ExileDB

Runes, Soul Cores & Idols

305 socketables in Path of Exile 2✓ Checked against game files · 0.5.5

Core runes (70)

  • Lesser Adept RuneLv 1
    All Equipment:
    +6 to Dexterity
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 1 to 16 Lightning damage to Attacks
    Wand or Staff:
    Bonded: +80 to Evasion Rating
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Adept RuneLv 15
    All Equipment:
    +9 to Dexterity
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 1 to 16 Lightning damage to Attacks
    Wand or Staff:
    Bonded: +80 to Evasion Rating
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Adept RuneLv 30
    All Equipment:
    +12 to Dexterity
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 1 to 16 Lightning damage to Attacks
    Wand or Staff:
    Bonded: +80 to Evasion Rating
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Adept RuneLv 50
    All Equipment:
    +15 to Dexterity
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 1 to 16 Lightning damage to Attacks
    Wand or Staff:
    Bonded: +80 to Evasion Rating
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Aldur's LegacyLv 1
    All Equipment:
    When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
  • Astrid's CreativityLv 1
    All Equipment:
    Can have 1 additional Crafted Modifier
  • Betrayal of AldurLv 1
    Weapon:
    Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
    Bonded: 25% increased Chaos Damage
  • Lesser Body RuneLv 1
    Martial Weapon:
    Leeches 3% of Physical Damage as Life
    Bonded: 5% increased maximum Life
    Wand or Staff:
    +30 to maximum Energy Shield
    Bonded: 5% increased maximum Life
    Armour:
    +30 to maximum Life
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Body RuneLv 15
    Martial Weapon:
    Leeches 4% of Physical Damage as Life
    Bonded: 5% increased maximum Life
    Wand or Staff:
    +40 to maximum Energy Shield
    Bonded: 5% increased maximum Life
    Armour:
    +45 to maximum Life
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Body RuneLv 30
    Martial Weapon:
    Leeches 5% of Physical Damage as Life
    Bonded: 5% increased maximum Life
    Wand or Staff:
    +50 to maximum Energy Shield
    Bonded: 5% increased maximum Life
    Armour:
    +60 to maximum Life
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Body RuneLv 50
    Martial Weapon:
    Leeches 6% of Physical Damage as Life
    Bonded: 5% increased maximum Life
    Wand or Staff:
    +60 to maximum Energy Shield
    Bonded: 5% increased maximum Life
    Armour:
    +75 to maximum Life
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Breath of AldurLv 1
    Weapon:
    When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
    Bonded: 25% increased Cold Damage
  • Cadigan's EpiphanyLv 1
    Gloves:
    Destroys all Augment Sockets on the item to create a Jewel Socket
  • Lesser Desert RuneLv 1
    Martial Weapon:
    Adds 4 to 6 Fire Damage
    Bonded: 30% increased Ignite Magnitude
    Wand or Staff:
    Gain 6% of Damage as Extra Fire Damage
    Bonded: 30% increased Ignite Magnitude
    Armour:
    +10% to Fire Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Desert RuneLv 15
    Martial Weapon:
    Adds 7 to 11 Fire Damage
    Bonded: 30% increased Ignite Magnitude
    Wand or Staff:
    Gain 8% of Damage as Extra Fire Damage
    Bonded: 30% increased Ignite Magnitude
    Armour:
    +14% to Fire Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Desert RuneLv 30
    Martial Weapon:
    Adds 13 to 16 Fire Damage
    Bonded: 30% increased Ignite Magnitude
    Wand or Staff:
    Gain 10% of Damage as Extra Fire Damage
    Bonded: 30% increased Ignite Magnitude
    Armour:
    +18% to Fire Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Desert RuneLv 50
    Martial Weapon:
    Adds 17 to 20 Fire Damage
    Bonded: 30% increased Ignite Magnitude
    Wand or Staff:
    Gain 12% of Damage as Extra Fire Damage
    Bonded: 30% increased Ignite Magnitude
    Armour:
    +22% to Fire Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Lesser Glacial RuneLv 1
    Martial Weapon:
    Adds 3 to 5 Cold Damage
    Bonded: 30% increased Freeze Buildup
    Wand or Staff:
    Gain 6% of Damage as Extra Cold Damage
    Bonded: 30% increased Freeze Buildup
    Armour:
    +10% to Cold Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Glacial RuneLv 15
    Martial Weapon:
    Adds 6 to 10 Cold Damage
    Bonded: 30% increased Freeze Buildup
    Wand or Staff:
    Gain 8% of Damage as Extra Cold Damage
    Bonded: 30% increased Freeze Buildup
    Armour:
    +14% to Cold Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Glacial RuneLv 30
    Martial Weapon:
    Adds 9 to 15 Cold Damage
    Bonded: 30% increased Freeze Buildup
    Wand or Staff:
    Gain 10% of Damage as Extra Cold Damage
    Bonded: 30% increased Freeze Buildup
    Armour:
    +18% to Cold Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Glacial RuneLv 50
    Martial Weapon:
    Adds 16 to 20 Cold Damage
    Bonded: 30% increased Freeze Buildup
    Wand or Staff:
    Gain 12% of Damage as Extra Cold Damage
    Bonded: 30% increased Freeze Buildup
    Armour:
    +22% to Cold Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Lesser Inspiration RuneLv 1
    Martial Weapon:
    Gain 10 Mana per enemy killed
    Bonded: 12% of Skill Mana Costs Converted to Life Costs
    Wand or Staff:
    20% increased Mana Regeneration Rate
    Bonded: 16% increased Mana Cost Efficiency
    Armour:
    12% increased Mana Regeneration Rate
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Inspiration RuneLv 15
    Martial Weapon:
    Gain 20 Mana per enemy killed
    Bonded: 12% of Skill Mana Costs Converted to Life Costs
    Wand or Staff:
    25% increased Mana Regeneration Rate
    Bonded: 16% increased Mana Cost Efficiency
    Armour:
    15% increased Mana Regeneration Rate
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Inspiration RuneLv 30
    Martial Weapon:
    Gain 30 Mana per enemy killed
    Bonded: 12% of Skill Mana Costs Converted to Life Costs
    Wand or Staff:
    30% increased Mana Regeneration Rate
    Bonded: 16% increased Mana Cost Efficiency
    Armour:
    18% increased Mana Regeneration Rate
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Inspiration RuneLv 50
    Martial Weapon:
    Gain 40 Mana per enemy killed
    Bonded: 12% of Skill Mana Costs Converted to Life Costs
    Wand or Staff:
    35% increased Mana Regeneration Rate
    Bonded: 16% increased Mana Cost Efficiency
    Armour:
    21% increased Mana Regeneration Rate
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Ire of AldurLv 1
    Weapon:
    Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
    Bonded: 25% increased Lightning Damage
  • Lesser Iron RuneLv 1
    Martial Weapon:
    14% increased Physical Damage
    Bonded: 20% increased effect of Fully Broken Armour
    Wand or Staff:
    20% increased Spell Damage
    Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour:
    14% increased Armour, Evasion and Energy Shield
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Iron RuneLv 15
    Martial Weapon:
    16% increased Physical Damage
    Bonded: 20% increased effect of Fully Broken Armour
    Wand or Staff:
    25% increased Spell Damage
    Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour:
    16% increased Armour, Evasion and Energy Shield
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Iron RuneLv 30
    Martial Weapon:
    18% increased Physical Damage
    Bonded: 20% increased effect of Fully Broken Armour
    Wand or Staff:
    30% increased Spell Damage
    Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour:
    18% increased Armour, Evasion and Energy Shield
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Iron RuneLv 50
    Martial Weapon:
    20% increased Physical Damage
    Bonded: 20% increased effect of Fully Broken Armour
    Wand or Staff:
    35% increased Spell Damage
    Bonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
    Armour:
    20% increased Armour, Evasion and Energy Shield
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Katla's GloomLv 1
    Gloves:
    Can roll Decay modifiers
    Bonded: 25% reduced Effect of Non-Damaging Ailments on you
  • Kolr's HuntLv 1
    Gloves:
    Can roll Marksman modifiers
    Bonded: 20% increased Projectile Damage
  • Masterwork RuneLv 1
    All Equipment:
    Upgrades a socketed Rune
  • Medved's TendingLv 1
    Body Armour:
    Can roll Soul modifiers
    Bonded: 3% increased maximum Life
    Bonded: 3% increased maximum Mana
  • Lesser Mind RuneLv 1
    Martial Weapon:
    Leeches 2% of Physical Damage as Mana
    Bonded: 5% increased maximum Mana
    Wand or Staff:
    +45 to maximum Mana
    Bonded: 5% increased maximum Mana
    Armour:
    +20 to maximum Mana
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Mind RuneLv 15
    Martial Weapon:
    Leeches 3% of Physical Damage as Mana
    Bonded: 5% increased maximum Mana
    Wand or Staff:
    +60 to maximum Mana
    Bonded: 5% increased maximum Mana
    Armour:
    +30 to maximum Mana
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Mind RuneLv 30
    Martial Weapon:
    Leeches 4% of Physical Damage as Mana
    Bonded: 5% increased maximum Mana
    Wand or Staff:
    +75 to maximum Mana
    Bonded: 5% increased maximum Mana
    Armour:
    +40 to maximum Mana
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Mind RuneLv 50
    Martial Weapon:
    Leeches 5% of Physical Damage as Mana
    Bonded: 5% increased maximum Mana
    Wand or Staff:
    +90 to maximum Mana
    Bonded: 5% increased maximum Mana
    Armour:
    +50 to maximum Mana
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Passion of AldurLv 1
    Weapon:
    Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
    Bonded: 25% increased Fire Damage
  • Lesser Rebirth RuneLv 1
    Martial Weapon:
    Gain 15 Life per enemy killed
    Bonded: Regenerate 0.4% of maximum Life per second
    Wand or Staff:
    6% increased Energy Shield Recharge Rate
    Bonded: 8% of Damage taken Recouped as Life
    Armour:
    Regenerate 0.35% of maximum Life per second
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Rebirth RuneLv 15
    Martial Weapon:
    Gain 25 Life per enemy killed
    Bonded: Regenerate 0.4% of maximum Life per second
    Wand or Staff:
    8% increased Energy Shield Recharge Rate
    Bonded: 8% of Damage taken Recouped as Life
    Armour:
    Regenerate 0.4% of maximum Life per second
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Rebirth RuneLv 30
    Martial Weapon:
    Gain 35 Life per enemy killed
    Bonded: Regenerate 0.4% of maximum Life per second
    Wand or Staff:
    10% increased Energy Shield Recharge Rate
    Bonded: 8% of Damage taken Recouped as Life
    Armour:
    Regenerate 0.45% of maximum Life per second
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Rebirth RuneLv 50
    Martial Weapon:
    Gain 45 Life per enemy killed
    Bonded: Regenerate 0.4% of maximum Life per second
    Wand or Staff:
    12% increased Energy Shield Recharge Rate
    Bonded: 8% of Damage taken Recouped as Life
    Armour:
    Regenerate 0.5% of maximum Life per second
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Lesser Resolve RuneLv 1
    All Equipment:
    +6 to Intelligence
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 5 to 8 Cold damage to Attacks
    Wand or Staff:
    Bonded: +50 to maximum Energy Shield
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Resolve RuneLv 15
    All Equipment:
    +9 to Intelligence
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 5 to 8 Cold damage to Attacks
    Wand or Staff:
    Bonded: +50 to maximum Energy Shield
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Resolve RuneLv 30
    All Equipment:
    +12 to Intelligence
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 5 to 8 Cold damage to Attacks
    Wand or Staff:
    Bonded: +50 to maximum Energy Shield
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Resolve RuneLv 50
    All Equipment:
    +15 to Intelligence
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 5 to 8 Cold damage to Attacks
    Wand or Staff:
    Bonded: +50 to maximum Energy Shield
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Lesser Robust RuneLv 1
    All Equipment:
    +6 to Strength
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 6 to 10 Fire damage to Attacks
    Wand or Staff:
    Bonded: +100 to Armour
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Robust RuneLv 15
    All Equipment:
    +9 to Strength
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 6 to 10 Fire damage to Attacks
    Wand or Staff:
    Bonded: +100 to Armour
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Robust RuneLv 30
    All Equipment:
    +12 to Strength
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 6 to 10 Fire damage to Attacks
    Wand or Staff:
    Bonded: +100 to Armour
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Robust RuneLv 50
    All Equipment:
    +15 to Strength
    Martial Weapon:
    Bonded: Adds 6 to 10 Physical Damage to Attacks
    Bonded: Adds 6 to 10 Fire damage to Attacks
    Wand or Staff:
    Bonded: +100 to Armour
    Armour:
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Serle's TriumphLv 1
    All Equipment:
    +1 Suffix Modifier allowed
  • Lesser Stone RuneLv 1
    Martial Weapon:
    Causes 20% increased Stun Buildup
    Bonded: 40% increased Damage against Immobilised Enemies
    Wand or Staff:
    Gain additional Stun Threshold equal to 10% of maximum Energy Shield
    Bonded: 30% increased Immobilisation buildup
    Armour:
    +50 to Stun Threshold
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Stone RuneLv 15
    Martial Weapon:
    Causes 30% increased Stun Buildup
    Bonded: 40% increased Damage against Immobilised Enemies
    Wand or Staff:
    Gain additional Stun Threshold equal to 12% of maximum Energy Shield
    Bonded: 30% increased Immobilisation buildup
    Armour:
    +75 to Stun Threshold
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Stone RuneLv 30
    Martial Weapon:
    Causes 40% increased Stun Buildup
    Bonded: 40% increased Damage against Immobilised Enemies
    Wand or Staff:
    Gain additional Stun Threshold equal to 14% of maximum Energy Shield
    Bonded: 30% increased Immobilisation buildup
    Armour:
    +100 to Stun Threshold
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Stone RuneLv 50
    Martial Weapon:
    Causes 50% increased Stun Buildup
    Bonded: 40% increased Damage against Immobilised Enemies
    Wand or Staff:
    Gain additional Stun Threshold equal to 16% of maximum Energy Shield
    Bonded: 30% increased Immobilisation buildup
    Armour:
    +125 to Stun Threshold
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Lesser Storm RuneLv 1
    Martial Weapon:
    Adds 1 to 10 Lightning Damage
    Bonded: 30% increased Magnitude of Shock you inflict
    Wand or Staff:
    Gain 6% of Damage as Extra Lightning Damage
    Bonded: 30% increased Magnitude of Shock you inflict
    Armour:
    +10% to Lightning Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Storm RuneLv 15
    Martial Weapon:
    Adds 1 to 20 Lightning Damage
    Bonded: 30% increased Magnitude of Shock you inflict
    Wand or Staff:
    Gain 8% of Damage as Extra Lightning Damage
    Bonded: 30% increased Magnitude of Shock you inflict
    Armour:
    +14% to Lightning Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Storm RuneLv 30
    Martial Weapon:
    Adds 1 to 30 Lightning Damage
    Bonded: 30% increased Magnitude of Shock you inflict
    Wand or Staff:
    Gain 10% of Damage as Extra Lightning Damage
    Bonded: 30% increased Magnitude of Shock you inflict
    Armour:
    +18% to Lightning Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Storm RuneLv 50
    Martial Weapon:
    Adds 1 to 40 Lightning Damage
    Bonded: 30% increased Magnitude of Shock you inflict
    Wand or Staff:
    Gain 12% of Damage as Extra Lightning Damage
    Bonded: 30% increased Magnitude of Shock you inflict
    Armour:
    +22% to Lightning Resistance
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Lesser Tempered RuneLv 1
    Martial Weapon:
    Adds 3 to 4 Physical Damage
    Armour:
    6 to 9 Physical Thorns damage
  • Tempered RuneLv 15
    Martial Weapon:
    Adds 6 to 9 Physical Damage
    Armour:
    14 to 21 Physical Thorns damage
  • Greater Tempered RuneLv 30
    Martial Weapon:
    Adds 9 to 12 Physical Damage
    Armour:
    31 to 52 Physical Thorns damage
  • Thrud's MightLv 1
    Weapon:
    Can roll Destruction modifiers
    Bonded: +5% to all Elemental Resistances
  • Uhtred's SidereusLv 1
    Boots:
    Can roll Chronomancy modifiers
    Bonded: 10% increased Cooldown Recovery Rate
  • Lesser Vision RuneLv 1
    Martial Weapon:
    +60 to Accuracy Rating
    Bonded: Attacks have +1% to Critical Hit Chance
    Wand or Staff:
    16% increased Critical Hit Chance for Spells
    Bonded: 25% increased Critical Damage Bonus
    Armour:
    8% increased Life and Mana Recovery from Flasks
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Vision RuneLv 15
    Martial Weapon:
    +90 to Accuracy Rating
    Bonded: Attacks have +1% to Critical Hit Chance
    Wand or Staff:
    20% increased Critical Hit Chance for Spells
    Bonded: 25% increased Critical Damage Bonus
    Armour:
    12% increased Life and Mana Recovery from Flasks
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Greater Vision RuneLv 30
    Martial Weapon:
    +120 to Accuracy Rating
    Bonded: Attacks have +1% to Critical Hit Chance
    Wand or Staff:
    24% increased Critical Hit Chance for Spells
    Bonded: 25% increased Critical Damage Bonus
    Armour:
    16% increased Life and Mana Recovery from Flasks
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Perfect Vision RuneLv 50
    Martial Weapon:
    +150 to Accuracy Rating
    Bonded: Attacks have +1% to Critical Hit Chance
    Wand or Staff:
    28% increased Critical Hit Chance for Spells
    Bonded: 25% increased Critical Damage Bonus
    Armour:
    20% increased Life and Mana Recovery from Flasks
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Vorana's CarnageLv 1
    Helmet:
    Can roll Berserking modifiers
    Bonded: Gain 2 Rage on Melee Hit

Soul cores (16)

  • Soul Core of AtmohuaLv 1
    Martial Weapon:
    Convert 40% of Requirements to Strength
    Armour:
    Convert 40% of Requirements to Strength
  • Soul Core of AzcapaLv 1
    Martial Weapon:
    +15 to Spirit
    Gloves:
    10% increased Quantity of Gold Dropped by Slain Enemies
  • Soul Core of CholotlLv 1
    Martial Weapon:
    Convert 40% of Requirements to Dexterity
    Armour:
    Convert 40% of Requirements to Dexterity
  • Soul Core of CitaqualotlLv 1
    Martial Weapon:
    40% increased Elemental Damage with Attacks
    Armour:
    +6% to all Elemental Resistances
  • Soul Core of JiquaniLv 1
    Martial Weapon:
    Recover 5% of maximum Life on Kill
    Body Armour:
    5% increased maximum Life
  • Soul Core of OpilotiLv 1
    Martial Weapon:
    40% increased Magnitude of Bleeding you inflict
    Helmet:
    25% increased Pin duration
  • Soul Core of PuhuarteLv 1
    Martial Weapon:
    40% increased Ignite Magnitude
    Gloves:
    +2% to Maximum Fire Resistance
  • Soul Core of QuipolatlLv 1
    Martial Weapon:
    5% increased Attack Speed
    Boots:
    15% reduced Slowing Potency of Debuffs on You
  • Soul Core of TacatiLv 1
    Martial Weapon:
    25% increased Magnitude of Poison you inflict
    Armour:
    +13% to Chaos Resistance
  • Soul Core of TicabaLv 1
    Martial Weapon:
    +5% to Critical Damage Bonus
    Body Armour:
    Hits against you have 50% reduced Critical Damage Bonus
    Shields and Bucklers:
    Hits against you have 50% reduced Critical Damage Bonus
  • Soul Core of TopotanteLv 1
    Martial Weapon:
    Attacks with this Weapon Penetrate 25% Elemental Resistances
    Boots:
    25% reduced Effect of Non-Damaging Ailments on you
  • Soul Core of TzamotoLv 1
    Martial Weapon:
    60% increased Freeze Buildup
    Helmet:
    +2% to Maximum Cold Resistance
  • Soul Core of VizomaLv 1
    Martial Weapon:
    +150 to Accuracy Rating
    Wand or Staff:
    30% increased Critical Hit Chance for Spells
  • Soul Core of XopecLv 1
    Martial Weapon:
    25% increased Magnitude of Shock you inflict
    Boots:
    +2% to Maximum Lightning Resistance
  • Soul Core of ZalatlLv 1
    Martial Weapon:
    Recover 4% of maximum Mana on Kill
    Helmet:
    5% increased maximum Mana
  • Soul Core of ZantipiLv 1
    Martial Weapon:
    Convert 40% of Requirements to Intelligence
    Armour:
    Convert 40% of Requirements to Intelligence

Named runes (25)

  • Countess Seske's Rune of ArcheryLv 50
    Bow:
    Bow Attacks fire an additional Arrow
    Bonded: 20% increased Projectile Speed
  • Courtesan Mannan's Rune of CrueltyLv 50
    Gloves:
    20% increased Magnitude of Damaging Ailments you inflict
    Bonded: 15% increased Duration of Damaging Ailments on Enemies
  • Craiceann's Rune of RecoveryLv 50
    Body Armour:
    30% increased Energy Shield Recharge Rate
    Bonded: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield
    Bonded: Gain additional Stun Threshold equal to 50% of maximum Energy Shield
  • Craiceann's Rune of WardingLv 50
    Body Armour:
    50% reduced effect of Curses on you
    Bonded: 8% increased Curse Magnitudes
  • Farrul's Rune of GraceLv 50
    Boots:
    8% increased Deflection Rating while moving
    Bonded: Prevent +3% of Damage from Deflected Hits
  • Farrul's Rune of the ChaseLv 50
    Boots:
    5% increased Movement Speed
    Bonded: 10% increased Cooldown Recovery Rate
  • Farrul's Rune of the HuntLv 50
    Martial Weapon:
    50% increased Attack Damage against Rare or Unique Enemies
    Bonded: +1 to Level of all Attack Skills
  • Fenumus' Rune of AgonyLv 50
    Martial Weapon:
    Gain 13% of Damage as Extra Chaos Damage
    Bonded: Gain 8% of Damage as Extra Physical Damage
    Wand or Staff:
    Gain 13% of Damage as Extra Chaos Damage
    Bonded: Gain 8% of Damage as Extra Physical Damage
  • Fenumus' Rune of DrainingLv 50
    Gloves:
    20% increased Withered Magnitude
    Bonded: +7% to Chaos Resistance
  • Fenumus' Rune of SpinningLv 50
    Gloves:
    8% increased Cast Speed
    Bonded: 20% increased Mana Cost Efficiency while on Low Mana
  • Hedgewitch Assandra's Rune of WisdomLv 50
    Wand or Staff:
    +1 to Level of all Spell Skills
    Bonded: Archon recovery period expires 30% faster
  • Lady Hestra's Rune of WinterLv 50
    Martial Weapon:
    Adds 19 to 28 Cold Damage against Chilled Enemies
    Bonded: +2% to Maximum Cold Resistance
  • Greater Rune of AlacrityLv 1
    Martial Weapon:
    8% increased Skill Speed
    Bonded: 15% increased Reservation Efficiency of Herald Skills
    Armour:
    Debuffs on you expire 8% faster
    Bonded: 15% increased Elemental Ailment Threshold
  • Greater Rune of LeadershipLv 1
    Martial Weapon:
    Minions gain 10% of their Physical Damage as Extra Lightning Damage
    Bonded: Minions deal 20% increased Damage
    Armour:
    Minions take 10% of Physical Damage as Lightning Damage
    Bonded: Minions have +10% to all Elemental Resistances
  • Greater Rune of NobilityLv 1
    Martial Weapon:
    Attacks with this Weapon have 10% chance to inflict Exposure
    Bonded: 20% increased Exposure Effect
    Armour:
    10% reduced effect of Shock on you
    Bonded: 10% reduced Shock duration on you
  • Greater Rune of TithingLv 1
    Martial Weapon:
    Meta Skills gain 10% increased Energy
    Bonded: Invocated Spells have 25% chance to consume half as much Energy
    Armour:
    1 to 100 Lightning Thorns damage
    Bonded: 15% increased Thorns damage
  • Saqawal's Rune of ErosionLv 50
    Helmet:
    25% increased Exposure Effect
    Bonded: 15% increased Magnitude of Non-Damaging Ailments you inflict
  • Saqawal's Rune of MemoryLv 50
    Helmet:
    2% increased Experience gain
    Bonded: +10% to all Elemental Resistances
  • Saqawal's Rune of the SkyLv 50
    Martial Weapon:
    Gain 5% of Damage as Extra Damage of all Elements
    Bonded: 8% chance to gain an additional random Charge when you gain a Charge
    Wand or Staff:
    Gain 5% of Damage as Extra Damage of all Elements
    Bonded: 12% chance when collecting an Elemental Infusion to gain an
    Bonded: additional Elemental Infusion of the same type
  • Thane Girt's Rune of WildnessLv 50
    Wand or Staff:
    25% chance for Spell Skills to fire 2 additional Projectiles
    Bonded: Every Rage also grants 1% increased Spell Damage
  • Thane Grannell's Rune of MasteryLv 50
    Gloves:
    30% increased Magnitude of Non-Damaging Ailments you inflict
    Bonded: 15% increased Duration of Elemental Ailments on Enemies
  • Thane Leld's Rune of SpringLv 50
    Martial Weapon:
    Adds 1 to 60 Lightning Damage against Shocked Enemies
    Bonded: +2% to Maximum Lightning Resistance
  • Thane Myrk's Rune of SummerLv 50
    Martial Weapon:
    Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
    Bonded: +2% to Maximum Fire Resistance
  • The Greatwolf's Rune of ClawsLv 50
    Gloves:
    Adds 5 to 12 Physical Damage to Attacks
    Bonded: Fissure Skills have +2 to Limit
  • The Greatwolf's Rune of WillpowerLv 50
    Body Armour:
    15% of Damage is taken from Mana before Life
    Bonded: 8% of Maximum Life Converted to Energy Shield

Warding runes (25)

  • Lesser Charging RuneLv 1
    Armour:
    8% increased Runic Ward Regeneration Rate
    Bonded: Regenerate 10 Runic Ward per second
  • Charging RuneLv 15
    Armour:
    12% increased Runic Ward Regeneration Rate
    Bonded: Regenerate 15 Runic Ward per second
  • Greater Charging RuneLv 30
    Armour:
    16% increased Runic Ward Regeneration Rate
    Bonded: Regenerate 20 Runic Ward per second
  • Perfect Charging RuneLv 50
    Armour:
    20% increased Runic Ward Regeneration Rate
    Bonded: Regenerate 25 Runic Ward per second
  • Lesser Ward RuneLv 1
    Armour:
    +15 to maximum Runic Ward
    Bonded: 15% increased Global Armour, Evasion and Energy Shield
  • Ward RuneLv 15
    Armour:
    +20 to maximum Runic Ward
    Bonded: 15% increased Global Armour, Evasion and Energy Shield
  • Greater Ward RuneLv 30
    Armour:
    +25 to maximum Runic Ward
    Bonded: 15% increased Global Armour, Evasion and Energy Shield
  • Perfect Ward RuneLv 50
    Armour:
    +30 to maximum Runic Ward
    Bonded: 15% increased Global Armour, Evasion and Energy Shield
  • Warding Rune of AnnihilationLv 30
    Martial Weapon:
    Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
    Bonded: 10% reduced Runic Ward Cost Efficiency
  • Warding Rune of ArmatureLv 45
    Martial Weapon:
    Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
    Bonded: 5% increased Attack Speed while missing Runic Ward
  • Warding Rune of BodyguardsLv 45
    Sceptre:
    Minions in your Presence have Onslaught while you are on Low Runic Ward
    Bonded: Damage of Enemies Hitting you is Unlucky if
    Bonded: your Runic Ward has been damaged Recently
  • Warding Rune of CourageLv 15
    Helmet:
    25% increased Armour and Evasion Rating while on Low Runic Ward
    Bonded: 20% increased Armour and Evasion Rating when on Low Life
  • Warding Rune of DesperationLv 15
    Wand or Staff:
    Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
    Bonded: 12% increased Elemental Damage
  • Warding Rune of DisintegrationLv 15
    Martial Weapon:
    Attacks Break Armour equal to 15% of maximum Runic Ward
    Bonded: Break 10% increased Armour
  • Warding Rune of EquinoxLv 45
    Caster Weapon:
    40% less Mana Regeneration Rate
    Mana Recovery from Regeneration is also applied to Runic Ward
    Bonded: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
  • Warding Rune of GlancingLv 30
    Body Armour:
    +3 to Deflection Rating per 10 maximum Runic Ward
    Bonded: Prevent +1% of Damage from Deflected Hits
  • Warding Rune of HeartLv 30
    Body Armour:
    Gain 5% of maximum Life as Extra maximum Runic Ward
    Bonded: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
  • Warding Rune of HollowingLv 45
    Caster Weapon:
    Gain 15% of maximum Life as Extra maximum Runic Ward
    15% less maximum Life
    Bonded: +1% to all Maximum Elemental Resistances while on full Runic Ward
  • Warding Rune of NourishmentLv 15
    Armour:
    15% Life Recovery from Flasks also applies to Runic Ward
    Bonded: 15% increased Life Recovery from Flasks
  • Warding Rune of ObsessionLv 45
    Wand:
    All damage taken bypasses Runic Ward
    Runic Ward Regeneration Rate is doubled
    Bonded: 12% increased maximum Runic Ward
  • Warding Rune of ProtectionLv 15
    Armour:
    Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
    Bonded: 8% increased Guard gained
  • Warding Rune of ReinforcementLv 15
    Armour:
    20% increased Runic Ward
    Bonded: Gain 2% of maximum Life as Extra maximum Runic Ward
  • Warding Rune of SalvagingLv 30
    Sceptre:
    Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
    Bonded: Recover 3% of maximum Life when one of your Minions is Revived
  • Warding Rune of StabilityLv 30
    Shields and Bucklers:
    +4 to Stun Threshold per 10 maximum Runic Ward
    Bonded: 15% increased Stun buildup while Shapeshifted
  • Warding Rune of SymbiosisLv 30
    Boots:
    1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
    Bonded: Regenerate 1% of maximum Energy Shield per second

Ancient runes (26)

  • Ancient Rune of AnimosityLv 30
    Talisman:
    Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
    Bonded: 40% increased Stun Buildup
  • Ancient Rune of ControlLv 30
    Quarterstaff:
    50% increased Immobilisation buildup
    Bonded: 30% increased Damage against Immobilised Enemies
  • Ancient Rune of DecayLv 30
    Wand:
    25% increased Withered Magnitude
    Bonded: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
  • Ancient Rune of DetonationLv 30
    Crossbow:
    Grenades have 10% chance to activate a second time
    Bonded: 40% increased Crossbow Reload Speed
  • Ancient Rune of DiscoveryLv 30
    Staff:
    30% chance to create an additional Remnant
    Bonded: +1 to maximum number of Elemental Infusions
  • Ancient Rune of DuelingLv 30
    Buckler:
    30% increased Parried Debuff Magnitude
    Bonded: 15% increased Block chance
  • Ancient Rune of ProwessLv 30
    Spear:
    30% chance when you gain a Charge to gain an additional Charge
    Bonded: 30% increased Endurance, Frenzy and Power Charge Duration
  • Ancient Rune of RetaliationLv 30
    Shields:
    8% increased Attack Speed if you have Blocked Recently
    Bonded: +3% to maximum Block chance
  • Ancient Rune of ShatteringLv 30
    One Hand Mace:
    40% increased effect of Fully Broken Armour
    Bonded: Break 50% increased Armour
  • Ancient Rune of SplintersLv 30
    Bow:
    +50% Surpassing chance to fire an additional Arrow
    Bonded: 30% increased Projectile Speed
  • Ancient Rune of the HordeLv 30
    Sceptre:
    Minions have 8% increased Attack and Cast Speed
    Bonded: Minions have 10% increased Movement Speed
  • Ancient Rune of the TitanLv 30
    Two Hand Mace:
    10% chance for Slam Skills you use yourself to cause an additional Aftershock
    Bonded: 15% increased Area of Effect for Attacks
  • Ancient Rune of WitchcraftLv 30
    Focus:
    40% increased Area of Effect of Curses
    Bonded: 15% faster Curse Activation
  • Rune of AccumulationLv 15
    Gloves:
    Gain 3 Life per Enemy Hit with Attacks
    Gain 1 Mana per Enemy Hit with Attacks
    Bonded: +30 to maximum Life
    Bonded: +30 to maximum Mana
    Crossbow, Bow or Spear:
    On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
    Bonded: 30% increased Freeze Buildup
  • Rune of AcrobaticsLv 15
    Weapon:
    Flasks gain 0.2 charges per Second
    Bonded: Charms gain 0.25 charges per Second
    Boots:
    +0.3 metres to Dodge Roll distance
    Bonded: 30% increased Armour if you haven't Dodge Rolled Recently
  • Rune of ConfrontationLv 15
    Quarterstaff or Spear:
    Gain 4 Rage on Melee Hit
    -10 to Maximum Rage
  • Rune of ConsistencyLv 15
    Helmet:
    200% increased Critical Hit Chance
    You have no Critical Damage Bonus
    Bonded: Hits against you have 25% reduced Critical Damage Bonus
    Caster Weapon:
    50% increased Spell Damage while your Companion is in your Presence
    Bonded: 8% increased Mana Recovery rate while your Companion is in your Presence
  • Rune of CulminationLv 15
    Gloves:
    50% chance to build an additional Combo on Hit
    Bonded: 5% increased Attack Speed
    One Hand Mace or Quarterstaff:
    Rolls only the minimum or maximum Damage value for Physical Damage
    Bonded: 20% increased Bleeding Duration
  • Rune of FoundationsLv 15
    Body Armour:
    +30 to Armour
    +30 to Evasion Rating
    +10 to maximum Energy Shield
    Bonded: +20 to maximum Life
    Bonded: +20 to maximum Mana
  • Rune of ReachLv 15
    Helmet:
    Remnants you create have 15% increased effect
    Bonded: Recover 3% of Maximum Mana when you collect a Remnant
    Wand or Staff:
    Remnants you create have 25% reduced effect
    Remnants can be collected from 50% further away
    Bonded: 20% increased Exposure Effect
  • Rune of RenownLv 15
    Gloves:
    50% increased Glory generation
    Bonded: Banner Skills have 20% increased Aura Magnitudes
    Caster Weapon:
    Archon recovery period expires 30% faster
    Bonded: 30% increased Archon Buff duration
  • Rune of the BlossomLv 15
    Body Armour:
    +50 to Spirit
    -1 to Spirit per 2 Levels
    Bonded: 5% increased Spirit Reservation Efficiency of Skills
  • Rune of the HuntLv 15
    Boots:
    8% increased Movement Speed while Sprinting
    Bonded: 50% increased Stun Recovery
    Sceptre:
    Companions deal 30% increased Damage
    Bonded: 8% increased Mana Recovery rate while your Companion is in your Presence
  • Rune of the PrismLv 15
    Body Armour:
    -10% to all Maximum Elemental Resistances
    +20% to all Elemental Resistances
    Bonded: 20% of Damage is taken from Mana before Life
  • Rune of Vital FlameLv 15
    One Hand Mace, Two Hand Mace or Talisman:
    Adds 13 to 16 Fire Damage
    15% of Skill Mana Costs Converted to Life Costs
    Bonded: 30% increased Ignite Magnitude
  • Rune of VitalityLv 15
    Weapon:
    +80 to maximum Life
    Bonded: 15% increased amount of Life Leeched
    Shields and Bucklers:
    Recover 15 Life when you Block
    Bonded: 5% increased maximum Life

Aldur's Legacy (63)

  • Legacy of A Worthy FoeLv 65
    Shields:
    Off-hand Hits inflict Runefather's Challenge
    Bonded: +45% to Cold Resistance
  • Legacy of Adonia's EgoLv 65
    Wand:
    +1 to Maximum Power Charges
    Bonded: +65 to maximum Mana
  • Legacy of Alkem EiraLv 65
    Shields:
    30% of damage Blocked is Recouped as Mana
    Bonded: 20% of damage Blocked is Recouped as Mana
  • Legacy of Amor MandragoraLv 65
    Talisman:
    Gain 1 Druidic Prowess for every 20 total Rage spent
    Bonded: Enemies in your Presence are Hindered
  • Legacy of AshrendLv 65
    Body Armour:
    Cannot be Ignited
    -10 Physical Damage taken from Attack Hits
    Bonded: +35% to Fire Resistance
  • Legacy of BlackbraidLv 65
    Body Armour:
    +50% of Armour also applies to Elemental Damage
    Bonded: +15% to all Elemental Resistances
  • Legacy of Brain RattlerLv 65
    Two Hand Mace:
    All damage with this Weapon causes Electrocution buildup
    Bonded: Damage Penetrates 10% Lightning Resistance
  • Legacy of BramblejackLv 65
    Body Armour:
    250% of Melee Physical Damage taken reflected to Attacker
    Bonded: Regenerate 3% of maximum Life per second while Surrounded
  • Legacy of BriarpatchLv 65
    Boots:
    +15% to Thorns Critical Hit Chance
    Bonded: 15% increased Thorns Critical Damage Bonus
  • Legacy of BriskwrapLv 65
    Body Armour:
    Gain Deflection Rating equal to 30% of Evasion Rating
    Bonded: 35% increased Flask Mana Recovery rate
  • Legacy of BristleboarLv 65
    Body Armour:
    Gain 5 Rage when Hit by an Enemy
    Gain 10 Rage when Critically Hit by an Enemy
    Bonded: +3 to Maximum Rage
  • Legacy of Brynhand's MarkLv 65
    One Hand Mace:
    Causes Double Stun Buildup
    Bonded: Adds 14 to 20 Physical Damage
  • Legacy of BushwhackLv 65
    Boots:
    Physical Damage is Pinning
    Bonded: +20 to Dexterity
  • Legacy of CandlemakerLv 65
    Gloves:
    40% increased Fire Damage
    Flammability Magnitude is doubled
    Bonded: 20% increased Ignite Duration on Enemies
  • Legacy of Chernobog's PillarLv 65
    Shields:
    Gain 1% of damage as Fire damage per 2% Chance to Block
    Bonded: +30% to Chaos Resistance
  • Legacy of Crown of ThornsLv 65
    Helmet:
    Pain Attunement
    Bonded: 17 to 26 Physical Thorns damage
  • Legacy of CursecarverLv 65
    Wand:
    +3 to Level of all Curse Skills
    Bonded: 35% increased Mana Regeneration Rate
  • Legacy of DeathblowLv 65
    Gloves:
    Culling Strike
    Bonded: Gain 30 Life per enemy killed
  • Legacy of DeidbellLv 65
    Helmet:
    Warcries Explode Corpses dealing 10% of their Life as Physical Damage
    Bonded: Warcry Skills have 20% increased Area of Effect
  • Legacy of DionadairLv 65
    Shields:
    Double Stun Threshold while Shield is Raised
    Bonded: 15% increased Stun Threshold
  • Legacy of DualityLv 65
    Quarterstaff:
    Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
    Bonded: Gain Finality for 0.2 seconds per Combo expended when using Skills
  • Legacy of DunkelhaltLv 65
    Buckler:
    50% increased Parried Debuff Magnitude
    Bonded: 50% increased Parry Damage
  • Legacy of Dusk VigilLv 65
    Staff:
    Gain 30% of Physical Damage as Extra Fire Damage
    Bonded: Triggered Spells deal 20% increased Spell Damage
  • Legacy of Edyrn's TusksLv 65
    Body Armour:
    50% chance to inflict Bleeding on Hit
    50% reduced Slowing Potency of Debuffs on You
    Bonded: 35% increased Thorns damage
  • Legacy of ElevoreLv 65
    Helmet:
    Charms gain 1 charge per Second
    +1 Charm Slot
    Bonded: Charms gain 0.5 charges per Second
  • Legacy of Erian's CobbleLv 65
    Helmet:
    +30 to Accuracy Rating
    +10 to maximum Life
    +10 to maximum Mana
    10% increased Rarity of Items found
    10% increased Critical Hit Chance
    +5 to all Attributes
    +5% to all Elemental Resistances
    3 Life Regeneration per second
    Bonded: +20 to Armour
    Bonded: +20 to Evasion Rating
    Bonded: +20 to maximum Energy Shield
  • Legacy of Ezomyte PeakLv 65
    Helmet:
    15% increased Area of Effect
    Unwavering Stance
    Bonded: 50% reduced Slowing Potency of Debuffs on You
  • Legacy of FacebreakerLv 65
    Gloves:
    +1 to Armour per Strength
    Bonded: 1% increased Damage per 15 Strength
  • Legacy of FoxshadeLv 65
    Body Armour:
    10% increased Movement Speed when on Full Life
    100% increased Evasion Rating when on Full Life
    Bonded: 20% increased Evasion Rating
  • Legacy of GreymakeLv 65
    Helmet:
    +50 to all Attributes
    Bonded: +1 Maximum Life per Level
  • Legacy of HoghuntLv 65
    Two Hand Mace:
    +5% to Critical Hit Chance
    Maim on Critical Hit
    Bonded: 25% increased Attack Damage against Maimed Enemies
  • Legacy of Horns of ByndenLv 65
    Helmet:
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Armour
    Bonded: +3 to Maximum Rage
  • Legacy of Hrimnor's HymnLv 65
    Two Hand Mace:
    25% chance for Slam Skills you use yourself to cause an additional Aftershock
    Bonded: 15% chance for Slam Skills you use yourself to cause an additional Aftershock
  • Legacy of IronboundLv 65
    Bow:
    Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
    Bonded: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items
  • Legacy of Keeper of the ArcLv 65
    Helmet:
    Alternating every 5 seconds:
    Take 20% less Damage from Hits
    Take 20% less Damage over time
    Bonded: 25% increased Mana Regeneration Rate
  • Legacy of KingsguardLv 65
    Body Armour:
    Recover 5% of maximum Life for each Endurance Charge consumed
    Bonded: +30 to maximum Life
  • Legacy of LegionstrideLv 65
    Boots:
    +10% to Block chance
    Bonded: 10% reduced Damage taken from Projectile Hits
  • Legacy of LifesprigLv 65
    Wand:
    +2 to Level of all Spell Skills
    Bonded: Leeches 1% of maximum Life when you Cast a Spell
  • Legacy of MjölnerLv 65
    One Hand Mace:
    +200 Intelligence Requirement
    +3 to Level of all Lightning Skills
    Bonded: +1 to Level of all Lightning Skills
  • Legacy of NorthpawLv 65
    Gloves:
    Base Critical Hit Chance for Attacks with Weapons is 7%
    Bonded: 15% increased Critical Damage Bonus
  • Legacy of OakswornLv 65
    Shields:
    50% increased Life Regeneration rate
    Bonded: 50 Life Regeneration per second
  • Legacy of Obern's BastionLv 65
    Boots:
    200% increased Stun Recovery
    Bonded: 40% reduced Chill Duration on you
    Bonded: 40% reduced Freeze Duration on you
  • Legacy of OlrovasaraLv 65
    One Hand Mace:
    On Hitting an enemy, gains maximum added Lightning damage equal to
    the enemy's Power for 20 seconds, up to a total of 120
    Bonded: 15% increased Attack Speed
  • Legacy of Quill RainLv 65
    Bow:
    50% increased Attack Speed
    20% less Attack Damage
    Bonded: 70% increased Arrow Speed
  • Legacy of Rondel de EzoLv 65
    Buckler:
    Curse Enemies with Enfeeble on Block
    Bonded: 100% increased Block chance against Projectiles
  • Legacy of Runeseeker's CallLv 65
    Wand:
    75% increased effect of Socketed Runes
    Bonded: +100 to maximum Mana
  • Legacy of Serle's GritLv 65
    One Hand Mace:
    Maximum Quality is 40%
    Bonded: Skills which Empower an Attack have 20% chance to not count that Attack
  • Legacy of Spiteful FloretLv 65
    Talisman:
    Every 5 Rage also grants 5% of Damage taken Recouped as Life
    Bonded: Attacks have 20% chance to cause Bleeding
  • Legacy of Starkonja's HeadLv 65
    Helmet:
    100% increased Global Evasion Rating when on Low Life
    5% of Damage from Hits is taken from your Damageable Companion's Life before you
    Bonded: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
  • Legacy of SvalinnLv 65
    Shields:
    Chance to Block Damage is Lucky
    You take 20% of damage from Blocked Hits
    Bonded: +50 to maximum Runic Ward
  • Legacy of The Blood ThornLv 65
    Quarterstaff:
    Adds 4 to 8 Physical Damage
    Causes Bleeding on Hit
    Bonded: 10% increased Magnitude of Bleeding you inflict
  • Legacy of The Knight-errantLv 65
    Boots:
    Iron Reflexes
    Bonded: 25% increased Elemental Ailment Threshold
  • Legacy of The SentryLv 65
    Quarterstaff:
    Adds 23 to 34 Fire damage to Attacks
    100% increased Flammability Magnitude
    Bonded: +2% to Maximum Fire Resistance
  • Legacy of The Smiling KnightLv 65
    Helmet:
    Aggravate Bleeding on targets you Critically Hit with Attacks
    Bonded: 20% increased Critical Hit Chance
  • Legacy of The UnleashedLv 65
    Body Armour:
    25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
    Bonded: 20% increased Armour while Shapeshifted
  • Legacy of The Vile KnightLv 65
    Helmet:
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
    Bonded: 20% increased Presence Area of Effect
  • Legacy of TrampletoeLv 65
    Boots:
    Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
    Bonded: 15% increased Global Physical Damage
  • Legacy of TrenchtimbreLv 65
    One Hand Mace:
    Increases and Reductions to Minion Attack Speed also affect you
    Bonded: +1 to Level of all Minion Skills
  • Legacy of Twisted EmpyreanLv 65
    Two Hand Mace:
    Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
    Bonded: 15% of Damage is taken from Mana before Life
  • Legacy of Tyranny's GripLv 65
    Spear:
    Strikes deal Splash Damage
    Bonded: Knocks Enemies Back on Hit
  • Legacy of WanderlustLv 65
    Boots:
    Your speed is unaffected by Slows
    Bonded: 5% increased Movement Speed
  • Legacy of Wings of CaelynLv 65
    Helmet:
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
    Bonded: Every five Rage also grants you 1% increased Movement Speed
  • Legacy of WulfsbaneLv 65
    Shields:
    Intimidate Enemies on Block for 8 seconds
    Bonded: +25 to Strength

Named soul cores (32)

Idols (31)

  • Bear IdolLv 1
    Helmet:
    10% increased Area of Effect
    Bonded: 12% increased Reservation Efficiency of Companion Skills
    Sceptre:
    Allies in your Presence deal 12 to 18 added Attack Physical Damage
    Bonded: 40% increased Attack Damage while Shapeshifted
  • Boar IdolLv 1
    Gloves:
    Gain 1 Rage on Melee Hit
    Bonded: 25% increased Warcry Cooldown Recovery Rate
    Sceptre:
    Allies in your Presence Regenerate 0.5% of your Maximum Life per second
    Bonded: 25% increased Life Regeneration rate while Shapeshifted
  • Cat IdolLv 1
    Gloves:
    25% increased Accuracy Rating
    Bonded: 30% increased Charm Charges gained
    Sceptre:
    Allies in your Presence have 14% increased Critical Hit Chance
    Bonded: 25% increased Critical Hit Chance while Shapeshifted
  • Fox IdolLv 1
    Body Armour:
    Idols socketed in this item gain the benefits of their Bonded modifiers
    Bonded: +5% to Quality of all Skills
    Sceptre:
    50% increased Presence Area of Effect
    Bonded: Minions have 30% increased Area of Effect
  • Hawk IdolLv 50
    Body Armour:
    10% increased Deflection Rating
    Bonded: +12% to Cold Resistance
    Sceptre:
    Companions have 12% increased Attack Speed
    Bonded: 8% increased Attack Speed while your Companion is in your Presence
  • Idol of AliraLv 50
    Helmet:
    15% chance when you gain a Power Charge to gain an additional Power Charge
    Bonded: +1 to Maximum Power Charges
    Sceptre:
    If you would gain a Power Charge, Allies in your Presence gain that Charge instead
    Bonded: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
  • Idol of EeshtaLv 50
    Helmet:
    15% increased Cost Efficiency
    Bonded: Meta Skills have 15% increased Reservation Efficiency
    Sceptre:
    15% increased Mana Recovery rate while your Companion is in your Presence
    Bonded: 8% increased Life Recovery Rate while your Companion is in your Presence
  • Idol of EgrinLv 50
    Helmet:
    Enemies you Curse take 6% increased Damage
    Bonded: 20% increased Area of Effect of Curses
    Sceptre:
    20% increased Curse Duration
    Bonded: Curse zones erupt after 20% reduced delay
  • Idol of EramirLv 50
    Body Armour:
    Skills have 10% chance to not remove Charges but still count as consuming them
    Bonded: 15% chance for Charms you use to not consume Charges
    Sceptre:
    Allies in your Presence share Charges with you
    Bonded: 25% increased Endurance, Frenzy and Power Charge Duration
  • Idol of GreustLv 50
    Shields:
    +25% of Armour also applies to Elemental Damage
    Bonded: 12% increased Damage for each type of Elemental Ailment on Enemy
    Buckler:
    Gain Deflection Rating equal to 20% of Evasion Rating
    Bonded: 12% increased Damage for each type of Elemental Ailment on Enemy
    Sceptre:
    Companions deal 10% more Damage for each different type of dead Companion you have
    Bonded: Recover 3% of maximum Life when one of your Minions is Revived
  • Idol of GroldLv 50
    Boots:
    50% increased total Power counted by Warcries
    Bonded: 30% increased Glory generation
    Sceptre:
    15% increased Damage per each different Companion in your Presence
    Bonded: 15% increased Reservation Efficiency of Companion Skills
  • Idol of KraitynLv 50
    Gloves:
    15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
    Bonded: +1 to Maximum Frenzy Charges
    Sceptre:
    If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead
    Bonded: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
  • Idol of MaxariusLv 50
    Body Armour:
    +1 Charm Slot
    Bonded: Storm Skills have +1 to Limit
    Sceptre:
    Flasks gain 0.2 charges per Second
    Bonded: 20% increased Life and Mana Recovery from Flasks
  • Idol of OakLv 50
    Boots:
    15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
    Bonded: +1 to Maximum Endurance Charges
    Sceptre:
    If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead
    Bonded: 40% increased Armour if you've consumed an Endurance Charge Recently
  • Idol of RalakeshLv 50
    Helmet:
    8% increased Reservation Efficiency of Minion Skills
    Bonded: Minions Revive 8% faster
    Sceptre:
    40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
    Bonded: Companions have 25% increased maximum Life
  • Idol of SilkLv 50
    Shields:
    15% increased Block chance while your Companion is in your Presence
    Bonded: +3% to maximum Block chance
    Buckler:
    Bonded: 30% increased Parry Range
    Sceptre:
    Companions in your Presence gain 1 Rage on hit
    Bonded: Companions have 30% increased Area of Effect
  • Idol of SirriusLv 50
    Gloves:
    8% increased Attack Speed
    Bonded: 20% reduced Slowing Potency of Debuffs on You
    Sceptre:
    Allies in your Presence have 8% increased Movement Speed
    Bonded: 4% increased Movement Speed
  • Idol of the MartyrLv 50
    Martial Weapon, Wand or Staff:
    25% reduced Spirit
    Meta Skills gain 40% increased Energy
    Bonded: Invocated skills have 25% increased Maximum Energy
    Bonded: Meta Skills have 25% reduced Reservation Efficiency
    Sceptre:
    40% reduced Presence Area of Effect
    Aura Skills have 25% increased Magnitudes
    Bonded: Allies in your Presence Regenerate 3% of your Maximum Life per second
    Bonded: 25% reduced Life Regeneration rate
  • Idol of the PhariseeLv 50
    Martial Weapon, Wand or Staff:
    30% reduced maximum Mana
    Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
    Bonded: 30% reduced Mana Cost Efficiency
    Bonded: 12% increased Skill Speed while on Low Mana
    Sceptre:
    30% reduced Mana Cost Efficiency of Command Skills
    Minions deal 60% increased Damage with Command Skills
    Bonded: 25% reduced Reservation Efficiency of Minion Skills
    Bonded: Temporary Minion Skills have +2 to Limit of Minions summoned
  • Idol of the SycophantLv 50
    Martial Weapon, Wand or Staff:
    -20% to all Elemental Resistances
    Gain 20% of Damage as Extra Damage of a random Element
    Bonded: -20% to Chaos Resistance
    Bonded: Gain 20% of Damage as Extra Chaos Damage
    Sceptre:
    Companions in your Presence have -20% to all Elemental Resistances
    Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
    Bonded: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage
    Bonded: Companions in your Presence have -20% to Chaos Resistance
  • Idol of ThruldanaLv 50
    Martial Weapon:
    25% reduced Poison Duration
    Targets can be affected by +1 of your Poisons at the same time
    Bonded: Gain 13% of Physical Damage as extra Chaos Damage
    Sceptre:
    Allies in your Presence deal 13 to 27 added Attack Chaos Damage
    Bonded: 15% increased Withered Magnitude
  • Idol of YeenaLv 50
    Boots:
    30% increased Skill Effect Duration with Plant Skills
    Bonded: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
    Sceptre:
    Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
    Bonded: 30% increased Skill Effect Duration with Plant Skills
  • Owl IdolLv 1
    Focus:
    12% increased Cooldown Recovery Rate
    Bonded: 20% increased effect of Archon Buffs on you
    Sceptre:
    Allies in your Presence have 10% increased Cast Speed
    Bonded: 10% increased Skill Speed while Shapeshifted
  • Ox IdolLv 1
    Shields and Bucklers:
    15% increased Block chance
    Bonded: 15% chance for Damage of Enemies Hitting you to be Unlucky
    Sceptre:
    Allies in your Presence have +12% to all Elemental Resistances
    Bonded: +20% of Armour also applies to Elemental Damage while Shapeshifted
  • Panther IdolLv 50
    Body Armour:
    +10% of Armour also applies to Chaos Damage
    Bonded: +8% to Chaos Resistance
    Sceptre:
    Minions have +20% to Chaos Resistance
    Bonded: Minions have 20% additional Physical Damage Reduction
  • Primate IdolLv 1
    Helmet:
    Minions have 15% increased maximum Life
    Bonded: Remnants can be collected from 30% further away
    Sceptre:
    Allies in your Presence deal 40% increased Damage
    Bonded: 40% increased Damage while Shapeshifted
  • Rabbit IdolLv 1
    Body Armour:
    12% increased Rarity of Items found
    Bonded: 10% increased Quantity of Gold Dropped by Slain Enemies
    Sceptre:
    15% increased Spirit
    Bonded: Minions have 30% increased Cooldown Recovery Rate for Command Skills
  • Snake IdolLv 1
    Gloves:
    8% increased Curse Magnitudes
    Bonded: Remnants you create have 15% increased effect
    Sceptre:
    Allies in your Presence have 10% increased Attack Speed
    Bonded: 10% increased Skill Speed while Shapeshifted
  • Stag IdolLv 1
    Helmet:
    Projectiles have 15% chance to Fork
    Bonded: Projectiles have 25% chance for an additional Projectile when Forking
    Sceptre:
    Allies in your Presence deal 1 to 40 added Attack Lightning Damage
    Bonded: 40% increased Attack Damage while Shapeshifted
  • Stoat IdolLv 50
    Body Armour:
    5% of Damage taken bypasses Energy Shield
    Bonded: +12% to Lightning Resistance
    Sceptre:
    Companions have 25% increased maximum Life
    Bonded: 25% increased Damage while your Companion is in your Presence
  • Wolf IdolLv 1
    Gloves:
    15% increased Magnitude of Bleeding you inflict
    Bonded: 25% reduced Magnitude of Bleeding on You
    Sceptre:
    Allies in your Presence have 20% increased Critical Damage Bonus
    Bonded: 25% increased Critical Hit Chance while Shapeshifted

Abyssal eyes (4)

  • Amanamu's GazeLv 60
    Helmet:
    Remove a Damaging Ailment when you use a Command Skill
    Body Armour:
    +2 to Armour per 1 Spirit
    Boots:
    1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
    Other Modifiers to Movement Speed except for Sprinting do not apply
  • Kurgal's GazeLv 60
    Helmet:
    Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
    Gloves:
    40% increased effect of Arcane Surge on you
    Boots:
    15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
  • Tecrod's GazeLv 60
    Body Armour:
    Regenerate 1.5% of maximum Life per second
    Gloves:
    25% increased Life Cost Efficiency
    Boots:
    10% increased Movement Speed when on Low Life
  • Ulaman's GazeLv 60
    Helmet:
    +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
    Gloves:
    Critical Hit chance is Lucky against Parried enemies
    Body Armour:
    Prevent +3% of Damage from Deflected Hits

Congealed mist (1)

Other socketables (12)

  • Carved CunningLv 60
    Helmet:
    Enemies which are on Full Life cannot Evade your Hits
    Bonded: 30% increased Accuracy Rating
    Body Armour:
    Prevent +5% of Damage from Deflected Hits if you've
    Deflected no Hits Recently
    Bonded: 8% increased Deflection Rating
    Boots:
    Gain Onslaught for 4 seconds when your Marks Activate
    Bonded: Buffs on you expire 10% slower
  • Carved MajestyLv 60
    Body Armour:
    +3 to Spirit per Idol socketed in your Equipment
    Bonded: 5% increased Spirit
    Gloves:
    Companions gain Onslaught for 4 seconds on Hitting your Marked targets
    Bonded: Companions deal 30% increased Damage
    Boots:
    1% increased Movement Speed while Sprinting per Persistent Minion
    Bonded: Minions have 12% increased maximum Life
  • Carved MischiefLv 60
    Helmet:
    Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
    Bonded: Buffs on you expire 10% slower
    Gloves:
    +5% to maximum Block chance if you've Blocked with a raised Shield Recently
    Bonded: 20% increased Block chance
    Body Armour:
    200% increased Stun Threshold if you've been Stunned Recently
    Bonded: 25% increased Stun Threshold
  • Carved TenacityLv 60
    Helmet:
    Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
    Bonded: 20% increased Blind Effect
    Gloves:
    Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
    Bonded: 15% increased Critical Hit Chance
    Boots:
    Your speed is Unaffected by Slows while Sprinting
    Bonded: 8% increased Movement Speed while Sprinting
  • Citaqualotl's ThesisLv 60
    Body Armour:
    You Recoup 50% of Damage taken by your Offerings as Life
    Gloves:
    One of your Persistent Minions revives when an Offering expires
    Boots:
    Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
  • Emergent InstinctLv 60
    Helmet:
    Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
    Bonded: 30% increased Immobilisation buildup
    Gloves:
    Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
    Bonded: 20% increased Life Regeneration rate
    Body Armour:
    Thorns Damage is Lucky against targets with Fully Broken Armour
    Bonded: 30% increased Thorns damage
  • Emergent PossibilityLv 60
    Body Armour:
    15% of Chaos Damage from Hits taken as Damage of a random Element
    Bonded: +13% to Chaos Resistance
    Gloves:
    Gain 1% of Damage as Extra Damage of a random Element per
    Rune Socketed in Equipped Items
    Bonded: 20% increased Elemental Damage
    Boots:
    50% increased Runic Ward Regeneration Rate while Sprinting
    Bonded: 15% increased Runic Ward Cost Efficiency
  • Emergent ProtectionLv 60
    Helmet:
    Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
    Bonded: 40% increased Endurance Charge Duration
    Gloves:
    Banners also grant 2% of Life Regenerated per second to affected targets
    Bonded: Regenerate 0.5% of maximum Life per second
    Boots:
    When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
    Bonded: 20% increased Guard gained
  • Emergent VigourLv 60
    Helmet:
    +1 to maximum Life per 8 Armour on Equipped Helmet
    Bonded: +20 to Spirit
    Body Armour:
    Gain Maximum Energy Shield equal to 50% of total
    Strength Requirements of Equipped Armour Items
    Bonded: +20 to Strength
    Boots:
    Hits against you have no Critical Damage Bonus while on Consecrated Ground
    Bonded: 20% increased Effect of Consecrated Ground you create
  • Guatelitzi's ThesisLv 60
    Helmet:
    Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
    Body Armour:
    10% of Physical Damage prevented Recouped as Life
    Boots:
    Lose 5% of maximum Life per second while Sprinting
    25% increased Movement Speed while Sprinting
  • Jiquani's ThesisLv 60
    Helmet:
    +1 to maximum Mana per 3 Item Armour on Equipped Helmet
    Gloves:
    Energy Shield Recharge starts after spending a total of
    2000 Mana, no more than once every 2 seconds
    Boots:
    Increases and Reductions to Movement Speed also
    apply to Energy Shield Recharge Rate
  • Quipolatl's ThesisLv 60
    Helmet:
    A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
    Gloves:
    Your Energy Shield Recharge starts when your Minions are Reformed
    Body Armour:
    +75% of Armour also applies to Chaos Damage while on full Energy Shield