Charms in Path of Exile 2
Every charm type: trigger, effect, duration and charges✓ Checked against game files · 0.5.5
There are 12 charms. Each is used automatically when its trigger happens — Ruby Charm when you take Fire damage from a Hit, Sapphire Charm when you take Cold damage from a Hit — and grants its effect for a few seconds: 4 s for the longest (Ruby Charm), 1 s for Golden Charm. They hold 40–80 charges and use 20–80 per use. Patch 0.5.5, from the game files.
All 12 charms
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Charm modifiers (9)
Recover (285–350) Life when Usedprefix · 8 tiers ›
| Tier | Name | Item level | Value |
|---|---|---|---|
| T1 | Evergreen | 76 | Recover (285–350) Life when Used |
| T2 | Natural | 67 | Recover (235–280) Life when Used |
| T3 | Botanic | 58 | Recover (185–230) Life when Used |
| T4 | Petaled | 47 | Recover (134–180) Life when Used |
| T5 | Sprouting | 36 | Recover (96–130) Life when Used |
| T6 | Blooming | 26 | Recover (63–92) Life when Used |
| T7 | Floral | 14 | Recover (35–52) Life when Used |
| T8 | Herbal | 1 | Recover (8–12) Life when Used |
Recover (230–300) Mana when Usedprefix · 8 tiers ›
| Tier | Name | Item level | Value |
|---|---|---|---|
| T1 | Raindancer's | 76 | Recover (230–300) Mana when Used |
| T2 | Oceanic | 67 | Recover (185–225) Mana when Used |
| T3 | Flooded | 58 | Recover (150–180) Mana when Used |
| T4 | Aqueous | 47 | Recover (115–145) Mana when Used |
| T5 | Tidebound | 36 | Recover (80–110) Mana when Used |
| T6 | Mistbound | 26 | Recover (55–75) Mana when Used |
| T7 | Soaked | 14 | Recover (33–50) Mana when Used |
| T8 | Drizzling | 1 | Recover (16–24) Mana when Used |
Also grants (355–500) Guardprefix · 6 tiers ›
| Tier | Name | Item level | Value |
|---|---|---|---|
| T1 | Sunburst | 75 | Also grants (355–500) Guard |
| T2 | Lustrous | 60 | Also grants (265–350) Guard |
| T3 | Vibrant | 48 | Also grants (205–260) Guard |
| T4 | Bright | 36 | Also grants (148–200) Guard |
| T5 | Dawnlit | 21 | Also grants (85–128) Guard |
| T6 | Sunny | 10 | Also grants (44–66) Guard |
(36–40)% increased Durationprefix · 5 tiers ›
| Tier | Name | Item level | Value |
|---|---|---|---|
| T1 | Experimenter's | 78 | (36–40)% increased Duration |
| T2 | Clinician's | 61 | (31–35)% increased Duration |
| T3 | Examiner's | 42 | (26–30)% increased Duration |
| T4 | Analyst's | 20 | (21–25)% increased Duration |
| T5 | Investigator's | 1 | (16–20)% increased Duration |
(31–35)% Chance to gain a Charge when you kill an enemysuffix · 3 tiers ›
| Tier | Name | Item level | Value |
|---|---|---|---|
| T1 | of the Surgeon | 45 | (31–35)% Chance to gain a Charge when you kill an enemy |
| T2 | of the Doctor | 26 | (26–30)% Chance to gain a Charge when you kill an enemy |
| T3 | of the Medic | 8 | (21–25)% Chance to gain a Charge when you kill an enemy |
(30–32)% reduced Charges per usesuffix · 6 tiers ›
| Tier | Name | Item level | Value |
|---|---|---|---|
| T1 | of the Chemist | 83 | (30–32)% reduced Charges per use |
| T2 | of the Brewer | 64 | (27–29)% reduced Charges per use |
| T3 | of the Distiller | 49 | (24–26)% reduced Charges per use |
| T4 | of the Mixologist | 34 | (21–23)% reduced Charges per use |
| T5 | of the Practitioner | 14 | (18–20)% reduced Charges per use |
| T6 | of the Apprentice | 1 | (15–17)% reduced Charges per use |
Gains 0.25 Charges per Secondsuffix · 3 tiers ›
| Tier | Name | Item level | Value |
|---|---|---|---|
| T1 | of the Sylvan | 45 | Gains 0.25 Charges per Second |
| T2 | of the Verdant | 26 | Gains 0.20 Charges per Second |
| T3 | of the Foliage | 8 | Gains 0.15 Charges per Second |
(63–70)% increased Charges gainedsuffix · 6 tiers ›
| Tier | Name | Item level | Value |
|---|---|---|---|
| T1 | of the Eternal | 82 | (63–70)% increased Charges gained |
| T2 | of the Perpetual | 63 | (55–62)% increased Charges gained |
| T3 | of the Bottomless | 48 | (47–54)% increased Charges gained |
| T4 | of the Endless | 33 | (39–46)% increased Charges gained |
| T5 | of the Continuous | 13 | (31–38)% increased Charges gained |
| T6 | of the Constant | 1 | (23–30)% increased Charges gained |
(63–70)% increased Chargessuffix · 6 tiers ›
| Tier | Name | Item level | Value |
|---|---|---|---|
| T1 | of the Ample | 81 | (63–70)% increased Charges |
| T2 | of the Abundant | 62 | (55–62)% increased Charges |
| T3 | of the Bountiful | 47 | (47–54)% increased Charges |
| T4 | of the Plentiful | 32 | (39–46)% increased Charges |
| T5 | of the Copious | 12 | (31–38)% increased Charges |
| T6 | of the Wide | 1 | (23–30)% increased Charges |
Unique charms (12)
Triggers are each base's implicit; effect, duration and charges come from the game's Flasks, UtilityFlaskBuffs, BuffDefinitions and ComponentCharges tables. In the files but not on GGG's trade list (not dropping now): Cleansing Charm. Life and mana flasks: best flasks by recovery.















