piercing" (5–10)% chance to Pierce an Enemy; T1 "of Poisoning" (5–10)% chance to Poison on Hit; T1 "Resonating" (5–10)% increased Armour Break Duration; T1 "of Haemophilia" (5–10)% increased Bleeding Duration; T1 "of Potency" (5–10)% increased Critical Damage Bonus; T1 "of Demolishing" (5–10)% increased Critical Damage Bonus for Attack Damage; T1 "of Hunting" (5–10)% increased Critical Damage Bonus with Spears; T1 "of Unmaking" (5–10)% increased Critical Spell Damage Bonus; T1 "of Suffusion" (5–10)% increased Duration of Damaging Ailments on Enemies; T1 "of Suffering" (5–10)% increased Duration of Ignite, Shock and Chill on Enemies; T1 "of Gathering" (5–10)% increased Flask Charges gained; T1 "of Prolonging" (5–10)% increased Flask Effect Duration; T1 "of Freezing" (5–10)% increased Freeze Buildup; T1 "of Glaciers" (5–10)% increased Freeze Buildup with Quarterstaves; T1 "of Pathfinding" (5–10)% increased Life Flask Charges gained; T1 "of Regeneration" (5–10)% increased Life Regeneration rate; T1 "of Fountains" (5–10)% increased Mana Flask Charges gained; T1 "of Unsettling" (5–10)% increased Parried Debuff Duration; T1 "of Pinning" (5–10)% increased Pin Buildup; T1 "of Infection" (5–10)% increased Poison Duration; T1 "of Lengthening" (5–10)% increased Skill Effect Duration; T1 "of Stunning" (5–10)% increased Stun Buildup; T1 "of Hastening" (5–10)% reduced Slowing Potency of Debuffs on You; T1 "of Chanting" (5–15)% faster Curse Activation; T1 "of Frenzy" (5–15)% increased amount of Life Leeched; T1 "of Thirsting" (5–15)% increased amount of Mana Leeched; T1 "of Ailing" (5–15)% increased chance to inflict Ailments; T1 "of the Thicker" (5–15)% increased Charm Charges gained; T1 "of the Woodland" (5–15)% increased Charm Effect Duration; T1 "of Annihilation" (5–15)% increased Critical Hit Chance; T1 "of Annihilating" (5–15)% increased Critical Hit Chance for Spells; T1 "of Fending" (5–15)% increased Knockback Distance; T1 "of Recovery" (5–15)% increased Life Recovery from Flasks; T1 "of Quenching" (5–15)% increased Mana Recovery from Flasks; T1 "of Energy" (5–15)% increased Mana Regeneration Rate; T1 "of Rallying" (5–15)% increased Warcry Cooldown Recovery Rate; T1 "of Reloading" (5–7)% increased Crossbow Reload Speed; T1 "of Frost" (6–12)% increased Chill Duration on Enemies; T1 "of Thumping" (6–12)% increased Stun Buildup with Maces; T1 "of Deadliness" (6–16)% increased Critical Hit Chance for Attacks; T1 "of Withstanding" (6–16)% increased Stun Threshold; T1 "of Valour" (8–12)% increased Glory generation for Banner Skills; T1 "of Biding" (8–12)% increased Stun Threshold while Parrying; T1 "of the Kraken" +1% to Maximum Cold Resistance; T1 "of the Phoenix" +1% to Maximum Fire Resistance; T1 "of the Leviathan" +1% to Maximum Lightning Resistance; T1 "of Blinding" 1% chance to Blind Enemies on Hit with Attacks; T1 "of Dazing" 1% chance to Daze on Hit; T1 "of Poisoning" 1% chance to Poison on Hit; T1 "of Speed" 1% increased Movement Speed; T1 "of Mind" 1% of Damage is taken from Mana before Life; T1 "of Infusion" 1% of Damage taken Recouped as Life; T1 "of Inspiring" Banner Skills have (15–25)% increased Duration; T1 "of Inspiring" Banner Skills have (3–4)% increased Duration; T1 "of Decrepifying" Damaging Ailments deal damage (2–3)% faster; T1 "of Decrepifying" Damaging Ailments deal damage (3–7)% faster; T1 "of Diminishing" Debuffs on you expire (3–5)% faster; T1 "of Diminishing" Debuffs on you expire (5–10)% faster; T1 "of Retribution" Gain (1–2) Rage when Hit by an Enemy; T1 "of Retribution" Gain (1–3) Rage when Hit by an Enemy; T1 "of Raging" Gain 1 Rage on Melee Hit; T1 "of Raging" Gain 1 Rage on Melee Hit; T1 "of Inuring" Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield; T1 "of Inuring" Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield; T1 "of Barriers" Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield; T1 "of Barriers" Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield; T1 "of Tracking" Mark Skills have (18–32)% increased Skill Effect Duration; T1 "of Targeting" Mark Skills have (2–3)% increased Use Speed; T1 "of Tracking" Mark Skills have (3–4)% increased Skill Effect Duration; T1 "of Targeting" Mark Skills have (5–15)% increased Use Speed; T1 "of Generation" Meta Skills gain (2–4)% increased Energy; T1 "of Generation" Meta Skills gain (4–8)% increased Energy; T1 "of Confidence" Minions have (1–2)% additional Physical Damage Reduction; T1 "of Orchestration" Minions have (1–2)% increased Attack and Cast Speed; T1 "of Marshalling" Minions have (10–20)% increased Critical Hit Chance; T1 "of Gripping" Minions have (15–25)% increased Critical Damage Bonus; T1 "of Orchestration" Minions have (2–4)% increased Attack and Cast Speed; T1 "of Marshalling" Minions have (5–10)% increased Critical Hit Chance; T1 "of Gripping" Minions have (6–12)% increased Critical Damage Bonus; T1 "of Confidence" Minions have (6–16)% additional Physical Damage Reduction; T1 "of Acclimatisation" Minions have +(1–2)% to all Elemental Resistances; T1 "of Righteousness" Minions have +(1–2)% to Chaos Resistance; T1 "of Acclimatisation" Minions have +(5–10)% to all Elemental Resistances; T1 "of Righteousness" Minions have +(7–13)% to Chaos Resistance; T1 "of Offering" Offering Skills have (15–25)% increased Duration; T1 "of Offering" Offering Skills have (6–12)% increased Duration; T1 "of Chaining" Projectiles have (1–2)% chance to Chain an additional time from terrain; T1 "of Forking" Projectiles have (10–15)% chance for an additional Projectile when Forking; T1 "of Chaining" Projectiles have (3–5)% chance to Chain an additional time from terrain; T1 "of Forking" Projectiles have (5–7)% chance for an additional Projectile when Forking; T1 "of Success" Recover (1–2)% of maximum Life on Kill; T1 "of Osmosis" Recover (1–2)% of maximum Mana on Kill; T1 "of Success" Recover 1% of maximum Life on Kill; T1 "of Osmosis" Recover 1% of maximum Mana on Kill; T2 "Grand" Upgrades Radius to Large), so 81 and 82 are the same.

What item level do jewels need for their best modifiers?

Item level 1: no jewel modifier tier needs more.

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