ExileDB

Charms in Path of Exile 2

Every charm type: trigger, effect, duration and charges✓ Checked against game files · 0.5.5
Ruby CharmSapphire CharmTopaz CharmStone CharmSilver CharmThawing Charm

There are 12 charms. Each is used automatically when its trigger happens — Ruby Charm when you take Fire damage from a Hit, Sapphire Charm when you take Cold damage from a Hit — and grants its effect for a few seconds: 4 s for the longest (Ruby Charm), 1 s for Golden Charm. They hold 40–80 charges and use 20–80 per use. Patch 0.5.5, from the game files.

All 12 charms

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#Charm and what it doesLastsCharges
1Ruby CharmUsed when you take Fire damage from a Hit+25% to Fire ResistanceYou have additional Fire Resistance.Drop level 54 s20 of 402 uses
2Sapphire CharmUsed when you take Cold damage from a Hit+25% to Cold ResistanceYou have additional Cold Resistance.Drop level 54 s20 of 402 uses
3Topaz CharmUsed when you take Lightning damage from a Hit+25% to Lightning ResistanceYou have additional Lightning Resistance.Drop level 54 s20 of 402 uses
4Stone CharmUsed when you become StunnedYou cannot be Stunned.Drop level 83 s20 of 402 uses
5Silver CharmUsed when you are affected by a SlowYour speed is unaffected by Slows.Drop level 103 s20 of 402 uses
6Thawing CharmUsed when you become FrozenAll Freeze has been removed from you, and you cannot be FrozenDrop level 123 s40 of 401 use
7Staunching CharmUsed when you start BleedingAll Bleeding has been removed from you, and Bleeding cannot be inflicted on you.Drop level 183 s30 of 401 use
8Antidote CharmUsed when you become PoisonedAll Poison has been removed from you, and you cannot be Poisoned.Drop level 243 s20 of 402 uses
9Dousing CharmUsed when you become IgnitedAll Ignite has been removed from you, and Ignite cannot be inflicted on you.Drop level 323 s30 of 401 use
10Grounding CharmUsed when you become ShockedAll Shock has been removed from you, and you cannot be Shocked.Drop level 323 s30 of 401 use
11Amethyst CharmUsed when you take Chaos damage from a Hit+18% to Chaos ResistanceYou have additional Chaos Resistance.Drop level 404 s30 of 401 use
12Golden CharmUsed when you kill a Rare or Unique enemy15% increased Rarity of Items foundYou find items of increased Rarity.Drop level 501 s80 of 801 use

Charm modifiers (9)

Recover (285–350) Life when Used
prefix · 8 tiers ›
TierNameItem levelValue
T1Evergreen76
Recover (285–350) Life when Used
T2Natural67
Recover (235–280) Life when Used
T3Botanic58
Recover (185–230) Life when Used
T4Petaled47
Recover (134–180) Life when Used
T5Sprouting36
Recover (96–130) Life when Used
T6Blooming26
Recover (63–92) Life when Used
T7Floral14
Recover (35–52) Life when Used
T8Herbal1
Recover (8–12) Life when Used
Recover (230–300) Mana when Used
prefix · 8 tiers ›
TierNameItem levelValue
T1Raindancer's76
Recover (230–300) Mana when Used
T2Oceanic67
Recover (185–225) Mana when Used
T3Flooded58
Recover (150–180) Mana when Used
T4Aqueous47
Recover (115–145) Mana when Used
T5Tidebound36
Recover (80–110) Mana when Used
T6Mistbound26
Recover (55–75) Mana when Used
T7Soaked14
Recover (33–50) Mana when Used
T8Drizzling1
Recover (16–24) Mana when Used
Also grants (355–500) Guard
prefix · 6 tiers ›
TierNameItem levelValue
T1Sunburst75
Also grants (355–500) Guard
T2Lustrous60
Also grants (265–350) Guard
T3Vibrant48
Also grants (205–260) Guard
T4Bright36
Also grants (148–200) Guard
T5Dawnlit21
Also grants (85–128) Guard
T6Sunny10
Also grants (44–66) Guard
(36–40)% increased Duration
prefix · 5 tiers ›
TierNameItem levelValue
T1Experimenter's78
(36–40)% increased Duration
T2Clinician's61
(31–35)% increased Duration
T3Examiner's42
(26–30)% increased Duration
T4Analyst's20
(21–25)% increased Duration
T5Investigator's1
(16–20)% increased Duration
(31–35)% Chance to gain a Charge when you kill an enemy
suffix · 3 tiers ›
TierNameItem levelValue
T1of the Surgeon45
(31–35)% Chance to gain a Charge when you kill an enemy
T2of the Doctor26
(26–30)% Chance to gain a Charge when you kill an enemy
T3of the Medic8
(21–25)% Chance to gain a Charge when you kill an enemy
(30–32)% reduced Charges per use
suffix · 6 tiers ›
TierNameItem levelValue
T1of the Chemist83
(30–32)% reduced Charges per use
T2of the Brewer64
(27–29)% reduced Charges per use
T3of the Distiller49
(24–26)% reduced Charges per use
T4of the Mixologist34
(21–23)% reduced Charges per use
T5of the Practitioner14
(18–20)% reduced Charges per use
T6of the Apprentice1
(15–17)% reduced Charges per use
Gains 0.25 Charges per Second
suffix · 3 tiers ›
TierNameItem levelValue
T1of the Sylvan45
Gains 0.25 Charges per Second
T2of the Verdant26
Gains 0.20 Charges per Second
T3of the Foliage8
Gains 0.15 Charges per Second
(63–70)% increased Charges gained
suffix · 6 tiers ›
TierNameItem levelValue
T1of the Eternal82
(63–70)% increased Charges gained
T2of the Perpetual63
(55–62)% increased Charges gained
T3of the Bottomless48
(47–54)% increased Charges gained
T4of the Endless33
(39–46)% increased Charges gained
T5of the Continuous13
(31–38)% increased Charges gained
T6of the Constant1
(23–30)% increased Charges gained
(63–70)% increased Charges
suffix · 6 tiers ›
TierNameItem levelValue
T1of the Ample81
(63–70)% increased Charges
T2of the Abundant62
(55–62)% increased Charges
T3of the Bountiful47
(47–54)% increased Charges
T4of the Plentiful32
(39–46)% increased Charges
T5of the Copious12
(31–38)% increased Charges
T6of the Wide1
(23–30)% increased Charges

Unique charms (12)

Triggers are each base's implicit; effect, duration and charges come from the game's Flasks, UtilityFlaskBuffs, BuffDefinitions and ComponentCharges tables. In the files but not on GGG's trade list (not dropping now): Cleansing Charm. Life and mana flasks: best flasks by recovery.