ExileDB

Vaal Orb Outcomes

The corrupted implicits each item type can get✓ Checked against game files · 0.5.5

A Vaal Orb corrupts an item: it can add one corrupted implicit from the list for its type (below), among other outcomes. Which implicits a base can get depends on its tags; every base page lists its own. The game client doesn't ship how often each one rolls.

Amulets (12)

  • (10–15)% increased Rarity of Items found
  • +(10–15) to Dexterity
  • +(10–15) to Intelligence
  • +(10–15) to Strength
  • +(5–10)% to all Elemental Resistances
  • +1 to Level of all Skills
  • +1% to all Maximum Elemental Resistances
  • Charms gain (0.08–0.17) charges per Second
  • Leech 2% of Physical Attack Damage as Mana
  • Leech 3% of Physical Attack Damage as Life
  • Life Flasks gain (0.08–0.17) charges per Second
  • Mana Flasks gain (0.08–0.17) charges per Second

Amulets bases →

Belts (12)

  • (15–25)% increased Armour
  • (15–25)% increased Evasion Rating
  • (15–25)% increased maximum Energy Shield
  • +(1–3)% to Maximum Fire Resistance
  • +(10–15) to Dexterity
  • +(10–15) to Intelligence
  • +(10–15) to Strength
  • +(20–25)% to Cold Resistance
  • +(20–25)% to Fire Resistance
  • +(20–25)% to Lightning Resistance
  • +(30–40) to maximum Life
  • +1 to Maximum Endurance Charges

Belts bases →

Body Armours (14)

  • (10–20)% of Damage taken Recouped as Life
  • (10–20)% of Damage taken Recouped as Mana
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Armoursome bases
  • (15–25)% increased Armour and Energy Shieldsome bases
  • (15–25)% increased Armour and Evasionsome bases
  • (15–25)% increased Energy Shieldsome bases
  • (15–25)% increased Evasion and Energy Shieldsome bases
  • (15–25)% increased Evasion Ratingsome bases
  • (3–5)% additional Physical Damage Reduction
  • (40–50)% increased Thorns damage
  • +(13–19)% to Chaos Resistance
  • +(30–40) to maximum Life
  • +1% to all Maximum Elemental Resistances

Body Armours bases →

Boots (15)

  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Armoursome bases
  • (15–25)% increased Armour and Energy Shieldsome bases
  • (15–25)% increased Armour and Evasionsome bases
  • (15–25)% increased Energy Shieldsome bases
  • (15–25)% increased Evasion and Energy Shieldsome bases
  • (15–25)% increased Evasion Ratingsome bases
  • (20–30)% increased Freeze Threshold
  • (20–30)% increased Stun Threshold
  • (20–30)% reduced Slowing Potency of Debuffs on You
  • (3–5)% increased Movement Speed
  • +(1–3)% to Maximum Lightning Resistance
  • +(20–25)% to Cold Resistance
  • +(20–25)% to Fire Resistance
  • +(20–25)% to Lightning Resistance

Boots bases →

Bows (12)

  • (10–15)% chance to Maim on Hit
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (20–30)% increased Elemental Damage with Attacks
  • (5–10)% chance to Blind Enemies on hit
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–2) to (29–43) Lightning Damage
  • Adds (7–11) to (12–18) Chaos damage
  • Adds (8–12) to (13–19) Cold Damage
  • Adds (9–14) to (15–22) Fire Damage
  • Bow Attacks fire an additional Arrow

Bows bases →

Bucklers (7)

  • (10–15) Mana gained when you Block
  • (10–15)% increased Block chance
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Evasion Rating
  • (20–25) Life gained when you Block
  • (40–50)% increased Thorns damage
  • +3% to maximum Block chance

Bucklers bases →

Crossbows (12)

  • (10–15)% chance to Maim on Hit
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (40–50)% increased Elemental Damage with Attacks
  • (5–10)% chance to Blind Enemies on hit
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–3) to (41–61) Lightning Damage
  • Adds (10–16) to (17–25) Chaos damage
  • Adds (11–17) to (18–26) Cold Damage
  • Adds (13–20) to (21–31) Fire Damage
  • Loads an additional bolt

Crossbows bases →

Daggers (13)

  • (10–15)% chance to Poison on Hit with this weapon
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (20–30)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–2) to (29–43) Lightning Damage
  • Adds (7–11) to (12–18) Chaos damage
  • Adds (8–12) to (13–19) Cold Damage
  • Adds (9–14) to (15–22) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

Daggers bases →

Flails (13)

  • (10–15)% chance to cause Bleeding on Hit
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (20–30)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–2) to (29–43) Lightning Damage
  • Adds (7–11) to (12–18) Chaos damage
  • Adds (8–12) to (13–19) Cold Damage
  • Adds (9–14) to (15–22) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

Flails bases →

Foci (4)

  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Energy Shield
  • (20–30)% increased Spell Damage
  • +(20–25) to maximum Mana

Foci bases →

Gloves (14)

  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Armoursome bases
  • (15–25)% increased Armour and Energy Shieldsome bases
  • (15–25)% increased Armour and Evasionsome bases
  • (15–25)% increased Energy Shieldsome bases
  • (15–25)% increased Evasion and Energy Shieldsome bases
  • (15–25)% increased Evasion Ratingsome bases
  • (5–10)% increased Quantity of Gold Dropped by Slain Enemies
  • +1 to Level of all Melee Skills
  • +1 to Maximum Frenzy Charges
  • Break (10–15)% increased Armour
  • Damage Penetrates (10–15)% Cold Resistance
  • Damage Penetrates (10–15)% Fire Resistance
  • Damage Penetrates (10–15)% Lightning Resistance

Gloves bases →

Helmets (14)

  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Armoursome bases
  • (15–25)% increased Armour and Energy Shieldsome bases
  • (15–25)% increased Armour and Evasionsome bases
  • (15–25)% increased Energy Shieldsome bases
  • (15–25)% increased Evasion and Energy Shieldsome bases
  • (15–25)% increased Evasion Ratingsome bases
  • (15–25)% increased Life Regeneration rate
  • (20–30)% increased Mana Regeneration Rate
  • +(1–3)% to Maximum Cold Resistance
  • +(20–30) to Spirit
  • +(50–100) to Accuracy Rating
  • +1 to Level of all Minion Skills
  • +1 to Maximum Power Charges

Helmets bases →

One Hand Axes (13)

  • (10–15)% chance to cause Bleeding on Hit
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (20–30)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–2) to (29–43) Lightning Damage
  • Adds (7–11) to (12–18) Chaos damage
  • Adds (8–12) to (13–19) Cold Damage
  • Adds (9–14) to (15–22) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

One Hand Axes bases →

One Hand Maces (13)

  • (10–15)% chance to cause Bleeding on Hit
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (20–30)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–2) to (29–43) Lightning Damage
  • Adds (7–11) to (12–18) Chaos damage
  • Adds (8–12) to (13–19) Cold Damage
  • Adds (9–14) to (15–22) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

One Hand Maces bases →

One Hand Swords (14)

  • (10–15)% chance to cause Bleeding on Hit
  • (10–15)% chance to Poison on Hit with this weapon
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (20–30)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–2) to (29–43) Lightning Damage
  • Adds (7–11) to (12–18) Chaos damage
  • Adds (8–12) to (13–19) Cold Damage
  • Adds (9–14) to (15–22) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

One Hand Swords bases →

Quarterstaves (13)

  • (10–15)% chance to Poison on Hit with this weapon
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (40–50)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–3) to (41–61) Lightning Damage
  • Adds (10–16) to (17–25) Chaos damage
  • Adds (11–17) to (18–26) Cold Damage
  • Adds (13–20) to (21–31) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

Quarterstaves bases →

Quivers (9)

  • (15–20)% increased Critical Damage Bonus
  • (20–30)% chance to Pierce an Enemy
  • (20–30)% increased Damage
  • (4–6)% increased Skill Speed
  • +(20–25) to maximum Mana
  • +(50–100) to Accuracy Rating
  • Gain (10–15) Mana per enemy killed
  • Gain (20–25) Life per enemy killed
  • Projectiles have (10–20)% chance to Chain an additional time from terrain

Quivers bases →

Rings (12)

  • (10–15)% increased Rarity of Items found
  • (15–20)% increased Critical Damage Bonus
  • (15–25)% increased Life Regeneration rate
  • (20–30)% increased Damage
  • (20–30)% increased Mana Regeneration Rate
  • (4–6)% increased Skill Speed
  • +(10–15) to Dexterity
  • +(10–15) to Intelligence
  • +(10–15) to Strength
  • +(13–19)% to Chaos Resistance
  • +(20–25) to maximum Mana
  • +(5–10)% to all Elemental Resistances

Rings bases →

Sceptres (6)

  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Spirit
  • Allies in your Presence deal (20–30)% increased Damage
  • Allies in your Presence have (10–15)% increased Critical Damage Bonus
  • Allies in your Presence have (5–10)% increased Attack Speed
  • Allies in your Presence have (5–10)% increased Cast Speed

Sceptres bases →

Shields (9)

  • (10–15) Mana gained when you Block
  • (10–15)% increased Block chance
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Armoursome bases
  • (15–25)% increased Armour and Energy Shieldsome bases
  • (15–25)% increased Armour and Evasionsome bases
  • (20–25) Life gained when you Block
  • (40–50)% increased Thorns damage
  • +3% to maximum Block chance

Shields bases →

Spears (13)

  • (10–15)% chance to Poison on Hit with this weapon
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (20–30)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–2) to (29–43) Lightning Damage
  • Adds (7–11) to (12–18) Chaos damage
  • Adds (8–12) to (13–19) Cold Damage
  • Adds (9–14) to (15–22) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

Spears bases →

Staves (14)

  • (10–15)% increased Cast Speed
  • (10–20)% reduced Attribute Requirements
  • (20–30)% increased chance to Shock
  • (20–30)% increased Critical Hit Chance for Spells
  • (20–30)% increased Flammability Magnitude
  • (20–30)% increased Freeze Buildup
  • (40–60)% increased Spell Damage
  • +1 to Level of all Chaos Spell Skills
  • +1 to Level of all Cold Spell Skills
  • +1 to Level of all Fire Spell Skills
  • +1 to Level of all Lightning Spell Skills
  • +1 to Level of all Physical Spell Skills
  • Gain (10–15) Mana per enemy killed
  • Gain (20–25) Life per enemy killed

Staves bases →

Talismans (9)

  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (40–50)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–3) to (41–61) Lightning Damage
  • Adds (10–16) to (17–25) Chaos damage
  • Adds (11–17) to (18–26) Cold Damage
  • Adds (13–20) to (21–31) Fire Damage

Talismans bases →

Two Hand Axes (13)

  • (10–15)% chance to cause Bleeding on Hit
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (40–50)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–3) to (41–61) Lightning Damage
  • Adds (10–16) to (17–25) Chaos damage
  • Adds (11–17) to (18–26) Cold Damage
  • Adds (13–20) to (21–31) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

Two Hand Axes bases →

Two Hand Maces (13)

  • (10–15)% chance to cause Bleeding on Hit
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (40–50)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–3) to (41–61) Lightning Damage
  • Adds (10–16) to (17–25) Chaos damage
  • Adds (11–17) to (18–26) Cold Damage
  • Adds (13–20) to (21–31) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

Two Hand Maces bases →

Two Hand Swords (14)

  • (10–15)% chance to cause Bleeding on Hit
  • (10–15)% chance to Poison on Hit with this weapon
  • (10–20)% increased Melee Strike Range with this weapon
  • (10–20)% reduced Attribute Requirements
  • (15–25)% increased Physical Damage
  • (40–50)% increased Elemental Damage with Attacks
  • (6–8)% increased Attack Speed
  • +(5–10)% to Critical Damage Bonus
  • Adds (1–3) to (41–61) Lightning Damage
  • Adds (10–16) to (17–25) Chaos damage
  • Adds (11–17) to (18–26) Cold Damage
  • Adds (13–20) to (21–31) Fire Damage
  • Causes (20–30)% increased Stun Buildup
  • Grants 1 Rage on Hit

Two Hand Swords bases →

Wands (14)

  • (10–15)% increased Cast Speed
  • (10–20)% reduced Attribute Requirements
  • (20–30)% increased chance to Shock
  • (20–30)% increased Critical Hit Chance for Spells
  • (20–30)% increased Flammability Magnitude
  • (20–30)% increased Freeze Buildup
  • (20–30)% increased Spell Damage
  • +1 to Level of all Chaos Spell Skills
  • +1 to Level of all Cold Spell Skills
  • +1 to Level of all Fire Spell Skills
  • +1 to Level of all Lightning Spell Skills
  • +1 to Level of all Physical Spell Skills
  • Gain (10–15) Mana per enemy killed
  • Gain (20–25) Life per enemy killed

Wands bases →