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Best Support Gems for Contagion

Damage supports ranked by their more/less multipliers · Path of Exile 2✓ Checked against game files · 0.5.5

60 support gems fit Contagion in Path of Exile 2. 3 raise all of its damage or speed with a fixed multiplier; the biggest: Hourglass (×1.3, cost ×1), Deliberation (×1.2, cost ×1), Considered Casting (×1.15, cost ×1.15). 5 more only multiply one kind of damage (physical, hits, area, ailments…), and 12 only work under a condition. Patch 0.5.5, from the game files.

3 supports that multiply all of Contagion's damage

  1. #1
    Hourglass
    Supported Skills deal 30% more Damage
    also: Supported Skills have a Cooldown of 10 seconds
    ×1.3
    all damage
    cost ×1
  2. #2
    Deliberation
    Supported Skills deal 20% more Damage
    also: 30% more Movement Speed penalty while using Supported Skills
    ×1.2
    all damage
    cost ×1
  3. #3
    Considered Casting
    Supported Spell Skills have 15% less Cast Speed
    Supported Spells deal 35% more Damage
    ×1.15
    all damage
    cost ×1.15

5 supports for one kind of damage

These help only the part of Contagion's damage they name: physical, hits, area, damage over time, or an ailment it has to inflict first.

  1. #1
    Concentrated Area
    Supported Skills deal 30% more Area Damage
    also: Supported Skills have 50% less Area of Effect
    ×1.3
    area damage
    cost ×1
  2. #2
    Swift Affliction I
    Supported Skills deal 30% more non-Ailment Damage over Time
    also: 20% less Duration of Supported Skills and Damaging Ailments they inflict
    ×1.3
    non-ailment damage over time
    cost ×1
  3. #3
    Swift Affliction II
    Supported Skills deal 30% more non-Ailment Damage over Time
    also: 10% less Duration of Supported Skills and Damaging Ailments they inflict
    ×1.3
    non-ailment damage over time
    cost ×1
  4. #4
    Brutality II
    Supported Skills deal 30% more Physical Damage
    ×1.3
    physical damage
    cost ×1.2
  5. #5
    Brutality III
    Supported Skills deal 30% more Physical Damage
    also: Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
    ×1.3
    physical damage
    cost ×1.2

12 supports that need a condition

  1. #1
    Derangerecommended by the game
    only sometimes: Supported Skills deal 8% more non-Ailment Damage over time per 100 Intelligence
    ×1
    conditional
    cost ×1
  2. #2
    Drain Ailmentsrecommended by the game
    only sometimes: Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumed
    ×1
    conditional
    cost ×1
  3. #3
    Intense Agonyrecommended by the game
    only sometimes: Damage over time with non-Ailment Debuffs inflicted on full-life enemies by Supported Skills deal 50% more damage
    also: Supported Skills have 25% less Skill Effect Duration
    ×1
    conditional
    cost ×1
  4. #4
    Minion Pact Irecommended by the game
    only sometimes: Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damage
    ×1
    conditional
    cost ×1
  5. #5
    Minion Pact IIrecommended by the game
    only sometimes: Supported Skills remove 150% of your maximum Life from a nearby Minion on use to deal 35% more damage
    ×1
    conditional
    cost ×1
  6. #6
    Profanity Irecommended by the game
    only sometimes: Supported Skills deal 30% more Chaos Damage if consuming a Corpse
    also: Supported Skills consume a Corpse within 5 metres on use, if possible
    ×1
    conditional
    cost ×1
  7. #7
    Profanity IIrecommended by the game
    only sometimes: Supported Skills deal 5% more Chaos Damage for each Corpse consumed this way
    also: Supported Skills consume up to 10 Corpses within 5 metres on use, if possible
    ×1
    conditional
    cost ×1
  8. #8
    Rageforged I
    only sometimes: Supported Skills spend 10 Rage if possible to deal 35% more Damage
    ×1
    conditional
    cost ×1
  9. #9
    Rageforged II
    only sometimes: Supported Skills spend 10 Rage if possible to deal 35% more Damage
    also: Supported Skills have 30% chance to gain the benefits of this Support without spending additional Rage
    ×1
    conditional
    cost ×1
  10. #10
    Swift Affliction III
    only sometimes: Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one second
    also: 30% less Duration of Supported Skills and Damaging Ailments they inflict
    ×1
    conditional
    cost ×1
  11. #11
    Zenith II
    only sometimes: Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
    also: Supported Skills have 25% increased Mana Cost Efficiency
    ×1
    conditional
    cost ×1
  12. #12
    Varashta's Blessing
    only sometimes: Supported Skills deal 10% more Damage for each different Command Skill you have used in the last 15 seconds
    ×1
    conditional
    cost ×1.2

Left out, outclassed by a higher tier of the same family (one per family per skill): Brutality I (by Brutality II), Zenith I (by Zenith II).

How it is counted

Which supports fit Contagion: the game's skill types with Path of Building's rules (the full list). Multiplier = product of the support's "X% more/less Damage" and "more/less Attack, Cast or Skill Speed" lines; a line limited to one kind of damage (physical, hits, poison magnitude…) is kept to that kind. Cost = the support's cost & reservation multiplier (GrantedEffectsPerLevel.CostMultiplier).

Assumptions

  • "% increased" lines, crit multipliers and utility (more projectiles, chains, area) are not multipliers here: their worth depends on your build.
  • A multiplier for physical damage only helps the physical part of Contagion's damage, and so on for each kind.
  • Read the "also" lines: some supports add a cooldown or a cost in Glory or Combo.