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Best Support Gems for Temporal Chains

Damage supports ranked by their more/less multipliers · Path of Exile 2✓ Checked against game files · 0.5.5

56 support gems fit Temporal Chains in Path of Exile 2. 2 raise all of its damage or speed with a fixed multiplier; the biggest: Deliberation (×1.2, cost ×1), Considered Casting (×1.15, cost ×1.15). 1 more only multiply one kind of damage (physical, hits, area, ailments…), and 2 only work under a condition. Patch 0.5.5, from the game files.

2 supports that multiply all of Temporal Chains's damage

  1. #1
    Deliberation
    Supported Skills deal 20% more Damage
    also: 30% more Movement Speed penalty while using Supported Skills
    ×1.2
    all damage
    cost ×1
  2. #2
    Considered Casting
    Supported Spell Skills have 15% less Cast Speed
    Supported Spells deal 35% more Damage
    ×1.15
    all damage
    cost ×1.15

1 supports for one kind of damage

These help only the part of Temporal Chains's damage they name: physical, hits, area, damage over time, or an ailment it has to inflict first.

  1. #1
    Concentrated Area
    Supported Skills deal 30% more Area Damage
    also: Supported Skills have 50% less Area of Effect
    ×1.3
    area damage
    cost ×1

2 supports that need a condition

  1. #1
    Profanity I
    only sometimes: Supported Skills deal 30% more Chaos Damage if consuming a Corpse
    also: Supported Skills consume a Corpse within 5 metres on use, if possible
    ×1
    conditional
    cost ×1
  2. #2
    Profanity II
    only sometimes: Supported Skills deal 5% more Chaos Damage for each Corpse consumed this way
    also: Supported Skills consume up to 10 Corpses within 5 metres on use, if possible
    ×1
    conditional
    cost ×1

How it is counted

Which supports fit Temporal Chains: the game's skill types with Path of Building's rules (the full list). Multiplier = product of the support's "X% more/less Damage" and "more/less Attack, Cast or Skill Speed" lines; a line limited to one kind of damage (physical, hits, poison magnitude…) is kept to that kind. Cost = the support's cost & reservation multiplier (GrantedEffectsPerLevel.CostMultiplier).

Assumptions

  • "% increased" lines, crit multipliers and utility (more projectiles, chains, area) are not multipliers here: their worth depends on your build.
  • A multiplier for physical damage only helps the physical part of Temporal Chains's damage, and so on for each kind.
  • Read the "also" lines: some supports add a cooldown or a cost in Glory or Combo.