Best Support Gems for Herald of Ash
51 support gems fit Herald of Ash in Path of Exile 2. 1 raise all of its damage or speed with a fixed multiplier; the biggest: Deadly Herald (×1.3, cost ×1). 5 more only multiply one kind of damage (physical, hits, area, ailments…), and 1 only work under a condition. Patch 0.5.5, from the game files.
1 supports that multiply all of Herald of Ash's damage
#1×1.3all damagecost ×1
5 supports for one kind of damage
These help only the part of Herald of Ash's damage they name: physical, hits, area, damage over time, or an ailment it has to inflict first.
#1Concentrated AreaSupported Skills deal 30% more Area Damagealso: Supported Skills have 50% less Area of Effect×1.3area damagecost ×1
#2Swift Affliction ISupported Skills deal 30% more non-Ailment Damage over Timealso: 20% less Duration of Supported Skills and Damaging Ailments they inflict×1.3non-ailment damage over timecost ×1
#3Swift Affliction IISupported Skills deal 30% more non-Ailment Damage over Timealso: 10% less Duration of Supported Skills and Damaging Ailments they inflict×1.3non-ailment damage over timecost ×1
#4Brutality IISupported Skills deal 30% more Physical Damage×1.3physical damagecost ×1.2
#5Brutality IIISupported Skills deal 30% more Physical Damagealso: Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction×1.3physical damagecost ×1.2
1 supports that need a condition
#1Swift Affliction IIIonly sometimes: Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one secondalso: 30% less Duration of Supported Skills and Damaging Ailments they inflict×1conditionalcost ×1
Left out, outclassed by a higher tier of the same family (one per family per skill): Brutality I (by Brutality II).
How it is counted
Which supports fit Herald of Ash: the game's skill types with Path of Building's rules (the full list). Multiplier = product of the support's "X% more/less Damage" and "more/less Attack, Cast or Skill Speed" lines; a line limited to one kind of damage (physical, hits, poison magnitude…) is kept to that kind. Cost = the support's cost & reservation multiplier (GrantedEffectsPerLevel.CostMultiplier).
Assumptions
- "% increased" lines, crit multipliers and utility (more projectiles, chains, area) are not multipliers here: their worth depends on your build.
- A multiplier for physical damage only helps the physical part of Herald of Ash's damage, and so on for each kind.
- Read the "also" lines: some supports add a cooldown or a cost in Glory or Combo.
