Vaal Orb Outcomes
The corrupted implicits each item type can get✓ Checked against game files · 0.5.5
A Vaal Orb corrupts an item: it can add one corrupted implicit from the list for its type (below), among other outcomes. Which implicits a base can get depends on its tags; every base page lists its own. The game client doesn't ship how often each one rolls.
Amulets (12)
- (10–15)% increased Rarity of Items found
- +(10–15) to Dexterity
- +(10–15) to Intelligence
- +(10–15) to Strength
- +(5–10)% to all Elemental Resistances
- +1 to Level of all Skills
- +1% to all Maximum Elemental Resistances
- Charms gain (0.08–0.17) charges per Second
- Leech 2% of Physical Attack Damage as Mana
- Leech 3% of Physical Attack Damage as Life
- Life Flasks gain (0.08–0.17) charges per Second
- Mana Flasks gain (0.08–0.17) charges per Second
Belts (12)
- (15–25)% increased Armour
- (15–25)% increased Evasion Rating
- (15–25)% increased maximum Energy Shield
- +(1–3)% to Maximum Fire Resistance
- +(10–15) to Dexterity
- +(10–15) to Intelligence
- +(10–15) to Strength
- +(20–25)% to Cold Resistance
- +(20–25)% to Fire Resistance
- +(20–25)% to Lightning Resistance
- +(30–40) to maximum Life
- +1 to Maximum Endurance Charges
Body Armours (14)
- (10–20)% of Damage taken Recouped as Life
- (10–20)% of Damage taken Recouped as Mana
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Armoursome bases
- (15–25)% increased Armour and Energy Shieldsome bases
- (15–25)% increased Armour and Evasionsome bases
- (15–25)% increased Energy Shieldsome bases
- (15–25)% increased Evasion and Energy Shieldsome bases
- (15–25)% increased Evasion Ratingsome bases
- (3–5)% additional Physical Damage Reduction
- (40–50)% increased Thorns damage
- +(13–19)% to Chaos Resistance
- +(30–40) to maximum Life
- +1% to all Maximum Elemental Resistances
Boots (15)
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Armoursome bases
- (15–25)% increased Armour and Energy Shieldsome bases
- (15–25)% increased Armour and Evasionsome bases
- (15–25)% increased Energy Shieldsome bases
- (15–25)% increased Evasion and Energy Shieldsome bases
- (15–25)% increased Evasion Ratingsome bases
- (20–30)% increased Freeze Threshold
- (20–30)% increased Stun Threshold
- (20–30)% reduced Slowing Potency of Debuffs on You
- (3–5)% increased Movement Speed
- +(1–3)% to Maximum Lightning Resistance
- +(20–25)% to Cold Resistance
- +(20–25)% to Fire Resistance
- +(20–25)% to Lightning Resistance
Bows (12)
- (10–15)% chance to Maim on Hit
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (20–30)% increased Elemental Damage with Attacks
- (5–10)% chance to Blind Enemies on hit
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–2) to (29–43) Lightning Damage
- Adds (7–11) to (12–18) Chaos damage
- Adds (8–12) to (13–19) Cold Damage
- Adds (9–14) to (15–22) Fire Damage
- Bow Attacks fire an additional Arrow
Bucklers (7)
- (10–15) Mana gained when you Block
- (10–15)% increased Block chance
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Evasion Rating
- (20–25) Life gained when you Block
- (40–50)% increased Thorns damage
- +3% to maximum Block chance
Crossbows (12)
- (10–15)% chance to Maim on Hit
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (40–50)% increased Elemental Damage with Attacks
- (5–10)% chance to Blind Enemies on hit
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–3) to (41–61) Lightning Damage
- Adds (10–16) to (17–25) Chaos damage
- Adds (11–17) to (18–26) Cold Damage
- Adds (13–20) to (21–31) Fire Damage
- Loads an additional bolt
Daggers (13)
- (10–15)% chance to Poison on Hit with this weapon
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (20–30)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–2) to (29–43) Lightning Damage
- Adds (7–11) to (12–18) Chaos damage
- Adds (8–12) to (13–19) Cold Damage
- Adds (9–14) to (15–22) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
Flails (13)
- (10–15)% chance to cause Bleeding on Hit
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (20–30)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–2) to (29–43) Lightning Damage
- Adds (7–11) to (12–18) Chaos damage
- Adds (8–12) to (13–19) Cold Damage
- Adds (9–14) to (15–22) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
Foci (4)
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Energy Shield
- (20–30)% increased Spell Damage
- +(20–25) to maximum Mana
Gloves (14)
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Armoursome bases
- (15–25)% increased Armour and Energy Shieldsome bases
- (15–25)% increased Armour and Evasionsome bases
- (15–25)% increased Energy Shieldsome bases
- (15–25)% increased Evasion and Energy Shieldsome bases
- (15–25)% increased Evasion Ratingsome bases
- (5–10)% increased Quantity of Gold Dropped by Slain Enemies
- +1 to Level of all Melee Skills
- +1 to Maximum Frenzy Charges
- Break (10–15)% increased Armour
- Damage Penetrates (10–15)% Cold Resistance
- Damage Penetrates (10–15)% Fire Resistance
- Damage Penetrates (10–15)% Lightning Resistance
Helmets (14)
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Armoursome bases
- (15–25)% increased Armour and Energy Shieldsome bases
- (15–25)% increased Armour and Evasionsome bases
- (15–25)% increased Energy Shieldsome bases
- (15–25)% increased Evasion and Energy Shieldsome bases
- (15–25)% increased Evasion Ratingsome bases
- (15–25)% increased Life Regeneration rate
- (20–30)% increased Mana Regeneration Rate
- +(1–3)% to Maximum Cold Resistance
- +(20–30) to Spirit
- +(50–100) to Accuracy Rating
- +1 to Level of all Minion Skills
- +1 to Maximum Power Charges
One Hand Axes (13)
- (10–15)% chance to cause Bleeding on Hit
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (20–30)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–2) to (29–43) Lightning Damage
- Adds (7–11) to (12–18) Chaos damage
- Adds (8–12) to (13–19) Cold Damage
- Adds (9–14) to (15–22) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
One Hand Maces (13)
- (10–15)% chance to cause Bleeding on Hit
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (20–30)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–2) to (29–43) Lightning Damage
- Adds (7–11) to (12–18) Chaos damage
- Adds (8–12) to (13–19) Cold Damage
- Adds (9–14) to (15–22) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
One Hand Swords (14)
- (10–15)% chance to cause Bleeding on Hit
- (10–15)% chance to Poison on Hit with this weapon
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (20–30)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–2) to (29–43) Lightning Damage
- Adds (7–11) to (12–18) Chaos damage
- Adds (8–12) to (13–19) Cold Damage
- Adds (9–14) to (15–22) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
Quarterstaves (13)
- (10–15)% chance to Poison on Hit with this weapon
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (40–50)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–3) to (41–61) Lightning Damage
- Adds (10–16) to (17–25) Chaos damage
- Adds (11–17) to (18–26) Cold Damage
- Adds (13–20) to (21–31) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
Quivers (9)
- (15–20)% increased Critical Damage Bonus
- (20–30)% chance to Pierce an Enemy
- (20–30)% increased Damage
- (4–6)% increased Skill Speed
- +(20–25) to maximum Mana
- +(50–100) to Accuracy Rating
- Gain (10–15) Mana per enemy killed
- Gain (20–25) Life per enemy killed
- Projectiles have (10–20)% chance to Chain an additional time from terrain
Rings (12)
- (10–15)% increased Rarity of Items found
- (15–20)% increased Critical Damage Bonus
- (15–25)% increased Life Regeneration rate
- (20–30)% increased Damage
- (20–30)% increased Mana Regeneration Rate
- (4–6)% increased Skill Speed
- +(10–15) to Dexterity
- +(10–15) to Intelligence
- +(10–15) to Strength
- +(13–19)% to Chaos Resistance
- +(20–25) to maximum Mana
- +(5–10)% to all Elemental Resistances
Sceptres (6)
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Spirit
- Allies in your Presence deal (20–30)% increased Damage
- Allies in your Presence have (10–15)% increased Critical Damage Bonus
- Allies in your Presence have (5–10)% increased Attack Speed
- Allies in your Presence have (5–10)% increased Cast Speed
Shields (9)
- (10–15) Mana gained when you Block
- (10–15)% increased Block chance
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Armoursome bases
- (15–25)% increased Armour and Energy Shieldsome bases
- (15–25)% increased Armour and Evasionsome bases
- (20–25) Life gained when you Block
- (40–50)% increased Thorns damage
- +3% to maximum Block chance
Spears (13)
- (10–15)% chance to Poison on Hit with this weapon
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (20–30)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–2) to (29–43) Lightning Damage
- Adds (7–11) to (12–18) Chaos damage
- Adds (8–12) to (13–19) Cold Damage
- Adds (9–14) to (15–22) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
Staves (14)
- (10–15)% increased Cast Speed
- (10–20)% reduced Attribute Requirements
- (20–30)% increased chance to Shock
- (20–30)% increased Critical Hit Chance for Spells
- (20–30)% increased Flammability Magnitude
- (20–30)% increased Freeze Buildup
- (40–60)% increased Spell Damage
- +1 to Level of all Chaos Spell Skills
- +1 to Level of all Cold Spell Skills
- +1 to Level of all Fire Spell Skills
- +1 to Level of all Lightning Spell Skills
- +1 to Level of all Physical Spell Skills
- Gain (10–15) Mana per enemy killed
- Gain (20–25) Life per enemy killed
Talismans (9)
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (40–50)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–3) to (41–61) Lightning Damage
- Adds (10–16) to (17–25) Chaos damage
- Adds (11–17) to (18–26) Cold Damage
- Adds (13–20) to (21–31) Fire Damage
Two Hand Axes (13)
- (10–15)% chance to cause Bleeding on Hit
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (40–50)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–3) to (41–61) Lightning Damage
- Adds (10–16) to (17–25) Chaos damage
- Adds (11–17) to (18–26) Cold Damage
- Adds (13–20) to (21–31) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
Two Hand Maces (13)
- (10–15)% chance to cause Bleeding on Hit
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (40–50)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–3) to (41–61) Lightning Damage
- Adds (10–16) to (17–25) Chaos damage
- Adds (11–17) to (18–26) Cold Damage
- Adds (13–20) to (21–31) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
Two Hand Swords (14)
- (10–15)% chance to cause Bleeding on Hit
- (10–15)% chance to Poison on Hit with this weapon
- (10–20)% increased Melee Strike Range with this weapon
- (10–20)% reduced Attribute Requirements
- (15–25)% increased Physical Damage
- (40–50)% increased Elemental Damage with Attacks
- (6–8)% increased Attack Speed
- +(5–10)% to Critical Damage Bonus
- Adds (1–3) to (41–61) Lightning Damage
- Adds (10–16) to (17–25) Chaos damage
- Adds (11–17) to (18–26) Cold Damage
- Adds (13–20) to (21–31) Fire Damage
- Causes (20–30)% increased Stun Buildup
- Grants 1 Rage on Hit
Wands (14)
- (10–15)% increased Cast Speed
- (10–20)% reduced Attribute Requirements
- (20–30)% increased chance to Shock
- (20–30)% increased Critical Hit Chance for Spells
- (20–30)% increased Flammability Magnitude
- (20–30)% increased Freeze Buildup
- (20–30)% increased Spell Damage
- +1 to Level of all Chaos Spell Skills
- +1 to Level of all Cold Spell Skills
- +1 to Level of all Fire Spell Skills
- +1 to Level of all Lightning Spell Skills
- +1 to Level of all Physical Spell Skills
- Gain (10–15) Mana per enemy killed
- Gain (20–25) Life per enemy killed