ExileDB

Most Stat per Passive Point, by Class

The best allocation of 10–40 points from each class start for each stat · Path of Exile 2✓ Checked against game files · 0.5.5

The Path of Exile 2 passive tree has only 5 nodes with "% increased maximum Life" (13% in total), so life comes mostly from elsewhere; with 20 points from the start the most any class gets is 4%. Energy shield is the opposite: Witch / Sorceress reach 196% increased maximum Energy Shield with 20 points. The table gives every class's best allocation for 15 stats. Patch 0.5.5, from the game files.

With 20 points from the class start

Ranger / HuntressRange/Huntr
WarriorWarri
MercenaryMerce
DruidDruid
Witch / SorceressWitch/Sorce
MonkMonk

Each number opens the planner with that allocation.

% increased maximum Life: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress0%3%4%7%Chakra of Life
Warrior0%4%7%10%Goring
Mercenary0%4%7%10%Goring
Druid0%3%6%10%Behemoth
Witch / Sorceress0%0%6%6%small nodes only
Monk0%3%3%7%Chakra of Life

% increased Life Regeneration rate: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress0%35%65%105%Necromantic Ward
Warrior40%85%130%170%Relentless Vindicator, Resilient Soul
Mercenary30%75%115%170%Necromantic Ward
Druid65%100%130%170%Full Recovery, Devoted Protector, Resilient Soul
Witch / Sorceress0%80%110%155%Full Recovery
Monk0%40%105%145%small nodes only

% increased maximum Energy Shield: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress12%93%190%304%Step Like Mist, Mindful Awareness, Flow Like Water, Pure Energy
Warrior10%73%183%301%Spiral into Depression
Mercenary0%24%100%205%small nodes only
Druid36%136%231%369%Heavy Buffer
Witch / Sorceress88%196%296%379%Pure Energy, Dampening Shield, Melding, Insightfulness
Monk72%160%268%368%Step Like Mist, Mindful Awareness, Flow Like Water, Pure Energy, Dampening Shield

% faster start of Energy Shield Recharge: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress6%32%74%92%Energising Deflection
Warrior0%38%60%95%Dominus' Providence, Bhatair's Storm
Mercenary0%18%52%84%Mystic Stance
Druid10%61%109%145%Soul Bloom, Devoted Protector, Rapid Recharge
Witch / Sorceress36%87%123%153%Pure Energy, Rapid Recharge, Soul Bloom
Monk24%42%84%116%Step Like Mist, Mystic Stance, Shimmering

% increased Armour: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress0%30%160%220%small nodes only
Warrior70%190%271%336%Polished Iron, Relentless, Sturdy Metal
Mercenary30%160%220%316%Polished Iron, Relentless
Druid51%122%197%309%Spiral into Depression, Devoted Protector
Witch / Sorceress27%112%148%279%Devoted Protector, Spiral into Depression
Monk0%36%112%156%small nodes only

% increased Evasion Rating: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress95%185%254%310%Blur, Catlike Agility, Escape Velocity, Freedom of Movement
Warrior0%30%135%215%Defiance
Mercenary35%120%230%278%Blur, Catlike Agility
Druid0%12%96%156%Raw Power, Practiced Signs, Pure Energy, Flow Like Water
Witch / Sorceress12%96%156%236%Flow Like Water, Mindful Awareness, Step Like Mist
Monk72%120%200%281%Step Like Mist, Mindful Awareness

% increased Block chance: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress22%22%71%81%Flashy Parrying
Warrior22%47%74%119%Relentless, Defender's Resolve, Unstoppable Barrier
Mercenary10%42%69%91%Relentless, Defender's Resolve, Unstoppable Barrier
Druid15%42%123%161%Defensive Reflexes, Unstoppable Barrier
Witch / Sorceress0%27%104%161%Defensive Reflexes
Monk0%22%40%124%Flashy Parrying

% increased Critical Hit Chance: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress10%45%125%180%Critical Exploit
Warrior10%110%175%195%Vulgar Methods, Calculated Hunter
Mercenary20%60%110%175%Vulgar Methods
Druid20%80%175%201%Vulgar Methods, Relentless Vindicator
Witch / Sorceress20%80%145%200%Careful Assassin
Monk25%80%150%205%Careful Assassin

% increased Critical Damage Bonus: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress15%135%225%295%Cooked
Warrior0%135%170%255%Barbaric Strength
Mercenary0%105%160%265%Cooked
Druid35%135%185%255%Barbaric Strength
Witch / Sorceress15%75%165%250%Barbaric Strength
Monk60%120%165%285%Flow Like Water, Throatseeker

% increased Spell Damage: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress0%10%106%166%small nodes only
Warrior0%88%148%224%Lasting Incantations
Mercenary0%10%88%168%small nodes only
Druid40%108%188%254%Relentless Vindicator, Lasting Incantations
Witch / Sorceress66%146%234%264%Raw Power, Potent Incantation
Monk0%88%146%234%Potent Incantation, Raw Power

% increased Attack Damage: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress20%99%134%199%Blinding Strike, Concussive Attack
Warrior8%111%138%173%Crushing Verdict, Nimble Strength
Mercenary16%86%143%188%Crushing Verdict
Druid45%96%156%183%Crushing Verdict
Witch / Sorceress8%71%121%151%Concussive Attack, Flow Like Water
Monk26%109%150%200%Concussive Attack, Blinding Strike

% increased Attack Speed: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress14%31%45%59%Honed Instincts, Agile Succession
Warrior9%32%43%59%Mass Hysteria, Blurred Motion
Mercenary15%39%49%62%Mass Hysteria, Blurred Motion
Druid3%14%32%43%Blurred Motion
Witch / Sorceress0%16%30%47%Deep Trance
Monk11%31%43%57%Honed Instincts, Agile Succession

% increased Cast Speed: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress0%14%26%47%Spell Haste
Warrior0%12%25%58%small nodes only
Mercenary0%0%14%31%small nodes only
Druid9%33%61%79%Spiral into Mania, Hastening Barrier
Witch / Sorceress12%40%54%81%Spiral into Mania, Raw Power, Practiced Signs
Monk3%17%36%59%Spell Haste

Minions deal % increased Damage: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress0%0%45%110%small nodes only
Warrior0%100%140%222%Comradery, Deadly Swarm
Mercenary0%8%110%170%small nodes only
Druid35%110%180%254%Comradery, Deadly Swarm
Witch / Sorceress30%110%150%232%Comradery, Deadly Swarm
Monk0%30%130%170%small nodes only

% increased Movement Speed: best 10/20/30/40 points per class

Class10 pts20 pts30 pts40 ptsNotables taken with 20 points
Ranger / Huntress8%12%19%23%Blur, Step Like Mist
Warrior0%10%16%19%Limitless Pursuit
Mercenary6%11%16%24%Blur, Escape Velocity
Druid3%10%16%19%Limitless Pursuit
Witch / Sorceress0%4%12%17%Flow Like Water, Mindful Awareness, Step Like Mist
Monk4%12%17%20%Step Like Mist, Honed Instincts, Eagle Eye, Blur

How it is worked out

From the passive tree in the game files. Starting from the class start, each step takes the node whose path from what is already allocated gives the most of the stat per point (every node one point, the stat counted on every node of the path), until the points run out. A line counts only when it is exactly the stat ("12% increased maximum Energy Shield"), not a conditional or minion version.

Assumptions

  • Greedy: a strong allocation, not guaranteed the best possible one.
  • From a bare class start, for one stat at a time; a real build shares paths between stats.
  • Main tree only: no jewels, ascendancies or attribute choices.