Runes, Soul Cores & Idols
305 socketables in Path of Exile 2✓ Checked against game files · 0.5.5
Core runes (70)
Lesser Adept RuneLv 1All Equipment:+6 to DexterityMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 1 to 16 Lightning damage to AttacksWand or Staff:Bonded: +80 to Evasion RatingArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Adept RuneLv 15All Equipment:+9 to DexterityMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 1 to 16 Lightning damage to AttacksWand or Staff:Bonded: +80 to Evasion RatingArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Adept RuneLv 30All Equipment:+12 to DexterityMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 1 to 16 Lightning damage to AttacksWand or Staff:Bonded: +80 to Evasion RatingArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Adept RuneLv 50All Equipment:+15 to DexterityMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 1 to 16 Lightning damage to AttacksWand or Staff:Bonded: +80 to Evasion RatingArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Aldur's LegacyLv 1All Equipment:When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Betrayal of AldurLv 1Weapon:Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersBonded: 25% increased Chaos Damage
Lesser Body RuneLv 1Martial Weapon:Leeches 3% of Physical Damage as LifeBonded: 5% increased maximum LifeWand or Staff:+30 to maximum Energy ShieldBonded: 5% increased maximum LifeArmour:+30 to maximum LifeBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Body RuneLv 15Martial Weapon:Leeches 4% of Physical Damage as LifeBonded: 5% increased maximum LifeWand or Staff:+40 to maximum Energy ShieldBonded: 5% increased maximum LifeArmour:+45 to maximum LifeBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Body RuneLv 30Martial Weapon:Leeches 5% of Physical Damage as LifeBonded: 5% increased maximum LifeWand or Staff:+50 to maximum Energy ShieldBonded: 5% increased maximum LifeArmour:+60 to maximum LifeBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Body RuneLv 50Martial Weapon:Leeches 6% of Physical Damage as LifeBonded: 5% increased maximum LifeWand or Staff:+60 to maximum Energy ShieldBonded: 5% increased maximum LifeArmour:+75 to maximum LifeBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Breath of AldurLv 1Weapon:When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiersBonded: 25% increased Cold Damage
Lesser Desert RuneLv 1Martial Weapon:Adds 4 to 6 Fire DamageBonded: 30% increased Ignite MagnitudeWand or Staff:Gain 6% of Damage as Extra Fire DamageBonded: 30% increased Ignite MagnitudeArmour:+10% to Fire ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Desert RuneLv 15Martial Weapon:Adds 7 to 11 Fire DamageBonded: 30% increased Ignite MagnitudeWand or Staff:Gain 8% of Damage as Extra Fire DamageBonded: 30% increased Ignite MagnitudeArmour:+14% to Fire ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Desert RuneLv 30Martial Weapon:Adds 13 to 16 Fire DamageBonded: 30% increased Ignite MagnitudeWand or Staff:Gain 10% of Damage as Extra Fire DamageBonded: 30% increased Ignite MagnitudeArmour:+18% to Fire ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Desert RuneLv 50Martial Weapon:Adds 17 to 20 Fire DamageBonded: 30% increased Ignite MagnitudeWand or Staff:Gain 12% of Damage as Extra Fire DamageBonded: 30% increased Ignite MagnitudeArmour:+22% to Fire ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Lesser Glacial RuneLv 1Martial Weapon:Adds 3 to 5 Cold DamageBonded: 30% increased Freeze BuildupWand or Staff:Gain 6% of Damage as Extra Cold DamageBonded: 30% increased Freeze BuildupArmour:+10% to Cold ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Glacial RuneLv 15Martial Weapon:Adds 6 to 10 Cold DamageBonded: 30% increased Freeze BuildupWand or Staff:Gain 8% of Damage as Extra Cold DamageBonded: 30% increased Freeze BuildupArmour:+14% to Cold ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Glacial RuneLv 30Martial Weapon:Adds 9 to 15 Cold DamageBonded: 30% increased Freeze BuildupWand or Staff:Gain 10% of Damage as Extra Cold DamageBonded: 30% increased Freeze BuildupArmour:+18% to Cold ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Glacial RuneLv 50Martial Weapon:Adds 16 to 20 Cold DamageBonded: 30% increased Freeze BuildupWand or Staff:Gain 12% of Damage as Extra Cold DamageBonded: 30% increased Freeze BuildupArmour:+22% to Cold ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Lesser Inspiration RuneLv 1Martial Weapon:Gain 10 Mana per enemy killedBonded: 12% of Skill Mana Costs Converted to Life CostsWand or Staff:20% increased Mana Regeneration RateBonded: 16% increased Mana Cost EfficiencyArmour:12% increased Mana Regeneration RateBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Inspiration RuneLv 15Martial Weapon:Gain 20 Mana per enemy killedBonded: 12% of Skill Mana Costs Converted to Life CostsWand or Staff:25% increased Mana Regeneration RateBonded: 16% increased Mana Cost EfficiencyArmour:15% increased Mana Regeneration RateBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Inspiration RuneLv 30Martial Weapon:Gain 30 Mana per enemy killedBonded: 12% of Skill Mana Costs Converted to Life CostsWand or Staff:30% increased Mana Regeneration RateBonded: 16% increased Mana Cost EfficiencyArmour:18% increased Mana Regeneration RateBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Inspiration RuneLv 50Martial Weapon:Gain 40 Mana per enemy killedBonded: 12% of Skill Mana Costs Converted to Life CostsWand or Staff:35% increased Mana Regeneration RateBonded: 16% increased Mana Cost EfficiencyArmour:21% increased Mana Regeneration RateBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Ire of AldurLv 1Weapon:Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiersBonded: 25% increased Lightning Damage
Lesser Iron RuneLv 1Martial Weapon:14% increased Physical DamageBonded: 20% increased effect of Fully Broken ArmourWand or Staff:20% increased Spell DamageBonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour:14% increased Armour, Evasion and Energy ShieldBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Iron RuneLv 15Martial Weapon:16% increased Physical DamageBonded: 20% increased effect of Fully Broken ArmourWand or Staff:25% increased Spell DamageBonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour:16% increased Armour, Evasion and Energy ShieldBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Iron RuneLv 30Martial Weapon:18% increased Physical DamageBonded: 20% increased effect of Fully Broken ArmourWand or Staff:30% increased Spell DamageBonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour:18% increased Armour, Evasion and Energy ShieldBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Iron RuneLv 50Martial Weapon:20% increased Physical DamageBonded: 20% increased effect of Fully Broken ArmourWand or Staff:35% increased Spell DamageBonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour:20% increased Armour, Evasion and Energy ShieldBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Katla's GloomLv 1Gloves:Can roll Decay modifiersBonded: 25% reduced Effect of Non-Damaging Ailments on you

Medved's TendingLv 1Body Armour:Can roll Soul modifiersBonded: 3% increased maximum LifeBonded: 3% increased maximum Mana
Lesser Mind RuneLv 1Martial Weapon:Leeches 2% of Physical Damage as ManaBonded: 5% increased maximum ManaWand or Staff:+45 to maximum ManaBonded: 5% increased maximum ManaArmour:+20 to maximum ManaBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Mind RuneLv 15Martial Weapon:Leeches 3% of Physical Damage as ManaBonded: 5% increased maximum ManaWand or Staff:+60 to maximum ManaBonded: 5% increased maximum ManaArmour:+30 to maximum ManaBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Mind RuneLv 30Martial Weapon:Leeches 4% of Physical Damage as ManaBonded: 5% increased maximum ManaWand or Staff:+75 to maximum ManaBonded: 5% increased maximum ManaArmour:+40 to maximum ManaBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Mind RuneLv 50Martial Weapon:Leeches 5% of Physical Damage as ManaBonded: 5% increased maximum ManaWand or Staff:+90 to maximum ManaBonded: 5% increased maximum ManaArmour:+50 to maximum ManaBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Passion of AldurLv 1Weapon:Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiersBonded: 25% increased Fire Damage
Lesser Rebirth RuneLv 1Martial Weapon:Gain 15 Life per enemy killedBonded: Regenerate 0.4% of maximum Life per secondWand or Staff:6% increased Energy Shield Recharge RateBonded: 8% of Damage taken Recouped as LifeArmour:Regenerate 0.35% of maximum Life per secondBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Rebirth RuneLv 15Martial Weapon:Gain 25 Life per enemy killedBonded: Regenerate 0.4% of maximum Life per secondWand or Staff:8% increased Energy Shield Recharge RateBonded: 8% of Damage taken Recouped as LifeArmour:Regenerate 0.4% of maximum Life per secondBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Rebirth RuneLv 30Martial Weapon:Gain 35 Life per enemy killedBonded: Regenerate 0.4% of maximum Life per secondWand or Staff:10% increased Energy Shield Recharge RateBonded: 8% of Damage taken Recouped as LifeArmour:Regenerate 0.45% of maximum Life per secondBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Rebirth RuneLv 50Martial Weapon:Gain 45 Life per enemy killedBonded: Regenerate 0.4% of maximum Life per secondWand or Staff:12% increased Energy Shield Recharge RateBonded: 8% of Damage taken Recouped as LifeArmour:Regenerate 0.5% of maximum Life per secondBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Lesser Resolve RuneLv 1All Equipment:+6 to IntelligenceMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 5 to 8 Cold damage to AttacksWand or Staff:Bonded: +50 to maximum Energy ShieldArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Resolve RuneLv 15All Equipment:+9 to IntelligenceMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 5 to 8 Cold damage to AttacksWand or Staff:Bonded: +50 to maximum Energy ShieldArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Resolve RuneLv 30All Equipment:+12 to IntelligenceMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 5 to 8 Cold damage to AttacksWand or Staff:Bonded: +50 to maximum Energy ShieldArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Resolve RuneLv 50All Equipment:+15 to IntelligenceMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 5 to 8 Cold damage to AttacksWand or Staff:Bonded: +50 to maximum Energy ShieldArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Lesser Robust RuneLv 1All Equipment:+6 to StrengthMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 6 to 10 Fire damage to AttacksWand or Staff:Bonded: +100 to ArmourArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Robust RuneLv 15All Equipment:+9 to StrengthMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 6 to 10 Fire damage to AttacksWand or Staff:Bonded: +100 to ArmourArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Robust RuneLv 30All Equipment:+12 to StrengthMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 6 to 10 Fire damage to AttacksWand or Staff:Bonded: +100 to ArmourArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Robust RuneLv 50All Equipment:+15 to StrengthMartial Weapon:Bonded: Adds 6 to 10 Physical Damage to AttacksBonded: Adds 6 to 10 Fire damage to AttacksWand or Staff:Bonded: +100 to ArmourArmour:Bonded: +20 to maximum LifeBonded: +20 to maximum Mana
Lesser Stone RuneLv 1Martial Weapon:Causes 20% increased Stun BuildupBonded: 40% increased Damage against Immobilised EnemiesWand or Staff:Gain additional Stun Threshold equal to 10% of maximum Energy ShieldBonded: 30% increased Immobilisation buildupArmour:+50 to Stun ThresholdBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Stone RuneLv 15Martial Weapon:Causes 30% increased Stun BuildupBonded: 40% increased Damage against Immobilised EnemiesWand or Staff:Gain additional Stun Threshold equal to 12% of maximum Energy ShieldBonded: 30% increased Immobilisation buildupArmour:+75 to Stun ThresholdBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Stone RuneLv 30Martial Weapon:Causes 40% increased Stun BuildupBonded: 40% increased Damage against Immobilised EnemiesWand or Staff:Gain additional Stun Threshold equal to 14% of maximum Energy ShieldBonded: 30% increased Immobilisation buildupArmour:+100 to Stun ThresholdBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Stone RuneLv 50Martial Weapon:Causes 50% increased Stun BuildupBonded: 40% increased Damage against Immobilised EnemiesWand or Staff:Gain additional Stun Threshold equal to 16% of maximum Energy ShieldBonded: 30% increased Immobilisation buildupArmour:+125 to Stun ThresholdBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Lesser Storm RuneLv 1Martial Weapon:Adds 1 to 10 Lightning DamageBonded: 30% increased Magnitude of Shock you inflictWand or Staff:Gain 6% of Damage as Extra Lightning DamageBonded: 30% increased Magnitude of Shock you inflictArmour:+10% to Lightning ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Storm RuneLv 15Martial Weapon:Adds 1 to 20 Lightning DamageBonded: 30% increased Magnitude of Shock you inflictWand or Staff:Gain 8% of Damage as Extra Lightning DamageBonded: 30% increased Magnitude of Shock you inflictArmour:+14% to Lightning ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Storm RuneLv 30Martial Weapon:Adds 1 to 30 Lightning DamageBonded: 30% increased Magnitude of Shock you inflictWand or Staff:Gain 10% of Damage as Extra Lightning DamageBonded: 30% increased Magnitude of Shock you inflictArmour:+18% to Lightning ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Storm RuneLv 50Martial Weapon:Adds 1 to 40 Lightning DamageBonded: 30% increased Magnitude of Shock you inflictWand or Staff:Gain 12% of Damage as Extra Lightning DamageBonded: 30% increased Magnitude of Shock you inflictArmour:+22% to Lightning ResistanceBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Lesser Tempered RuneLv 1Martial Weapon:Adds 3 to 4 Physical DamageArmour:6 to 9 Physical Thorns damage
Greater Tempered RuneLv 30Martial Weapon:Adds 9 to 12 Physical DamageArmour:31 to 52 Physical Thorns damage
Uhtred's SidereusLv 1Boots:Can roll Chronomancy modifiersBonded: 10% increased Cooldown Recovery Rate
Lesser Vision RuneLv 1Martial Weapon:+60 to Accuracy RatingBonded: Attacks have +1% to Critical Hit ChanceWand or Staff:16% increased Critical Hit Chance for SpellsBonded: 25% increased Critical Damage BonusArmour:8% increased Life and Mana Recovery from FlasksBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Vision RuneLv 15Martial Weapon:+90 to Accuracy RatingBonded: Attacks have +1% to Critical Hit ChanceWand or Staff:20% increased Critical Hit Chance for SpellsBonded: 25% increased Critical Damage BonusArmour:12% increased Life and Mana Recovery from FlasksBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Greater Vision RuneLv 30Martial Weapon:+120 to Accuracy RatingBonded: Attacks have +1% to Critical Hit ChanceWand or Staff:24% increased Critical Hit Chance for SpellsBonded: 25% increased Critical Damage BonusArmour:16% increased Life and Mana Recovery from FlasksBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Perfect Vision RuneLv 50Martial Weapon:+150 to Accuracy RatingBonded: Attacks have +1% to Critical Hit ChanceWand or Staff:28% increased Critical Hit Chance for SpellsBonded: 25% increased Critical Damage BonusArmour:20% increased Life and Mana Recovery from FlasksBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Soul cores (16)
Soul Core of AtmohuaLv 1Martial Weapon:Convert 40% of Requirements to StrengthArmour:Convert 40% of Requirements to Strength
Soul Core of AzcapaLv 1Martial Weapon:+15 to SpiritGloves:10% increased Quantity of Gold Dropped by Slain Enemies
Soul Core of CholotlLv 1Martial Weapon:Convert 40% of Requirements to DexterityArmour:Convert 40% of Requirements to Dexterity
Soul Core of CitaqualotlLv 1Martial Weapon:40% increased Elemental Damage with AttacksArmour:+6% to all Elemental Resistances
Soul Core of JiquaniLv 1Martial Weapon:Recover 5% of maximum Life on KillBody Armour:5% increased maximum Life
Soul Core of OpilotiLv 1Martial Weapon:40% increased Magnitude of Bleeding you inflictHelmet:25% increased Pin duration
Soul Core of PuhuarteLv 1Martial Weapon:40% increased Ignite MagnitudeGloves:+2% to Maximum Fire Resistance
Soul Core of QuipolatlLv 1Martial Weapon:5% increased Attack SpeedBoots:15% reduced Slowing Potency of Debuffs on You
Soul Core of TacatiLv 1Martial Weapon:25% increased Magnitude of Poison you inflictArmour:+13% to Chaos Resistance
Soul Core of TicabaLv 1Martial Weapon:+5% to Critical Damage BonusBody Armour:Hits against you have 50% reduced Critical Damage BonusShields and Bucklers:Hits against you have 50% reduced Critical Damage Bonus
Soul Core of TopotanteLv 1Martial Weapon:Attacks with this Weapon Penetrate 25% Elemental ResistancesBoots:25% reduced Effect of Non-Damaging Ailments on you
Soul Core of TzamotoLv 1Martial Weapon:60% increased Freeze BuildupHelmet:+2% to Maximum Cold Resistance
Soul Core of VizomaLv 1Martial Weapon:+150 to Accuracy RatingWand or Staff:30% increased Critical Hit Chance for Spells
Soul Core of XopecLv 1Martial Weapon:25% increased Magnitude of Shock you inflictBoots:+2% to Maximum Lightning Resistance
Soul Core of ZalatlLv 1Martial Weapon:Recover 4% of maximum Mana on KillHelmet:5% increased maximum Mana
Soul Core of ZantipiLv 1Martial Weapon:Convert 40% of Requirements to IntelligenceArmour:Convert 40% of Requirements to Intelligence
Named runes (25)
Countess Seske's Rune of ArcheryLv 50Bow:Bow Attacks fire an additional ArrowBonded: 20% increased Projectile Speed
Courtesan Mannan's Rune of CrueltyLv 50Gloves:20% increased Magnitude of Damaging Ailments you inflictBonded: 15% increased Duration of Damaging Ailments on Enemies
Craiceann's Rune of RecoveryLv 50Body Armour:30% increased Energy Shield Recharge RateBonded: Gain additional Ailment Threshold equal to 50% of maximum Energy ShieldBonded: Gain additional Stun Threshold equal to 50% of maximum Energy Shield
Craiceann's Rune of WardingLv 50Body Armour:50% reduced effect of Curses on youBonded: 8% increased Curse Magnitudes
Farrul's Rune of GraceLv 50Boots:8% increased Deflection Rating while movingBonded: Prevent +3% of Damage from Deflected Hits
Farrul's Rune of the ChaseLv 50Boots:5% increased Movement SpeedBonded: 10% increased Cooldown Recovery Rate
Farrul's Rune of the HuntLv 50Martial Weapon:50% increased Attack Damage against Rare or Unique EnemiesBonded: +1 to Level of all Attack Skills
Fenumus' Rune of AgonyLv 50Martial Weapon:Gain 13% of Damage as Extra Chaos DamageBonded: Gain 8% of Damage as Extra Physical DamageWand or Staff:Gain 13% of Damage as Extra Chaos DamageBonded: Gain 8% of Damage as Extra Physical Damage
Fenumus' Rune of DrainingLv 50Gloves:20% increased Withered MagnitudeBonded: +7% to Chaos Resistance
Fenumus' Rune of SpinningLv 50Gloves:8% increased Cast SpeedBonded: 20% increased Mana Cost Efficiency while on Low Mana
Hedgewitch Assandra's Rune of WisdomLv 50Wand or Staff:+1 to Level of all Spell SkillsBonded: Archon recovery period expires 30% faster
Lady Hestra's Rune of WinterLv 50Martial Weapon:Adds 19 to 28 Cold Damage against Chilled EnemiesBonded: +2% to Maximum Cold Resistance
Greater Rune of AlacrityLv 1Martial Weapon:8% increased Skill SpeedBonded: 15% increased Reservation Efficiency of Herald SkillsArmour:Debuffs on you expire 8% fasterBonded: 15% increased Elemental Ailment Threshold
Greater Rune of LeadershipLv 1Martial Weapon:Minions gain 10% of their Physical Damage as Extra Lightning DamageBonded: Minions deal 20% increased DamageArmour:Minions take 10% of Physical Damage as Lightning DamageBonded: Minions have +10% to all Elemental Resistances
Greater Rune of NobilityLv 1Martial Weapon:Attacks with this Weapon have 10% chance to inflict ExposureBonded: 20% increased Exposure EffectArmour:10% reduced effect of Shock on youBonded: 10% reduced Shock duration on you
Greater Rune of TithingLv 1Martial Weapon:Meta Skills gain 10% increased EnergyBonded: Invocated Spells have 25% chance to consume half as much EnergyArmour:1 to 100 Lightning Thorns damageBonded: 15% increased Thorns damage
Saqawal's Rune of ErosionLv 50Helmet:25% increased Exposure EffectBonded: 15% increased Magnitude of Non-Damaging Ailments you inflict
Saqawal's Rune of MemoryLv 50Helmet:2% increased Experience gainBonded: +10% to all Elemental Resistances
Saqawal's Rune of the SkyLv 50Martial Weapon:Gain 5% of Damage as Extra Damage of all ElementsBonded: 8% chance to gain an additional random Charge when you gain a ChargeWand or Staff:Gain 5% of Damage as Extra Damage of all ElementsBonded: 12% chance when collecting an Elemental Infusion to gain anBonded: additional Elemental Infusion of the same type
Thane Girt's Rune of WildnessLv 50Wand or Staff:25% chance for Spell Skills to fire 2 additional ProjectilesBonded: Every Rage also grants 1% increased Spell Damage
Thane Grannell's Rune of MasteryLv 50Gloves:30% increased Magnitude of Non-Damaging Ailments you inflictBonded: 15% increased Duration of Elemental Ailments on Enemies
Thane Leld's Rune of SpringLv 50Martial Weapon:Adds 1 to 60 Lightning Damage against Shocked EnemiesBonded: +2% to Maximum Lightning Resistance
Thane Myrk's Rune of SummerLv 50Martial Weapon:Adds 23 to 34 Fire Damage to Attacks against Ignited EnemiesBonded: +2% to Maximum Fire Resistance
The Greatwolf's Rune of ClawsLv 50Gloves:Adds 5 to 12 Physical Damage to AttacksBonded: Fissure Skills have +2 to Limit
The Greatwolf's Rune of WillpowerLv 50Body Armour:15% of Damage is taken from Mana before LifeBonded: 8% of Maximum Life Converted to Energy Shield
Warding runes (25)
Lesser Charging RuneLv 1Armour:8% increased Runic Ward Regeneration RateBonded: Regenerate 10 Runic Ward per second
Charging RuneLv 15Armour:12% increased Runic Ward Regeneration RateBonded: Regenerate 15 Runic Ward per second
Greater Charging RuneLv 30Armour:16% increased Runic Ward Regeneration RateBonded: Regenerate 20 Runic Ward per second
Perfect Charging RuneLv 50Armour:20% increased Runic Ward Regeneration RateBonded: Regenerate 25 Runic Ward per second
Lesser Ward RuneLv 1Armour:+15 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield
Ward RuneLv 15Armour:+20 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield
Greater Ward RuneLv 30Armour:+25 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield
Perfect Ward RuneLv 50Armour:+30 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield
Warding Rune of AnnihilationLv 30Martial Weapon:Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damageBonded: 10% reduced Runic Ward Cost Efficiency
Warding Rune of ArmatureLv 45Martial Weapon:Gain maximum Runic Ward equal to 15% of this Weapon's maximum damageBonded: 5% increased Attack Speed while missing Runic Ward
Warding Rune of BodyguardsLv 45Sceptre:Minions in your Presence have Onslaught while you are on Low Runic WardBonded: Damage of Enemies Hitting you is Unlucky ifBonded: your Runic Ward has been damaged Recently
Warding Rune of CourageLv 15Helmet:25% increased Armour and Evasion Rating while on Low Runic WardBonded: 20% increased Armour and Evasion Rating when on Low Life
Warding Rune of DesperationLv 15Wand or Staff:Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic WardBonded: 12% increased Elemental Damage
Warding Rune of DisintegrationLv 15Martial Weapon:Attacks Break Armour equal to 15% of maximum Runic WardBonded: Break 10% increased Armour
Warding Rune of EquinoxLv 45Caster Weapon:40% less Mana Regeneration RateMana Recovery from Regeneration is also applied to Runic WardBonded: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Warding Rune of GlancingLv 30Body Armour:+3 to Deflection Rating per 10 maximum Runic WardBonded: Prevent +1% of Damage from Deflected Hits
Warding Rune of HeartLv 30Body Armour:Gain 5% of maximum Life as Extra maximum Runic WardBonded: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Warding Rune of HollowingLv 45Caster Weapon:Gain 15% of maximum Life as Extra maximum Runic Ward15% less maximum LifeBonded: +1% to all Maximum Elemental Resistances while on full Runic Ward
Warding Rune of NourishmentLv 15Armour:15% Life Recovery from Flasks also applies to Runic WardBonded: 15% increased Life Recovery from Flasks
Warding Rune of ObsessionLv 45Wand:All damage taken bypasses Runic WardRunic Ward Regeneration Rate is doubledBonded: 12% increased maximum Runic Ward
Warding Rune of ProtectionLv 15Armour:Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 secondsBonded: 8% increased Guard gained
Warding Rune of ReinforcementLv 15Armour:20% increased Runic WardBonded: Gain 2% of maximum Life as Extra maximum Runic Ward
Warding Rune of SalvagingLv 30Sceptre:Recover 3% of maximum Runic Ward when one of your Reviving Minions is KilledBonded: Recover 3% of maximum Life when one of your Minions is Revived
Warding Rune of StabilityLv 30Shields and Bucklers:+4 to Stun Threshold per 10 maximum Runic WardBonded: 15% increased Stun buildup while Shapeshifted
Warding Rune of SymbiosisLv 30Boots:1% increased Energy Shield Recharge Rate per 30 maximum Runic WardBonded: Regenerate 1% of maximum Energy Shield per second
Ancient runes (26)
Ancient Rune of AnimosityLv 30Talisman:Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique EnemyBonded: 40% increased Stun Buildup
Ancient Rune of ControlLv 30Quarterstaff:50% increased Immobilisation buildupBonded: 30% increased Damage against Immobilised Enemies
Ancient Rune of DecayLv 30Wand:25% increased Withered MagnitudeBonded: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Ancient Rune of DetonationLv 30Crossbow:Grenades have 10% chance to activate a second timeBonded: 40% increased Crossbow Reload Speed
Ancient Rune of DiscoveryLv 30Staff:30% chance to create an additional RemnantBonded: +1 to maximum number of Elemental Infusions
Ancient Rune of DuelingLv 30Buckler:30% increased Parried Debuff MagnitudeBonded: 15% increased Block chance
Ancient Rune of ProwessLv 30Spear:30% chance when you gain a Charge to gain an additional ChargeBonded: 30% increased Endurance, Frenzy and Power Charge Duration
Ancient Rune of RetaliationLv 30Shields:8% increased Attack Speed if you have Blocked RecentlyBonded: +3% to maximum Block chance
Ancient Rune of ShatteringLv 30One Hand Mace:40% increased effect of Fully Broken ArmourBonded: Break 50% increased Armour
Ancient Rune of SplintersLv 30Bow:+50% Surpassing chance to fire an additional ArrowBonded: 30% increased Projectile Speed
Ancient Rune of the HordeLv 30Sceptre:Minions have 8% increased Attack and Cast SpeedBonded: Minions have 10% increased Movement Speed
Ancient Rune of the TitanLv 30Two Hand Mace:10% chance for Slam Skills you use yourself to cause an additional AftershockBonded: 15% increased Area of Effect for Attacks
Ancient Rune of WitchcraftLv 30Focus:40% increased Area of Effect of CursesBonded: 15% faster Curse Activation
Rune of AccumulationLv 15Gloves:Gain 3 Life per Enemy Hit with AttacksGain 1 Mana per Enemy Hit with AttacksBonded: +30 to maximum LifeBonded: +30 to maximum ManaCrossbow, Bow or Spear:On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32Bonded: 30% increased Freeze Buildup
Rune of AcrobaticsLv 15Weapon:Flasks gain 0.2 charges per SecondBonded: Charms gain 0.25 charges per SecondBoots:+0.3 metres to Dodge Roll distanceBonded: 30% increased Armour if you haven't Dodge Rolled Recently
Rune of ConsistencyLv 15Helmet:200% increased Critical Hit ChanceYou have no Critical Damage BonusBonded: Hits against you have 25% reduced Critical Damage BonusCaster Weapon:50% increased Spell Damage while your Companion is in your PresenceBonded: 8% increased Mana Recovery rate while your Companion is in your Presence
Rune of CulminationLv 15Gloves:50% chance to build an additional Combo on HitBonded: 5% increased Attack SpeedOne Hand Mace or Quarterstaff:Rolls only the minimum or maximum Damage value for Physical DamageBonded: 20% increased Bleeding Duration
Rune of FoundationsLv 15Body Armour:+30 to Armour+30 to Evasion Rating+10 to maximum Energy ShieldBonded: +20 to maximum LifeBonded: +20 to maximum Mana
Rune of ReachLv 15Helmet:Remnants you create have 15% increased effectBonded: Recover 3% of Maximum Mana when you collect a RemnantWand or Staff:Remnants you create have 25% reduced effectRemnants can be collected from 50% further awayBonded: 20% increased Exposure Effect
Rune of RenownLv 15Gloves:50% increased Glory generationBonded: Banner Skills have 20% increased Aura MagnitudesCaster Weapon:Archon recovery period expires 30% fasterBonded: 30% increased Archon Buff duration
Rune of the BlossomLv 15Body Armour:+50 to Spirit-1 to Spirit per 2 LevelsBonded: 5% increased Spirit Reservation Efficiency of Skills
Rune of the HuntLv 15Boots:8% increased Movement Speed while SprintingBonded: 50% increased Stun RecoverySceptre:Companions deal 30% increased DamageBonded: 8% increased Mana Recovery rate while your Companion is in your Presence
Rune of the PrismLv 15Body Armour:-10% to all Maximum Elemental Resistances+20% to all Elemental ResistancesBonded: 20% of Damage is taken from Mana before Life
Rune of Vital FlameLv 15One Hand Mace, Two Hand Mace or Talisman:Adds 13 to 16 Fire Damage15% of Skill Mana Costs Converted to Life CostsBonded: 30% increased Ignite Magnitude
Rune of VitalityLv 15Weapon:+80 to maximum LifeBonded: 15% increased amount of Life LeechedShields and Bucklers:Recover 15 Life when you BlockBonded: 5% increased maximum Life
Aldur's Legacy (63)
Legacy of A Worthy FoeLv 65Shields:Off-hand Hits inflict Runefather's ChallengeBonded: +45% to Cold Resistance
Legacy of Alkem EiraLv 65Shields:30% of damage Blocked is Recouped as ManaBonded: 20% of damage Blocked is Recouped as Mana
Legacy of Amor MandragoraLv 65Talisman:Gain 1 Druidic Prowess for every 20 total Rage spentBonded: Enemies in your Presence are Hindered
Legacy of AshrendLv 65Body Armour:Cannot be Ignited-10 Physical Damage taken from Attack HitsBonded: +35% to Fire Resistance
Legacy of BlackbraidLv 65Body Armour:+50% of Armour also applies to Elemental DamageBonded: +15% to all Elemental Resistances
Legacy of Brain RattlerLv 65Two Hand Mace:All damage with this Weapon causes Electrocution buildupBonded: Damage Penetrates 10% Lightning Resistance
Legacy of BramblejackLv 65Body Armour:250% of Melee Physical Damage taken reflected to AttackerBonded: Regenerate 3% of maximum Life per second while Surrounded
Legacy of BriarpatchLv 65Boots:+15% to Thorns Critical Hit ChanceBonded: 15% increased Thorns Critical Damage Bonus
Legacy of BriskwrapLv 65Body Armour:Gain Deflection Rating equal to 30% of Evasion RatingBonded: 35% increased Flask Mana Recovery rate
Legacy of BristleboarLv 65Body Armour:Gain 5 Rage when Hit by an EnemyGain 10 Rage when Critically Hit by an EnemyBonded: +3 to Maximum Rage
Legacy of Brynhand's MarkLv 65One Hand Mace:Causes Double Stun BuildupBonded: Adds 14 to 20 Physical Damage
Legacy of CandlemakerLv 65Gloves:40% increased Fire DamageFlammability Magnitude is doubledBonded: 20% increased Ignite Duration on Enemies
Legacy of Chernobog's PillarLv 65Shields:Gain 1% of damage as Fire damage per 2% Chance to BlockBonded: +30% to Chaos Resistance
Legacy of CursecarverLv 65Wand:+3 to Level of all Curse SkillsBonded: 35% increased Mana Regeneration Rate
Legacy of DeidbellLv 65Helmet:Warcries Explode Corpses dealing 10% of their Life as Physical DamageBonded: Warcry Skills have 20% increased Area of Effect
Legacy of DionadairLv 65Shields:Double Stun Threshold while Shield is RaisedBonded: 15% increased Stun Threshold
Legacy of DualityLv 65Quarterstaff:Gain 250 Guard for 0.5 seconds per Combo expended when using SkillsBonded: Gain Finality for 0.2 seconds per Combo expended when using Skills
Legacy of DunkelhaltLv 65Buckler:50% increased Parried Debuff MagnitudeBonded: 50% increased Parry Damage
Legacy of Dusk VigilLv 65Staff:Gain 30% of Physical Damage as Extra Fire DamageBonded: Triggered Spells deal 20% increased Spell Damage
Legacy of Edyrn's TusksLv 65Body Armour:50% chance to inflict Bleeding on Hit50% reduced Slowing Potency of Debuffs on YouBonded: 35% increased Thorns damage
Legacy of ElevoreLv 65Helmet:Charms gain 1 charge per Second+1 Charm SlotBonded: Charms gain 0.5 charges per Second
Legacy of Erian's CobbleLv 65Helmet:+30 to Accuracy Rating+10 to maximum Life+10 to maximum Mana10% increased Rarity of Items found10% increased Critical Hit Chance+5 to all Attributes+5% to all Elemental Resistances3 Life Regeneration per secondBonded: +20 to ArmourBonded: +20 to Evasion RatingBonded: +20 to maximum Energy Shield
Legacy of Ezomyte PeakLv 65Helmet:15% increased Area of EffectUnwavering StanceBonded: 50% reduced Slowing Potency of Debuffs on You
Legacy of FacebreakerLv 65Gloves:+1 to Armour per StrengthBonded: 1% increased Damage per 15 Strength
Legacy of FoxshadeLv 65Body Armour:10% increased Movement Speed when on Full Life100% increased Evasion Rating when on Full LifeBonded: 20% increased Evasion Rating
Legacy of HoghuntLv 65Two Hand Mace:+5% to Critical Hit ChanceMaim on Critical HitBonded: 25% increased Attack Damage against Maimed Enemies
Legacy of Horns of ByndenLv 65Helmet:Gain 1 Rage on Melee HitEvery Rage also grants 1% increased ArmourBonded: +3 to Maximum Rage
Legacy of Hrimnor's HymnLv 65Two Hand Mace:25% chance for Slam Skills you use yourself to cause an additional AftershockBonded: 15% chance for Slam Skills you use yourself to cause an additional Aftershock
Legacy of IronboundLv 65Bow:Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block ChanceBonded: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items
Legacy of Keeper of the ArcLv 65Helmet:Alternating every 5 seconds:Take 20% less Damage from HitsTake 20% less Damage over timeBonded: 25% increased Mana Regeneration Rate
Legacy of KingsguardLv 65Body Armour:Recover 5% of maximum Life for each Endurance Charge consumedBonded: +30 to maximum Life
Legacy of LegionstrideLv 65Boots:+10% to Block chanceBonded: 10% reduced Damage taken from Projectile Hits
Legacy of LifesprigLv 65Wand:+2 to Level of all Spell SkillsBonded: Leeches 1% of maximum Life when you Cast a Spell
Legacy of MjölnerLv 65One Hand Mace:+200 Intelligence Requirement+3 to Level of all Lightning SkillsBonded: +1 to Level of all Lightning Skills
Legacy of NorthpawLv 65Gloves:Base Critical Hit Chance for Attacks with Weapons is 7%Bonded: 15% increased Critical Damage Bonus
Legacy of OakswornLv 65Shields:50% increased Life Regeneration rateBonded: 50 Life Regeneration per second
Legacy of Obern's BastionLv 65Boots:200% increased Stun RecoveryBonded: 40% reduced Chill Duration on youBonded: 40% reduced Freeze Duration on you
Legacy of OlrovasaraLv 65One Hand Mace:On Hitting an enemy, gains maximum added Lightning damage equal tothe enemy's Power for 20 seconds, up to a total of 120Bonded: 15% increased Attack Speed
Legacy of Quill RainLv 65Bow:50% increased Attack Speed20% less Attack DamageBonded: 70% increased Arrow Speed
Legacy of Rondel de EzoLv 65Buckler:Curse Enemies with Enfeeble on BlockBonded: 100% increased Block chance against Projectiles
Legacy of Runeseeker's CallLv 65Wand:75% increased effect of Socketed RunesBonded: +100 to maximum Mana
Legacy of Serle's GritLv 65One Hand Mace:Maximum Quality is 40%Bonded: Skills which Empower an Attack have 20% chance to not count that Attack
Legacy of Spiteful FloretLv 65Talisman:Every 5 Rage also grants 5% of Damage taken Recouped as LifeBonded: Attacks have 20% chance to cause Bleeding
Legacy of Starkonja's HeadLv 65Helmet:100% increased Global Evasion Rating when on Low Life5% of Damage from Hits is taken from your Damageable Companion's Life before youBonded: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Legacy of SvalinnLv 65Shields:Chance to Block Damage is LuckyYou take 20% of damage from Blocked HitsBonded: +50 to maximum Runic Ward
Legacy of The Blood ThornLv 65Quarterstaff:Adds 4 to 8 Physical DamageCauses Bleeding on HitBonded: 10% increased Magnitude of Bleeding you inflict
Legacy of The Knight-errantLv 65Boots:Iron ReflexesBonded: 25% increased Elemental Ailment Threshold
Legacy of The SentryLv 65Quarterstaff:Adds 23 to 34 Fire damage to Attacks100% increased Flammability MagnitudeBonded: +2% to Maximum Fire Resistance
Legacy of The Smiling KnightLv 65Helmet:Aggravate Bleeding on targets you Critically Hit with AttacksBonded: 20% increased Critical Hit Chance
Legacy of The UnleashedLv 65Body Armour:25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below halfBonded: 20% increased Armour while Shapeshifted
Legacy of The Vile KnightLv 65Helmet:Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%Bonded: 20% increased Presence Area of Effect
Legacy of TrampletoeLv 65Boots:Deal 10% of Overkill damage to enemies within 2 metres of the enemy killedBonded: 15% increased Global Physical Damage
Legacy of TrenchtimbreLv 65One Hand Mace:Increases and Reductions to Minion Attack Speed also affect youBonded: +1 to Level of all Minion Skills
Legacy of Twisted EmpyreanLv 65Two Hand Mace:Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum ManaBonded: 15% of Damage is taken from Mana before Life

Legacy of Wings of CaelynLv 65Helmet:Gain 1 Rage on Melee HitEvery Rage also grants 1% increased Stun ThresholdBonded: Every five Rage also grants you 1% increased Movement Speed
Named soul cores (32)
Atmohua's Soul Core of RetreatLv 50Body Armour:40% increased Energy Shield from Equipped FocusFocus:30% increased Energy Shield from Equipped Body Armour
Atziri's Soul Core of AlacrityLv 50Gloves:1% increased Skill Speed for each Corrupted Item EquippedCorrupting will always result in change
Atziri's Soul Core of DevotionLv 50Helmet:1% increased Spirit for each Corrupted Item EquippedCorrupting will always result in change
Atziri's Soul Core of InoculationLv 50Boots:+2% to Chaos Resistance for each Corrupted Item EquippedCorrupting will always result in change
Atziri's Soul Core of VitalityLv 50Body Armour:1% increased Maximum Life for each Corrupted Item EquippedCorrupting will always result in change
Cholotl's Soul Core of WarLv 50Bow:Projectiles have 20% chance to Chain an additional time from terrain
Estazunti's Soul Core of ConvalescenceLv 50Boots:15% increased speed of Recoup EffectsHelmet:10% of Damage taken Recouped as Life
Guatelitzi's Soul Core of EnduranceLv 50Martial Weapon:50% chance when you gain an Endurance Charge to gain an additional Endurance ChargeWand or Staff:50% chance when you gain an Endurance Charge to gain an additional Endurance Charge













Opiloti's Soul Core of AssaultLv 50Martial Weapon:50% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeWand or Staff:50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Quipolatl's Soul Core of FlowLv 50Helmet:8% increased Skill Effect Duration8% increased Cooldown Recovery Rate


Uromoti's Soul Core of AttenuationLv 50Boots:20% increased Curse Duration20% increased Poison Duration
Xipocado's Soul Core of DominionLv 50Wand or Staff:Minions deal 40% increased Damage with Command SkillsSceptre:Minions deal 40% increased Damage with Command Skills
Xopec's Soul Core of PowerLv 50Martial Weapon:50% chance when you gain a Power Charge to gain an additional Power ChargeWand or Staff:50% chance when you gain a Power Charge to gain an additional Power Charge
Idols (31)
Bear IdolLv 1Helmet:10% increased Area of EffectBonded: 12% increased Reservation Efficiency of Companion SkillsSceptre:Allies in your Presence deal 12 to 18 added Attack Physical DamageBonded: 40% increased Attack Damage while Shapeshifted
Boar IdolLv 1Gloves:Gain 1 Rage on Melee HitBonded: 25% increased Warcry Cooldown Recovery RateSceptre:Allies in your Presence Regenerate 0.5% of your Maximum Life per secondBonded: 25% increased Life Regeneration rate while Shapeshifted
Cat IdolLv 1Gloves:25% increased Accuracy RatingBonded: 30% increased Charm Charges gainedSceptre:Allies in your Presence have 14% increased Critical Hit ChanceBonded: 25% increased Critical Hit Chance while Shapeshifted
Fox IdolLv 1Body Armour:Idols socketed in this item gain the benefits of their Bonded modifiersBonded: +5% to Quality of all SkillsSceptre:50% increased Presence Area of EffectBonded: Minions have 30% increased Area of Effect
Hawk IdolLv 50Body Armour:10% increased Deflection RatingBonded: +12% to Cold ResistanceSceptre:Companions have 12% increased Attack SpeedBonded: 8% increased Attack Speed while your Companion is in your Presence
Idol of AliraLv 50Helmet:15% chance when you gain a Power Charge to gain an additional Power ChargeBonded: +1 to Maximum Power ChargesSceptre:If you would gain a Power Charge, Allies in your Presence gain that Charge insteadBonded: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
Idol of EeshtaLv 50Helmet:15% increased Cost EfficiencyBonded: Meta Skills have 15% increased Reservation EfficiencySceptre:15% increased Mana Recovery rate while your Companion is in your PresenceBonded: 8% increased Life Recovery Rate while your Companion is in your Presence
Idol of EgrinLv 50Helmet:Enemies you Curse take 6% increased DamageBonded: 20% increased Area of Effect of CursesSceptre:20% increased Curse DurationBonded: Curse zones erupt after 20% reduced delay
Idol of EramirLv 50Body Armour:Skills have 10% chance to not remove Charges but still count as consuming themBonded: 15% chance for Charms you use to not consume ChargesSceptre:Allies in your Presence share Charges with youBonded: 25% increased Endurance, Frenzy and Power Charge Duration
Idol of GreustLv 50Shields:+25% of Armour also applies to Elemental DamageBonded: 12% increased Damage for each type of Elemental Ailment on EnemyBuckler:Gain Deflection Rating equal to 20% of Evasion RatingBonded: 12% increased Damage for each type of Elemental Ailment on EnemySceptre:Companions deal 10% more Damage for each different type of dead Companion you haveBonded: Recover 3% of maximum Life when one of your Minions is Revived
Idol of GroldLv 50Boots:50% increased total Power counted by WarcriesBonded: 30% increased Glory generationSceptre:15% increased Damage per each different Companion in your PresenceBonded: 15% increased Reservation Efficiency of Companion Skills
Idol of KraitynLv 50Gloves:15% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeBonded: +1 to Maximum Frenzy ChargesSceptre:If you would gain a Frenzy Charge, Allies in your Presence gain that Charge insteadBonded: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
Idol of MaxariusLv 50Body Armour:+1 Charm SlotBonded: Storm Skills have +1 to LimitSceptre:Flasks gain 0.2 charges per SecondBonded: 20% increased Life and Mana Recovery from Flasks
Idol of OakLv 50Boots:15% chance when you gain an Endurance Charge to gain an additional Endurance ChargeBonded: +1 to Maximum Endurance ChargesSceptre:If you would gain an Endurance Charge, Allies in your Presence gain that Charge insteadBonded: 40% increased Armour if you've consumed an Endurance Charge Recently
Idol of RalakeshLv 50Helmet:8% increased Reservation Efficiency of Minion SkillsBonded: Minions Revive 8% fasterSceptre:40% increased Armour, Evasion and Energy Shield while your Companion is in your PresenceBonded: Companions have 25% increased maximum Life
Idol of SilkLv 50Shields:15% increased Block chance while your Companion is in your PresenceBonded: +3% to maximum Block chanceBuckler:Bonded: 30% increased Parry RangeSceptre:Companions in your Presence gain 1 Rage on hitBonded: Companions have 30% increased Area of Effect
Idol of SirriusLv 50Gloves:8% increased Attack SpeedBonded: 20% reduced Slowing Potency of Debuffs on YouSceptre:Allies in your Presence have 8% increased Movement SpeedBonded: 4% increased Movement Speed
Idol of the MartyrLv 50Martial Weapon, Wand or Staff:25% reduced SpiritMeta Skills gain 40% increased EnergyBonded: Invocated skills have 25% increased Maximum EnergyBonded: Meta Skills have 25% reduced Reservation EfficiencySceptre:40% reduced Presence Area of EffectAura Skills have 25% increased MagnitudesBonded: Allies in your Presence Regenerate 3% of your Maximum Life per secondBonded: 25% reduced Life Regeneration rate
Idol of the PhariseeLv 50Martial Weapon, Wand or Staff:30% reduced maximum ManaGain 2% of Damage as Extra Physical Damage per ten percent missing ManaBonded: 30% reduced Mana Cost EfficiencyBonded: 12% increased Skill Speed while on Low ManaSceptre:30% reduced Mana Cost Efficiency of Command SkillsMinions deal 60% increased Damage with Command SkillsBonded: 25% reduced Reservation Efficiency of Minion SkillsBonded: Temporary Minion Skills have +2 to Limit of Minions summoned
Idol of the SycophantLv 50Martial Weapon, Wand or Staff:-20% to all Elemental ResistancesGain 20% of Damage as Extra Damage of a random ElementBonded: -20% to Chaos ResistanceBonded: Gain 20% of Damage as Extra Chaos DamageSceptre:Companions in your Presence have -20% to all Elemental ResistancesCompanions in your Presence Gain 20% of Damage as Extra Damage of a random ElementBonded: Allies in your Presence Gain 20% of Damage as Extra Chaos DamageBonded: Companions in your Presence have -20% to Chaos Resistance
Idol of ThruldanaLv 50Martial Weapon:25% reduced Poison DurationTargets can be affected by +1 of your Poisons at the same timeBonded: Gain 13% of Physical Damage as extra Chaos DamageSceptre:Allies in your Presence deal 13 to 27 added Attack Chaos DamageBonded: 15% increased Withered Magnitude
Idol of YeenaLv 50Boots:30% increased Skill Effect Duration with Plant SkillsBonded: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first timeSceptre:Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first timeBonded: 30% increased Skill Effect Duration with Plant Skills
Owl IdolLv 1Focus:12% increased Cooldown Recovery RateBonded: 20% increased effect of Archon Buffs on youSceptre:Allies in your Presence have 10% increased Cast SpeedBonded: 10% increased Skill Speed while Shapeshifted
Ox IdolLv 1Shields and Bucklers:15% increased Block chanceBonded: 15% chance for Damage of Enemies Hitting you to be UnluckySceptre:Allies in your Presence have +12% to all Elemental ResistancesBonded: +20% of Armour also applies to Elemental Damage while Shapeshifted
Panther IdolLv 50Body Armour:+10% of Armour also applies to Chaos DamageBonded: +8% to Chaos ResistanceSceptre:Minions have +20% to Chaos ResistanceBonded: Minions have 20% additional Physical Damage Reduction
Primate IdolLv 1Helmet:Minions have 15% increased maximum LifeBonded: Remnants can be collected from 30% further awaySceptre:Allies in your Presence deal 40% increased DamageBonded: 40% increased Damage while Shapeshifted
Rabbit IdolLv 1Body Armour:12% increased Rarity of Items foundBonded: 10% increased Quantity of Gold Dropped by Slain EnemiesSceptre:15% increased SpiritBonded: Minions have 30% increased Cooldown Recovery Rate for Command Skills
Snake IdolLv 1Gloves:8% increased Curse MagnitudesBonded: Remnants you create have 15% increased effectSceptre:Allies in your Presence have 10% increased Attack SpeedBonded: 10% increased Skill Speed while Shapeshifted
Stag IdolLv 1Helmet:Projectiles have 15% chance to ForkBonded: Projectiles have 25% chance for an additional Projectile when ForkingSceptre:Allies in your Presence deal 1 to 40 added Attack Lightning DamageBonded: 40% increased Attack Damage while Shapeshifted
Stoat IdolLv 50Body Armour:5% of Damage taken bypasses Energy ShieldBonded: +12% to Lightning ResistanceSceptre:Companions have 25% increased maximum LifeBonded: 25% increased Damage while your Companion is in your Presence
Wolf IdolLv 1Gloves:15% increased Magnitude of Bleeding you inflictBonded: 25% reduced Magnitude of Bleeding on YouSceptre:Allies in your Presence have 20% increased Critical Damage BonusBonded: 25% increased Critical Hit Chance while Shapeshifted
Abyssal eyes (4)
Amanamu's GazeLv 60Helmet:Remove a Damaging Ailment when you use a Command SkillBody Armour:+2 to Armour per 1 SpiritBoots:1% increased Movement Speed per 15 Spirit, up to a maximum of 40%Other Modifiers to Movement Speed except for Sprinting do not apply
Kurgal's GazeLv 60Helmet:Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration RateGloves:40% increased effect of Arcane Surge on youBoots:15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Tecrod's GazeLv 60Body Armour:Regenerate 1.5% of maximum Life per secondGloves:25% increased Life Cost EfficiencyBoots:10% increased Movement Speed when on Low Life
Ulaman's GazeLv 60Helmet:+1 to Accuracy Rating per 1 Item Evasion Rating on Equipped HelmetGloves:Critical Hit chance is Lucky against Parried enemiesBody Armour:Prevent +3% of Damage from Deflected Hits
Congealed mist (1)
Other socketables (12)
Carved CunningLv 60Helmet:Enemies which are on Full Life cannot Evade your HitsBonded: 30% increased Accuracy RatingBody Armour:Prevent +5% of Damage from Deflected Hits if you'veDeflected no Hits RecentlyBonded: 8% increased Deflection RatingBoots:Gain Onslaught for 4 seconds when your Marks ActivateBonded: Buffs on you expire 10% slower
Carved MajestyLv 60Body Armour:+3 to Spirit per Idol socketed in your EquipmentBonded: 5% increased SpiritGloves:Companions gain Onslaught for 4 seconds on Hitting your Marked targetsBonded: Companions deal 30% increased DamageBoots:1% increased Movement Speed while Sprinting per Persistent MinionBonded: Minions have 12% increased maximum Life
Carved MischiefLv 60Helmet:Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage HitBonded: Buffs on you expire 10% slowerGloves:+5% to maximum Block chance if you've Blocked with a raised Shield RecentlyBonded: 20% increased Block chanceBody Armour:200% increased Stun Threshold if you've been Stunned RecentlyBonded: 25% increased Stun Threshold
Carved TenacityLv 60Helmet:Enemies have no Critical Damage Bonus for 4 seconds after you Blind themBonded: 20% increased Blind EffectGloves:Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 secondsBonded: 15% increased Critical Hit ChanceBoots:Your speed is Unaffected by Slows while SprintingBonded: 8% increased Movement Speed while Sprinting
Citaqualotl's ThesisLv 60Body Armour:You Recoup 50% of Damage taken by your Offerings as LifeGloves:One of your Persistent Minions revives when an Offering expiresBoots:Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Emergent InstinctLv 60Helmet:Targets that are Blinded, Maimed, and Bleeding cannot Evade your HitsBonded: 30% increased Immobilisation buildupGloves:Regenerate 5% of maximum Life per Second if you have used a Command Skill RecentlyBonded: 20% increased Life Regeneration rateBody Armour:Thorns Damage is Lucky against targets with Fully Broken ArmourBonded: 30% increased Thorns damage
Emergent PossibilityLv 60Body Armour:15% of Chaos Damage from Hits taken as Damage of a random ElementBonded: +13% to Chaos ResistanceGloves:Gain 1% of Damage as Extra Damage of a random Element perRune Socketed in Equipped ItemsBonded: 20% increased Elemental DamageBoots:50% increased Runic Ward Regeneration Rate while SprintingBonded: 15% increased Runic Ward Cost Efficiency
Emergent ProtectionLv 60Helmet:Gain 1 Endurance Charge on reaching Low Life, only once every 2 secondsBonded: 40% increased Endurance Charge DurationGloves:Banners also grant 2% of Life Regenerated per second to affected targetsBonded: Regenerate 0.5% of maximum Life per secondBoots:When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 secondsBonded: 20% increased Guard gained
Emergent VigourLv 60Helmet:+1 to maximum Life per 8 Armour on Equipped HelmetBonded: +20 to SpiritBody Armour:Gain Maximum Energy Shield equal to 50% of totalStrength Requirements of Equipped Armour ItemsBonded: +20 to StrengthBoots:Hits against you have no Critical Damage Bonus while on Consecrated GroundBonded: 20% increased Effect of Consecrated Ground you create
Guatelitzi's ThesisLv 60Helmet:Gain Armour equal to 35% of Life Lost from Hits in the past 8 secondsBody Armour:10% of Physical Damage prevented Recouped as LifeBoots:Lose 5% of maximum Life per second while Sprinting25% increased Movement Speed while Sprinting
Jiquani's ThesisLv 60Helmet:+1 to maximum Mana per 3 Item Armour on Equipped HelmetGloves:Energy Shield Recharge starts after spending a total of2000 Mana, no more than once every 2 secondsBoots:Increases and Reductions to Movement Speed alsoapply to Energy Shield Recharge Rate
Quipolatl's ThesisLv 60Helmet:A random Skill that requires Glory generates 50% of its maximum Glory when your Marks ActivateGloves:Your Energy Shield Recharge starts when your Minions are ReformedBody Armour:+75% of Armour also applies to Chaos Damage while on full Energy Shield
