Most Stat per Passive Point, by Class
The Path of Exile 2 passive tree has only 5 nodes with "% increased maximum Life" (13% in total), so life comes mostly from elsewhere; with 20 points from the start the most any class gets is 4%. Energy shield is the opposite: Witch / Sorceress reach 196% increased maximum Energy Shield with 20 points. The table gives every class's best allocation for 15 stats. Patch 0.5.5, from the game files.
With 20 points from the class start
- % increased maximum Life
- % increased Life Regeneration rate
- % increased maximum Energy Shield
- % faster start of Energy Shield Recharge
- % increased Armour
- % increased Evasion Rating
- % increased Block chance
- % increased Critical Hit Chance
- % increased Critical Damage Bonus
- % increased Spell Damage
- % increased Attack Damage
- % increased Attack Speed
- % increased Cast Speed
- Minions deal % increased Damage
- % increased Movement Speed
Each number opens the planner with that allocation.
% increased maximum Life: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 0% | 3% | 4% | 7% | Chakra of Life | |
| 0% | 4% | 7% | 10% | Goring | |
| 0% | 4% | 7% | 10% | Goring | |
| 0% | 3% | 6% | 10% | Behemoth | |
| 0% | 0% | 6% | 6% | small nodes only | |
| 0% | 3% | 3% | 7% | Chakra of Life |
% increased Life Regeneration rate: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 0% | 35% | 65% | 105% | Necromantic Ward | |
| 40% | 85% | 130% | 170% | Relentless Vindicator, Resilient Soul | |
| 30% | 75% | 115% | 170% | Necromantic Ward | |
| 65% | 100% | 130% | 170% | Full Recovery, Devoted Protector, Resilient Soul | |
| 0% | 80% | 110% | 155% | Full Recovery | |
| 0% | 40% | 105% | 145% | small nodes only |
% increased maximum Energy Shield: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 12% | 93% | 190% | 304% | Step Like Mist, Mindful Awareness, Flow Like Water, Pure Energy | |
| 10% | 73% | 183% | 301% | Spiral into Depression | |
| 0% | 24% | 100% | 205% | small nodes only | |
| 36% | 136% | 231% | 369% | Heavy Buffer | |
| 88% | 196% | 296% | 379% | Pure Energy, Dampening Shield, Melding, Insightfulness | |
| 72% | 160% | 268% | 368% | Step Like Mist, Mindful Awareness, Flow Like Water, Pure Energy, Dampening Shield |
% faster start of Energy Shield Recharge: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 6% | 32% | 74% | 92% | Energising Deflection | |
| 0% | 38% | 60% | 95% | Dominus' Providence, Bhatair's Storm | |
| 0% | 18% | 52% | 84% | Mystic Stance | |
| 10% | 61% | 109% | 145% | Soul Bloom, Devoted Protector, Rapid Recharge | |
| 36% | 87% | 123% | 153% | Pure Energy, Rapid Recharge, Soul Bloom | |
| 24% | 42% | 84% | 116% | Step Like Mist, Mystic Stance, Shimmering |
% increased Armour: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 0% | 30% | 160% | 220% | small nodes only | |
| 70% | 190% | 271% | 336% | Polished Iron, Relentless, Sturdy Metal | |
| 30% | 160% | 220% | 316% | Polished Iron, Relentless | |
| 51% | 122% | 197% | 309% | Spiral into Depression, Devoted Protector | |
| 27% | 112% | 148% | 279% | Devoted Protector, Spiral into Depression | |
| 0% | 36% | 112% | 156% | small nodes only |
% increased Evasion Rating: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 95% | 185% | 254% | 310% | Blur, Catlike Agility, Escape Velocity, Freedom of Movement | |
| 0% | 30% | 135% | 215% | Defiance | |
| 35% | 120% | 230% | 278% | Blur, Catlike Agility | |
| 0% | 12% | 96% | 156% | Raw Power, Practiced Signs, Pure Energy, Flow Like Water | |
| 12% | 96% | 156% | 236% | Flow Like Water, Mindful Awareness, Step Like Mist | |
| 72% | 120% | 200% | 281% | Step Like Mist, Mindful Awareness |
% increased Block chance: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 22% | 22% | 71% | 81% | Flashy Parrying | |
| 22% | 47% | 74% | 119% | Relentless, Defender's Resolve, Unstoppable Barrier | |
| 10% | 42% | 69% | 91% | Relentless, Defender's Resolve, Unstoppable Barrier | |
| 15% | 42% | 123% | 161% | Defensive Reflexes, Unstoppable Barrier | |
| 0% | 27% | 104% | 161% | Defensive Reflexes | |
| 0% | 22% | 40% | 124% | Flashy Parrying |
% increased Critical Hit Chance: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 10% | 45% | 125% | 180% | Critical Exploit | |
| 10% | 110% | 175% | 195% | Vulgar Methods, Calculated Hunter | |
| 20% | 60% | 110% | 175% | Vulgar Methods | |
| 20% | 80% | 175% | 201% | Vulgar Methods, Relentless Vindicator | |
| 20% | 80% | 145% | 200% | Careful Assassin | |
| 25% | 80% | 150% | 205% | Careful Assassin |
% increased Critical Damage Bonus: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 15% | 135% | 225% | 295% | Cooked | |
| 0% | 135% | 170% | 255% | Barbaric Strength | |
| 0% | 105% | 160% | 265% | Cooked | |
| 35% | 135% | 185% | 255% | Barbaric Strength | |
| 15% | 75% | 165% | 250% | Barbaric Strength | |
| 60% | 120% | 165% | 285% | Flow Like Water, Throatseeker |
% increased Spell Damage: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 0% | 10% | 106% | 166% | small nodes only | |
| 0% | 88% | 148% | 224% | Lasting Incantations | |
| 0% | 10% | 88% | 168% | small nodes only | |
| 40% | 108% | 188% | 254% | Relentless Vindicator, Lasting Incantations | |
| 66% | 146% | 234% | 264% | Raw Power, Potent Incantation | |
| 0% | 88% | 146% | 234% | Potent Incantation, Raw Power |
% increased Attack Damage: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 20% | 99% | 134% | 199% | Blinding Strike, Concussive Attack | |
| 8% | 111% | 138% | 173% | Crushing Verdict, Nimble Strength | |
| 16% | 86% | 143% | 188% | Crushing Verdict | |
| 45% | 96% | 156% | 183% | Crushing Verdict | |
| 8% | 71% | 121% | 151% | Concussive Attack, Flow Like Water | |
| 26% | 109% | 150% | 200% | Concussive Attack, Blinding Strike |
% increased Attack Speed: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 14% | 31% | 45% | 59% | Honed Instincts, Agile Succession | |
| 9% | 32% | 43% | 59% | Mass Hysteria, Blurred Motion | |
| 15% | 39% | 49% | 62% | Mass Hysteria, Blurred Motion | |
| 3% | 14% | 32% | 43% | Blurred Motion | |
| 0% | 16% | 30% | 47% | Deep Trance | |
| 11% | 31% | 43% | 57% | Honed Instincts, Agile Succession |
% increased Cast Speed: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 0% | 14% | 26% | 47% | Spell Haste | |
| 0% | 12% | 25% | 58% | small nodes only | |
| 0% | 0% | 14% | 31% | small nodes only | |
| 9% | 33% | 61% | 79% | Spiral into Mania, Hastening Barrier | |
| 12% | 40% | 54% | 81% | Spiral into Mania, Raw Power, Practiced Signs | |
| 3% | 17% | 36% | 59% | Spell Haste |
Minions deal % increased Damage: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 0% | 0% | 45% | 110% | small nodes only | |
| 0% | 100% | 140% | 222% | Comradery, Deadly Swarm | |
| 0% | 8% | 110% | 170% | small nodes only | |
| 35% | 110% | 180% | 254% | Comradery, Deadly Swarm | |
| 30% | 110% | 150% | 232% | Comradery, Deadly Swarm | |
| 0% | 30% | 130% | 170% | small nodes only |
% increased Movement Speed: best 10/20/30/40 points per class
| Class | 10 pts | 20 pts | 30 pts | 40 pts | Notables taken with 20 points |
|---|---|---|---|---|---|
| 8% | 12% | 19% | 23% | Blur, Step Like Mist | |
| 0% | 10% | 16% | 19% | Limitless Pursuit | |
| 6% | 11% | 16% | 24% | Blur, Escape Velocity | |
| 3% | 10% | 16% | 19% | Limitless Pursuit | |
| 0% | 4% | 12% | 17% | Flow Like Water, Mindful Awareness, Step Like Mist | |
| 4% | 12% | 17% | 20% | Step Like Mist, Honed Instincts, Eagle Eye, Blur |
How it is worked out
From the passive tree in the game files. Starting from the class start, each step takes the node whose path from what is already allocated gives the most of the stat per point (every node one point, the stat counted on every node of the path), until the points run out. A line counts only when it is exactly the stat ("12% increased maximum Energy Shield"), not a conditional or minion version.
Assumptions
- Greedy: a strong allocation, not guaranteed the best possible one.
- From a bare class start, for one stat at a time; a real build shares paths between stats.
- Main tree only: no jewels, ascendancies or attribute choices.












