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Best Support Gems for Skeletal Sniper

Damage supports ranked by their more/less multipliers · Path of Exile 2✓ Checked against game files · 0.5.5

223 support gems fit Skeletal Sniper in Path of Exile 2. 3 raise all of its damage or speed with a fixed multiplier; the biggest: Bidding II (×1.3, cost ×1), Feeding Frenzy I (×1.3, cost ×1), Feeding Frenzy II (×1.3, cost ×1). 11 more only multiply one kind of damage (physical, hits, area, ailments…), and 19 only work under a condition. Patch 0.5.5, from the game files.

3 supports that multiply all of Skeletal Sniper's damage

  1. #1
    Bidding II
    Supported Minions' Command Skills deal 30% more Damage
    also: Supported Minions have 30% increased Cooldown Recovery Rate for Command Skills
    ×1.3
    all damage
    cost ×1
  2. #2
    Feeding Frenzy Irecommended by the game
    Minions from Supported Skills deal 30% more Damage
    also: Minions from Supported Skills take 20% more Damage
    ×1.3
    all damage
    cost ×1
  3. #3
    Feeding Frenzy II
    Minions from Supported Skills deal 30% more Damage
    also: Minions from Supported Skills take 15% more Damage
    ×1.3
    all damage
    cost ×1

11 supports for one kind of damage

These help only the part of Skeletal Sniper's damage they name: physical, hits, area, damage over time, or an ailment it has to inflict first.

  1. #1
    Concentrated Area
    Supported Skills deal 30% more Area Damage
    also: Supported Skills have 50% less Area of Effect
    ×1.3
    area damage
    cost ×1
  2. #2
    Swift Affliction I
    Supported Skills deal 30% more non-Ailment Damage over Time
    also: 20% less Duration of Supported Skills and Damaging Ailments they inflict
    ×1.3
    non-ailment damage over time
    cost ×1
  3. #3
    Swift Affliction II
    Supported Skills deal 30% more non-Ailment Damage over Time
    also: 10% less Duration of Supported Skills and Damaging Ailments they inflict
    ×1.3
    non-ailment damage over time
    cost ×1
  4. #4
    Brutality IIrecommended by the game
    Supported Skills deal 30% more Physical Damage
    ×1.3
    physical damage
    cost ×1.2
  5. #5
    Brutality IIIrecommended by the game
    Supported Skills deal 30% more Physical Damage
    also: Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
    ×1.3
    physical damage
    cost ×1.2
  6. #6
    Heftrecommended by the game
    Supported Skills deal 30% more Maximum Physical Hit Damage
    ×1.3
    maximum physical hit damage
    cost ×1.2
  7. #7
    Elemental Focus
    Supported Skills deal 25% more Elemental Damage
    ×1.25
    elemental damage
    cost ×1
  8. #8
    Elemental Armament II
    Supported Skills deal 25% more Elemental Attack damage
    ×1.25
    elemental attack damage
    cost ×1.2
  9. #9
    Deadly Poison II
    Supported Skills deal 30% less Damage with Hits
    100% more Magnitude of Poison inflicted with Supported Skills
    ×2
    magnitude of poison
    cost ×1
  10. #10
    Deep Cuts II
    100% more Magnitude of Bleeding inflicted with Supported Skills
    Supported Skills deal 30% less Damage with Hits
    ×2
    magnitude of bleeding
    cost ×1
  11. #11
    Searing Flame II
    Supported Skills deal 30% less Damage with Hits
    100% more Magnitude of Ignite inflicted with Supported Skills
    ×2
    magnitude of ignite
    cost ×1

19 supports that need a condition

  1. #1
    Arakaali's Lust
    only sometimes: Supported Skills deal 8% more Damage with Hits for each Poison on the Enemy, up to 40%
    ×1
    conditional
    cost ×1
  2. #2
    Bleed IV
    only sometimes: Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
    also: Hits from Supported Skills inflict Incision
    ×1
    conditional
    cost ×1
  3. #3
    Frostfire
    only sometimes: 50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
    only sometimes: 25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
    ×1
    conditional
    cost ×1
  4. #4
    Mórrigan's Insight
    only sometimes: Supported Skills Consume Freeze on enemies to deal 50% more Damage
    ×1
    conditional
    cost ×1
  5. #5
    Muster
    only sometimes: Supported Minions deal 7% more damage for each different type of Reviving Minion you have summoned
    ×1
    conditional
    cost ×1
  6. #6
    Swift Affliction III
    only sometimes: Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second
    also: 30% less Duration of Supported Skills and Damaging Ailments they inflict
    ×1
    conditional
    cost ×1
  7. #7
    Vorana's Siege
    only sometimes: Supported Skills deal 20% more Damage with Hits against Isolated targets
    also: Supported Skills have 35% increased Area of Effect
    ×1
    conditional
    cost ×1
  8. #8
    Execute I
    only sometimes: Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life
    ×1
    conditional
    cost ×1.1
  9. #9
    Execute II
    only sometimes: Supported Skills deal 50% more Damage with Hits against Enemies that are on Low Life
    ×1
    conditional
    cost ×1.1
  10. #10
    Execute III
    only sometimes: Supported Skills deal 30% more Damage with Hits while you are on Low Life
    only sometimes: Supported Skills deal 30% more Damage with Hits against Enemies that are on Low Life
    ×1
    conditional
    cost ×1.1
  11. #11
    Crazed Minions
    only sometimes: Supported Minions deal 30% more Damage if they have Revived Recently
    ×1
    conditional
    cost ×1.15
  12. #12
    Incision
    only sometimes: 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
    also: Hits from Supported Skills inflict Incision
    ×1
    conditional
    cost ×1.15
  13. #13
    Admixture
    only sometimes: 20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies
    only sometimes: 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
    ×1
    conditional
    cost ×1.2
  14. #14
    Elemental Armament III
    only sometimes: Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
    ×1
    conditional
    cost ×1.2
  15. #15
    Poison III
    only sometimes: 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies
    also: Supported Skills have 60% chance to Poison on Hit
    ×1
    conditional
    cost ×1.2
  16. #16
    Retreat I
    only sometimes: Supported Skills deal 20% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 8 seconds
    also: Supported Skills deal no Melee damage
    ×1
    conditional
    cost ×1.2
  17. #17
    Retreat II
    only sometimes: Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 8 seconds
    also: Supported Skills deal no Melee damage
    ×1
    conditional
    cost ×1.2
  18. #18
    Retreat III
    only sometimes: Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last 2 seconds
    also: Supported Skills deal no Melee damage
    ×1
    conditional
    cost ×1.2
  19. #19
    Exploit Weakness
    only sometimes: Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
    ×1
    conditional
    cost ×1.3

Left out, outclassed by a higher tier of the same family (one per family per skill): Deadly Poison I (by Deadly Poison II), Deep Cuts I (by Deep Cuts II), Searing Flame I (by Searing Flame II), Scouring Flame (by Searing Flame I), Brutality I (by Brutality II), Elemental Armament I (by Elemental Armament II), Bidding I (by Bidding II), Biting Frost I (by Mórrigan's Insight), Biting Frost II (by Mórrigan's Insight).

How it is counted

Which supports fit Skeletal Sniper: the game's skill types with Path of Building's rules (the full list). Multiplier = product of the support's "X% more/less Damage" and "more/less Attack, Cast or Skill Speed" lines; a line limited to one kind of damage (physical, hits, poison magnitude…) is kept to that kind. Cost = the support's cost & reservation multiplier (GrantedEffectsPerLevel.CostMultiplier).

Assumptions

  • "% increased" lines, crit multipliers and utility (more projectiles, chains, area) are not multipliers here: their worth depends on your build.
  • A multiplier for physical damage only helps the physical part of Skeletal Sniper's damage, and so on for each kind.
  • Read the "also" lines: some supports add a cooldown or a cost in Glory or Combo.