Best Support Gems for Arctic Armour
172 support gems fit Arctic Armour in Path of Exile 2. 0 raise all of its damage or speed with a fixed multiplier. 10 more only multiply one kind of damage (physical, hits, area, ailments…), and 15 only work under a condition. Patch 0.5.5, from the game files.
0 supports that multiply all of Arctic Armour's damage
None without a condition.
10 supports for one kind of damage
These help only the part of Arctic Armour's damage they name: physical, hits, area, damage over time, or an ailment it has to inflict first.
#1Swift Affliction ISupported Skills deal 30% more non-Ailment Damage over Timealso: 20% less Duration of Supported Skills and Damaging Ailments they inflict×1.3non-ailment damage over timecost ×1
#2Swift Affliction IISupported Skills deal 30% more non-Ailment Damage over Timealso: 10% less Duration of Supported Skills and Damaging Ailments they inflict×1.3non-ailment damage over timecost ×1
#3Brutality IISupported Skills deal 30% more Physical Damage×1.3physical damagecost ×1.2
#4Brutality IIISupported Skills deal 30% more Physical Damagealso: Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction×1.3physical damagecost ×1.2
#5HeftSupported Skills deal 30% more Maximum Physical Hit Damage×1.3maximum physical hit damagecost ×1.2
#6×1.25hit damagecost ×1
#7Elemental FocusSupported Skills deal 25% more Elemental Damage×1.25elemental damagecost ×1
#8Deadly Poison IISupported Skills deal 30% less Damage with Hits100% more Magnitude of Poison inflicted with Supported Skills×2magnitude of poisoncost ×1
#9Deep Cuts II100% more Magnitude of Bleeding inflicted with Supported SkillsSupported Skills deal 30% less Damage with Hits×2magnitude of bleedingcost ×1
#10Searing Flame IISupported Skills deal 30% less Damage with Hits100% more Magnitude of Ignite inflicted with Supported Skills×2magnitude of ignitecost ×1
15 supports that need a condition
#1Arakaali's Lustonly sometimes: Supported Skills deal 8% more Damage with Hits for each Poison on the Enemy, up to 40%×1conditionalcost ×1
#2Bleed IVonly sometimes: Supported Skills deal 30% more Melee Physical Damage against Bleeding enemiesalso: Hits from Supported Skills inflict Incision×1conditionalcost ×1
#3Frostfireonly sometimes: 50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skillsonly sometimes: 25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills×1conditionalcost ×1
#4Mórrigan's Insightonly sometimes: Supported Skills Consume Freeze on enemies to deal 50% more Damage×1conditionalcost ×1
#5Swift Affliction IIIonly sometimes: Supported Skills deal 50% more non-Ailment damage over time if their duration is less than one secondalso: 30% less Duration of Supported Skills and Damaging Ailments they inflict×1conditionalcost ×1
#6Uhtred's Constellationonly sometimes: Supported Skills deal 8% more Damage for each different Skill with a Cooldown you have used in the last 8 secondsalso: Supported Skills have 50% less Cooldown Recovery Rate · Supported Non-Instant Skills have +2 Cooldown Uses×1conditionalcost ×1
#7Uhtred's Riteonly sometimes: Supported Skills deal 20% more damage during effect of any Life Flaskalso: Supported Skills grant Overflowing Chalice when used, for 1 second per 1 second of their cooldown · Supported Skills have 20% increased Mana Cost Efficiency during effect of any Mana Flask×1conditionalcost ×1
#8Zenith IIonly sometimes: Supported Spells deal 30% more Damage while you are above 90% of your Maximum Manaalso: Supported Skills have 25% increased Mana Cost Efficiency×1conditionalcost ×1
#9Execute Ionly sometimes: Supported Skills deal 40% more Damage with Hits against Enemies that are on Low Life×1conditionalcost ×1.1
#10Execute IIonly sometimes: Supported Skills deal 50% more Damage with Hits against Enemies that are on Low Life×1conditionalcost ×1.1
#11Execute IIIonly sometimes: Supported Skills deal 30% more Damage with Hits while you are on Low Lifeonly sometimes: Supported Skills deal 30% more Damage with Hits against Enemies that are on Low Life×1conditionalcost ×1.1
#12Admixtureonly sometimes: 20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemiesonly sometimes: 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies×1conditionalcost ×1.2
#13Poison IIIonly sometimes: 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemiesalso: Supported Skills have 60% chance to Poison on Hit×1conditionalcost ×1.2
#14Varashta's Blessingonly sometimes: Supported Skills deal 10% more Damage for each different Command Skill you have used in the last 15 seconds×1conditionalcost ×1.2
#15Exploit Weaknessonly sometimes: Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage×1conditionalcost ×1.3
Left out, outclassed by a higher tier of the same family (one per family per skill): Deadly Poison I (by Deadly Poison II), Deep Cuts I (by Deep Cuts II), Searing Flame I (by Searing Flame II), Scouring Flame (by Searing Flame I), Brutality I (by Brutality II), Biting Frost I (by Mórrigan's Insight), Biting Frost II (by Mórrigan's Insight), Zenith I (by Zenith II).
How it is counted
Which supports fit Arctic Armour: the game's skill types with Path of Building's rules (the full list). Multiplier = product of the support's "X% more/less Damage" and "more/less Attack, Cast or Skill Speed" lines; a line limited to one kind of damage (physical, hits, poison magnitude…) is kept to that kind. Cost = the support's cost & reservation multiplier (GrantedEffectsPerLevel.CostMultiplier).
Assumptions
- "% increased" lines, crit multipliers and utility (more projectiles, chains, area) are not multipliers here: their worth depends on your build.
- A multiplier for physical damage only helps the physical part of Arctic Armour's damage, and so on for each kind.
- Read the "also" lines: some supports add a cooldown or a cost in Glory or Combo.
