Defence Calculator
Resistances, armour, evasion, deflection, block and the biggest hit you survive✓ Checked against game files · 0.5.5
Monster damage and accuracy per level, the resistance penalty and the evade cap come from the game files. The formulas aren't in the data files; they are Path of Building's for PoE2: armour = A / (A + 10 × hit), up to 90%; a typical hit is the level's damage figure × 1.5 ÷ 4.4 (bosses ×4); evasion and deflection against the monster's accuracy, up to 95%.
Resistance penalty by area level
| Area level 1–15 | 0% |
| Area level 16–32 | -10% |
| Area level 33–44 | -20% |
| Area level 45–53 | -30% |
| Area level 54–59 | -40% |
| Area level 60–64 | -50% |
| Area level 65+ | -60% |
Fire, cold and lightning only. In 0.5 the penalty comes with the area level, act by act, ending at −60% in maps.
Monster accuracy and hits by level
| Level | Accuracy | Typical / boss hit |
|---|---|---|
| 1 | 32 | 3 / 12 |
| 10 | 72 | 7 / 28 |
| 20 | 140 | 13 / 51 |
| 30 | 242 | 20 / 82 |
| 40 | 391 | 31 / 123 |
| 50 | 606 | 44 / 177 |
| 60 | 914 | 62 / 247 |
| 65 | 1,114 | 72 / 290 |
| 70 | 1,351 | 84 / 338 |
| 75 | 1,632 | 98 / 393 |
| 80 | 1,964 | 114 / 455 |
| 83 | 2,192 | 124 / 496 |