Keystones: Points From Each Class
All 33 keystones · passive points from every class start · Path of Exile 2✓ Checked against game files · 0.5.5
Path of Exile 2 has 33 keystones on the passive tree. The cheapest to reach is Scarred Faith: 9 points from the Druid start. Scarred Faith depends most on the class: 9 points from Druid, 29 from Ranger / Huntress. Patch 0.5.5, from the game files.
Nearest keystones for each class

Ranger / Huntress
Oasis11 pts
Crimson Assault12 pts
Heartstopper12 pts

Warrior
Bulwark12 pts
Unwavering Stance12 pts
Resolute Technique13 pts

Mercenary
Oasis11 pts
Bulwark12 pts
Crimson Assault12 pts

Druid
Scarred Faith9 pts
Wildsurge Incantation11 pts
Mind Over Matter13 pts

Witch / Sorceress
Wildsurge Incantation11 pts
Blackflame Covenant13 pts
Mind Over Matter13 pts

Monk
Heartstopper12 pts
Eternal Youth13 pts
Hollow Palm Technique13 pts
All 33 keystones, points from every start
Sorted by the nearest start. The gold number is the cheapest class; each number opens the planner with that path.
What each keystone does
Scarred Faithnearest: Druid, 9 pts5% of Physical Damage prevented Recouped as Energy Shield per enemy PowerEnergy Shield does not RechargeYou cannot Recover Energy Shield from RegenerationYou cannot Recover Energy Shield to above Armour
Wildsurge Incantationnearest: Druid, 11 ptsStorm and Plant Spells:• deal 50% more damage• cost 50% less• have 75% less duration
Bulwarknearest: Warrior, 12 ptsDodge Roll cannot Avoid DamageTake 30% less Damage from Hits while Dodge Rolling
Crimson Assaultnearest: Ranger and Huntress, 12 ptsBleeding you inflict is AggravatedBase Bleeding Duration is 1 second50% more Magnitude of Bleeding you inflict
Heartstoppernearest: Ranger and Huntress, 12 ptsTake 50% less Damage over Time if you've started taking Damage over Time in the past secondTake 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Blackflame Covenantnearest: Witch and Sorceress, 13 ptsFire Spells Convert 100% of Fire Damage to Chaos DamageChaos Damage from Fire Spells Contributes to Flammability and Ignite MagnitudesIgnite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Eternal Youthnearest: Monk, 13 ptsLife Recharges instead of Energy Shield50% less Life Recovery from Flasks
Hollow Palm Techniquenearest: Monk, 13 ptsCan Attack as though using a Quarterstaff while both of your hand slots are emptyUnarmed Attacks that would use an Equipped Quarterstaff's damage have:• Base Unarmed Physical damage replaced with damage based on their Skill Level• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Mind Over Matternearest: Druid, 13 ptsAll Damage is taken from Mana before Life50% less Mana Recovery Rate
Resonancenearest: Monk, 13 ptsGain Power Charges instead of Frenzy ChargesGain Frenzy Charges instead of Endurance ChargesGain Endurance Charges instead of Power Charges
Zealot's Oathnearest: Druid, 13 ptsExcess Life Recovery from Regeneration is applied to Energy ShieldEnergy Shield does not Recharge
Conduitnearest: Witch and Sorceress, 14 ptsIf you would gain a Charge, Allies in your Presence gain that Charge instead
Eldritch Batterynearest: Witch and Sorceress, 14 ptsConvert 100% of maximum Energy Shield to maximum ManaMana Costs are Doubled
Glancing Blowsnearest: Ranger and Huntress, 14 ptsChance to Evade is UnluckyChance to Deflect is Lucky
Ritual Cadencenearest: Witch and Sorceress, 14 ptsInvocation Skills instead Trigger Spells every 2 secondsInvocation Skills cannot gain Energy while Triggering SpellsInvoked Spells consume 50% less Energy
Vaal Pactnearest: Mercenary, 14 pts50% more amount of Life LeechedLeech Life 67% less quicklyCannot Recover Life other than from LeechLife Leech effects are not removed when Unreserved Life is Filled
Dance with Deathnearest: Ranger and Huntress, 15 pts25% more Skill Speed while Off Hand is empty and you havea One-Handed Martial Weapon equipped in your Main Hand
Lord of the Wildsnearest: Druid, 15 ptsYou can equip a non-Unique Sceptre while wielding a Talisman50% less SpiritNon-Minion Skills have 50% less Reservation Efficiency
Pain Attunementnearest: Druid, 15 pts30% less Critical Damage Bonus when on Full Life30% more Critical Damage Bonus when on Low Life
Whispers of Doomnearest: Witch and Sorceress, 15 ptsYou can apply an additional CurseDouble Activation Delay of Curses
Chaos Inoculationnearest: Witch and Sorceress, 16 ptsMaximum Life is 1Immune to Chaos Damage and Bleeding
Elemental Equilibriumnearest: Druid, 16 ptsCreate Lightning Infusion Remnants instead of FireCreate Cold Infusion Remnants instead of LightningCreate Fire Infusion Remnants instead of Cold
Giant's Bloodnearest: Warrior, 16 ptsYou can wield Two-Handed Axes, Maces and Swords in one handTriple Attribute requirements of Martial WeaponsInherent Life granted by Strength is halved
Necromantic Talismannearest: Witch and Sorceress, 16 ptsAll bonuses from Equipped Amulet apply to your Minions instead of you
Trusted Kinshipnearest: Ranger and Huntress, 16 ptsYou can have two Companions of different types30% more Reservation Efficiency of Companion Skills20% less Reservation Efficiency of non-Companion Skills
Ancestral Bondnearest: Druid, 17 ptsYour Totem Limit is doubledNo Charge requirement for placing TotemsTotems reserve 75 Spirit each
Primal Hungernearest: Warrior, 17 pts100% more Maximum RageRegenerate 1 Rage per second per 4 Rage spent RecentlyNo Rage effect
How it is counted
Read from the passive tree graph in the game files (passiveskillgraph.psg). Points = passive points spent to allocate the keystone from a class start along the shortest path (0-1 breadth-first search): every node on the way costs one point, the keystone included, the start none. It is the same rule the planner uses when you click a node.
Assumptions
- Main tree only: no jewels, no ascendancy nodes that open another class's start.
- Another class's start can be reached but not walked through.
- Ranger and Huntress, and Witch and Sorceress, share a start, so they share a column.
- Points, not value: a path through nodes you want anyway costs you less.