ExileDB

Defence Calculator

Resistances, armour, evasion, deflection, block and the biggest hit you survive✓ Checked against game files · 0.5.5

Monster damage and accuracy per level, the resistance penalty and the evade cap come from the game files. The formulas aren't in the data files; they are Path of Building's for PoE2: armour = A / (A + 10 × hit), up to 90%; a typical hit is the level's damage figure × 1.5 ÷ 4.4 (bosses ×4); evasion and deflection against the monster's accuracy, up to 95%.

Resistance penalty by area level

Area level 1–150%
Area level 16–32-10%
Area level 33–44-20%
Area level 45–53-30%
Area level 54–59-40%
Area level 60–64-50%
Area level 65+-60%

Fire, cold and lightning only. In 0.5 the penalty comes with the area level, act by act, ending at −60% in maps.

Monster accuracy and hits by level

LevelAccuracyTypical / boss hit
1323 / 12
10727 / 28
2014013 / 51
3024220 / 82
4039131 / 123
5060644 / 177
6091462 / 247
651,11472 / 290
701,35184 / 338
751,63298 / 393
801,964114 / 455
832,192124 / 496