ExileDB

Leveling Uniques

Every unique you can wear before maps · Path of Exile 2✓ Checked against game files · 0.5.5

332 of the 446 uniques in Path of Exile 2 can be worn before level 65, when endgame maps start; 160 of them need level 20 or less. The earliest boots with movement speed are Luminous Pace (level 1, 10%), The Knight-errant (level 6, 10%), Briarpatch (level 11, (10–20)%) and Corpsewade (level 11, 10%). Patch 0.5.5, from the game files.

Earliest with movement speed

  1. Lv 1Luminous Pace10% increased Movement Speed
  2. Lv 6The Knight-errant10% increased Movement Speed
  3. Lv 11Briarpatch(10–20)% increased Movement Speed
  4. Lv 11Corpsewade10% increased Movement Speed
  5. Lv 11Wanderlust20% increased Movement Speed
  6. Lv 16Bones of Ullr(5–15)% increased Movement Speed

Earliest with life

  1. Lv 1Arvil's Wheel+(40–60) to maximum Life
  2. Lv 1Bramblejack+(60–100) to maximum Life
  3. Lv 1Bristleboar+(40–60) to maximum Life
  4. Lv 1Coat of Red+(80–100) to maximum Life
  5. Lv 5The Hollow Mask+(60–80) to maximum Life
  6. Lv 6Jarngreipr+(30–50) to maximum Life

Earliest with resistances

  1. Lv 1Asphyxia's Wrath+(5–10)% to Cold Resistance
  2. Lv 1Doedre's Damning+(5–15)% to all Elemental Resistances
  3. Lv 1Enfolding Dawn+(5–15)% to all Elemental Resistances
  4. Lv 1Ghostwrithe+(29–37)% to Chaos Resistance
  5. Lv 1Igniferis+(10–20)% to Fire Resistance
  6. Lv 1Innsmouth+(10–20)% to Cold Resistance

Earliest with spirit

  1. Lv 1Enfolding Dawn+100 to Spirit
  2. Lv 16Font of Power(30–50)% increased Spirit
  3. Lv 24Idol of Uldurn(10–15)% increased Spirit
  4. Lv 26Pariah's Embrace+50 to Spirit
  5. Lv 30Beacon of Azis+(10–15) to Spirit
  6. Lv 30Immaculate Adherence+(10–15) to Spirit

Earliest with + skill levels

  1. Lv 2Lifesprig+(1–3) to Level of all Spell Skills
  2. Lv 5Crown of the Victor+1 to Level of all Skills
  3. Lv 16Trenchtimbre+(1–2) to Level of all Minion Skills
  4. Lv 33Chober Chaber+(2–3) to Level of all Minion Skills
  5. Lv 45Tidebreaker+(2–3) to Level of all Melee Skills
  6. Lv 52Fireflower+(1–4) to Level of all Fire Skills

Earliest with added damage

  1. Lv 1Amor MandragoraAdds (16–20) to (23–27) Physical Damage
  2. Lv 1Asphyxia's WrathAdds 1 to 3 Physical Damage to Attacks
  3. Lv 1BlackheartAdds 1 to 4 Physical Damage to Attacks
  4. Lv 1Brynhand's MarkAdds (10–14) to (16–20) Physical Damage
  5. Lv 1HoghuntAdds (16–20) to (23–27) Physical Damage
  6. Lv 1Mist WhisperAdds (8–10) to (13–15) Cold Damage

All 332 leveling uniques by slot

Shield

  • Blazon Crest Shield
    Grants Skill: Raise Shield
    (15–20)% increased Block chance
    (30–50)% increased Armour and Energy Shield
    +(50–70) to maximum Mana
    Damage Blocked is Recouped as Mana
  • Hardwood Targe
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Evasion
    +(40–60) to maximum Life
    +(40–60) to maximum Mana
    Lose 1% of maximum Life on Kill
    +2 more
  • Splintered Tower Shield
    Grants Skill: Raise Shield
    (60–80)% increased Armour
    +(10–15) to Strength
    (3–5) Life Regeneration per second
    20% reduced Stun Threshold
    +1 more
  • Leather Buckler
    Grants Skill: Parry
    (20–30)% increased Block chance
    +(20–30) to Evasion Rating
    You take 50% of damage from Blocked Hits
    50% increased Parried Debuff Magnitude
  • Wooden Buckler
    Grants Skill: Parry
    +(60–80) to maximum Mana
    +(10–15)% to all Elemental Resistances
    20% increased Accuracy Rating
    Parried enemies take more Spell Damage instead of more Attack Damage
    +1 more
  • Painted Tower Shield
    Grants Skill: Raise Shield
    +(40–60) to maximum Life
    +(10–15) to Strength
    +(60–80) to Stun Threshold
    Intimidate Enemies on Block for 8 seconds
    +1 more
  • Sigil Crest Shield
    Grants Skill: Raise Shield
    (20–30)% increased Block chance
    (80–120)% increased Armour and Energy Shield
    +(17–23)% to Chaos Resistance
    50% increased Life Regeneration rate
  • Plated Buckler
    Grants Skill: Parry
    (50–150)% increased Evasion Rating
    +(10–20) to Dexterity
    5 Life Regeneration per second
    100% increased Block chance against Projectiles
    +1 more
  • Braced Tower Shield
    Grants Skill: Raise Shield
    (80–100)% increased Block chance
    (100–150)% increased Armour
    +(13–17)% to Chaos Resistance
    You take (25–40)% of damage from Blocked Hits
    +1 more
  • Iron Buckler
    Grants Skill: Parry
    (10–15)% increased Block chance
    +(13–17)% to Chaos Resistance
    (5–10) Life Regeneration per second
    Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
    +1 more
  • Emblem Crest Shield
    Grants Skill: Raise Shield
    +(15–25)% to Fire Resistance
    +(15–25)% to Cold Resistance
    +(15–25)% to Lightning Resistance
    Cannot Block
    +1 more
  • Barricade Tower Shield
    Grants Skill: Raise Shield
    (60–120)% increased Armour
    +(60–100) to maximum Mana
    +(10–15)% to all Elemental Resistances
    Inflict Elemental Exposure to Enemies 3 metres in front of you
    +1 more
  • Ridged Buckler
    Grants Skill: Parry
    (80–120)% increased Evasion Rating
    +5% to Maximum Cold Resistance
    +40% to Cold Resistance
    Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
    +2 more
  • Crescent Targe
    Grants Skill: Raise Shield
    +(20–30) to Strength
    +(20–30) to Dexterity
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    +1 more
  • Spiked Buckler
    Grants Skill: Parry
    (60–100)% increased Evasion Rating
    +(10–15)% to all Elemental Resistances
    Parrying applies 10 Stacks of Critical Weakness
    100% increased Parry Damage
  • Jingling Crest Shield
    Grants Skill: Raise Shield
    (60–100)% increased Armour and Energy Shield
    +(10–20) to Intelligence
    (30–50)% increased Mana Regeneration Rate
    (30–50)% increased Cooldown Recovery Rate
  • Rampart Tower Shield
    Grants Skill: Raise Shield
    (10–15)% increased Block chance
    (60–100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
  • Sectarian Crest Shield
    Grants Skill: Raise Shield
    (150–200)% increased Armour and Energy Shield
    +50 to Spirit
    +(20–30) to Dexterity
    +(10–20)% to all Elemental Resistances
    +1 more
  • Heraldric Tower Shield
    Grants Skill: Raise Shield
    (10–15)% increased Block chance
    (60–100)% increased Armour
    +(20–30) to Strength
    +(100–150) to Stun Threshold
    +1 more
  • Omen Crest Shield
    Grants Skill: Raise Shield
    +5% to Maximum Fire Resistance
    +(20–25)% to Fire Resistance
    +25% to Fire Resistance while on Low Life
    Regenerate 3% of maximum Life per second
    +1 more
  • Ornate Buckler
    Grants Skill: Parry
    (60–100)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(10–20) to Intelligence
    Infinite Parry Range
    +1 more
  • Array Buckler
    Grants Skill: Parry
    (100–300)% increased Evasion Rating
    +3 to Level of all Fire Skills
    +2 to Level of all Cold Skills
    +1 to Level of all Lightning Skills
  • Venerable Defender
    Grants Skill: Raise Shield
    (300–400)% increased Armour and Evasion
    +(40–50)% to Cold Resistance
    Off-hand Hits inflict Runefather's Challenge
    Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
    +1 more

Talisman

  • Changeling Talisman
    Adds (16–20) to (23–27) Physical Damage
    +(8–15) to Intelligence
    (10–15)% increased Skill Effect Duration
    Enemies in your Presence are Hindered
    Gain 1 Druidic Prowess for every 20 total Rage spent
  • Nettle Talisman
    Grants Skill: Level (1–20) Sanguine Revelry
    (60–90)% increased Physical Damage
    (6–10)% increased Attack Speed
    +(7–14) to Strength
    (20–30)% chance to cause Bleeding on Hit
    +1 more
  • Familial Talisman
    Grants Skill: Level (1–20) Cackling Companions
    Minions deal (30–50)% increased Damage
    (70–100)% increased Physical Damage
    5% increased Movement Speed
    +(8–15) to Strength
    +2 more
  • Vicious Talisman
    (90–120)% increased Physical Damage
    (7–13)% increased Attack Speed
    +(7–13) to all Attributes
    (30–40)% reduced Presence Area of Effect
    Copy a random Modifier from each enemy in your Presence when
    +2 more
  • Lumbering Talisman
    (250–300)% increased Physical Damage
    (30–50)% increased Armour
    (10–15)% reduced Attack Speed
    +(20–30) to Strength
    Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
    +1 more

Body Armour

  • Hermit Garb
    (30–50)% increased Evasion and Energy Shield
    +(10–20) to Dexterity
    Bleeding you inflict is Aggravated
    (40–60)% reduced Duration of Bleeding on You
  • Rusted Cuirass
    +(60–100) to maximum Life
    +(60–100) to Stun Threshold
    Cannot Evade Enemy Attacks
    250% of Melee Physical Damage taken reflected to Attacker
    Regenerate 5% of maximum Life per second while Surrounded
  • Leather Vest
    50% reduced Evasion Rating
    +(40–60) to maximum Life
    (3–5) Life Regeneration per second
    Gain 5 Rage when Hit by an Enemy
    Gain 10 Rage when Critically Hit by an Enemy
  • Chain Mail
    (80–100)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(75–150) to Stun Threshold
    25% chance to be inflicted with Bleeding when Hit
  • Pilgrim Vestments
    (50–100)% increased Armour and Energy Shield
    +100 to Spirit
    +(5–15)% to all Elemental Resistances
    Gain no inherent bonus from Intelligence
  • Tattered Robe
    +100 to maximum Energy Shield
    +(29–37)% to Chaos Resistance
    35% of Maximum Life Converted to Energy Shield
  • Garment
  • Fur Plate
    +(40–60) to Armour
    +(5–15) to Strength
    +(5–15) to Intelligence
    +10% to all Elemental Resistances
    +(100–150)% of Armour also applies to Elemental Damage
    +1 more
  • Quilted Vest
    +(50–70) to Evasion Rating
    +(20–30) to Dexterity
    10% increased Movement Speed when on Full Life
    100% increased Evasion Rating when on Full Life
  • Feathered Robe
    (50–100)% increased Energy Shield
    +(50–100) to maximum Mana
    50% increased Energy Shield Recharge Rate
    Energy Shield Recharge starts when you use a Mana Flask
  • AshrendLv 11
    Pathfinder Coat
    +(40–60) to maximum Life
    +(10–20) to Strength
    +(30–40)% to Fire Resistance
    Cannot be Ignited
    -10 Physical Damage taken from Attack Hits
  • Iron Cuirass
    (120–160)% increased Armour
    50% chance to inflict Bleeding on Hit
    50% reduced Slowing Potency of Debuffs on You
    (15–20) to (25–30) Physical Thorns damage
  • Waxed Jacket
    (100–150)% increased Evasion Rating
    +(10–20) to Dexterity
    +(10–20)% to Fire Resistance
    20% reduced Light Radius
    You have a Smoke Cloud around you while stationary
  • Rogue Armour
    (60–100)% increased Armour and Evasion
    -(20–10)% to Fire Resistance
    +50% to Cold Resistance
    Damage of Enemies Hitting you is Unlucky while you are on Low Life
    50% chance to Avoid Death from Hits
  • Hexer's Robe
    (60–100)% increased Energy Shield
    +(10–30) to Intelligence
    +(10–20)% to Cold Resistance
    Damage over Time bypasses your Energy Shield
    While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
  • IcetombLv 16
    Mail Vestments
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(30–40)% to Cold Resistance
    Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
  • Vagabond Armour
    (100–150)% increased Armour and Evasion
    +(20–30) to Strength
    +(100–150) to Stun Threshold
    Iron Grip
    Iron Will
  • Bone Raiment
    +(40–60) to maximum Life
    +(30–50) to maximum Mana
    Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
    Minions have +(17–23)% to Chaos Resistance
    Minions Revive 50% faster
  • Shrouded Vest
    Grants Skill: Level (1–20) Blink
    (50–100)% increased Evasion Rating
    +(50–80) to maximum Mana
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    +2 more
  • Marabout Garb
    (50–80)% increased Evasion and Energy Shield
    -15% to Cold Resistance
    +(30–40)% to Lightning Resistance
    (15–30)% increased Energy Shield Recharge Rate
    All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
    +1 more
  • Maraketh Cuirass
    (400–500)% increased Armour
    (15–30)% increased Strength
    10% reduced Dexterity
    10% reduced Intelligence
    You have no Life Regeneration
  • Rhoahide Coat
    (60–100)% increased Evasion Rating
    (40–60)% increased Flask Life Recovery rate
    (40–60)% increased Flask Mana Recovery rate
    +(20–30) to Dexterity
    +(20–30)% to Cold Resistance
    +1 more
  • Silk Robe
    +(30–50) to maximum Energy Shield
    +(30–50)% to Fire Resistance
    (30–50)% reduced Ignite Duration on you
    50% of Physical Damage taken as Fire Damage
    25 to 35 Fire Thorns damage
  • Studded Vest
    (100–150)% increased Evasion Rating
    +(20–30)% to Cold Resistance
    Maximum 10 Fragile Regrowth
    0.5% of maximum Life Regenerated per second per Fragile Regrowth
    10% increased Mana Regeneration Rate per Fragile Regrowth
    +2 more
  • Cloaked Mail
    (50–80)% increased Armour and Evasion
    +50 to Spirit
    +(10–15) to all Attributes
    (10–15) Life Regeneration per second
    (20–40)% increased Mana Cost Efficiency
  • Steel Plate
    (50–100)% increased Armour
    +(40–60) to maximum Mana
    +(10–20) to Strength
    +(60–80) to Stun Threshold
    50% of Physical Damage prevented Recouped as Life
  • Keth Raiment
    (60–100)% increased Energy Shield
    +(10–15) to Intelligence
    +(10–20)% to Lightning Resistance
    30% slower start of Energy Shield Recharge
    Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
  • ReverieLv 28
    Shaman Mantle
    Grants Skill: Level (1–20) Rite of Restoration
    (100–150)% increased Armour and Energy Shield
    -10% to Fire Resistance
    +(17–23)% to Chaos Resistance
    Cannot use Life Flasks
    +4 more
  • Wayfarer Jacket
    (150–200)% increased Evasion and Energy Shield
    +(10–20)% to Lightning Resistance
    20% less Damage taken if you have not been Hit Recently
    100% increased Evasion Rating if you have been Hit Recently
  • Explorer Armour
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(100–150) to Stun Threshold
    Life Recovery from Flasks is instant
    (25–30) to (35–40) Physical Thorns damage
  • Full Plate
    +(60–80) to maximum Life
    +(40–60) to maximum Mana
    +(5–10)% to all Elemental Resistances
    25% reduced Endurance Charge Duration
    Recover 5% of maximum Life for each Endurance Charge consumed
  • Anchorite Garb
    +(50–70) to maximum Mana
    +(20–30)% to Lightning Resistance
    20% chance to gain a Power Charge on Hit
    Lose all Power Charges on reaching maximum Power Charges
    Shocks you when you reach maximum Power Charges
  • Votive Raiment
    (100–150)% increased Energy Shield
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(17–23)% to Chaos Resistance
    Life Recharges
  • Scout's Vest
    (100–150)% increased Evasion Rating
    +300 to maximum Life
    25% reduced Attribute Requirements
    100% of Fire Damage from Hits taken as Physical Damage
  • Serpentscale Coat
    (60–80)% increased Evasion Rating
    +(60–80) to maximum Life
    +(17–23)% to Chaos Resistance
    Gain Deflection Rating equal to (40–60)% of Evasion Rating
    (10–20) Life Regeneration per second
    +1 more
  • Sacrificial Mantle
    (80–120)% increased Armour and Energy Shield
    +75 to Spirit
    +10 to Strength
    +15 to Intelligence
    +1 to maximum number of Summoned Totems
    +1 more
  • Scale Mail
    (50–100)% increased Armour and Evasion
    +(60–80) to maximum Life
    +100% of Armour also applies to Lightning Damage
    Enemies in your Presence have Lightning Resistance equal to yours
    Lightning Resistance does not affect Lightning damage taken
  • Vaal Cuirass
    50% increased Strength Requirement
    20% reduced Movement Speed
    (100–150)% increased Armour
    (30–50)% increased Rarity of Items found
    +(20–30)% to Fire Resistance
  • Scalper's Jacket
    (60–80)% increased Evasion and Energy Shield
    +(40–60) to maximum Mana
    50% increased Attribute Requirements
    (-30–30)% reduced Life Regeneration rate
    (-30–30)% reduced Mana Regeneration Rate
    +1 more
  • Altar Robe
    Grants Skill: Level (1–20) Life Remnants
    (100–150)% increased Energy Shield
    +(100–150) to maximum Life
    10% of Spell Damage Leeched as Life
    Skills Gain 100% of Mana Cost as Extra Life Cost
  • Elementalist Robe
    (100–140)% increased Energy Shield
    +(30–40) to Spirit
    +(25–35)% to Cold Resistance
    1000% increased Energy Shield Recharge Rate
    Your base Energy Shield Recharge Delay is 10 seconds
  • Cleric Vestments
    (100–150)% increased Armour and Energy Shield
    (50–100)% increased Energy Shield Recharge Rate
    (25–35) Life Regeneration per second
    (30–50)% reduced Ignite Duration on you
    Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
    +1 more
  • Knight Armour
    (120–180)% increased Armour and Evasion
    +(80–120) to maximum Life
    30% reduced Life Recovery rate
    33% chance to avoid Projectiles
    Physical Damage of Enemies Hitting you is Unlucky
    +1 more
  • Knight Armour
    (100–150)% increased Armour and Evasion
    +(100–150) to maximum Life
    +(17–23)% to Chaos Resistance
    +(200–300) to Ailment Threshold
    Life that would be lost by taking Damage is instead Reserved
    +1 more
  • Ancestral Mail
    Grants Skill: Level (1–20) Valako's Charge
    (80–120)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(20–30) to Dexterity
    -(40–30)% to Lightning Resistance
    +1 more
  • Smuggler Coat
    (250–300)% increased Evasion Rating
    -(15–10)% to Fire Resistance
    +(25–30)% to Cold Resistance
    +(10–15)% to Lightning Resistance
    Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
    +1 more
  • Tideseer Mantle
    +(100–200) to maximum Energy Shield
    +(20–40) to Spirit
    +(25–35)% to Fire Resistance
    +(25–35)% to Cold Resistance
    Increases and Reductions to Mana Regeneration Rate also
    +2 more
  • Gilded Vestments
    (50–100)% increased Armour and Energy Shield
    (10–15)% increased maximum Life
    Life Leech can Overflow Maximum Life
    (40–60)% reduced Duration of Bleeding on You
  • Strider Vest
    (100–150)% increased Evasion Rating
    +(80–120) to maximum Life
    +(10–30) to Spirit
    (40–60)% reduced Poison Duration on you
    (40–60)% reduced Duration of Bleeding on You
    +1 more
  • Champion Cuirass
    (500–600)% increased Armour
    -(5–1)% to all Maximum Elemental Resistances
    +(200–300) to Stun Threshold
    Take no Extra Damage from Critical Hits
  • Plated Raiment
    (70–100)% increased Energy Shield
    +(70–100) to maximum Mana
    Minions have 50% reduced maximum Life
    Minions have Unholy Might
  • Plated Vestments
    25% reduced maximum Mana
    +(13–17)% to Chaos Resistance
    25% chance to gain a Power Charge on Critical Hit

Quiver

  • Broadhead Quiver
    Adds 1 to 3 Physical Damage to Attacks
    Adds (3–4) to (5–8) Cold damage to Attacks
    Attacks Gain (5–10)% of Damage as Extra Cold Damage
    (5–10)% increased Attack Speed
    +(5–10)% to Cold Resistance
    +1 more
  • Fire Quiver
    Adds 3 to 5 Fire damage to Attacks
    Adds (3–5) to (6–9) Fire damage to Attacks
    Attacks Gain (5–10)% of Damage as Extra Fire Damage
    +(30–50) to maximum Mana
    50% increased Flammability Magnitude
    +1 more
  • Sacral Quiver
    Gain (2–3) Life per Enemy Hit with Attacks
    (5–10)% increased Attack Speed
    Gain 5 Life per Enemy Hit with Attacks
    (15–25)% chance to Pierce an Enemy
    Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to (5–10)% of Flask's Life Recovery amount
  • Blunt Quiver
    (25–40)% increased Stun Buildup
    Adds (7–11) to (14–20) Physical Damage to Attacks
    +(150–200) to Armour
    (20–30)% increased Projectile Speed
    +(15–25)% to Block chance
  • Toxic Quiver
    Grants Skill: Level (1–20) Bursting Fen Toad
    (20–30)% chance to Poison on Hit with Attacks
    Adds (6–10) to (13–17) Physical Damage to Attacks
    Gain (10–15) Mana per enemy killed
    (10–20)% increased Poison Duration
    +2 more

Ring

  • Iron Ring
    Adds 1 to 4 Physical Damage to Attacks
    (3–6) Life Regeneration per second
    Adds (4–6) to (8–10) Chaos Damage to Attacks
    +(10–20)% of Armour also applies to Chaos Damage
    25% chance to Intimidate Enemies for 4 seconds on Hit
  • Lazuli Ring
    +(20–30) to maximum Mana
    +(5–15)% to all Elemental Resistances
    Gain (1–10) Mana per enemy killed
    You can apply an additional Curse
  • Lazuli Ring
    +(20–30) to maximum Mana
    +(40–60) to maximum Mana
    (20–30)% increased Flask Mana Recovery rate
    Mana Flasks gain (0.17–0.25) charges per Second
    Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
  • Ring
    Reflects opposite Ring
    Mirrored
  • Lazuli Ring
    +(20–30) to maximum Mana
    (30–50)% increased Critical Hit Chance for Spells
    5% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently
    +(13–17)% to Chaos Resistance
    10% increased Mana Cost of Skills
    +1 more
  • Ruby Ring
    +(20–30)% to Fire Resistance
    +(40–60) to maximum Life
    +(20–30)% to Fire Resistance
    -(15–10)% to Cold Resistance
    You take Fire Damage instead of Physical Damage from Bleeding
    +2 more
  • Ruby Ring
    +(20–30)% to Fire Resistance
    (20–30)% increased Fire Damage
    (3.1–6) Life Regeneration per second
    (20–30)% increased Mana Regeneration Rate
    Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
  • Sapphire Ring
    +(20–30)% to Cold Resistance
    (10–15)% increased maximum Mana
    (30–50)% increased Mana Regeneration Rate
    You cannot be Chilled or Frozen
  • Sapphire Ring
    +(20–30)% to Cold Resistance
    (20–30)% increased Cold Damage
    +(40–60) to maximum Mana
    +(10–15) to Strength
    Enemies Chilled by your Hits can be Shattered as though Frozen
  • Topaz Ring
    +(20–30)% to Lightning Resistance
    +(40–60) to maximum Mana
    (10–20)% increased chance to Shock
    Lightning Skills Chain +1 times
    (10–20)% increased Magnitude of Shock you inflict
  • Topaz Ring
    +(20–30)% to Lightning Resistance
    -10% to Cold Resistance
    +(20–30)% to Lightning Resistance
    (30–50)% increased Mana Regeneration Rate
    Lightning Damage of Enemies Hitting you is Unlucky
  • Amethyst Ring
    +(7–13)% to Chaos Resistance
    (15–30)% increased Mana Regeneration Rate
    Ignite you inflict deals Chaos Damage instead of Fire Damage
    (80–100)% increased Ignite Magnitude
    (60–75)% reduced Ignite Duration on Enemies
    +2 more
  • Amethyst Ring
    +(7–13)% to Chaos Resistance
    20% reduced maximum Life
    Gain (30–40)% of Damage as Extra Chaos Damage
    30% reduced Global Armour, Evasion and Energy Shield
  • Amethyst Ring
    +(7–13)% to Chaos Resistance
    +(17–23)% to Chaos Resistance
    100% of Elemental Damage Converted to Chaos Damage
  • Amethyst Ring
    +(7–13)% to Chaos Resistance
    +(60–100) to maximum Mana
    +(15–25) to Intelligence
    Curses you inflict can affect Hexproof Enemies
    Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
    +2 more
  • Emerald Ring
    +(120–160) to Accuracy Rating
    +(75–125) to Accuracy Rating
    +(75–125) to Evasion Rating
    Leech 5% of Physical Attack Damage as Life
    You gain Onslaught for 4 seconds on Kill
  • Emerald Ring
    +(120–160) to Accuracy Rating
    (30–40)% increased Rarity of Items found
    +(10–15)% to all Elemental Resistances
    Gain 25 Life per Enemy Hit with Attacks
    Can't use other Rings
    +2 more
  • Emerald Ring
    +(120–160) to Accuracy Rating
    +(100–150) to Accuracy Rating
    +(100–150) to Evasion Rating
    (10–20)% increased Rarity of Items found
    +(20–30) to Dexterity
    +2 more
  • Topaz Ring
    +(20–30)% to Lightning Resistance
    +(10–20) to Intelligence
    (25–35)% increased Mana Regeneration Rate
    (20–30)% increased Freeze Buildup
    100% of Lightning Damage Converted to Cold Damage
  • Pearl Ring
    (7–10)% increased Cast Speed
    +(60–100) to maximum Mana
    Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
    Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
  • Pearl Ring
    (7–10)% increased Cast Speed
    Minions have (10–15)% increased maximum Life
    (10–15) Life Regeneration per second
    (20–40)% increased Mana Regeneration Rate
    300 Physical Damage taken on Minion Death
    +1 more
  • Pearl Ring
    (7–10)% increased Cast Speed
    (20–30)% increased Spell Damage
    (10–15)% increased Cast Speed
    Left ring slot: Projectiles from Spells cannot Chain
    Left ring slot: Projectiles from Spells Fork
    +3 more
  • Sapphire Ring
    +(20–30)% to Cold Resistance
    (5–10)% increased Skill Speed
    +(10–20) to Dexterity
    (25–35)% increased Mana Regeneration Rate
    100% of Cold Damage Converted to Lightning Damage
  • Prismatic Ring
    +(7–10)% to all Elemental Resistances
    (20–30)% increased Critical Hit Chance
    (20–30)% increased Light Radius
    (20–30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit
    You have Consecrated Ground around you while stationary
  • Iron Ring
    Adds 1 to 4 Physical Damage to Attacks
    Adds (5–7) to (9–13) Physical Damage to Attacks
    +(20–30) to Dexterity
    (10–20)% chance to Poison on Hit
    All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
    +2 more
  • Iron Ring
    Adds 1 to 4 Physical Damage to Attacks
    Adds (5–7) to (9–13) Physical Damage to Attacks
    +(20–30) to Strength
    All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
    All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
    +2 more
  • Gold Ring
    (6–15)% increased Rarity of Items found
    (50–70)% increased Rarity of Items found
    +10 to Dexterity
    -20% to all Elemental Resistances
  • Gold Ring
    (6–15)% increased Rarity of Items found
    +(30–50) to maximum Mana
    +(5–10) to all Attributes
    (10–15)% increased Quantity of Gold Dropped by Slain Enemies
  • Two-Stone Ring
    +(12–16)% to Cold and Lightning Resistances
    +(10–20) to Dexterity and Intelligence
    +(10–20)% to Cold and Lightning Resistances
    Hits against you have (35–50)% reduced Critical Hit Chance while you are Chilled
    Wind Skills which can be boosted by Elemental Ground Surfaces count
    +1 more
  • Two-Stone Ring
    +(12–16)% to Fire and Cold Resistances
    +(10–20) to Strength and Intelligence
    +(10–20)% to Fire and Cold Resistances
    Regenerate (1–2)% of maximum Life per second while Ignited
    Wind Skills which can be boosted by Elemental Ground Surfaces count
    +1 more
  • Two-Stone Ring
    +(12–16)% to Fire and Lightning Resistances
    +(10–20) to Strength and Dexterity
    +(10–20)% to Fire and Lightning Resistances
    (15–25)% increased Critical Damage Bonus while Shocked
    Wind Skills which can be boosted by Elemental Ground Surfaces count
    +1 more
  • Prismatic Ring
    +(7–10)% to all Elemental Resistances
    +(10–20)% to all Elemental Resistances
    (10–20)% increased Damage for each type of Elemental Ailment on Enemy
    Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces
    Wind Skills which can be boosted by Elemental Ground Surfaces count
    +1 more
  • Iron Ring
    Adds 1 to 4 Physical Damage to Attacks
    +(20–30) to Strength
    Skills Gain 10% of Mana Cost as Extra Life Cost
    (24–35) to (36–53) Physical Thorns damage
    (15–25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
  • Unset Ring
    Grants 1 additional Skill Slot
    (15–25)% increased Rarity of Items found
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    Attacks have added Physical damage equal to 3% of maximum Life
  • Gold Ring
    (6–15)% increased Rarity of Items found
    +(0–80) to maximum Life
    +(0–20) to Spirit
    (-25–25)% reduced Rarity of Items found
    +(-40–40)% to Fire Resistance
    +2 more

Mace

  • Wooden Club
    Adds (10–14) to (16–20) Physical Damage
    +(30–50) to Accuracy Rating
    20% reduced Attack Speed
    +(10–20) to Strength
    Causes Double Stun Buildup
  • Felled Greatclub
    Adds (16–20) to (23–27) Physical Damage
    +15% to Critical Hit Chance
    10% reduced Attack Speed
    +10 to Strength
    Maim on Critical Hit
  • Oak Greathammer
    Causes (20–40)% increased Stun Buildup
    (80–120)% increased Physical Damage
    +(10–15) to Strength
    Gain (10–20) Life per enemy killed
    Slam Skills you use yourself cause an additional Aftershock
  • Slim Mace
    Adds (8–12) to (16–20) Physical Damage
    Adds (8–12) to (16–20) Cold Damage
    +5% to Critical Hit Chance
    All Damage from Hits with this Weapon Contributes to Freeze Buildup
    Culling Strike against Frozen Enemies
  • Forge Maul
    Crushes Enemies on Hit
    Adds (12–15) to (22–25) Physical Damage
    (10–15)% increased Attack Speed
    Causes (30–50)% increased Stun Buildup
    Always deals Critical Hits against Heavy Stunned Enemies
  • Studded Greatclub
    Adds 1 to (110–115) Lightning Damage
    (10–15)% increased Attack Speed
    All damage with this Weapon causes Electrocution buildup
  • Spiked Club
    Adds (13–15) to (22–25) Physical Damage
    (20–30)% increased Attack Speed
    +(1–2) to Level of all Minion Skills
    Increases and Reductions to Minion Attack Speed also affect you
  • Warpick
    +(5–10)% to Critical Damage Bonus
    Adds (21–26) to (25–31) Physical Damage
    (10–15)% increased Attack Speed
    Breaks Armour equal to 40% of damage from Hits with this weapon
    Fully Armour Broken enemies you kill with Hits Shatter
  • Cultist Greathammer
    Strikes deal Splash Damage
    Adds (25–35) to (40–50) Physical Damage
    Leeches 10% of Physical Damage as Life
    (10–20)% chance to cause Bleeding on Hit
    All Attacks count as Empowered Attacks
    +1 more
  • ShyabaLv 28
    Temple Maul
    +50 Dexterity Requirement
    -15 Strength Requirement
    (80–120)% increased Physical Damage
    50% increased Attack Speed
    (15–25)% increased Light Radius
    +1 more
  • Leaden Greathammer
    +100 Intelligence Requirement
    Adds (58–65) to (102–110) Physical Damage
    +(80–100) to maximum Mana
    +50 to Spirit
    +(2–3) to Level of all Minion Skills
    +1 more
  • Brigand Mace
    Adds (39–48) to (69–79) Physical Damage
    +(20–30)% to Critical Damage Bonus
    Adds (25–36) to (44–55) Chaos damage
    Attacks consume an Endurance Charge to Critically Hit
    Take 100 Chaos damage per second per Endurance Charge
  • Crumbling Maul
    Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
    (100–150)% increased Physical Damage
    +(10–15) to all Attributes
    Gain 30 Life per enemy killed
    Hits with this Weapon have no Critical Damage Bonus
    +1 more
  • Morning Star
    Grants Skill: Level (1–20) Molten Shower
    Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
    (80–120)% increased Physical Damage
    (5–10)% increased Attack Speed
    +(15–25) to Strength
    +1 more
  • Pointed Maul
    (120–150)% increased Physical Damage
    +(2–3) to Level of all Melee Skills
    +(20–30) to Intelligence
    Causes (150–200)% increased Stun Buildup
    All Damage from Hits with this Weapon Contributes to Chill Magnitude
  • Kalguuran Forgehammer
    Grants Skill: Level (1–20) Runic Tempering
    Has 3 Sockets
    Maximum Quality is 40%
    Adds (23–30) to (35–55) Physical Damage
    +(20–30) to Strength
    +2 more
  • Marching Mace
    Adds (24–31) to (36–46) Cold Damage
    Adds (1–5) to (66–90) Lightning Damage
    (10–20)% increased Attack Speed
    Energy Generation is doubled
  • Totemic Greatclub
    Crushes Enemies on Hit
    +150 Strength Requirement
    (600–700)% increased Physical Damage
    -(300–200) to Accuracy Rating
    35% reduced Attack Speed
    +2 more

Helmet

  • Twig Circlet
    +(100–150) to maximum Energy Shield
    Lose 5 Life when you use a Skill
    (3–5) to (6–10) Physical Thorns damage
    Pain Attunement
  • Rusted Greathelm
    +20 to Armour
    (5–15)% increased Rarity of Items found
    +(20–30) to Strength
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Armour
  • Shabby Hood
    +(20–30) to Evasion Rating
    25% reduced maximum Mana
    +(10–20)% to Cold Resistance
    +(13–19)% to Chaos Resistance
    100% increased Mana Regeneration Rate
  • Rusted Greathelm
    +20 to Armour
    (5–15)% increased Rarity of Items found
    +(20–30) to Dexterity
    Gain 1 Rage on Melee Hit
    Every Rage also grants 1% increased Stun Threshold
  • Iron Crown
    (10–15)% increased Rarity of Items found
    +1 to Level of all Skills
    Gain 10 Life per enemy killed
    Gain 10 Mana per enemy killed
  • Brimmed Helm
    +(30–50) to Strength
    +(30–50) to Dexterity
    +(30–50) to Intelligence
    -1 to all Attributes per Level
    Has 4 Augment Sockets
  • Hewn Mask
    Grants Skill: Level (1–20) Wildwood's Gifts
    +(60–80) to maximum Life
    15% additional Physical Damage Reduction
    -10% to all Elemental Resistances
    +13% to Chaos Resistance
    +2 more
  • Horned Crown
    10% reduced Movement Speed
    (50–100)% increased Armour and Energy Shield
    +100 to maximum Life
    (35–50)% reduced Effect of Chill on you
    (35–50)% reduced Magnitude of Ignite on you
    +1 more
  • GoldrimLv 10
    Felt Cap
    +(30–50) to Evasion Rating
    10% increased Rarity of Items found
    +(25–35)% to all Elemental Resistances
  • Face Mask
    +(20–25) to Evasion Rating
    +(10–15) to maximum Energy Shield
    (20–40)% increased Critical Hit Chance for Spells
    +(10–20) to Strength
    +(10–20) to Intelligence
    +1 more
  • Wicker Tiara
    (60–100)% increased Energy Shield
    +(40–60) to maximum Life
    +(10–20) to Intelligence
    +(13–19)% to Chaos Resistance
    Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
  • Guarded Helm
    +(0–40) to Armour
    +(0–30) to Evasion Rating
    +(0–20) to maximum Energy Shield
    +(0–60) to Accuracy Rating
    +(0–30) to maximum Life
    +10 more
  • Soldier Greathelm
    (50–100)% increased Armour
    +(50–80) to maximum Life
    (3–6) Life Regeneration per second
    (10–20)% increased Area of Effect
    Unwavering Stance
  • Wrapped Greathelm
    (50–80)% increased Armour
    (5–15)% increased Strength
    (5–15)% increased Dexterity
    (5–15)% increased Intelligence
    20% reduced Light Radius
  • Cultist Crown
    (50–100)% increased Armour and Energy Shield
    +(40–80) to maximum Life
    10% increased Rarity of Items found
    (10–15) to (20–25) Physical Thorns damage
    Thorns can Retaliate against all Hits
  • Visored Helm
    (60–80)% increased Armour and Evasion
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    +(10–15)% to Lightning Resistance
    You have no Accuracy Penalty at Distance
  • Hooded Mask
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    Allies in your Presence deal 50% increased Damage
    +(10–20) to Dexterity
    25% reduced Damage
  • Lace Hood
    (80–100)% increased Evasion Rating
    +(15–25)% to Fire Resistance
    30% increased Light Radius
    Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage
  • Beaded Circlet
    (50–80)% increased Energy Shield
    (10–15)% increased Rarity of Items found
    (20–30)% increased Critical Hit Chance
    +(10–20)% to Lightning Resistance
    Eldritch Battery
  • Cowled Helm
    (150–200)% increased Armour and Evasion
    +(50–100) to Accuracy Rating
    (15–25)% increased Critical Hit Chance
    Aggravate Bleeding on targets you Critically Hit with Attacks
  • Spired Greathelm
    Onslaught
  • Veiled Mask
    (100–150)% increased Evasion and Energy Shield
    (30–40)% increased Critical Hit Chance
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    Critical Hits Poison the enemy
  • Martyr Crown
    50% increased maximum Life
    +(10–20) to all Attributes
    40% reduced Light Radius
    You have no Elemental Resistances
  • Heavy Crown
    (10–20)% increased Rarity of Items found
    +(40–50) to Intelligence
    30% increased Light Radius
    5% increased Experience gain
  • Elite Greathelm
    (60–100)% increased Armour
    +(10–20) to Strength
    (20–30)% increased Warcry Speed
    Warcries Explode Corpses dealing 10% of their Life as Physical Damage
    Warcry Skills have (20–30)% increased Area of Effect
  • ElevoreLv 33
    Hunter Hood
    (50–80)% increased Evasion Rating
    +(20–30) to Dexterity
    Charms gain 1 charge per Second
    +(1–2) Charm Slot
  • Feathered Tiara
    (120–160)% increased Energy Shield
    +(17–23)% to Chaos Resistance
    Cannot have Energy Shield
    Regenerate 0.05 Life per second per Maximum Energy Shield
  • Tribal Mask
    Has no Attribute Requirements
    (100–150)% increased Evasion and Energy Shield
    (20–30)% increased Critical Hit Chance
    +(13–17)% to Chaos Resistance
    Skill Gems have no Attribute Requirements
  • Shielded Helm
    (60–100)% increased Armour and Evasion
    +(75–125) to Accuracy Rating
    (10–15) Life Regeneration per second
    Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
  • Warrior Greathelm
    +(100–150) to Accuracy Rating
    +(60–80) to maximum Life
    +(20–25)% to Fire Resistance
    25% increased Light Radius
    Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
  • Viper Cap
    +(80–120) to maximum Life
    +(10–15) to all Attributes
    (8–12) Life Regeneration per second
    Require (2–4) fewer enemies to be Surrounded
  • Gold Circlet
    +(60–100) to maximum Mana
    (10–20)% increased Rarity of Items found
    Gain (10–15)% of maximum Life as Extra maximum Energy Shield
    10% of Damage taken bypasses Energy Shield
  • Vermeil Circlet
    (100–140)% increased Energy Shield
    +(150–200) to Accuracy Rating
    +(10–15) to all Attributes
    -10% to Fire Resistance
    Increases and Reductions to Spell damage also apply to Attacks
  • Corsair Cap
    (70–100)% increased Evasion Rating
    (10–20)% increased Rarity of Items found
    +(15–25)% to Lightning Resistance
    Gain Tailwind on Critical Hit, no more than once per second
    Lose all Tailwind when Hit
  • Solid Mask
    (40–60)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
  • Jade Tiara
    +(75–150) to maximum Energy Shield
    (60–100)% increased Spell Damage
    +(80–100) to maximum Mana
    15% reduced Cast Speed
    Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
  • Leatherbound Hood
    (100–200)% increased Evasion Rating
    (15–25)% increased Critical Hit Chance
    +(30–40) to Dexterity
    150% increased Global Evasion Rating when on Low Life
    15% of Damage from Hits is taken from your Damageable Companion's Life before you
  • Fierce Greathelm
    (80–120)% increased Armour
    (10–15) Life Regeneration per second
    +(100–150) to Stun Threshold
    (30–60)% increased Presence Area of Effect
    Enemies in your Presence have at least 10% of Life Reserved
  • Velvet Cap
    (50–70)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
  • Decorated Helm
    (600–800)% increased Armour and Evasion
    +(200–300) to Accuracy Rating
    100% increased Critical Hit Chance
    (30–60) Life Regeneration per second
    Can't use Body Armour
    +3 more
  • Covert Hood
    (40–60)% increased Evasion Rating
    +(100–150) to Accuracy Rating
    +(40–60) to maximum Mana
    100% increased Culling Strike Threshold

Focus

  • Twig Focus
    +(10–20) to maximum Energy Shield
    (20–40)% increased Spell Damage
    +(5–10) to Intelligence
    20% chance for Energy Shield Recharge to start when you Kill an Enemy
  • Woven Focus
    (50–70)% increased Energy Shield
    (30–40)% increased Mana Regeneration Rate
    20% increased Light Radius
    (8–12)% increased Spell Damage per 10 Spirit
  • Antler Focus
    +(20–30) to maximum Energy Shield
    (40–50)% increased Spell Damage
    +10 to Intelligence
    +(7–13)% to Chaos Resistance
    Critical Hits with Spells apply (1–3) Stack of Critical Weakness
  • Engraved Focus
    +(30–40) to maximum Energy Shield
    Minions have (20–30)% increased maximum Life
    (20–30)% increased Mana Regeneration Rate
    Minions deal (20–30)% increased Damage
    Minions' Resistances are equal to yours
  • Tonal Focus
    +(60–100) to maximum Life
    +(60–100) to maximum Mana
    You count as on Low Life while at 35% of maximum Mana or below
    You count as on Low Mana while at 35% of maximum Life or below
  • Crystal Focus
    (50–70)% increased Energy Shield
    +5% to Maximum Lightning Resistance
    +(20–30)% to Lightning Resistance
    40% increased Mana Regeneration Rate
    40% increased Mana Regeneration Rate while stationary
  • Voodoo Focus
    (100–200)% increased Energy Shield
    (30–50)% increased Energy Shield Recharge Rate
    20% of Elemental damage from Hits taken as Chaos damage
    +25% chance to be Poisoned
    100% chance to Poison on Hit with Spell Damage

Staff

  • Ashen Staff
    Grants Skill: Level (1–20) Firebolt
    Grants Skill: Level (1–20) Ember Fusillade
    Gain (30–50)% of Damage as Extra Fire Damage
    (80–120)% increased Spell Damage
    Gain (5–10) Life per enemy killed
    +2 more
  • Voltaic Staff
    Grants Skill: Level (1–20) Lightning Bolt
    Grants Skill: Level (1–20) Spark
    (80–120)% increased Spell Damage
    (10–20)% increased Cast Speed
    (20–30)% increased Mana Regeneration Rate
    +2 more
  • Gelid Staff
    Grants Skill: Level (1–20) Freezing Shards
    (80–120)% increased Spell Damage
    (10–20)% increased Cast Speed
    30% increased Freeze Buildup
    Enemies Frozen by you take 100% increased Damage
  • Pyrophyte Staff
    Grants Skill: Level (1–20) Solar Orb
    (80–120)% increased Fire Damage
    (10–20)% increased Cast Speed
    100% increased Flammability Magnitude
    100% increased Ignite Magnitude
    +1 more
  • Chiming Staff
    Grants Skill: Level (1–20) Sigil of Power
    (80–120)% increased Spell Damage
    (10–20)% increased Cast Speed
    +(5–10)% to all Elemental Resistances
    20% increased Light Radius
    +2 more

Gloves

  • Stocky Mitts
    Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
    (30–50)% increased Stun Buildup
    1% more Unarmed Damage per 5 Strength
    +0.3 metres to Melee Strike Range while Unarmed
    +1 to Armour per Strength
    +2 more
  • Suede Bracers
    +(15–25) to Evasion Rating
    Adds (3–5) to (8–10) Physical Damage to Attacks
    (10–15)% increased Critical Damage Bonus
    Base Critical Hit Chance for Attacks with Weapons is 7%
  • Torn Gloves
    Gain (5–10)% of Elemental Damage as Extra Cold Damage
    Gain (5–10)% of Elemental Damage as Extra Fire Damage
    Gain (5–10)% of Elemental Damage as Extra Lightning Damage
    33% of Elemental Damage Converted to Cold Damage
    33% of Elemental Damage Converted to Fire Damage
    +1 more
  • Gauze Wraps
    (30–50)% increased Evasion and Energy Shield
    (4–6)% increased Attack Speed
    Cannot inflict Elemental Ailments
    (20–30)% chance to Poison on Hit
    All Damage from Hits Contributes to Poison Magnitude
  • Rope Cuffs
    (40–60)% increased Armour and Energy Shield
    20% increased Rarity of Items found
    Your other Modifiers to Rarity of Items found do not apply
    +(10–15)% to Cold Resistance
    Gain (7–10) Life per enemy killed
    +2 more
  • Ringmail Gauntlets
    50% increased Armour and Evasion
    Adds (2–3) to (5–6) Physical Damage to Attacks
    +(30–50) to maximum Life
    (4–8)% increased Attack Speed
    Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
  • Firm Bracers
    (30–50)% increased Evasion Rating
    Adds (3–5) to (6–8) Cold damage to Attacks
    +(20–30)% to Cold Resistance
    (40–50)% increased Freeze Buildup
    (20–30)% increased Magnitude of Chill you inflict
  • Riveted Mitts
    (30–60)% increased Armour
    Adds (6–10) to (12–16) Physical Damage to Attacks
    5% reduced Attack Speed
    +(15–20) to Strength
    (20–30)% increased Stun Buildup
    +1 more
  • Sombre Gloves
    (50–80)% increased Energy Shield
    (20–40)% increased Fire Damage
    (10–20)% reduced Cold Damage
    +(20–40)% to Fire Resistance
    -(20–10)% to Cold Resistance
    +1 more
  • Layered Gauntlets
    (40–60)% increased Armour and Evasion
    (40–50)% increased Rarity of Items found
    Lose 2% of maximum Life on Kill
  • Stitched Gloves
    +(20–30) to maximum Energy Shield
    100% increased Spell Damage
    (15–25)% reduced Cast Speed
    +(10–15) to Intelligence
  • KilljoyLv 16
    Linen Wraps
    (30–60)% increased Evasion and Energy Shield
    +(30–50) to maximum Life
    (20–30)% increased Critical Damage Bonus
    Flasks do not recover Life
    On-Kill Effects happen twice
  • Tempered Mitts
    (10–15)% increased Skill Speed
    +(15–25) to Armour
    +(40–60) to maximum Life
    (10–15)% reduced maximum Mana
    Share Charges with Allies in your Presence
  • Aged Cuffs
    (30–50)% increased Armour and Energy Shield
    You cannot be Chilled for 6 seconds after being Chilled
    You cannot be Frozen for 6 seconds after being Frozen
    You cannot be Ignited for 6 seconds after being Ignited
    You cannot be Shocked for 6 seconds after being Shocked
    +1 more
  • Jewelled Gloves
    (30–50)% increased Energy Shield
    +(10–20) to Dexterity
    (10–15)% reduced Attack and Cast Speed
    Lightning damage from Hits Contributes to Electrocution Buildup
  • Bolstered Mitts
    (60–100)% increased Armour
    (20–30)% increased Critical Damage Bonus
    Critical Hits inflict Impale
    Critical Hits cannot Extract Impale
    (20–31) to (32–49) Physical Thorns damage
  • Sectioned Bracers
    (40–60)% increased Evasion Rating
    +(60–100) to Accuracy Rating
    +(5–10) to Intelligence
    25% increased Attack Speed while on Full Mana
    You count as on Full Mana while at 90% of maximum Mana or above
  • Moulded Mitts
    Grants Skill: Level (1–20) Herald of the Royal Queen
    (150–200)% increased Armour
    +(100–150) to maximum Life
    Leech 10% of Physical Attack Damage as Life
    10% of Physical damage dealt by your Hits causes Blood Loss
    +1 more
  • Goldcast Cuffs
    +20 to maximum Energy Shield
    +(10–20) to Intelligence
    +(5–15)% to Fire Resistance
    +(5–15)% to Cold Resistance
    100% of Fire Damage Converted to Cold Damage
  • Doubled Gauntlets
    (100–150)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    Gain (20–30) Life per enemy killed
    Gain (20–30) Mana per enemy killed
    Culling Strike
  • Intricate Gloves
    +(40–60) to maximum Energy Shield
    +(80–120) to maximum Life
    (6–12)% increased Cast Speed
    Sacrifice (5–15)% of maximum Life to gain that much Energy Shield when you Cast a Spell
  • Spined Bracers
    (40–60)% increased Evasion Rating
    +(7–17)% to Chaos Resistance
    (6–10) Life Regeneration per second
    (20–30)% chance to Poison on Hit
    Targets can be affected by +1 of your Poisons at the same time
  • Fine Bracers
    (60–80)% increased Evasion Rating
    (20–30)% increased Critical Hit Chance
    5% increased Attack Speed
    +(10–20) to Dexterity
    Your Critical Hit Chance cannot be Rerolled
    +1 more
  • Pauascale Gloves
    (60–100)% increased Energy Shield
    (30–50)% increased Critical Hit Chance
    +(10–20) to Intelligence
    +(20–30)% to Cold Resistance
    150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
    +1 more
  • Kalguuran Cuffs
    (200–300)% increased Armour and Energy Shield
    +100 to maximum Life
    100% increased Attribute Requirements
    +(20–40)% to Lightning Resistance
    (15–30) Life Regeneration per second
    +2 more
  • Plate Gauntlets
    (50–100)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(20–30) to Strength
    +(20–30) to Dexterity
    +(30–50)% to Lightning Resistance
    +1 more
  • Burnished Gauntlets
    (50–70)% increased Armour and Evasion
    (5–10)% increased Attack Speed
    +(20–30) to Intelligence
    Decimating Strike
  • Titan Mitts
    (150–200)% increased Armour
    +(20–30) to Strength
    Gain (30–50) Life per enemy killed
    (10–20)% increased Global Physical Damage
    Knockback direction is reversed
  • Furtive Wraps
    (50–70)% increased Evasion and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    +(15–25) to Intelligence
    +(25–35)% to Lightning Resistance
    Life Leech is Converted to Energy Shield Leech
  • Embroidered Gloves
    (60–100)% increased Energy Shield
    +(60–100) to maximum Mana
    (10–15)% increased Rarity of Items found
    Damage Penetrates 10% Elemental Resistances
    Your Hits can Penetrate Elemental Resistances down to a minimum of -50%

Amulet

  • Crimson Amulet
    (2–4) Life Regeneration per second
    +(10–20)% to Fire Resistance
    (20–30)% increased Mana Regeneration Rate
    25% increased Light Radius
    Life Recovery from Regeneration is not applied
    +1 more
  • Azure Amulet
    (20–30)% increased Mana Regeneration Rate
    +(40–60) to maximum Mana
    (40–60)% increased Mana Regeneration Rate
    Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
  • Amber Amulet
    +(10–15) to Strength
    20% reduced maximum Life
    +(10–20) to all Attributes
    +(10–20)% to all Elemental Resistances
    (100–200)% increased amount of Life Leeched
    +1 more
  • Amber Amulet
    +(10–15) to Strength
    +(40–60) to maximum Life
    (20–30)% increased Flask Life Recovery rate
    Life Flasks gain (0.17–0.25) charges per Second
  • Lapis Amulet
    +(10–15) to Intelligence
    +(50–100) to maximum Mana
    (15–25)% increased Cast Speed
    +(15–25)% to Block Chance while holding a Focus
  • Jade Amulet
    +(10–15) to Dexterity
    +(40–60) to maximum Life
    +(5–15) to Dexterity
    +1 metre to Dodge Roll distance
    50% increased Evasion Rating if you've Dodge Rolled Recently
  • Lunar Amulet
    +(20–30) to maximum Energy Shield
    (15–30)% increased Skill Speed
    (20–30)% increased Critical Hit Chance
    -30% to all Elemental Resistances
    (30–50)% increased Damage
  • Bloodstone Amulet
    +(30–40) to maximum Life
    10% reduced Movement Speed
    10% reduced Skill Speed
    (25–50)% increased Armour
    25% increased Block chance
    +1 more
  • Bloodstone Amulet
    +(30–40) to maximum Life
    +(10–15)% to all Elemental Resistances
    (15–30)% increased Elemental Damage
    Enemies take (15–20)% increased Damage for each Elemental Ailment type among
    your Ailments on them
    +1 more
  • Crimson Amulet
    (2–4) Life Regeneration per second
    +(60–80) to maximum Life
    +(10–20) to Dexterity
    (20–40)% reduced Presence Area of Effect
    (10–15)% increased Spirit
    +1 more
  • Stellar Amulet
    +(5–7) to all Attributes
    +(50–100) to all Attributes
    -4 Physical Damage taken from Attack Hits
  • Stellar Amulet
    +(5–7) to all Attributes
    +100 to maximum Life
    Allies in your Presence have (30–50)% increased Critical Hit Chance
    Allies in your Presence have (30–50)% increased Critical Damage Bonus
    Allies in your Presence have (10–20)% increased Attack Speed
    +2 more
  • Azure Amulet
    (20–30)% increased Mana Regeneration Rate
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    (100–200)% increased Critical Hit Chance
    +(60–100) to Stun Threshold
    +1 more
  • Solar Amulet
    +(10–15) to Spirit
    +(60–100) to maximum Mana
    +30 to Spirit
    30% increased Light Radius
    Critical Hits ignore Enemy Monster Elemental Resistances
  • Solar Amulet
    +(10–15) to Spirit
    100% of Damage is taken from Mana before Life
    Cannot have Energy Shield
    Convert 100% of maximum Energy Shield to maximum Divinity
    (0–100)% increased maximum Divinity
    +2 more
  • Gold Amulet
    (12–20)% increased Rarity of Items found
    (20–30)% reduced maximum Life
    +(10–15) to all Attributes
    Cannot be Light Stunned
  • Lapis Amulet
    +(10–15) to Intelligence
    +(30–40) to maximum Energy Shield
    +(25–35) to Spirit
    +(20–30) to Intelligence
    Life Regeneration is applied to Energy Shield instead
  • Gold Amulet
    (12–20)% increased Rarity of Items found
    +(10–20) to all Attributes
    +(17–23)% to Chaos Resistance
    (20–30)% increased Mana Regeneration Rate
    Gain an additional Charge when you gain a Charge
  • Stellar Amulet
    Grants Skill: Level (1–20) Future-Past
    +(5–7) to all Attributes
    +(300–600) to Accuracy Rating
    +(300–600) to Evasion Rating
    Cannot be Blinded
  • Solar Amulet
    +(10–15) to Spirit
    (10–15)% increased Rarity of Items found
    +(1–4) to Level of all Fire Skills
    (30–40)% increased Mana Regeneration Rate
    Take 100 Fire Damage when you Ignite an Enemy
  • Stellar Amulet
    +(5–7) to all Attributes
    Can have 3 additional Instilled Modifiers
  • Veridical Chain
    Grants Skill: Level (1–20) Midnight Zenith
    +(30–40) to maximum Runic Ward
    (30–50)% increased Critical Hit Chance
    +(25–35) to Intelligence
    (30–50)% increased Light Radius
    +1 more
  • Jade Amulet
    +(10–15) to Dexterity
    (6–10)% increased maximum Life
    +(10–20) to Strength
    (25–40)% increased Mana Regeneration Rate
    Recover (20–30)% of Missing Life before being Hit by an Enemy

Belt

  • Linen Belt
    (20–30)% increased Mana Recovery from Flasks
    Has (1–3) Charm Slot
    (-25–25)% reduced Flask Life Recovery rate
    (-25–25)% reduced Flask Mana Recovery rate
    Life Flasks gain 0.25 charges per Second
    +1 more
  • Rawhide Belt
    (20–30)% increased Life Recovery from Flasks
    Has (1–3) Charm Slot
    +(40–50) to Strength
    +(10–15)% to Cold Resistance
    50% increased Flask Charges used
    +1 more
  • Rawhide Belt
    (20–30)% increased Life Recovery from Flasks
    Has (1–3) Charm Slot
    +(30–50) to maximum Mana
    +(5–10)% to all Elemental Resistances
    50% of Damage taken Recouped as Mana
  • Wide Belt
    Has (1–3) Charm Slot
    (20–30)% increased Flask Charges gained
    +(100–150) to Armour
    (10–15)% reduced Flask Charges used
    (20–30)% increased Flask Charges gained
    +2 more
  • Wide Belt
    Has (1–3) Charm Slot
    (20–30)% increased Flask Charges gained
    +(40–60) to maximum Mana
    +(30–40)% to Lightning Resistance
    (7–12) Life Regeneration per second
    +1 more
  • Long Belt
    (15–20)% increased Charm Effect Duration
    Has (1–3) Charm Slot
    +(40–60) to maximum Energy Shield
    +(20–30) to Intelligence
    You lose 5% of maximum Energy Shield per second
    +1 more
  • Linen Belt
    (20–30)% increased Mana Recovery from Flasks
    Has (1–3) Charm Slot
    (30–40)% reduced Flask Effect Duration
    +(20–30) to Intelligence
    Minions have (20–30)% increased maximum Life
    +3 more
  • Plate Belt
    +(140–180) to Armour
    Has (1–3) Charm Slot
    +(20–30) to Strength
    (10–20) Life Regeneration per second
    Defend with 200% of Armour
    +1 more
  • Ornate Belt
    Has (1–3) Charm Slot
    (10–15)% reduced Charm Charges used
    +(80–100) to maximum Life
    (30–50)% increased Flask Life Recovery rate
    (30–40)% more maximum Physical Attack Damage
    +1 more
  • Mail Belt
    (10–15)% reduced Flask Charges used
    Has (1–3) Charm Slot
    -(20–10) to Strength
    +(20–30) to Dexterity
    (30–40)% increased Life and Mana Recovery from Flasks
    +1 more
  • Double Belt
    Grants Skill: Level (1–20) Cast on Charm Use
    Has (1–3) Charm Slot
    (20–30)% increased Charm Charges gained
    +(50–100) to maximum Mana
    (10–50)% reduced Charm Effect Duration
    +3 more
  • Heavy Belt
    (20–30)% increased Stun Threshold
    Has (1–3) Charm Slot
    +(40–60) to maximum Life
    +(20–40) to Strength
    +(20–40) to Dexterity
    +1 more
  • Heavy Belt
    (20–30)% increased Stun Threshold
    Has (1–3) Charm Slot
    +(50–80) to maximum Life
    +(50–80) to maximum Mana
    (20–30)% increased Flask Life Recovery rate
    +2 more
  • Utility Belt
    Has (1–3) Charm Slot
    20% of Flask Recovery applied Instantly
    +(120–200) to maximum Life
    Regenerate 5% of maximum Life per second if you have been Hit Recently
    (25–50)% increased Life Recovery rate
    +2 more
  • Utility Belt
    Has (1–3) Charm Slot
    20% of Flask Recovery applied Instantly
    Legacy of Topaz
    All Mage's Legacies have (25–50)% increased effect per duplicate Mage's Legacy you have
  • Wide Belt
    Has (1–3) Charm Slot
    (20–30)% increased Flask Charges gained
    (15–35)% increased Flask Life Recovery rate
    +(17–23)% to Chaos Resistance
    Lose 5% of maximum Life per second
    +1 more
  • Fine Belt
    Has (1–3) Charm Slot
    Flasks gain 0.17 charges per Second
    (50–100)% increased effect of Socketed Augment Items
    This item gains bonuses from Socketed Items as though it was a Shield
  • Fine Belt
    Has (1–3) Charm Slot
    Flasks gain 0.17 charges per Second
    (20–30)% reduced Flask Life Recovery rate
    +(20–30) to Intelligence
    (20–30)% increased Flask Charges gained
    +1 more

Boots

  • Rough Greaves
    +(50–70) to Armour
    +(50–70) to Stun Threshold
    +10% to Block chance
    -10 Physical damage taken from Projectile Attacks
  • Straw Sandals
    10% increased Movement Speed
    +(20–30) to maximum Energy Shield
    +(5–10) to Intelligence
    (20–30)% reduced Energy Shield Recharge Rate
    100% faster start of Energy Shield Recharge
  • Mail Sabatons
    10% increased Movement Speed
    (30–50)% increased Armour and Evasion
    +(30–50) to Stun Threshold
    +(30–50) to Ailment Threshold
    Iron Reflexes
  • Laced Boots
    (10–20)% increased Movement Speed
    +(40–60) to maximum Life
    +(60–80) to Stun Threshold
    +25% to Thorns Critical Hit Chance
    (10–15) to (20–25) Physical Thorns damage
  • Iron Greaves
    Grants Skill: Level (1–20) Decompose
    10% increased Movement Speed
    (30–50)% increased Armour
    +(5–10) to Strength
    Trigger Decompose every 1.2 metres travelled
  • Wrapped Sandals
    20% increased Movement Speed
    +(10–20) to maximum Energy Shield
    +5 to Dexterity
    Your speed is unaffected by Slows
  • Lattice Sandals
    (5–15)% increased Movement Speed
    (40–60)% increased Energy Shield
    +(20–40) to maximum Life
    (20–30)% increased Reservation Efficiency of Skills which create Undead Minions
  • Braced Sabatons
    (50–100)% increased Armour and Evasion
    +(20–30)% to Lightning Resistance
    25% reduced Light Radius
    5% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
  • Embossed Boots
    (100–140)% increased Evasion Rating
    (10–15)% increased Rarity of Items found
    +(10–15) to Dexterity
    +(15–25)% to Lightning Resistance
    Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
  • Threaded Shoes
    15% increased Movement Speed
    (100–150)% increased Evasion and Energy Shield
    +(30–50) to maximum Mana
    +(17–23)% to Chaos Resistance
    Dodge Roll passes through Enemies
  • Bronze Greaves
    10% increased Movement Speed
    (100–150)% increased Armour
    +(80–100) to maximum Life
    (80–100)% increased Chance to be afflicted by Ailments when Hit
    25% increased Movement Speed while affected by an Ailment
  • Secured Leggings
    10% increased Movement Speed
    (30–60)% increased Armour and Energy Shield
    Adds 1 to (30–50) Lightning damage to Attacks
    Drop Shocked Ground while moving, lasting 8 seconds
  • Trimmed Greaves
    15% increased Movement Speed
    (50–100)% increased Armour
    50% increased Attribute Requirements
    Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
  • Silk Slippers
    (10–20)% increased Movement Speed
    +(30–50) to maximum Energy Shield
    +(10–20) to Strength
    +(10–20) to Dexterity
    +(10–20) to Intelligence
    +1 more
  • Stone Greaves
    20% increased Movement Speed
    +(40–60) to maximum Life
    +(20–30)% to Fire Resistance
    Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
  • Lizardscale Boots
    (15–25)% increased Movement Speed
    (50–80)% increased Evasion Rating
    +(10–20) to Dexterity
    Physical Damage is Pinning
  • Stacked Sabatons
    (150–200)% increased Armour and Evasion
    (20–25) Life Regeneration per second
    200% increased Stun Recovery
    (30–50)% reduced Chill Duration on you
    (30–50)% reduced Freeze Duration on you
    +1 more
  • Hunting Shoes
    (15–20)% increased Movement Speed
    (60–80)% increased Evasion and Energy Shield
    +(10–20) to Intelligence
    +1 to Maximum Power Charges
    12% increased Critical Damage Bonus per Power Charge
  • Feathered Sandals
    (10–20)% increased Movement Speed
    (50–100)% increased Energy Shield
    +(10–20) to Intelligence
    Curse Skills have (10–20)% increased Cast Speed
    Curses have no Activation Delay
  • Covered Sabatons
    Grants Skill: Level (1–20) Black Powder Blitz
    (80–100)% increased Armour and Evasion
    (10–20)% increased Rarity of Items found
    +(15–25)% to Fire Resistance
    Gain Deflection Rating equal to 20% of Armour
    +2 more

Crossbow

  • Makeshift Crossbow
    Adds (8–10) to (13–15) Cold Damage
    Gain 5 Mana per enemy killed
    (30–50)% increased Freeze Buildup
    30% increased Chill Duration on Enemies
    Attacks Chain 2 additional times
  • Tense Crossbow
    (20–30)% increased Bolt Speed
    (40–60)% increased Physical Damage
    (30–40)% increased Attack Speed
    30% reduced Reload Speed
    Bolts fired by Crossbow Attacks have 100% chance to not
    +1 more
  • Dyad Crossbow
    Grants Skill: Level (1–20) Gemini Surge
    Loads an additional bolt
    Adds (14–21) to (25–37) Physical Damage
    +5% to Critical Hit Chance
    (15–25)% increased Reload Speed
    +2 more

Spear

  • Hardwood Spear
    Grants Skill: Spear Throw
    Adds (2–3) to (6–8) Physical Damage
    Deal no Elemental Damage
    20% increased Melee Strike Range with this weapon
    Any number of Poisons from this Weapon can affect a target at the same time
    +1 more
  • Ironhead Spear
    Grants Skill: Spear Throw
    (150–200)% increased Physical Damage
    (10–15)% reduced Attack Speed
    +(15–30) to Strength
    Strikes deal Splash Damage
    +2 more
  • Hunting Spear
    Grants Skill: Spear Throw
    (15–25)% chance to Maim on Hit
    Adds (13–17) to (22–28) Physical Damage
    +(100–150) to Accuracy Rating
    10% increased Attack Speed
    +2 more
  • Winged Spear
    Grants Skill: Spear Throw
    No Physical Damage
    Adds 1 to (80–120) Lightning Damage
    (15–30)% increased Attack Speed
    (50–100)% increased chance to Shock
    +1 more
  • War Spear
    Grants Skill: Spear Throw
    (25–35)% increased Projectile Speed with this Weapon
    Adds (10–15) to (21–26) Physical Damage
    +100 to Evasion Rating
    (10–20)% increased Attack Speed
    +2 more
  • Forked Spear
    Grants Skill: Spear Throw
    Adds (14–18) to (30–36) Physical Damage
    +(5–8)% to Critical Hit Chance
    +(15–25) to Intelligence
    Bifurcates Critical Hits
    +1 more
  • Barbed Spear
    Grants Skill: Spear Throw
    Bleeding you inflict deals Damage (10–20)% faster
    Adds (14–26) to (27–32) Physical Damage
    Adds (33–41) to (47–53) Fire Damage
    (15–25)% chance to cause Bleeding on Hit
    +2 more

Quarterstaff

  • Wrapped Quarterstaff
    Adds (8–12) to (16–18) Physical Damage
    +(10–15) to Strength
    Causes Bleeding on Hit
    (4–5) to (8–10) Physical Thorns damage
  • Long Quarterstaff
    16% increased Melee Strike Range with this weapon
    1% increased Area of Effect for Attacks per 10 Intelligence
    1% increased Attack Speed per 10 Dexterity
    10% increased Weapon Damage per 10 Strength
  • Gothic Quarterstaff
    No Physical Damage
    Adds (25–32) to (40–50) Fire Damage
    +(30–50) to Accuracy Rating
    +20% to Fire Resistance
    100% increased Flammability Magnitude
    +1 more
  • MatsyaLv 20
    Crescent Quarterstaff
    Adds (6–9) to (10–15) Cold Damage
    Adds 1 to (19–29) Lightning Damage
    +(3–5)% to Critical Hit Chance
    (15–20)% increased Attack Speed
    (25–40)% increased Mana Regeneration Rate
    +1 more
  • Steelpoint Quarterstaff
    Adds (30–36) to (75–81) Physical Damage
    +(50–100) to Accuracy Rating
    (10–20)% increased Stun Duration
    Dazes on Hit
    (35–50)% increased Melee Damage against Heavy Stunned enemies

Sceptre

  • Rattling Sceptre
    Grants Skill: Level (1–20) Skeletal Warrior Minion
    +(20–30) to maximum Mana
    +(5–10) to Intelligence
    (10–30)% increased Mana Regeneration Rate
    Gain 5% of Damage as Chaos Damage per Undead Minion
  • Omen Sceptre
    Grants Skill: Level (1–20) Malice
    (30–50)% increased Spirit
    +(40–60) to maximum Mana
    (20–30)% increased Mana Regeneration Rate
    When a Party Member in your Presence Casts a Spell, you
    +1 more
  • Stoic Sceptre
    Grants Skill: Level (1–20) Discipline
    Grants Skill: Level (1–20) Azmerian Wolf
    (50–75)% increased Spirit
    Allies in your Presence Regenerate (50–100) Life per second
    +(6–12) to all Attributes
    +2 more

Wand

  • Withered Wand
    Grants Skill: Level (1–20) Chaos Bolt
    (60–100)% increased Spell Damage
    +(60–100) to maximum Mana
    +(7–13)% to Chaos Resistance
    Spells have a 25% chance to inflict Withered for 4 seconds on Hit
  • Attuned Wand
    Grants Skill: Level (1–20) Mana Drain
    +(10–20) to maximum Mana
    +(1–3) to Level of all Spell Skills
    (5–10)% increased Cast Speed
    Leeches 1% of maximum Life when you Cast a Spell
  • Bone Wand
    Grants Skill: Level (1–20) Bone Blast
    (80–100)% increased Spell Damage
    Gain (10–15) Life per enemy killed
    25% chance to inflict Bleeding on Hit
    25% of Spell Mana Cost Converted to Life Cost
  • Volatile Wand
    Grants Skill: Level (1–20) Volatile Dead
    (80–100)% increased Spell Damage
    (30–50)% increased Critical Hit Chance for Spells
    Gain (10–15) Mana per enemy killed
    25% chance to not destroy Corpses when Consuming Corpses
  • Acrid Wand
    Grants Skill: Level (1–20) Decompose
    (80–100)% increased Spell Damage
    (10–20)% increased Cast Speed
    Lose 10 Life per enemy killed
    (30–50)% increased Mana Regeneration Rate
    +1 more

Bow

  • Crude Bow
    (150–250)% increased bonuses gained from Equipped Quiver
  • Shortbow
    100% increased Attack Speed
    +(10–20) to Dexterity
    (50–100)% increased Arrow Speed
    40% less Attack Damage
  • Warden Bow
    (25–35)% chance to Chain an additional time
    +(100–150) to Armour
    (5–10)% increased Attack Speed
    +12% to Block chance
    (3–5)% increased Block chance per 100 total Item Armour on Equipped Armour Items
    +2 more
  • Recurve Bow
    (120–160)% increased Physical Damage
    +(50–70) to Accuracy Rating
    (20–30)% increased Projectile Speed
    Projectiles Split towards +2 targets
  • Composite Bow
    Adds (5–7) to (10–12) Physical Damage
    +10 to Dexterity
    (30–50)% increased Mana Regeneration Rate
    Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
  • Dualstring Bow
    +50% Surpassing chance to fire an additional Arrow
    +(20–25)% to Critical Damage Bonus
    Gain (20–30) Life per enemy killed
    Gain (12–18) Mana per enemy killed
    +(250–330)% Surpassing chance to fire an additional Arrow
  • Zealot Bow
    Adds (40–48) to (65–72) Physical Damage
    +(4–6)% to Critical Hit Chance
    Leeches (5–8)% of Physical Damage as Life
    Leeches (4–7)% of Physical Damage as Mana
    Arrows Fork
    +1 more
  • Artillery Bow
    Grants Skill: Level (1–20) Phantasmal Arrow
    50% reduced Projectile Range
    Adds (76–98) to (126–193) Fire Damage
    (30–50)% increased Flammability Magnitude
    (10–20)% increased Ignite Magnitude
    +3 more

Charm

  • Sapphire Charm
    Used when you take Cold damage from a Hit
    (10–15)% reduced Charges per use
    Grants a Power Charge on use
  • Ruby Charm
    Used when you take Fire damage from a Hit
    (30–40)% increased Charges
    Grants up to your maximum Rage on use
  • Topaz Charm
    Used when you take Lightning damage from a Hit
    (30–40)% increased Charges gained
    Grants a Frenzy Charge on use
  • Stone Charm
    Used when you become Stunned
    Defend with 200% of Armour during effect
  • Silver Charm
    Used when you are affected by a Slow
    Grants Onslaught during effect
  • Thawing Charm
    Used when you become Frozen
    (20–25)% Chance to gain a Charge when you kill an enemy
    Energy Shield Recharge starts on use
  • Staunching Charm
    Used when you start Bleeding
    Gains (0.15–0.2) Charges per Second
    Creates Consecrated Ground on use
  • Antidote Charm
    Used when you become Poisoned
    Recover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
    Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
  • Dousing Charm
    Used when you become Ignited
    (20–25)% Chance to gain a Charge when you kill an enemy
    Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
  • Grounding Charm
    Used when you become Shocked
    (10–20)% increased Duration
    Lightning Damage of Enemies Hitting you is Unlucky during effect
  • Amethyst Charm
    Used when you take Chaos damage from a Hit
    (15–25)% increased Duration
    50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
  • Golden Charm
    Used when you kill a Rare or Unique enemy
    Possessed by Spirit Of The Cat for (10–20) seconds on use

Jewel

  • Sapphire
    +6% to all Elemental Resistances per socketed Grand Spectrum
  • Ruby
    Can Allocate Passive Skills from the Warrior's starting point
    Corrupted
  • VoicesLv 20
    Sapphire
    Allocates 4 Sinister Jewel sockets
    Corrupted

Flask

  • Gargantuan Life Flask
    90% less Life Recovered
    Effect is not removed when Unreserved Life is Filled
    (15–30)% of Damage taken during effect Recouped as Life
    Gain (3–5) Rage when Hit by an Enemy during effect
    No Inherent loss of Rage during effect
    +1 more
  • Gargantuan Mana Flask
    This Flask cannot be Used but applies its Effect constantly
    (70–80)% reduced Amount Recovered
  • Transcendent Mana Flask
    (200–300)% increased Amount Recovered
    70% reduced Recovery rate
    (50–60)% reduced Charges
    Lose 5% Life per second while you have no Runic Ward during Effect
    Mana Recovery from Flasks can Overflow maximum Mana during Effect
  • Ultimate Life Flask
    Effect is not removed when Unreserved Life is Filled
    Cannot be Used manually
    Used when you release a skill with Perfect Timing
    Skills have (80–120)% longer Perfect Timing window during effect
    (100–150)% increased Amount Recovered
    +2 more

How this list works

  • Level is what the unique needs to equip: its own requirement when it has one, otherwise its base type's.
  • Sorted by level, not by opinion — the cards on top show the earliest unique for each stat, with the line that gives it.
  • Left out: 30 uniques that only drop from endgame bosses and 10 that are no longer obtainable. All are on the uniques list.
  • Modifiers come from Path of Building; names, bases and art from the game files.