Instilling Calculator
Liquid Emotions → amulet notables (anointments), and what they do on waystones✓ Checked against game files · 0.5.5
Recipes from the game's instilling table: 875 orders of three emotions grant a notable, 142 grant nothing. Instilling an amulet replaces any notable it already has.
Instilling waystones: one emotion each
| Emotion | Adds to the waystone |
|---|---|
Players in Area are 7% Delirious 20% increased number of Magic Monsters | |
Players in Area are 9% Delirious 8% increased Pack size | |
Players in Area are 10% Delirious 8% increased Rarity of Items found in this Area | |
Players in Area are 12% Delirious 15% increased number of Rare Monsters | |
Players in Area are 15% Delirious 30% increased Waystones found in Area | |
Players in Area are 18% Delirious 30% increased Tablets found in Area | |
30% increased Stack size of Simulacrum Splinters found in Area Players in Area are 20% Delirious | |
Players in Area are 22% Delirious Rare Monsters have a 25% Surpassing chance to have an additional Modifier | |
Players in Area are 25% Delirious Unique Monsters have 1 additional Rare Modifier | |
Players in Area are 50% Delirious | |
Players in Area are 50% Delirious | |
Players in Area are 50% Delirious | |
Players in Area are 50% Delirious |