Best Support Gems for Unearth
254 support gems fit Unearth in Path of Exile 2. 5 raise all of its damage or speed with a fixed multiplier; the biggest: Feeding Frenzy I (×1.3, cost ×1), Feeding Frenzy II (×1.3, cost ×1), Hourglass (×1.3, cost ×1). 13 more only multiply one kind of damage (physical, hits, area, ailments…), and 35 only work under a condition. Patch 0.5.5, from the game files.
5 supports that multiply all of Unearth's damage
#1Feeding Frenzy Irecommended by the gameMinions from Supported Skills deal 30% more Damagealso: Minions from Supported Skills take 20% more Damage×1.3all damagecost ×1
#2Feeding Frenzy IIrecommended by the gameMinions from Supported Skills deal 30% more Damagealso: Minions from Supported Skills take 15% more Damage×1.3all damagecost ×1
#3×1.3all damagecost ×1
#4DeliberationSupported Skills deal 20% more Damagealso: 30% more Movement Speed penalty while using Supported Skills×1.2all damagecost ×1
#5Considered CastingSupported Spell Skills have 15% less Cast SpeedSupported Spells deal 35% more Damage×1.15all damagecost ×1.15
13 supports for one kind of damage
These help only the part of Unearth's damage they name: physical, hits, area, damage over time, or an ailment it has to inflict first.
#1Concentrated AreaSupported Skills deal 30% more Area Damagealso: Supported Skills have 50% less Area of Effect×1.3area damagecost ×1
#2Swift Affliction ISupported Skills deal 30% more non-Ailment Damage over Timealso: 20% less Duration of Supported Skills and Damaging Ailments they inflict×1.3non-ailment damage over timecost ×1
#3Swift Affliction IISupported Skills deal 30% more non-Ailment Damage over Timealso: 10% less Duration of Supported Skills and Damaging Ailments they inflict×1.3non-ailment damage over timecost ×1
#4×1.3physical damagecost ×1.2
#5Brutality IIIrecommended by the gameSupported Skills deal 30% more Physical Damagealso: Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction×1.3physical damagecost ×1.2
#6×1.3maximum physical hit damagecost ×1.2
#7Controlled DestructionSupported Spells deal 25% more Hit Damage×1.25hit damagecost ×1
#8Elemental FocusSupported Skills deal 25% more Elemental Damage×1.25elemental damagecost ×1
#9Elemental Armament IISupported Skills deal 25% more Elemental Attack damage×1.25elemental attack damagecost ×1.2
#10Heavy SwingSupported Skills deal 35% more Melee Physical DamageSupported Skills have 10% less Attack Speed×1.22melee physical damagecost ×1
#11Deadly Poison IISupported Skills deal 30% less Damage with Hits100% more Magnitude of Poison inflicted with Supported Skills×2magnitude of poisoncost ×1
#12Deep Cuts II100% more Magnitude of Bleeding inflicted with Supported SkillsSupported Skills deal 30% less Damage with Hits×2magnitude of bleedingcost ×1
#13Searing Flame IISupported Skills deal 30% less Damage with Hits100% more Magnitude of Ignite inflicted with Supported Skills×2magnitude of ignitecost ×1
35 supports that need a condition
#1Arakaali's Lustonly sometimes: Supported Skills deal 8% more Damage with Hits for each Poison on the Enemy, up to 40%×1conditionalcost ×1
#2Bleed IVonly sometimes: Supported Skills deal 30% more Melee Physical Damage against Bleeding enemiesalso: Hits from Supported Skills inflict Incision×1conditionalcost ×1
#3Bloodlustonly sometimes: Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies×1conditionalcost ×1
#4Concoct Ionly sometimes: Supported Skills consume 20% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed×1conditionalcost ×1
#5Concoct IIonly sometimes: Supported Skills consume 30% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumed×1conditionalcost ×1
#6Culmination Ionly sometimes: Supported Skills deal 3% more Damage per Combo expendedalso: Supported Skills can gain up to 10 Combo Supported Skills expend all Combo on use · Supported Skills lose Combo if they generate no Combo for 4 seconds×1conditionalcost ×1
#7Culmination IIonly sometimes: Supported Skills deal 4% more Damage per Combo expendedalso: Supported Skills can gain up to 10 Combo Supported Skills expend all Combo on use · Supported Skills lose Combo if they generate no Combo for 6 seconds×1conditionalcost ×1
#8Derangeonly sometimes: Supported Skills deal 8% more non-Ailment Damage over time per 100 Intelligence×1conditionalcost ×1
#9Ferocityonly sometimes: Supported Skills will consume a Frenzy Charge on use if possible Supported Skills have 40% more Skill Speed when consuming Frenzy Charges×1conditionalcost ×1
#10Frostfireonly sometimes: 50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skillsonly sometimes: 25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills×1conditionalcost ×1
#11Minion Pact Irecommended by the gameonly sometimes: Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damage×1conditionalcost ×1
#12Minion Pact IIrecommended by the gameonly sometimes: Supported Skills remove 150% of your maximum Life from a nearby Minion on use to deal 35% more damage×1conditionalcost ×1
#13Mórrigan's Insightonly sometimes: Supported Skills Consume Freeze on enemies to deal 50% more Damage×1conditionalcost ×1
#14Musteronly sometimes: Supported Minions deal 7% more damage for each different type of Reviving Minion you have summoned×1conditionalcost ×1
#15Profanity Ionly sometimes: Supported Skills deal 30% more Chaos Damage if consuming a Corpsealso: Supported Skills consume a Corpse within 5 metres on use, if possible×1conditionalcost ×1
#16Profanity IIonly sometimes: Supported Skills deal 5% more Chaos Damage for each Corpse consumed this wayalso: Supported Skills consume up to 10 Corpses within 5 metres on use, if possible×1conditionalcost ×1
#17Rageforged Ionly sometimes: Supported Skills spend 10 Rage if possible to deal 35% more Damage×1conditionalcost ×1
#18Rageforged IIonly sometimes: Supported Skills spend 10 Rage if possible to deal 35% more Damagealso: Supported Skills have 30% chance to gain the benefits of this Support without spending additional Rage×1conditionalcost ×1
#19Swift Affliction IIIonly sometimes: Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one secondalso: 30% less Duration of Supported Skills and Damaging Ailments they inflict×1conditionalcost ×1
#20Vorana's Siegeonly sometimes: Supported Skills deal 20% more Damage with Hits against Isolated targetsalso: Supported Skills have 35% increased Area of Effect×1conditionalcost ×1
#21Zenith IIonly sometimes: Supported Spells deal 30% more Damage while you are above 90% of your Maximum Manaalso: Supported Skills have 25% increased Mana Cost Efficiency×1conditionalcost ×1
#22Dauntlessonly sometimes: Supported Skills deal 3% more Damage with Hits for each quarter second you have been stationary, up to 45% This Damage bonus resets when you movealso: Supported Skills cannot be used unless you have been stationary for 1.5 seconds This timer resets when you move×1conditionalcost ×1.1
#23Execute Ionly sometimes: Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life×1conditionalcost ×1.1
#24Execute IIonly sometimes: Supported Skills deal 50% more Damage with Hits against Enemies that are on Low Life×1conditionalcost ×1.1
#25Execute IIIonly sometimes: Supported Skills deal 30% more Damage with Hits while you are on Low Lifeonly sometimes: Supported Skills deal 30% more Damage with Hits against Enemies that are on Low Life×1conditionalcost ×1.1
#26Incisiononly sometimes: 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%also: Hits from Supported Skills inflict Incision×1conditionalcost ×1.15
#27Admixtureonly sometimes: 20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemiesonly sometimes: 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies×1conditionalcost ×1.2
#28Elemental Armament IIIonly sometimes: Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit×1conditionalcost ×1.2
#29Momentumonly sometimes: After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more Damage×1conditionalcost ×1.2
#30Poison IIIonly sometimes: 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemiesalso: Supported Skills have 60% chance to Poison on Hit×1conditionalcost ×1.2
#31Pursuit Ionly sometimes: Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight secondsalso: Supported Skills deal no Projectile damage×1conditionalcost ×1.2
#32Pursuit IIonly sometimes: Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight secondsalso: Supported Skills deal no Projectile damage×1conditionalcost ×1.2
#33Pursuit IIIonly sometimes: Supported Skills deal 30% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two secondsalso: Supported Skills deal no Projectile damage×1conditionalcost ×1.2
#34Varashta's Blessingonly sometimes: Supported Skills deal 10% more Damage for each different Command Skill you have used in the last 15 seconds×1conditionalcost ×1.2
#35Exploit Weaknessonly sometimes: Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage×1conditionalcost ×1.3
Left out, outclassed by a higher tier of the same family (one per family per skill): Deadly Poison I (by Deadly Poison II), Deep Cuts I (by Deep Cuts II), Searing Flame I (by Searing Flame II), Scouring Flame (by Searing Flame I), Brutality I (by Brutality II), Elemental Armament I (by Elemental Armament II), Biting Frost I (by Mórrigan's Insight), Biting Frost II (by Mórrigan's Insight), Zenith I (by Zenith II).
How it is counted
Which supports fit Unearth: the game's skill types with Path of Building's rules (the full list). Multiplier = product of the support's "X% more/less Damage" and "more/less Attack, Cast or Skill Speed" lines; a line limited to one kind of damage (physical, hits, poison magnitude…) is kept to that kind. Cost = the support's cost & reservation multiplier (GrantedEffectsPerLevel.CostMultiplier).
Assumptions
- "% increased" lines, crit multipliers and utility (more projectiles, chains, area) are not multipliers here: their worth depends on your build.
- A multiplier for physical damage only helps the physical part of Unearth's damage, and so on for each kind.
- Read the "also" lines: some supports add a cooldown or a cost in Glory or Combo.
